Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Gunslinger |
| Level / Exp | 29 / 91% |
| Size | huge |
| Lifes / Deaths | Killed by dreaming wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:48 / 106Killed by dreaming brown bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:09 Killed by dreaming wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:01 Killed by Ce'Natta the giant venus flytrap at level 7 on the 5th Mirth 122nd year of Ascendancy at 19:03 Killed by black crystal at level 11 on the 2nd Dusk 122nd year of Ascendancy at 03:47 Killed by Voratira the white worm mass at level 11 on the 2nd Dusk 122nd year of Ascendancy at 06:04 Killed by bandit at level 12 on the 3rd Dusk 122nd year of Ascendancy at 07:07 Killed by Betalrath the cutpurse at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:00 Killed by Adabreriwen the bloated horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 11:56 Killed by bloated horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 13:04 Killed by devourer at level 13 on the 4th Dusk 122nd year of Ascendancy at 17:04 Killed by Adabreriwen the bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 08:35 Killed by Adabreriwen the bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 10:38 Killed by Adabreriwen the bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 19:34 Killed by Adabreriwen the bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:09 Killed by Adabreriwen the bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 22:22 Killed by faeros at level 14 on the 11st Haze 122nd year of Ascendancy at 02:10 Killed by orc corruptor at level 14 on the 11st Haze 122nd year of Ascendancy at 03:57 Killed by orc corruptor at level 14 on the 11st Haze 122nd year of Ascendancy at 05:54 Killed by Celia at level 14 on the 16th Haze 122nd year of Ascendancy at 00:34 Killed by Celia at level 14 on the 16th Haze 122nd year of Ascendancy at 01:49 Killed by Celia at level 14 on the 16th Haze 122nd year of Ascendancy at 02:54 Killed by Celia at level 14 on the 16th Haze 122nd year of Ascendancy at 03:54 Killed by will o' the wisp at level 14 on the 16th Haze 122nd year of Ascendancy at 05:08 Killed by Aerythra the master vampire at level 14 on the 16th Haze 122nd year of Ascendancy at 06:27 Killed by Aerythra the master vampire at level 14 on the 16th Haze 122nd year of Ascendancy at 06:42 Killed by Velawen the ghoul at level 14 on the 16th Haze 122nd year of Ascendancy at 08:03 Killed by Aerythra the master vampire at level 14 on the 16th Haze 122nd year of Ascendancy at 09:04 Killed by Velawen the ghoul at level 14 on the 16th Haze 122nd year of Ascendancy at 09:11 Killed by Bethille the bone giant at level 14 on the 16th Haze 122nd year of Ascendancy at 10:06 Killed by Emeledanne the rattlesnake at level 15 on the 27th Haze 122nd year of Ascendancy at 02:08 Killed by war hound at level 16 on the 40th Haze 122nd year of Ascendancy at 18:32 Killed by Burb the snow giant champion at level 16 on the 68th Haze 122nd year of Ascendancy at 11:13 Killed by cold drake hatchling at level 16 on the 68th Haze 122nd year of Ascendancy at 12:38 Killed by snow giant thunderer at level 16 on the 68th Haze 122nd year of Ascendancy at 12:51 Killed by snow giant boulder thrower at level 17 on the 68th Haze 122nd year of Ascendancy at 19:02 Killed by cold drake at level 17 on the 68th Haze 122nd year of Ascendancy at 21:05 Killed by snow giant boulder thrower at level 17 on the 68th Haze 122nd year of Ascendancy at 21:17 Killed by Cultist at level 18 on the 69th Haze 122nd year of Ascendancy at 03:48 Killed by Shasshhiy'Kaish at level 18 on the 70th Haze 122nd year of Ascendancy at 02:47 Killed by ultimate telugoroth at level 18 on the 71st Haze 122nd year of Ascendancy at 14:33 Killed by ultimate telugoroth at level 18 on the 72nd Haze 122nd year of Ascendancy at 01:53 Killed by dredge captain at level 19 on the 72nd Haze 122nd year of Ascendancy at 15:59 Killed by Chronolith Clone at level 19 on the 72nd Haze 122nd year of Ascendancy at 23:01 Killed by Chronolith Twin at level 19 on the 73rd Haze 122nd year of Ascendancy at 00:07 Killed by Chronolith Twin at level 19 on the 73rd Haze 122nd year of Ascendancy at 01:54 Killed by Rantha the Worm at level 19 on the 73rd Haze 122nd year of Ascendancy at 17:45 Killed by Rantha the Worm at level 19 on the 73rd Haze 122nd year of Ascendancy at 19:25 Killed by ultimate gwelgoroth at level 20 on the 74th Haze 122nd year of Ascendancy at 12:15 Killed by Vorima the headless horror at level 20 on the 74th Haze 122nd year of Ascendancy at 17:27 Killed by Vorima the headless horror at level 20 on the 74th Haze 122nd year of Ascendancy at 18:54 Killed by Vorima the headless horror at level 20 on the 74th Haze 122nd year of Ascendancy at 20:20 Killed by Vorima the headless horror at level 20 on the 74th Haze 122nd year of Ascendancy at 22:24 Killed by Vorima the headless horror at level 20 on the 74th Haze 122nd year of Ascendancy at 23:44 Killed by Vorima the headless horror at level 20 on the 75th Haze 122nd year of Ascendancy at 00:12 Killed by Vorima the headless horror at level 20 on the 75th Haze 122nd year of Ascendancy at 00:19 Killed by Vorima the headless horror at level 20 on the 75th Haze 122nd year of Ascendancy at 01:22 Killed by gwelgoroth at level 20 on the 76th Haze 122nd year of Ascendancy at 19:57 Killed by Urkis, the High Tempest at level 20 on the 77th Haze 122nd year of Ascendancy at 18:35 Killed by Urkis, the High Tempest at level 20 on the 77th Haze 122nd year of Ascendancy at 19:54 Killed by Urkis, the High Tempest at level 20 on the 77th Haze 122nd year of Ascendancy at 21:04 Killed by fire wyrm at level 21 on the 8th Allure 123rd year of Ascendancy at 04:09 Killed by fire wyrm at level 21 on the 8th Allure 123rd year of Ascendancy at 11:42 Killed by Gloryth the degenerated skeleton archer at level 21 on the 10th Allure 123rd year of Ascendancy at 17:00 Killed by skeleton mage at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 06:58 Killed by naga myrmidon at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 08:39 Killed by naga myrmidon at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 12:10 Killed by The Master at level 22 on the 17th Regrowth 123rd year of Ascendancy at 21:42 Killed by Betymirin the bloated horror at level 22 on the 17th Regrowth 123rd year of Ascendancy at 23:53 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 01:19 Killed by skeleton warrior at level 22 on the 18th Regrowth 123rd year of Ascendancy at 03:31 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 04:58 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 06:05 Killed by The Master at level 22 on the 18th Regrowth 123rd year of Ascendancy at 06:15 Killed by elder vampire at level 22 on the 18th Regrowth 123rd year of Ascendancy at 06:30 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 06:42 Killed by skeleton master archer at level 22 on the 18th Regrowth 123rd year of Ascendancy at 06:54 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 07:05 Killed by skeleton archer at level 22 on the 18th Regrowth 123rd year of Ascendancy at 07:25 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 07:43 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 09:13 Killed by skeleton mage at level 22 on the 18th Regrowth 123rd year of Ascendancy at 09:30 Killed by Velina the Guardian at level 24 on the 25th Pyre 123rd year of Ascendancy at 13:41 Killed by bloated horror at level 24 on the 26th Pyre 123rd year of Ascendancy at 08:41 Killed by Emelivea the elven cultist at level 24 on the 29th Pyre 123rd year of Ascendancy at 09:20 Killed by Emelivea the elven cultist at level 24 on the 29th Pyre 123rd year of Ascendancy at 10:43 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 30th Pyre 123rd year of Ascendancy at 09:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 30th Pyre 123rd year of Ascendancy at 09:47 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 30th Pyre 123rd year of Ascendancy at 09:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 30th Pyre 123rd year of Ascendancy at 10:10 Killed by Kryl-Feijan at level 25 on the 30th Pyre 123rd year of Ascendancy at 10:55 Killed by elven blood mage at level 25 on the 30th Pyre 123rd year of Ascendancy at 15:01 Killed by elven warrior at level 25 on the 30th Pyre 123rd year of Ascendancy at 20:55 Killed by Adowyn the ghoul at level 25 on the 35th Pyre 123rd year of Ascendancy at 14:06 Killed by elven corruptor at level 26 on the 43rd Pyre 123rd year of Ascendancy at 05:24 Killed by Grand Corruptor at level 26 on the 43rd Pyre 123rd year of Ascendancy at 22:22 Killed by Layewyn the skeletal rat at level 26 on the 44th Pyre 123rd year of Ascendancy at 03:36 Killed by Rat Lich at level 26 on the 44th Pyre 123rd year of Ascendancy at 07:56 Killed by Osyeek at level 29 on the 23rd Regrowth 124th year of Ascendancy at 02:51 Killed by naga myrmidon at level 29 on the 23rd Regrowth 124th year of Ascendancy at 04:22 Killed by electric eel at level 29 on the 23rd Regrowth 124th year of Ascendancy at 06:46 Killed by naga myrmidon at level 29 on the 23rd Regrowth 124th year of Ascendancy at 09:15 Killed by naga myrmidon at level 29 on the 23rd Regrowth 124th year of Ascendancy at 10:35 Killed by Osyeek at level 29 on the 23rd Regrowth 124th year of Ascendancy at 12:59 Killed by Osyeek at level 29 on the 23rd Regrowth 124th year of Ascendancy at 15:25 Killed by Walrog at level 29 on the 23rd Regrowth 124th year of Ascendancy at 17:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 53 (base 18) |
| Dexterity | 88 (base 55) |
| Constitution | 44 (base 12) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 106 (base 55) |
Resources
| Life | 738/738 |
| Mana | 328/328 |
| Healing Factor | 1 |
| Regeneration | 1.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 11 |
| See Stealth | 6 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 61 |
| Crit Chance | 53% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 61 |
| Crit Chance | 53% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 7 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 53 |
Defense: Resistances
| All | + 2%( 70%) |
Defense: Immunities
| Knockback Resistance | 10% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Osyeek. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost warrior from death by Osyeek. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 117. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Airmortal' (0 def, 5 armour) pair of drakeskin leather boots 'Airmortal' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +3 Cun / +3 Dex Changes resistances: +14% lightning / +15% temporal / +3% mind Changes resistances penetration: +10% lightning / +10% physical Talent granted: +1 Moss Tread Stealth bonus: +2 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
| Quiver | Scattermind (18/20, 17-20.4 power, 7 apr) Scattermind (18/20, 17-20.4 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 17.0 - 20.4 Uses stats: 60% Cun, 60% Dex Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +3.0% Capacity: 20 On weapon crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. When wielded/worn: Talent granted: +3 Explosive Shell A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| Light source | burglar's alchemist's lamp of health burglar's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes damage: +12% light Maximum life: +51.00 Light radius: -4 Infravision radius: +5 See stealth: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Starsaw the hardened leather cap (0 def, 3 armour) Starsaw the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to blind Changes stats: +7 Str / +6 Dex / +8 Cun / +10 Lck Changes resistances: +5% fire / +3% light / +8% cold Changes damage: +15% fire Mental save: +12 (+4 eff.) Spell crit. chance: +3% Mental crit. chance: +4% Light radius: +3 A cap made of leather. |
| On hands | rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +1 Changes resistances: +6% blight Talent granted: +3 Weapon Automaton: One Handed Spell save: +9 (+5 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical power: +7 (+1 eff.) Defense: +8 (+3 eff.) Changes stats: +5 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | steel steamgun of nature steel steamgun of natureRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +8.0% Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +10 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +2% all Changes resistances penetration: +6% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Nightscar the hardened leather belt Nightscar the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +6 Dex / +6 Cun / +14 Lck Changes resistances penetration: +5% arcane Reduced damage from: +15% Summoned Trap disarming bonus: +17 Stealth bonus: +16 Infravision radius: +6 A belt that goes around your waist. |
| In off hand | overgrown steel steamgun of true shot overgrown steel steamgun of true shotRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +21 Physical crit. chance: +12.0% Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Life regen: +0.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Cloak of Daggers (10 def, 0 armour) Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances: +24% lightning Physical save: +10 (+5 eff.) Stun/Freeze immunity: +40% Has a 50% chance each turn to slash an adjacent enemy for 209 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Armour Hardiness: +0% Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +8 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +8 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. thunderous deep-steel trident of projection (26.5-42.4 power, 10 apr)thunderous deep-steel trident of projection (26.5-42.4 power, 10 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to daze Damage (Melee): +12 mind When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +5 Cun / +3 Con Changes resistances penetration: +7% lightning It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orite trident of shearing (37-59.2 power, 13 apr)arcing orite trident of shearing (37-59.2 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning When wielded/worn: Armour penetration: +13 Changes resistances penetration: +14% physical Changes damage: +13% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orite trident of crippling (40-64 power, 13 apr)quick orite trident of crippling (40-64 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +9.0% Changes stats: +5 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thunderous orite trident of amnesia (41-65.6 power, 13 apr)thunderous orite trident of amnesia (41-65.6 power, 13 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 35% chance to daze * 25% chance to put talents on cooldown When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick dwarven-steel mace of corruption (28-39.2 power, 4 apr) quick dwarven-steel mace of corruption (28-39.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 8% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Dex Blunt and deadly. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. Infernospar (4 def, 17 armour)Infernospar (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 16 fire Changes resistances: +3% fire Changes resistances penetration: +10% lightning Changes damage: +9% fire Physical save: +9 (+4 eff.) A suit of armour made of mail. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron mental stimulator iron mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +2 Cun Mental save: +3 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
iron saw projector iron saw projectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcement steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edge dwarven steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +12 Physical crit. chance: +12.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel viral needlegun dwarven steel viral needlegunPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +3 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
well-made antimagic shell well-made antimagic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +3 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 24] simple frost salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 197% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (24% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 274] simple healing salve [power 274]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 197% efficiency and 70% cooldown modifier. It can be used to heal 274, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Osyeek the Thalore Gunslinger level 23
33rd Regrowth 123rd year of Ascendancy at 09:42 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Osyeek the Thalore Gunslinger level 14
11st Haze 122nd year of Ascendancy at 09:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Osyeek the Thalore Gunslinger level 29
19th Regrowth 124th year of Ascendancy at 08:43 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Osyeek the Thalore Gunslinger level 20
77th Haze 122nd year of Ascendancy at 17:58 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Osyeek the Thalore Gunslinger level 28
15th Regrowth 124th year of Ascendancy at 16:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Osyeek the Thalore Gunslinger level 23
40th Regrowth 123rd year of Ascendancy at 15:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Osyeek the Thalore Gunslinger level 23
35th Regrowth 123rd year of Ascendancy at 19:06 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Osyeek the Thalore Gunslinger level 27
10th Regrowth 124th year of Ascendancy at 18:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Osyeek the Thalore Gunslinger level 17
69th Haze 122nd year of Ascendancy at 00:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Osyeek the Thalore Gunslinger level 20
77th Haze 122nd year of Ascendancy at 22:29 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Osyeek the Thalore Gunslinger level 13
50th Dusk 122nd year of Ascendancy at 09:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Osyeek the Thalore Gunslinger level 13
6th Dusk 122nd year of Ascendancy at 01:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Osyeek the Thalore Gunslinger level 10
1st Flare 122nd year of Ascendancy at 16:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Osyeek the Thalore Gunslinger level 20
73rd Haze 122nd year of Ascendancy at 21:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Osyeek the Thalore Gunslinger level 14
64th Dusk 122nd year of Ascendancy at 06:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Osyeek the Thalore Gunslinger level 28
11st Regrowth 124th year of Ascendancy at 07:08 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Osyeek the Thalore Gunslinger level 7
2nd Mirth 122nd year of Ascendancy at 21:22 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Osyeek the Thalore Gunslinger level 26
44th Pyre 123rd year of Ascendancy at 09:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Osyeek the Thalore Gunslinger level 26
36th Pyre 123rd year of Ascendancy at 07:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Osyeek the Thalore Gunslinger level 16
40th Haze 122nd year of Ascendancy at 12:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Osyeek the Thalore Gunslinger level 22
18th Regrowth 123rd year of Ascendancy at 09:56 see stats
Log
Something hits Osyeek for (28 resist armour), 49 cold (49 total damage).
Osyeek is invigorated by the attack!
Osyeek resists the stun!
Something hits Osyeek for (28 resist armour), 24 cold (24 total damage).
Osyeek is invigorated by the attack!
Something hits Osyeek for (28 resist armour), 40 cold (40 total damage).
Osyeek recovers sight.
Talent Implant: Medical Injector is ready to use.
Osyeek shoots!
Osyeek's Shoot hits Ink squid for 125 mind, 8 nature (134 total damage).
Osyeek's Shoot hits Ink squid for 124 mind damage.
Walrog casts Freeze.
Osyeek is invigorated by the attack!
Walrog hits Osyeek for (28 resist armour), 195 cold (195 total damage).
Osyeek the level 29 thalore gunslinger was frozen to death by Walrog on level 2 of Temple of Creation.
Osyeek tessellates his cloak!
Osyeek is no longer attuned.
Osyeek deactivates Evasive Shots.
Osyeek deactivates Agile Gunner.
Osyeek deactivates Embedded Restoration Systems.
Osyeek deactivates his cloak's restoration systems.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Walrog killed Osyeek!
Saving done.
