Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 14 / 48% |
Size | medium |
Lifes / Deaths | Killed by oozing horror at level 9 on the 28th Voratun 122nd year of Ascendancy at 04:45 3 / 3Killed by Mirror Challenge of The Eternal at level 14 on the 3rd Profit 122nd year of Ascendancy at 13:48 Killed by The Eternal at level 14 on the 3rd Profit 122nd year of Ascendancy at 13:53 |
Primary Stats
Strength | 19 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 19 (base 12) |
Magic | 39 (base 40) |
Willpower | 21 (base 12) |
Cunning | 27 (base 27) |
Resources
Paradox | 300 |
Mana | 245/245 |
Negative | 89/89 |
Vim | 152/152 |
Life | 440/440 |
Positive | 89/89 |
Stamina | 196/196 |
Soul | 14/14 |
Healing Factor | 1.1791723257555 |
Regeneration | 0.29479308143889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 25.082562303769 |
Offense: Mainhand
Damage | 19 |
Accuracy | 23 |
Crit Chance | 8% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +24% |
Physical | +3% |
Arcane | +6% |
Cold | +12% |
Nature | +10% |
Offense: Damage Penetration
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 11 |
Physical Save | 22 |
Spell Save | 26 |
Mental Save | 27 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 10%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 18%( 70%) |
Light | + 14%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 15%( 70%) |
Darkness | + 21%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Confusion Resistance | 22% |
Disarm Resistance | 22% |
Knockback Resistance | 24% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 795% for 10 turns (20 total) and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Animus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Nightfall | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Star fury | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Lightningrip (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Chaliregosaldil the pair of iron boots (0 def, 4 armour) Chaliregosaldil the pair of iron boots (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +2% Resists +3% lightning +3% blight +3% acid ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dagechik the brass lantern Dagechik the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +3% mind +5% arcane ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Layevea the Duathelstinger (0 def, 3 armour) Layevea the Duathelstinger (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Str +3 Wil +4 Con dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +3% ---------- misc Light +2 A hat made of leather. Very stylish. |
Tool | elm wand of conjuration [power 100] (13 cooldown) elm wand of conjuration [power 100] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 112 cold damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Snowrazor the steel ring Snowrazor the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% cold +10% nature +3% arcane Res.pen +5% cold ----- def ----- Resists +20% nature +5% arcane Mind.save +6 (+3 eff.) Max.HP +27.00 Disarm- +22% Confus- +22% Pinning- +25% Knockbk- +24% Rings make your fingers look great! |
On fingers | savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
Around waist | grounding rough leather belt of valiance grounding rough leather belt of valiance1.0 T1 belt armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Resists +6% lightning +6% temporal Mind.save +6 (+3 eff.) Max.HP +40.00 A belt that goes around your waist. |
In main hand | void walker's ash starstaff of wizardry (111% power, 3 apr, darkness element) void walker's ash starstaff of wizardry (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+4 eff.) Dmg.mod +15% darkness ----- def ----- Resists +6% darkness +5% temporal Def/telep +6 Res/telep +7% Dur/telep +5% ---------- misc Max.mana +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Samoregofang the Quenchwrest (0 def, 8 armour) Samoregofang the Quenchwrest (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 10 physical Dmg.mod +3% cold +3% physical Acc +20 (+10 eff.) Apr +1 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +8 Fatigue +3% Resists +3% acid +3% light ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 41.32 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Velarin Velarin0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% lightning +11% light +15% darkness Spell.save +6 (+3 eff.) Heal.mod +10% Blind- +22% Disease- +10% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
Inventory
schematic: Air Recycler schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
restful copper amulet of dexterity (+3) restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
arcing iron greatmaul of paradox (111% power, 1 apr) arcing iron greatmaul of paradox (111% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 111% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage While equipped: ----- def ----- Resists +9% temporal Massive two-handed mauls. |
enhanced iron longsword of massacre (117% power, 2 apr) enhanced iron longsword of massacre (117% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +4 Cun +4 Con Sharp, long, and deadly. |
cruel dragonbone starstaff of illumination (136% power, 6 apr, light element) cruel dragonbone starstaff of illumination (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +11.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% light ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 59.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Islulema the Jethunt (101% power, 3 apr) Islulema the Jethunt (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% acid +3% darkness +6% mind Melee Ret 4 mind ---------- misc Hate/m.crit +4.00 One-handed war axes. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour) cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 fire Dmg.mod +3% fire Acc +11 (+6 eff.) ----- def ----- Armour +2 Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing iron helm of dexterity (+3) (0 def, 3 armour) stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lightningrip (3 def, 2 armour) Lightningrip (3 def, 2 armour)9.0 T1 light armor [Rare] Nature/Master While equipped: Stats +2 Str +2 Wil ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +16% lightning +5% physical Phys.save +12 (+6 eff.) HP.reg +2.60 ---------- misc Stam/turn +0.50 Infravis +2 See.Invis +3 A suit of armour made of leather. |
flaming dwarven-steel shield (0 def, 6 armour, 79.5 block) flaming dwarven-steel shield (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 fire Melee Ret 1 fire ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Layalratha the Crackleglean Layalratha the Crackleglean2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Crit.chn- 5.00% Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glaciergrit the elm totem of healing [power 116] (13 cooldown) Glaciergrit the elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% mind ----- def ----- Resists +3% cold Spell.save +12 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance 'Anadan' [power 10] (13 cooldown) ash wand of clairvoyance 'Anadan' [power 10] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% Mind.pwr +15 (+8 eff.) Dmg.mod +6% blight ----- def ----- Mind.save +6 (+3 eff.) Reveal the area around you, dispelling darkness (radius 10, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Eternal the Dwarf Adventurer level 13
1st Profit 122nd year of Ascendancy at 22:37 see stats
By The Eternal the Dwarf Adventurer level 10
28th Voratun 122nd year of Ascendancy at 09:11 see stats
By The Eternal the Dwarf Adventurer level 14
2nd Profit 122nd year of Ascendancy at 17:24 see stats
By The Eternal the Dwarf Adventurer level 14
3rd Profit 122nd year of Ascendancy at 13:53 see stats
Log
Erupting Shadows hits The Eternal for (4 dissipated), 10 darkness (10 total damage).
The Eternal's River of Souls hits Mirror Challenge of The Eternal for (14 dissipated), 52 darkness (52 total damage).
Mirror Challenge of The Eternal's River of Souls hits The Eternal for (14 dissipated), 45 darkness (45 total damage).
Mirror Challenge of The Eternal deactivates River of Souls.
The Eternal deactivates River of Souls.
LIFE LOST WARNING!
Bane of Confusion from Mirror Challenge of The Eternal hits The Eternal for (4 dissipated), 10 darkness (10 total damage).
Keyboard input temporarily disabled.
Connection to online server lost, trying to reconnect.
The Eternal casts Invoke Darkness.
The Eternal hits Mirror Challenge of The Eternal for (14 dissipated), 108 darkness (108 total damage).
Mirror Challenge of The Eternal uses Infusion: Wild.
Mirror Challenge of The Eternal lessens the pain.
Mirror Challenge of The Eternal casts Consume Soul.
Mirror Challenge of The Eternal receives 230 healing.
The Eternal's River of Souls hits Mirror Challenge of The Eternal for (14 dissipated), 42 darkness (42 total damage).
Mirror Challenge of The Eternal's River of Souls hits The Eternal for (14 dissipated), 35 darkness (35 total damage).
The Eternal the level 14 dwarf adventurer was swallowed by the void to death by Mirror Challenge of The Eternal but nobody knew why they suddenly became evil on level 11 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 11): Mirror Match' is failed! (Press 'j' to see the quest log)
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mirror Challenge of The Eternal's River of Souls killed The Eternal!
Saving game...
Talent Invoke Darkness is ready to use.
Connection to online server established.
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!