Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 1876% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:29 0 / 8Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:30 Killed by Nerenne the minotaur at level 19 on the 54th Dusk 122nd year of Ascendancy at 13:15 Killed by Mayekira the green jelly at level 21 on the 63rd Dusk 122nd year of Ascendancy at 22:31 Killed by ritch flamespitter at level 23 on the 67th Dusk 122nd year of Ascendancy at 09:10 Killed by Nerenor the patchwork troll at level 40 on the 19th Pyre 123rd year of Ascendancy at 23:32 Killed by Poralaith the orc berserker at level 45 on the 55th Pyre 123rd year of Ascendancy at 20:17 Killed by Bethena the orc berserker at level 50 on the 27th Haze 123rd year of Ascendancy at 03:27 |
Primary Stats
Strength | 48 (base 13) |
Dexterity | 25 (base 17) |
Constitution | 89 (base 26) |
Magic | 107 (base 61) |
Willpower | 88 (base 60) |
Cunning | 87 (base 60) |
Resources
Steam | 0/100 |
Mana | 673/784 |
Equilibrium | 30 |
Insanity | 45/100 |
Life | -378/1543 |
Psi | 178/178 |
Stamina | 496/536 |
Paradox | 418 |
Healing Factor | 1.4578604441648 |
Regeneration | 42.642417991819 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 25 |
See Stealth | 17 |
See Invisible | 33 |
Offense: Barehand
Damage | 116 |
Accuracy | 58 |
Crit Chance | 33% |
APR | 7 |
Speed | 0.80 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 80% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Blight | +52% |
Physical | +64% |
Mind | +25% |
All | +10% |
Lightning | +13% |
Light | +100% |
Darkness | +37% |
Fire | +16% |
Nature | +20% |
Offense: Damage Penetration
Lightning | +35% |
Mind | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 80 (30%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 46 |
Mental Save | 56 |
Defense: Resistances
Blight | + 52%( 70%) |
Physical | + 43%( 70%) |
Cold | + 65%( 70%) |
All | + 39%( 70%) |
Darkness | + 57%( 70%) |
Light | + 70%( 70%) |
Temporal | + 48%( 70%) |
Lightning | + 59%( 70%) |
Mind | + 43%( 70%) |
Fire | + 62%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 74% |
Poison Resistance | 100% |
Blind Resistance | 87% |
Silence Resistance | 91% |
Bleed Resistance | 100% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Disarm Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 518 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -763 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1527 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Emata the stone troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Poraldalle the carrion worm mass. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 161. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice ant stinger. * You've found the needed multi-hued wyrm scale. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Staff (148% power, 6 apr, physical element) Staff (148% power, 6 apr, physical element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +33% Crit.mult +58.00% Spell.pwr +38 (+8 eff.) Melee+ 33 fire Dmg.mod +3% lightning +30% physical Res.pen +10% lightning +5% mind ----- def ----- Resists +3% mind ---------- misc Mana/turn +0.60 See.Invis +17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Light source | Kilnspawner the alchemist's lamp Kilnspawner the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+2 eff.) Acc +25 (+7 eff.) ----- def ----- Armour +6 Defense +25 (+5 eff.) Resists +12% fire Phys.save +15 (+4 eff.) Blind- +28% Confus- +22% ---------- misc Stam/turn +2.00 Light +9 See.Stealth +17 See.Invis +16 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Fireshaper the drakeskin leather cap (18 def, 14 armour) =MAIN= Fireshaper the drakeskin leather cap (18 def, 14 armour) =MAIN=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +27% blight +6% fire Acc +36 (+10 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +18 (+3 eff.) Fatigue +5% Resists +15% lightning +14% temporal +15% blight +7% all Phys.save +14 (+3 eff.) ---------- misc Light +7 A cap made of leather. |
Tool | Bregador the yew totem of healing [power 314] (16/15 cooldown) Bregador the yew totem of healing [power 314] (16/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Defense +15 (+3 eff.) Resists +6% darkness +6% physical Crit.chn- 10.00% Mind.save +9 (+3 eff.) Max.HP +100.00 Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Zerogrim the stralite ring Zerogrim the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Con dps ---------- Dmg.mod +24% physical Apr +2 ----- def ----- Armour +6 HP.reg +8.00 Stun/Frz- +44% ---------- misc Light +3 Rings make your fingers look great! |
On fingers | steel ring 'Flameraptor' =STUN= steel ring 'Flameraptor' =STUN=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Str ----- def ----- Armour +4 Resists +9% fire Die.at -80.00 life HP.reg +4.00 Stun/Frz- +26% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around waist | drakeskin leather belt 'Malylen' drakeskin leather belt 'Malylen' 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +11 Mag +14 Wil +5 Cun +4 Con dps ---------- Spell.crit +5% ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +8% fire +13% cold Phys.save +20 (+5 eff.) A belt that goes around your waist. |
Main armor | Bathrobe (8 def, 12 armour) Bathrobe (8 def, 12 armour) 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +16 Mag +6 Wil +6 Cun dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) S.pwr/crit +7 Dmg.mod +90% light +27% darkness ----- def ----- Armour +12 Defense +8 (+1 eff.) Resists +18% lightning +1% physical +14% darkness +9% fire +60% light +15% all Max.HP +68.00 HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Silence- +50% Disarm- +10% Stun/Frz- +10% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On feet | undeterred pair of voratun boots of rushing (0 def, 5 armour) undeterred pair of voratun boots of rushing (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Fatigue +4% Stealth +6 Silence- +41% Confus- +42% Stun/Frz- +42% ---------- misc Talents +3 Moss Tread Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Punchy (0 def, 9 armour) Punchy (0 def, 9 armour) 1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Melee+ 15 nature Dmg.mod +15% blight +10% nature +15% mind Res.pen +10% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +9 Resists +6% blight +10% nature +3% mind Phys.save +30 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +25 (+7 eff.) Max.HP +76.00 HP.reg +11.00 Disarm- +50% ---------- misc Stam/turn +2.00 Max.stam +34.00 Talents +4 Flash Powder Unarmed combat: Power 159% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +5.0% Atk.spd 125% Melee+ +26 physical On Crit.r2 +12 nature On Hit: 10% Nightmare 5 On Hit: 10% Battle Shout 5 On Hit: 10% Juggernaut 1 On Hit: 10% Venomous Breath 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | enveloping elven-silk cloak of the hunter (15 def, 0 armour) enveloping elven-silk cloak of the hunter (15 def, 0 armour) 2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +25 (+7 eff.) ----- def ----- Defense +15 (+3 eff.) Fatigue -7% Resists +20% nature +20% cold Phys.save +15 (+4 eff.) Max.HP +75.00 ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +25 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Resists +10% darkness +10% cold +25% nature +5% all Crit.chn- 23.00% Amulets make your neck look great! |
Inventory
medical injector implant of the wizard (efficiency 200% / cooldown 93%) medical injector implant of the wizard (efficiency 200% / cooldown 93%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 200% efficiency and cooldown mod of 93%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 155% / cooldown 58%) medical injector implant of the wizard (efficiency 155% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 155% efficiency and cooldown mod of 58%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 10) steam generator implant of the duelist (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 13) steam generator implant of the warrior (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the psychic (speed 841%; cd 8) movement infusion of the psychic (speed 841%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 40%; mental, physical; dur 2; cd 11) wild infusion of the titan (res 40%; mental, physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 635 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (502.00 temporal damage, removed from time 4 turns) Rune of the Rift (502.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 552.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 566; dur 4; cd 17) shielding rune of the psychic (absorb 566; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 566 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 47; blocks 7; dur 4; cd 15) stormshield rune of the wizard (threshold 47; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
6 schematic: Acid Groove 6 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Air Recycler 4 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Alchemist's Helper 7 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Antimagic Shell 6 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
12 schematic: Armour Reinforcement 12 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Back Support 4 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Black Light Emitter 5 schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Botanical Shell 5 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive Shell 3 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating 2 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Deflection Field 6 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Explosive Shell 6 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal Attractor 2 schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Fiery Salve 11 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Fireproof Coating 5 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder 5 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Focus Lens 6 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Frost Salve 11 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web 3 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Grounding Strap 4 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon 3 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Headlamp 6 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve 3 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Iron Grip 9 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser 2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil 2 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell 2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil 2 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator 3 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove 2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor 2 schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots 3 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Saw Shell 5 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin 2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Shocking Edge 4 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch 2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Spring Grapple 7 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Steamsaw 9 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Thunder Grenade 9 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Thunderclap Coating 7 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Toxic Cannister Launcher 6 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Viral Injector 5 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun 2 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Shell 2 schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
17 schematic: Water Salve 17 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating 3 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Arcbringer the gold amulet Arcbringer the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +6 Con +9 Lck dps ---------- Mov.spd +10% Dmg.mod +18% lightning Acc +7 (+2 eff.) Melee Ret 4 arcane ----- def ----- Armour +4 Defense +15 (+3 eff.) Fatigue -6% Res.Cap +4% all Phys.save +11 (+3 eff.) Unseen.red 13% HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Blastwing the stralite amulet Blastwing the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% acid ----- def ----- Defense +25 (+5 eff.) Resists +15% cold +20% mind +16% temporal Crit.chn- 15.66% Spell.save +9 (+3 eff.) Silence- +21% Confus- +65% Amulets make your neck look great! |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 486.62 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Mihad the copper amulet Mihad the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Apr +2 ----- def ----- Resists +9% acid Phys.save +11 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) Die.at -80.00 life ---------- misc See.Invis +3 Amulets make your neck look great! |
gold amulet 'Harisus' gold amulet 'Harisus'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +12 Con ----- def ----- Defense +15 (+3 eff.) Fatigue -7% Resists +5% arcane HP.reg +4.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Amulets make your neck look great! |
steel amulet 'Shimmerstreak' steel amulet 'Shimmerstreak'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +19% lightning +15% fire +3% mind Stun/Frz- +29% Amulets make your neck look great! |
stralite amulet 'Getuyaran' =altr= stralite amulet 'Getuyaran' =altr=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Crit.mult +16.00% Acc +8 (+3 eff.) Apr +14 ----- def ----- Resists +6% temporal Phys.save +12 (+3 eff.) Die.at -20.00 life Max.HP +42.00 HP.reg +5.00 Silence- +10% Confus- +20% Amulets make your neck look great! |
voratun amulet 'Dagayahad' voratun amulet 'Dagayahad'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- On Hit (Melee): * 23% chance to slow global speed by 59% ----- def ----- Armour +14 Defense +8 (+1 eff.) Resists +9% temporal +12% light +18% nature Res.Cap +7% all Phys.save +27 (+7 eff.) Spell.save +12 (+4 eff.) Disease- +20% Cut- +23% ---------- misc Light +4 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adidata Adidata0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Resists +15% acid Phys.save +3 (+1 eff.) Blind- +10% Disease- +20% Cut- +10% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Aredhenor the steel ring Aredhenor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Wil +3 Mag dps ---------- Crit.mult +20.00% Res.pen +20% arcane Phasing +30% Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.vim +20.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gidhetta the voratun ring Gidhetta the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Spell.crit +5% Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Res.pen +25% physical ----- def ----- Armour +16 Silence- +50% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
Hanyntir the stralite ring Hanyntir the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +30 (+6 eff.) Dmg.mod +16% cold Res.pen +25% physical ----- def ----- Resists +41% cold +6% nature +9% darkness Max.HP +40.00 Teleport- +20% Rings make your fingers look great! |
Nimbusbender the gold ring Nimbusbender the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +21% blight Res.pen +10% cold Melee Ret 8 lightning ----- def ----- Resists +9% lightning +6% cold +20% blight Mind.save +10 (+4 eff.) Rings make your fingers look great! |
Prismward the stralite ring Prismward the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% light +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% light Mind.save +13 (+4 eff.) Confus- +41% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shineslicer Shineslicer0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Mag dps ---------- Res.pen +15% light ----- def ----- Fatigue -6% Resists +6% darkness +3% nature Max.HP +20.00 Silence- +20% ---------- misc Max.enc +26 Light +3 Rings make your fingers look great! |
Sunkin Sunkin0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% fire Melee Ret 10 fire ----- def ----- Resists +15% cold +26% fire +5% arcane +6% darkness Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.75 cold and 30.94 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 232.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +12 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +10% darkness ----- def ----- Crit.chn- 5.00% Spell.save +12 (+4 eff.) Blind- +32% ---------- misc Max.stam +19.00 Light +3 Infravis +5 See.Stealth +14 See.Invis +13 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Khelochak' gold ring 'Khelochak'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Spell.crit +3% S.pwr/crit +6 Dmg.mod +9% arcane +9% temporal Res.pen +20% acid Melee Ret 10 acid ----- def ----- Armour +14 Resists +6% acid +15% temporal Rings make your fingers look great! |
marksman's steel ring of lightning (+20%) marksman's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% lightning Acc +6 (+2 eff.) ----- def ----- Resists +20% lightning Rings make your fingers look great! |
pixie's steel ring of perseverance pixie's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
sneakthief's voratun ring of life sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Cun +8 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Max.HP +82.00 HP.reg +11.00 Heal.mod +16% Rings make your fingers look great! |
sneakthief's voratun ring of misery sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +14 Cun +7 Dex dps ---------- Melee+ 32 physical Ranged+ 30 physical Acc +7 (+2 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 32 On Hit (Ranged): * 17% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel ring 'Noontaint' steel ring 'Noontaint'0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% temporal Res.pen +10% light +25% temporal ----- def ----- Resists +12% light Mind.save +7 (+3 eff.) Confus- +30% ---------- misc Light +3 Rings make your fingers look great! |
treant's gold ring of pilfering treant's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Defense +13 (+2 eff.) Resists +6% nature +7% blight Poison- +21% Disease- +18% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's steel ring of clarity treant's steel ring of clarity0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +7% nature +8% blight Mind.save +7 (+3 eff.) Poison- +16% Disease- +14% Confus- +27% Rings make your fingers look great! |
treant's voratun ring of pilfering treant's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +15 (+4 eff.) Apr +16 ----- def ----- Defense +13 (+2 eff.) Resists +12% nature +9% blight Poison- +23% Disease- +26% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Gorogodin' voratun ring 'Gorogodin'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +9 Wil +9 Con dps ---------- Crit.mult +30.00% Melee Ret 4 mind ----- def ----- Resists +13% blight +14% nature +3% mind Phys.save +27 (+7 eff.) Mind.save +14 (+5 eff.) Poison- +23% Disease- +30% Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +89.00 HP.reg +12.00 Heal.mod +15% Rings make your fingers look great! |
warrior's copper ring of clarity warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
warrior's copper ring of darkness (+20%) warrior's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% darkness ----- def ----- Armour +4 Resists +20% darkness Rings make your fingers look great! |
wizard's gold ring wizard's gold ring0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag ----- def ----- Spell.save +14 (+4 eff.) Rings make your fingers look great! |
wizard's stralite ring of misery wizard's stralite ring of misery0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +3 Mag dps ---------- Melee+ 8 physical Ranged+ 14 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 32 On Hit (Ranged): * 14% chance to reduce all saves and defense by 32 ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Telos's Staff (Top Half) (154% power, 0 apr, arcane element) Telos's Staff (Top Half) (154% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 155% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Malindur the Cobrabraid Malindur the Cobrabraid1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +9% fire +12% nature +25% physical Res.pen +15% nature +17% physical Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +15% fire Mind.save +14 (+5 eff.) Max.HP +66.00 A belt that goes around your waist. |
Cloak of Daggers (10 def, 0 armour) Cloak of Daggers (10 def, 0 armour)2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Has a 50% chance each turn to slash an adjacent enemy for 280 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Glimmerresolve the elven-silk cloak (18 def, 0 armour) =Blink= Glimmerresolve the elven-silk cloak (18 def, 0 armour) =Blink=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +5 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% light Res.pen +10% light ----- def ----- Defense +18 (+3 eff.) Resists +30% darkness +30% temporal Phys.save +15 (+4 eff.) Spell.save +14 (+4 eff.) Def/telep +30 Res/telep +14% Dur/telep +30% ---------- misc Stam/turn +1.50 Equi/ret +0.24 Hate/m.crit +2.00 Max.psi +30.00 Masteries +0.40 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanoyawen the cashmere cloak (2 def, 7 armour) =Reduce Armor= Xanoyawen the cashmere cloak (2 def, 7 armour) =Reduce Armor=2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +15% acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +12% cold Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bregolathadir the silk robe (0 def, 0 armour) Bregolathadir the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Dex +6 Mag dps ---------- Crit.mult +15.00% Dmg.mod +20% acid +21% physical +24% nature +13% temporal Res.pen +9% temporal +10% physical Apr +5 ----- def ----- Resists +30% acid +36% nature +13% all Anom.red +12 Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betulralaith (10 def, 14 armour) Betulralaith (10 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +14 Lck +8 Dex dps ---------- Melee Ret 6 blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +14 Defense +10 (+2 eff.) Resists +11% acid +3% light +12% fire +13% cold +12% nature +12% lightning Mind.save +6 (+2 eff.) Stealth +15 Silence- +50% Confus- +32% Stun/Frz- +48% A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 156% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 160% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 114.27 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Polyvea (0 def, 11 armour) =wate= Polyvea (0 def, 11 armour) =wate=2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Apr +8 ----- def ----- Armour +11 Fatigue +5% Resists +25% cold Crit.chn- 15.66% Stun/Frz- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Stam/turn +3.00 Max.mana +104.40 Breathe water A hat made of leather. Very stylish. |
14 agate 14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2089 alchemist agate 2089 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
18 aquamarine 18 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Unrolekhad' (dig speed 16 turns) voratun pickaxe 'Unrolekhad' (dig speed 16 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +17 Str +4 Dex dps ---------- Mind.pwr +35 (+10 eff.) Apr +15 On Hit (Melee): * 23 arcane resource burn ----- def ----- Defense +30 (+6 eff.) Resists +12% cold Phys.save +12 (+3 eff.) ---------- misc Max.psi +58.09 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
69 alchemist bloodstone 69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 753.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 20] amazing fiery salve [power 20]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 93% efficiency and 111% cooldown modifier. Remove 3 magical effects and grants a fiery aura (20% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 285] amazing healing salve [power 285]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 93% efficiency and 111% cooldown modifier. Heal 285 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing unstoppable force salve [power 79] amazing unstoppable force salve [power 79]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 93% efficiency and 111% cooldown modifier. Increases all saves by 79 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 20] amazing water salve [power 20]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 93% efficiency and 111% cooldown modifier. Remove 3 mental effects and grants a water aura (20% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great pain suppressor salve [power 213] great pain suppressor salve [power 213]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 93% efficiency and 111% cooldown modifier. Let you fight up to -213 life and reduces all damage by 22% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of psionic shield [power 107] (16/25 cooldown) stralite torque of psionic shield [power 107] (16/25 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Strikeworth [power 66] (16/20 cooldown) =Stoneskin= Strikeworth [power 66] (16/20 cooldown) =Stoneskin=2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Dex +3 Con dps ---------- Apr +2 ----- def ----- Resists +3% lightning Phys.save +9 (+2 eff.) Die.at -60.00 life Harden the skin for 7 turns increasing armour by 66 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood totem of healing [power 398] (16/15 cooldown) soothing elven-wood totem of healing [power 398] (16/15 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 15 cooldown 100% to heal for 51. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Samyzilagar the yew wand of shielding [power 320] (16/20 cooldown) =Stun= Samyzilagar the yew wand of shielding [power 320] (16/20 cooldown) =Stun=2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Defense +10 (+2 eff.) Resists +18% blight Mind.save +9 (+3 eff.) Heal.mod +20% Stun/Frz- +20% Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Runihir' [power 13] (16/15 cooldown) elven-wood wand of clairvoyance 'Runihir' [power 13] (16/15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.hate +6.00 Light +2 Infravis +2 Reveal the area around you, dispelling darkness (radius 13, power 91 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. 100% to reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Marria the Cornac Adventurer level 38
7th Allure 123rd year of Ascendancy at 16:48 see stats
By Marria the Cornac Adventurer level 33
1st Decay 122nd year of Ascendancy at 08:48 see stats
By Marria the Cornac Adventurer level 37
6th Allure 123rd year of Ascendancy at 02:22 see stats
By Marria the Cornac Adventurer level 33
7th Decay 122nd year of Ascendancy at 16:42 see stats
By Marria the Cornac Adventurer level 44
33rd Pyre 123rd year of Ascendancy at 13:36 see stats
By Marria the Cornac Adventurer level 50
56th Dusk 123rd year of Ascendancy at 06:58 see stats
By Marria the Cornac Adventurer level 42
30th Pyre 123rd year of Ascendancy at 06:31 see stats
By Marria the Cornac Adventurer level 50
26th Haze 123rd year of Ascendancy at 23:46 see stats
By Marria the Cornac Adventurer level 13
15th Dusk 122nd year of Ascendancy at 00:47 see stats
By Marria the Cornac Adventurer level 41
21st Pyre 123rd year of Ascendancy at 18:53 see stats
By Marria the Cornac Adventurer level 36
3rd Allure 123rd year of Ascendancy at 01:51 see stats
By Marria the Cornac Adventurer level 26
35th Haze 122nd year of Ascendancy at 21:46 see stats
By Marria the Cornac Adventurer level 23
76th Dusk 122nd year of Ascendancy at 01:52 see stats
By Marria the Cornac Adventurer level 38
13rd Regrowth 123rd year of Ascendancy at 22:06 see stats
By Marria the Cornac Adventurer level 28
48th Haze 122nd year of Ascendancy at 10:48 see stats
By Marria the Cornac Adventurer level 50
22nd Haze 123rd year of Ascendancy at 07:49 see stats
By Marria the Cornac Adventurer level 50
10th Haze 123rd year of Ascendancy at 12:45 see stats
By Marria the Cornac Adventurer level 33
1st Decay 122nd year of Ascendancy at 06:16 see stats
By Marria the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 00:38 see stats
By Marria the Cornac Adventurer level 20
55th Dusk 122nd year of Ascendancy at 22:40 see stats
By Marria the Cornac Adventurer level 30
63rd Haze 122nd year of Ascendancy at 09:00 see stats
By Marria the Cornac Adventurer level 40
19th Pyre 123rd year of Ascendancy at 03:41 see stats
By Marria the Cornac Adventurer level 50
16th Dusk 123rd year of Ascendancy at 13:49 see stats
By Marria the Cornac Adventurer level 50
21st Haze 123rd year of Ascendancy at 08:16 see stats
By Marria the Cornac Adventurer level 50
73rd Dusk 123rd year of Ascendancy at 01:53 see stats
By Marria the Cornac Adventurer level 26
10th Haze 122nd year of Ascendancy at 08:19 see stats
By Marria the Cornac Adventurer level 50
61st Dusk 123rd year of Ascendancy at 15:18 see stats
By Marria the Cornac Adventurer level 40
19th Pyre 123rd year of Ascendancy at 17:51 see stats
By Marria the Cornac Adventurer level 41
21st Pyre 123rd year of Ascendancy at 22:56 see stats
By Marria the Cornac Adventurer level 21
61st Dusk 122nd year of Ascendancy at 21:44 see stats
By Marria the Cornac Adventurer level 6
78th Pyre 122nd year of Ascendancy at 12:47 see stats
By Marria the Cornac Adventurer level 33
1st Decay 122nd year of Ascendancy at 08:48 see stats
By Marria the Cornac Adventurer level 29
50th Haze 122nd year of Ascendancy at 00:29 see stats
By Marria the Cornac Adventurer level 50
61st Dusk 123rd year of Ascendancy at 15:25 see stats
By Marria the Cornac Adventurer level 19
53rd Dusk 122nd year of Ascendancy at 07:52 see stats
By Marria the Cornac Adventurer level 29
54th Haze 122nd year of Ascendancy at 06:18 see stats
By Marria the Cornac Adventurer level 46
74th Pyre 123rd year of Ascendancy at 16:49 see stats
By Marria the Cornac Adventurer level 50
73rd Dusk 123rd year of Ascendancy at 03:21 see stats
By Marria the Cornac Adventurer level 29
49th Haze 122nd year of Ascendancy at 20:00 see stats
By Marria the Cornac Adventurer level 23
65th Dusk 122nd year of Ascendancy at 14:43 see stats
By Marria the Cornac Adventurer level 15
40th Dusk 122nd year of Ascendancy at 20:49 see stats
By Marria the Cornac Adventurer level 37
5th Allure 123rd year of Ascendancy at 06:02 see stats
Log
Marria is confused and fails to use Flurry of Fists.
Bethena the orc berserker is no longer rampaging.
Marria's Beyond the Flesh misses Amrotas the wretch titan.
Marria's Beyond the Flesh misses Amrotas the wretch titan.
Marria's Beyond the Flesh misses Amrotas the wretch titan.
Marria's Beyond the Flesh misses Amrotas the wretch titan.
Marria's Beyond the Flesh misses Amrotas the wretch titan.
Marria converts damage to paradox!
Acid Splash from Amrotas the wretch titan hits Marria for (25 flat reduction), (26 dissipated), (17 converted), 40 acid (40 total damage).
Bleeding from Marria hits Amrotas the wretch titan for 245 physical damage.
Crippling Poison from Marria hits Amrotas the wretch titan for 44 nature damage.
Curse of Death from Ruin banshee hits Marria for (25 flat reduction), (5 dissipated), (3 converted), 7 darkness (7 total damage).
Bethena the orc berserker uses Infusion: Wild.
Bethena the orc berserker lessens the pain.
Amrotas the wretch titan casts Acid Strike.
Amrotas the wretch titan performs a melee critical strike against Marria!
Amrotas the wretch titan performs a melee critical strike against Marria!
Amrotas the wretch titan performs a melee critical strike against Marria!
Bethena the orc berserker uses Infusion: Healing.
Marria converts damage to paradox!
Bethena the orc berserker receives 184 healing from Infusion: Healing.
Ruin hits Amrotas the wretch titan for 7 healing, 7 healing, 7 healing, 7 healing (0 total damage) [26 healing].
Melee retaliation hits Amrotas the wretch titan for 3 temporal, 22 fire, 2 temporal, 24 fire, 3 temporal, 20 fire, 2 temporal, 22 fire (98 total damage).
Amrotas the wretch titan hits Marria for (25 flat reduction), (58 dissipated), (100 converted), 234 acid, (19 flat reduction), (0 dissipated), 0 cold, (25 flat reduction), (26 dissipated), (18 converted), 43 darkness, (25 flat reduction), (11 dissipated), (8 converted), 19 blight, (25 flat reduction), (58 dissipated), (56 converted), 131 acid, (25 flat reduction), (26 dissipated), (18 converted), 43 darkness, (25 flat reduction), (11 dissipated), (8 converted), 19 blight, (25 flat reduction), (58 dissipated), (189 converted), 441 acid, (25 flat reduction), (12 dissipated), (9 converted), 20 blight, (19 flat reduction), (0 dissipated), 0 cold, (25 flat reduction), (26 dissipated), (18 converted), 43 darkness, (25 flat reduction), (11 dissipated), (8 converted), 19 blight, (25 flat reduction), (8 dissipated), (6 converted), 13 blight, (25 flat reduction), (26 dissipated), (18 converted), 43 darkness, (25 flat reduction), (11 dissipated), (8 converted), 19 blight, (10 flat reduction), (0 dissipated), 0 lightning, (22 flat reduction), (0 dissipated), 0 cold (1084 total damage).
Bethena the orc berserker uses Slash.
Bethena the orc berserker roars triumphantly.
Marria converts damage to paradox!
Bethena the orc berserker hits Marria for (25 flat reduction), (58 dissipated), (276 converted), 644 physical (644 total damage).
Melee retaliation hits Bethena the orc berserker for 2 temporal, 18 fire (19 total damage).
Marria the level 50 cornac adventurer was squished to death by Bethena the orc berserker on level 7 of High Peak.