Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 50 / 220% |
Size | big |
Lifes / Deaths | Killed by Eluth the poison ooze at level 17 on the 36th Dearth 122nd year of Ascendancy at 05:36 0 / 8Killed by corrupted yellow jelly at level 18 on the 36th Dearth 122nd year of Ascendancy at 20:01 Killed by Urkis, the High Tempest at level 25 on the 4th Shortage 122nd year of Ascendancy at 11:16 Killed by armoured skeleton warrior at level 27 on the 11st Shortage 122nd year of Ascendancy at 13:50 Killed by Blackthorn at level 31 on the 6th Steel 123rd year of Ascendancy at 16:22 Killed by Mirror Image (Pale Drake) at level 45 on the 14th Profit 123rd year of Ascendancy at 07:50 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 38th Profit 123rd year of Ascendancy at 15:51 Killed by Ce'Noremira the blinkwyrm at level 50 on the 6th Wealth 123rd year of Ascendancy at 15:58 |
Antimagic | Follower |
Primary Stats
Strength | 160 (base 65) |
Dexterity | 11 (base 7) |
Constitution | 91 (base 40) |
Magic | 30 (base 13) |
Willpower | 90 (base 59) |
Cunning | 68 (base 49) |
Resources
Life | -1324/2384 |
Stamina | 479/479 |
Equilibrium | 361 |
Healing Factor | 1.7557453763917 |
Regeneration | 39.727695942798 |
Speed
Mental | +13.252538333963% |
Attack | +13.252538333963% |
Movement | +22.609950326513% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Mainhand
Damage | 184 |
Accuracy | 61 |
Crit Chance | 34% |
APR | 32 |
Speed | 0.88 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 38% |
Speed | 0.88298241673945 |
Offense: Damage Bonus
Acid | +51% |
Blight | +21% |
Physical | +54% |
Cold | +27% |
All | 0% |
Lightning | +21% |
Light | +10% |
Temporal | +12% |
Mind | +10% |
Darkness | +21% |
Fire | +28% |
Nature | +41% |
Offense: Damage Penetration
Acid | +37% |
Blight | +32% |
Physical | +32% |
Cold | +57% |
All | 0% |
Darkness | +32% |
Lightning | +32% |
Mind | +15% |
Fire | +32% |
Nature | +32% |
Defense: Base
Armour (hardiness) | 109.72307323196 (100%) |
Defense | 54 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 68 |
Spell Save | 56 |
Mental Save | 72 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 48%( 70%) |
All | + 15%( 70%) |
Darkness | + 42%( 70%) |
Physical | + 32%( 70%) |
Temporal | + 30%( 70%) |
Lightning | + 59%( 70%) |
Mind | + 20%( 70%) |
Fire | + 38%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Disarm Resistance | 77% |
Instadeath Resistance | 100% |
Confusion Resistance | 70% |
Knockback Resistance | 62% |
Stun Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 81% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -591 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1182 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Blackthorn. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Blackthorn. Escort: repented thief (level 8 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This object's appearance was changed to Steam Powered Boots. |
Light source | alchemist's lamp 'Duroregondur' alchemist's lamp 'Duroregondur'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +15% darkness Die.at -20.00 life Max.HP +52.00 Heal.mod +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. This object's appearance was changed to Nimbus of Enlightenment. |
On hands | Duatheldare of the Blightspawn (15 def, 17 armour) Duatheldare of the Blightspawn (15 def, 17 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Dmg.mod +12% physical Acc +18 (+5 eff.) Apr +9 On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 15 * 25% chance to reduce damage dealt by 28% ----- def ----- Armour +17 Defense +15 (+5 eff.) Mind.save +15 (+3 eff.) Max.HP +69.00 HP.reg +6.00 ---------- misc Stam/turn +3.40 Max.stam +32.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Elenista the dwarven-steel pickaxe (dig speed 15 turns) Elenista the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +5 Con dps ---------- Dmg.mod +10% mind +7% fire ----- def ----- Resists +3% fire +5% arcane +3% darkness Crit.chn- 15.00% Mind.save +8 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Sulfurquench the voratun ring Sulfurquench the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +20 Str +8 Cun +20 Con dps ---------- Phys.pwr +28 (+6 eff.) Melee+ 31 physical Ranged+ 28 physical Res.pen +5% acid Melee Ret 8 nature On Hit (Melee): * 24% chance to slow global speed by 62% * 40% chance to reduce all saves and defense by 34 On Hit (Ranged): * 20% chance to reduce all saves and defense by 34 ----- def ----- Fatigue -10% Resists +9% blight +3% temporal +6% lightning ---------- misc Max.enc +40 Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | stralite ring 'Floepeal' stralite ring 'Floepeal'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Armour +10 Defense +10 (+4 eff.) Resists +36% acid +15% temporal +15% cold +6% mind +9% fire Poison- +20% Rings make your fingers look great! |
Around neck | Beloyath the Glacierhack Beloyath the Glacierhack0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +6% cold Res.pen +25% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +26% lightning +18% acid +15% blight Stun/Frz- +42% Amulets make your neck look great! |
In main hand | Sword (162% power, 6 apr) Sword (162% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 10 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +11 Str dps ---------- Dmg.mod +21% physical Acc +39 (+10 eff.) Apr +2 ----- def ----- Defense +14 (+5 eff.) Resists +1% physical +5% arcane +15% nature Spell.save +6 (+2 eff.) Disarm- +50% Sharp, long, and deadly. |
Around waist | hardened leather belt 'Gloriravea' hardened leather belt 'Gloriravea'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +20 (+5 eff.) Dmg.mod +12% temporal Res.pen +15% mind ----- def ----- Mind.save +15 (+3 eff.) HP.reg +1.80 Heal.mod +19% ---------- misc Max.hate +4.00 Max.psi +20.00 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 159% power, 320 block) Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | Velomira (43 def, 16 armour) Velomira (43 def, 16 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Acc +15 (+4 eff.) ----- def ----- Armour +16 Defense +43 (+12 eff.) Resists +2% physical Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying stralite plate armour of the dragon (0 def, 13 armour) =Stun/Main= fortifying stralite plate armour of the dragon (0 def, 13 armour) =Stun/Main=17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Str +6 Con ----- def ----- Armour +13 Fatigue +22% Resists +7% acid +8% physical +9% cold +8% lightning +7% fire Max.HP +56.00 Disarm- +27% Stun/Frz- +26% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
heroism infusion of the psychic (die at -653; dur 6; cd 33) heroism infusion of the psychic (die at -653; dur 6; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -653 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1306 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -673; dur 7; cd 32) heroism infusion of the sneak (die at -673; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -673 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1345 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 465; 12 cd) regeneration infusion of the wizard (heal 465; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 17%; mental; dur 2; cd 14) wild infusion of the duelist (res 17%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 34%; mental; dur 2; cd 15) wild infusion of the sneak (res 34%; mental; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 30%; magical; dur 4; cd 12) wild infusion of the sneak (res 30%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 34%; physical; dur 2; cd 10) wild infusion of the titan (res 34%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; mental, physical; dur 3; cd 12) wild infusion of the wizard (res 25%; mental, physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; physical; dur 4; cd 12) wild infusion of the wizard (res 24%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Serpentnull the gold amulet Serpentnull the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +21% nature Res.pen +20% mind Melee Ret 10 nature ----- def ----- Resists +21% light +22% darkness Blind- +31% ---------- misc See.Invis +6 Amulets make your neck look great! |
grounding stralite amulet of vision grounding stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% lightning Blind- +30% Stun/Frz- +32% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
steel amulet 'Layuralle' steel amulet 'Layuralle'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Wil ----- def ----- Resists +15% mind Die.at -40.00 life Confus- +30% Teleport- +20% ---------- misc See.Invis +24 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 65.77 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ivyrianne Ivyrianne0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +13 (+6 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +7% all ----- def ----- Defense +10 (+4 eff.) Resists +6% blight +15% light +5% arcane Blind- +20% Disease- +20% Stun/Frz- +20% ---------- misc Infravis +2 Rings make your fingers look great! |
Oloyadir the Radianceroar Oloyadir the Radianceroar0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Dmg.mod +9% cold Res.pen +10% light Melee Ret 8 mind ----- def ----- Mind.save +9 (+2 eff.) Max.HP +36.00 Disarm- +28% Pinning- +37% Knockbk- +38% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Unrurab Unrurab0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +13 Cun +1 Wil dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +36 (+9 eff.) Melee+ 26 physical Ranged+ 17 physical Dmg.mod +6% all On Hit (Melee): * 16% chance to reduce all saves and defense by 34 On Hit (Ranged): * 16% chance to reduce all saves and defense by 34 ----- def ----- Mind.save +20 (+5 eff.) Confus- +26% ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Yvayavea Yvayavea0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Res.pen +15% mind Phasing +30% ----- def ----- Resists +5% arcane ---------- misc Mana/s.crit +2.00 Max.hate +10.00 Rings make your fingers look great! |
gladiator's voratun ring of warding gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Resists +25% acid +13% fire +25% lightning +28% cold Rings make your fingers look great! |
gold ring of speed gold ring of speed0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +19% Acc +10 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
marksman's stralite ring of warding marksman's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +17% acid +19% fire +20% lightning +14% cold Rings make your fingers look great! |
marksman's voratun ring of the mind (+19%) marksman's voratun ring of the mind (+19%)0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +9 Dex dps ---------- Dmg.mod +19% mind Acc +18 (+5 eff.) ----- def ----- Resists +19% mind Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.enc +22 Rings make your fingers look great! |
painweaver's voratun ring of sensing painweaver's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +8% all ----- def ----- Blind- +44% ---------- misc Infravis +5 See.Stealth +12 See.Invis +12 Rings make your fingers look great! |
pixie's gold ring of tenacity pixie's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +8 (+4 eff.) ----- def ----- Max.HP +29.00 Disarm- +30% Pinning- +20% Knockbk- +34% Rings make your fingers look great! |
psionicist's gold ring of power psionicist's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Rings make your fingers look great! |
psionicist's stralite ring of life psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +12 (+3 eff.) Max.HP +64.00 HP.reg +10.00 Heal.mod +11% Rings make your fingers look great! |
rogue's stralite ring rogue's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+4 eff.) Rings make your fingers look great! |
savage's gold ring of clarity savage's gold ring of clarity0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+4 eff.) Mind.save +8 (+2 eff.) Confus- +25% ---------- misc Max.stam +15.00 Rings make your fingers look great! |
savior's steel ring of tenacity savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Max.HP +24.00 Disarm- +22% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
sneakthief's stralite ring of pilfering sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +20 (+5 eff.) Apr +11 ----- def ----- Defense +10 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +10 (+4 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced voratun greatsword of evisceration (172% power, 4 apr) enhanced voratun greatsword of evisceration (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +7 Dex +13 Mag +9 Wil +14 Cun +17 Con dps ---------- Phys.crit +21.0% Phys.pwr +16 (+3 eff.) Massive two-handed swords. |
stormbringer's voratun greatsword of amnesia (170% power, 4 apr) stormbringer's voratun greatsword of amnesia (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 171% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +21 lightning +63 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +57% Res.pen +16% lightning +20% cold Massive two-handed swords. |
balanced stralite longsword of disruption (141% power, 5 apr) balanced stralite longsword of disruption (141% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Disrupt/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +28% Sharp, long, and deadly. |
dwarven-steel longsword 'Lightwill' (127% power, 4 apr) dwarven-steel longsword 'Lightwill' (127% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +13 nature On Hit.r1 +8 arcane While equipped: Stats +10 Str +4 Mag +2 Wil dps ---------- Res.pen +20% arcane Melee Ret 4 arcane ---------- misc Light +3 Sharp, long, and deadly. |
enhanced stralite longsword of shearing (143% power, 5 apr) enhanced stralite longsword of shearing (143% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +7 Dex +6 Mag +8 Wil +7 Cun +11 Con dps ---------- Res.pen +9% all Acc +10 (+3 eff.) Apr +9 Sharp, long, and deadly. |
voratun longsword of corruption (154% power, 6 apr) voratun longsword of corruption (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 Sharp, long, and deadly. |
Gilozor the Airwrither (135% power, 4 apr) Gilozor the Airwrither (135% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 135% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Dex +3 Con dps ---------- Phys.spd +10% Dmg.mod +27% temporal Acc +41 (+11 eff.) Melee Ret 10 lightning ---------- misc Max.stam +20.00 Blunt and deadly. |
Magmatide (141% power, 5 apr) Magmatide (141% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +32 lightning +19 cold While equipped: Stats +5 Mag dps ---------- Spell.pwr +15 (+7 eff.) Mov.spd +43% Res.pen +21% lightning +16% cold +15% fire Melee Ret 6 arcane 4 blight ----- def ----- Resists +9% blight ---------- misc Mana/turn +0.12 Blunt and deadly. |
caustic voratun mace of ruin (156% power, 6 apr) caustic voratun mace of ruin (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +31 acid +33 nature While equipped: dps ---------- Phys.crit +14.0% Crit.mult +22.00% Res.pen +17% acid +21% nature Apr +21 Blunt and deadly. |
steady drakeskin leather sling of recursion steady drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +4.0% Acc +15 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
cruel dragonbone magestaff of warding (136% power, 6 apr, cold element) cruel dragonbone magestaff of warding (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +18.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% cold ----- def ----- Armour +7 Defense +7 (+3 eff.) ---------- misc Wards +2 cold Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of channeling (136% power, 6 apr, lightning element) dragonbone magestaff of channeling (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+16 eff.) Dmg.mod +30% lightning ---------- misc Mana/turn +0.39 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Aeradralin' (136% power, 6 apr, blight element) dragonbone starstaff 'Aeradralin' (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con dps ---------- Spell.crit +5% Spell.pwr +34 (+16 eff.) Dmg.mod +30% blight On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +15 (+5 eff.) Resists +6% lightning +3% physical HP.reg +4.80 Heal.mod +56% Silence- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (136% power, 6 apr, cold element) lifebinding dragonbone magestaff of illumination (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+11 eff.) Dmg.mod +30% cold ----- def ----- Defense +11 (+4 eff.) HP.reg +1.00 Heal.mod +18% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.94 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Branyvon the stralite waraxe (154% power, 5 apr) Branyvon the stralite waraxe (154% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 blight While equipped: Stats +6 Cun dps ---------- Crit.mult +20.40% Dmg.mod +9% mind +18% blight ---------- misc Mana/s.crit +2.04 Max.mana +80.00 Max.psi +30.00 One-handed war axes. |
Scumshaper the stralite waraxe (140% power, 5 apr) Scumshaper the stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 41 lightning damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +9% lightning +5% nature Melee Ret 8 nature ----- def ----- Resists +6% light Pinning- +10% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
acidic voratun waraxe of torment (150% power, 6 apr) acidic voratun waraxe of torment (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 One-handed war axes. |
blazebringer's stralite waraxe of evisceration (139% power, 5 apr) blazebringer's stralite waraxe of evisceration (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +62 fire On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+2 eff.) All.spd +9% Res.pen +21% fire One-handed war axes. |
elemental voratun waraxe (149% power, 6 apr) elemental voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 41 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +20% fire Res.pen +30% fire One-handed war axes. |
enhanced dwarven-steel waraxe of evisceration (119% power, 4 apr) enhanced dwarven-steel waraxe of evisceration (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +7 Dex +6 Mag +8 Wil +7 Cun +4 Con dps ---------- Phys.crit +11.0% Phys.pwr +7 (+1 eff.) One-handed war axes. |
stralite waraxe 'Brightmaim' (140% power, 5 apr) stralite waraxe 'Brightmaim' (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +16 light On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +3% nature ---------- misc Light +3 One-handed war axes. |
truestriking stralite waraxe of shearing (142% power, 5 apr) truestriking stralite waraxe of shearing (142% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all +8% physical Acc +26 (+7 eff.) Apr +17 One-handed war axes. |
Focus Whip (118% power, 7 apr) Focus Whip (118% power, 7 apr)3.0 T3 whip 1H weapon Reqs Dex 15 [Unique] Psionic Power 119% Range: 1.1x Uses 20% Wil, 10% Cun, 70% Dex Dmg Mind Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Earymas the drakeskin leather belt Earymas the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +5 Wil +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Resists +7% acid +9% fire +9% lightning +9% cold Spell.save +13 (+4 eff.) Mind.save +14 (+3 eff.) Max.HP +107.00 ---------- misc Stam/turn +2.00 Size +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of resilience monstrous drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +10 (+3 eff.) Max.HP +62.00 ---------- misc Size +1 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 58 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
battlemaster's elven-silk cloak of Iron Throne (3 def, 0 armour) battlemaster's elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +7 Str +1 Dex +5 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +13 (+4 eff.) ---------- misc Stam/turn +1.10 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven woollen robe of corrosion (+22%) (0 def, 0 armour) spellwoven woollen robe of corrosion (+22%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +15% acid ----- def ----- Resists +22% acid +9% all Spell.save +18 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour) timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +10 Wil dps ---------- Spell.crit +5% Spell.pwr +20 (+10 eff.) S.pwr/crit +2 Dmg.mod +20% arcane +19% temporal ----- def ----- Resists +15% all Silence- +27% ---------- misc Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of power (0 def, 0 armour) timebroken silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+9 eff.) Dmg.mod +13% temporal +11% arcane +13% all ----- def ----- Resists +13% all ---------- misc Max.mana +66.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 32 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
pair of voratun boots 'Unrolathadar' (0 def, 13 armour) pair of voratun boots 'Unrolathadar' (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +18 (+5 eff.) Res.pen +10% physical ----- def ----- Armour +13 Fatigue +4% Resists +9% nature +18% acid Heal.mod +20% ---------- misc Psi/ret +0.16 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 835.29 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Blindlady (8 def, 18 armour) Blindlady (8 def, 18 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% blight ----- def ----- Armour +18 Defense +8 (+3 eff.) Fatigue +5% Resists +3% temporal +6% blight +25% cold +25% mind +7% all Phys.save +18 (+5 eff.) Mind.save +29 (+7 eff.) Poison- +10% Cut- +20% Confus- +49% ---------- misc Breathe water A cap made of leather. |
augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +4 Mag +6 Con dps ---------- Dmg.mod +13% acid +5% lightning +9% cold +26% arcane +10% fire ----- def ----- Defense +3 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Lisywe' (21 def, 19 armour) dwarven-steel helm 'Lisywe' (21 def, 19 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Res.pen +20% mind +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +19 Defense +21 (+7 eff.) Fatigue +4% Resists +9% blight +4% physical +5% all Phys.save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Gelenne' (25 def, 3 armour) iron helm 'Gelenne' (25 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +5% Resists +3% cold Phys.save +10 (+3 eff.) Stun/Frz- +20% Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of blood magic (0 def, 5 armour) thaloren voratun helm of blood magic (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Mag +12 Wil dps ---------- Spell.crit +3% Dmg.mod +14% blight +14% arcane ----- def ----- Armour +5 Fatigue +5% Resists +10% blight Mind.save +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 50.37 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening voratun mail armour of spell shielding (5 def, 10 armour) enlightening voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +7% arcane Spell.save +22 (+6 eff.) Mind.save +19 (+4 eff.) A suit of armour made of mail. |
voratun mail armour of thunder (5 def, 10 armour) voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +8% Phys.pwr +19 (+4 eff.) Spell.pwr +25 (+12 eff.) Mind.pwr +19 (+5 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block) Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Scumrock the stralite shield (0 def, 20 armour, 167% power, 181 block) Scumrock the stralite shield (0 def, 20 armour, 167% power, 181 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 167% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +181 On Crit.r2 +12 light While equipped: Stats +6 Dex +4 Cun +3 Con dps ---------- Res.pen +25% nature On Hit (Melee): * 13% chance to reduce all saves and defense by 34 On Melee Ret: * 30% chance to reduce all saves and defense by 34 ----- def ----- Armour +20 Fatigue +8% ---------- misc Max.stam +30.00 Talents +1 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 164% power, 200 block) The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
voratun shield of crushing (0 def, 10 armour, 192% power, 198 block) voratun shield of crushing (0 def, 10 armour, 192% power, 198 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 193% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of winter (0 def, 10 armour, 183% power, 182 block) voratun shield of winter (0 def, 10 armour, 183% power, 182 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +182 Melee+ +21 cold While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 195 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +14% cold ---------- misc Talents +1 Block Handheld deflection devices. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
382 alchemist agate 382 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beagund the Cystspawner (dig speed 29 turns) Beagund the Cystspawner (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% nature Res.pen +15% nature Acc +4 (+1 eff.) ----- def ----- Resists +6% temporal +6% fire ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.80 cold damage and 20.37 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
78 alchemist bloodstone 78 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 452.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of gale force 'Cracklebreacher' [power 370] (15 cooldown) stralite torque of gale force 'Cracklebreacher' [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +18% lightning ----- def ----- Armour +4 Defense +25 (+8 eff.) Resists +6% blight +9% cold Max.HP +100.00 Stun/Frz- +20% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 571 physical damage Puts all charms on 15 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
ash totem of healing 'Dayoracle' [power 206] (15 cooldown) ash totem of healing 'Dayoracle' [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% arcane Phasing +30% Melee Ret 4 light ----- def ----- Resists +6% blight Max.HP +20.00 Confus- +20% ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elven-wood wand of conjuration [power 340] (15 cooldown) powerful elven-wood wand of conjuration [power 340] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 436 fire damage Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Blackthorn the Dwarf Wyrmic level 36
18th Gold 123rd year of Ascendancy at 16:13 see stats
By Blackthorn the Dwarf Wyrmic level 50
39th Profit 123rd year of Ascendancy at 11:55 see stats
By Blackthorn the Dwarf Wyrmic level 36
16th Gold 123rd year of Ascendancy at 04:38 see stats
By Blackthorn the Dwarf Wyrmic level 20
7th Loss 122nd year of Ascendancy at 14:20 see stats
By Blackthorn the Dwarf Wyrmic level 41
32nd Stralite 123rd year of Ascendancy at 03:36 see stats
By Blackthorn the Dwarf Wyrmic level 48
33rd Profit 123rd year of Ascendancy at 03:13 see stats
By Blackthorn the Dwarf Wyrmic level 40
28th Stralite 123rd year of Ascendancy at 14:22 see stats
By Blackthorn the Dwarf Wyrmic level 24
4th Shortage 122nd year of Ascendancy at 00:52 see stats
By Blackthorn the Dwarf Wyrmic level 10
34th Profit 122nd year of Ascendancy at 07:38 see stats
By Blackthorn the Dwarf Wyrmic level 42
38th Stralite 123rd year of Ascendancy at 16:01 see stats
By Blackthorn the Dwarf Wyrmic level 39
24th Stralite 123rd year of Ascendancy at 11:22 see stats
By Blackthorn the Dwarf Wyrmic level 38
16th Stralite 123rd year of Ascendancy at 08:28 see stats
By Blackthorn the Dwarf Wyrmic level 19
43rd Dearth 122nd year of Ascendancy at 05:25 see stats
By Blackthorn the Dwarf Wyrmic level 27
16th Shortage 122nd year of Ascendancy at 06:33 see stats
By Blackthorn the Dwarf Wyrmic level 23
25th Loss 122nd year of Ascendancy at 02:39 see stats
By Blackthorn the Dwarf Wyrmic level 30
2nd Steel 123rd year of Ascendancy at 03:13 see stats
By Blackthorn the Dwarf Wyrmic level 48
36th Profit 123rd year of Ascendancy at 12:21 see stats
By Blackthorn the Dwarf Wyrmic level 10
23rd Profit 122nd year of Ascendancy at 12:10 see stats
By Blackthorn the Dwarf Wyrmic level 20
43rd Dearth 122nd year of Ascendancy at 18:20 see stats
By Blackthorn the Dwarf Wyrmic level 30
30th Iron 123rd year of Ascendancy at 12:21 see stats
By Blackthorn the Dwarf Wyrmic level 40
24th Stralite 123rd year of Ascendancy at 11:22 see stats
By Blackthorn the Dwarf Wyrmic level 50
39th Profit 123rd year of Ascendancy at 04:42 see stats
By Blackthorn the Dwarf Wyrmic level 29
17th Iron 123rd year of Ascendancy at 00:07 see stats
By Blackthorn the Dwarf Wyrmic level 27
13rd Shortage 122nd year of Ascendancy at 17:49 see stats
By Blackthorn the Dwarf Wyrmic level 38
21st Stralite 123rd year of Ascendancy at 01:37 see stats
By Blackthorn the Dwarf Wyrmic level 22
23rd Loss 122nd year of Ascendancy at 08:59 see stats
By Blackthorn the Dwarf Wyrmic level 40
24th Stralite 123rd year of Ascendancy at 12:44 see stats
By Blackthorn the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 21:32 see stats
By Blackthorn the Dwarf Wyrmic level 38
19th Stralite 123rd year of Ascendancy at 20:03 see stats
By Blackthorn the Dwarf Wyrmic level 6
19th Profit 122nd year of Ascendancy at 18:54 see stats
By Blackthorn the Dwarf Wyrmic level 17
30th Dearth 122nd year of Ascendancy at 11:02 see stats
By Blackthorn the Dwarf Wyrmic level 44
21st Voratun 123rd year of Ascendancy at 09:36 see stats
By Blackthorn the Dwarf Wyrmic level 29
5th Iron 123rd year of Ascendancy at 23:07 see stats
By Blackthorn the Dwarf Wyrmic level 28
21st Shortage 122nd year of Ascendancy at 21:51 see stats
By Blackthorn the Dwarf Wyrmic level 18
37th Dearth 122nd year of Ascendancy at 11:02 see stats
By Blackthorn the Dwarf Wyrmic level 35
14th Gold 123rd year of Ascendancy at 22:19 see stats
By Blackthorn the Dwarf Wyrmic level 30
2nd Steel 123rd year of Ascendancy at 04:37 see stats
Log
Talent Infusion: Movement is ready to use.
Blackthorn uses Infusion: Heroism.
You fail to use Nature's Touch due to your equilibrium!
Gorbat, Supreme Wyrmic of the Pride uses Massive Blow.
Gorbat, Supreme Wyrmic of the Pride is afflicted by a crippling illness!
Gorbat, Supreme Wyrmic of the Pride shrugs off the effect 'Numbing Darkness'!
Melee retaliation hits Gorbat, Supreme Wyrmic of the Pride for 24 cold, 8 nature (32 total damage).
Gorbat, Supreme Wyrmic of the Pride hits Blackthorn for 102 physical damage.
Ce'Noremira the blinkwyrm's creeping dark hits Blackthorn for 40 darkness damage.
Ce'Noremira the blinkwyrm uses Dark Torrent.
Ce'Noremira the blinkwyrm's mind surges with critical power!
Ce'Noremira the blinkwyrm strikes Blackthorn in the darkness (+56% damage).
Ce'Noremira the blinkwyrm hits Blackthorn for 682 darkness damage.
Ce'Noremira the blinkwyrm's mind surges with critical power!
Ce'Noremira the blinkwyrm speeds up.
Ce'Noremira the blinkwyrm stops surging mana.
Blackthorn steals healing from Ce'Noremira the blinkwyrm!
Blackthorn's healing is amplified!
Ce'Noremira the blinkwyrm strikes Blackthorn in the darkness (+56% damage).
Blackthorn receives 46 healing from Temporal Restoration Field.
Ce'Noremira the blinkwyrm hits Blackthorn for 324 physical damage.
Blackthorn gains 1% of a turn from Ancestral Life.
Ce'Noremira the blinkwyrm casts Temporal Shield.
The very fabric of time alters around Ce'Noremira the blinkwyrm.
Ce'Noremira the blinkwyrm uses Willful Strike.
Ce'Noremira the blinkwyrm's mind surges with critical power!
Ce'Noremira the blinkwyrm strikes Blackthorn in the darkness (+56% damage).
Ce'Noremira the blinkwyrm hits Blackthorn for 751 physical damage.
Blackthorn the level 50 dwarf wyrmic was cleaved to death by Ce'Noremira the blinkwyrm on level 3 of Gorbat Pride.