









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 3953% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 1st Dusk 122nd year of Ascendancy at 16:53 1 / 7Killed by Belumiwe the skeleton archer at level 13 on the 12nd Dusk 122nd year of Ascendancy at 20:56 Killed by Veluthra the copperhead snake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 08:23 Killed by prokachka4's Inner Demon at level 28 on the 1st Allure 123rd year of Ascendancy at 20:38 Killed by prokachka4's Inner Demon at level 40 on the 22nd Haze 123rd year of Ascendancy at 23:18 Killed by Poludawe the orc high cryomancer at level 50 on the 49th Haze 124th year of Ascendancy at 15:47 Killed by prokachka4 at level 50 on the 51st Haze 124th year of Ascendancy at 02:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 15) |
| Dexterity | 44 (base 32) |
| Constitution | 59 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 151 (base 60) |
| Cunning | 153 (base 60) |
Resources
| Life | 1002/1002 |
| Equilibrium | 122 |
| Psi | 729/819 |
| Healing Factor | 1.5651133323991 |
| Regeneration | 56.66363836016 |
Speed
| Mental | 0% |
| Attack | -2.0095036745715E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +142.19994720145% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 73.13174240649 |
| See Invisible | 73.13174240649 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 73 |
| Crit Chance | 48% |
| APR | 69 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 90 |
| Accuracy | 73 |
| Crit Chance | 46% |
| APR | 53 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.3333333333333 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 109 |
| Crit Chance | 96% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Darkness | +6% |
| Temporal | +36% |
| Blight | +24% |
| Arcane | +3% |
| Mind | +66% |
| All | 0% |
Offense: Damage Penetration
| Physical | +39% |
| Lightning | +46% |
| Darkness | +36% |
| Temporal | +61% |
| Blight | +36% |
| Arcane | +51% |
| Mind | +61% |
| All | +31% |
Defense: Base
| Armour (hardiness) | 18 (48.304188961773%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 83 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 48%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 53%( 70%) |
| Darkness | + 45%( 70%) |
| Mind | + 64%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Teleport Resistance | 20% |
| Confusion Resistance | 76% |
| Silence Resistance | 20% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 951 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 49% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 358 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1170% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Forge | 1.64 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by orc assassin. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Isidhewen the lesser vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ghoulking. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by master vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1828. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emelawen the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +8 Wil +11 Cun +4 Con offense ------ Mindpower +26 (+4 eff.) Damage +9% mind Ignore resists +25% mind +8% physical defense ------ Armor +3 Blindside: Puts all charms on 19 turn cooldown Effective talent level: 4.5 Power cost 19 out of 25/25. Range 6 Cooldown: 8 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Cyriwe1.0 Encumbrance T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: offense ------ Mind Crit +12% Mindpower +12 (+2 eff.) Ignore resists +11% all Ignore Armor +15 defense ------ Resistance +6% acid +6% fire +3% all Spell save +9 (+0 eff.) Mind save +9 (+2 eff.) Life Regen +4.00 Teleport Resist +20% other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cloudhunter (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +3 Dex +6 Wil +7 Cun offense ------ Mind Crit +11% Mindpower +10 (+2 eff.) Damage +32% mind +6% lightning Ignore resists +5% mind Accuracy +15 (+5 eff.) defense ------ Defense +3 (+1 eff.) Resistance +31% mind Physical save +13 (+0 eff.) Mind save +28 (+6 eff.) other ------- Psi when Hit +0.08 Max psi +40.00 Hateful Whisper: Puts all charms on 11 turn cooldown Effective talent level: 5.4 Power cost 11 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 709 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.3 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Iverin the dwarven-steel gauntlets (15 def, 15 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +15 Defense +15 (+5 eff.) Fatigue +3% Resistance +5% arcane +12% darkness Spell save +6 (+0 eff.) Mind save +8 (+2 eff.) Life +52.00 Disease Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Blacklady [power 325] (7/11 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 42% defense ------ Defense +15 (+5 eff.) Resistance +6% cold +6% fire Crit Resistance 10.00% Life +40.00 Healmod +10% Blast the opponent's mind dealing 540 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Goredur the Lightwreath0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) Damage +6% blight When Hit 4 arcane defense ------ Life +64.00 Life Regen +11.00 Healmod +14% Stun Resist +25% Rings make your fingers look great! |
| On fingers | Winternoon the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +15 Wil offense ------ Mindpower +13 (+2 eff.) defense ------ Resistance +12% cold Physical save +6 (+0 eff.) Life Regen +4.00 Blind Resist +20% Disease Resist +20% Pinning Resist +20% Rings make your fingers look great! |
| Around neck | Erelitar0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil offense ------ Mindpower +13 (+2 eff.) Damage +3% arcane +12% temporal Ignore resists +20% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +22% lightning Mind save +10 (+2 eff.) Confus Resist +21% Stun Resist +42% other ------- Masteries +0.34 Psionic/Dream Forge +0.34 Psionic/Solipsism Amulets make your neck look great! |
| In main hand | Aerokira (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +12 temporal +4 mind On-crit, radius 2 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +7 Cun offense ------ Mind Crit +9% Critical power +15.00% Mindpower +15 (+2 eff.) Damage +25% mind +3% temporal When Hit 4 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +10% all other ------- Psi-on-crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Stormrazor'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +5 Dex +8 Wil +5 Cun offense ------ Mindpower +7 (+1 eff.) Damage +6% darkness Ignore resists +5% darkness +15% lightning When Hit 8 lightning defense ------ Resistance +3% lightning Physical save +22 (+0 eff.) Spell save +16 (+0 eff.) Mind save +21 (+4 eff.) Life +76.00 A belt that goes around your waist. |
| In off hand | Hellswinter (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 fire While equipped: Stats +20 Cun offense ------ Mind Crit +3% Critical power +14.00% Mindpower +6 (+1 eff.) Damage +21% temporal Ignore resists +15% temporal defense ------ Resistance +12% mind other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Yarigadan' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +8 Wil offense ------ Mind Crit +8% Critical power +27.00% Spellpower +15 (+3 eff.) Spellpower/crit +2 Damage +6% blight Ignore resists +5% blight +15% temporal Ignore Shields +10% Accuracy +13 (+5 eff.) Ignore Armor +14 defense ------ Defense +3 (+1 eff.) Spell save +12 (+0 eff.) Mind save +14 (+3 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the sneak (speed 1032%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1032% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, nature, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Snowrend the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex offense ------ Damage +6% temporal Ignore resists +5% temporal defense ------ Resistance +10% lightning +9% cold +13% light +12% darkness Blind Resist +20% Stun Resist +24% Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Murkwilder the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +7 Wil offense ------ Damage +3% darkness +3% mind defense ------ Resistance +22% lightning Physical save +15 (+0 eff.) Spell save +12 (+0 eff.) Mind save +23 (+5 eff.) Stun Resist +28% other ------- Max psi +10.00 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+1 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+7 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
wanderer's gold amulet of soulsearing0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +6 Cun +5 Con offense ------ Critical power +12.00% Spellpower +8 (+1 eff.) Move Speed +10% Damage +10% blight +8% fire defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Erelodunagorn the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Spell Crit +8% Spellpower +20 (+3 eff.) Damage +6% arcane Ignore resists +25% mind defense ------ Physical save +22 (+0 eff.) Spell save +21 (+0 eff.) Mind save +22 (+4 eff.) other ------- Psi when Hit +0.12 Vim-on-crit +2.04 Amulets make your neck look great! |
enraging stralite amulet of perfection (0.27 Cunning / Survival,0.27 Psionic / Dreaming)0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +7% physical other ------- Masteries +0.27 Cunning/Survival +0.27 Psionic/Dreaming Amulets make your neck look great! |
Cloudire the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Mind Crit +5% Damage +12% lightning Ignore resists +25% mind +15% lightning When Hit 10 mind defense ------ Mind save +18 (+4 eff.) other ------- Hate-on-crit +2.00 Masteries +0.33 Psionic/Solipsism +0.33 Psionic/Thought-Forms Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con defense ------ Armor +5 Resistance +5% all Stun Resist +60% Amulets make your neck look great! |
Shimmerschism the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Dex offense ------ Ignore resists +26% lightning defense ------ Resistance +3% lightning +53% fire +21% light +55% cold Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Yarirand the Duathelsin0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Critical power +10.00% Ignore resists +10% darkness +20% mind defense ------ Mind save +8 (+2 eff.) Confus Resist +27% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.36 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Beliriamira the Shimmerwyrd0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +6 Con +6 Wil offense ------ Damage +12% lightning +15% light Ignore resists +29% darkness +25% lightning defense ------ Resistance +9% lightning Life +32.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +50% other ------- Light +3 Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 4.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
magewarrior's short dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego+] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +9% Physical Power +14 (+4 eff.) Spellpower +25 (+4 eff.) Damage +30% fire Accuracy +11 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +33 (+5 eff.) Spellpower/crit +11 Damage +30% temporal other ------- Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of crippling (38-53 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Accuracy +14 (+5 eff.) defense ------ Defense +15 (+5 eff.) Disarm Resist +50% One-handed war axes. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+2 eff.) defense ------ Resistance +15% mind Mind save +25 (+5 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
flaming voratun steamsaw of cold resistance (+30%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego] Arcane/Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +106 On-Hit, radius 1 +18 fire Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Resistance +30% cold other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of resistance (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Nature/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 10 fire When Hit 14 fire defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Resistance +13% acid +13% fire +12% lightning +13% cold other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +128 fire While equipped: Stats +23 Con +18 Wil offense ------ Global Speed +16% Ignore resists +38% fire defense ------ Life +153.00 Longbows are used to shoot arrows at your foes. |
Strikehack4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +25 lightning On-Hit, radius 1 +27 lightning On-crit, radius 2 +27 lightning +27 light On Hit: * 27% chance to slow global speed by 83% While equipped: offense ------ Damage +22% lightning +27% nature When Hit 14 arcane other ------- Light +3 Slings are used to hurl stones or metal shots at your foes. |
deadly quiver of dragonbone arrows of accuracy (21/23, 75-105 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego] Master Weapon Damage 75.0 - 105.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +38 Ignore Armor +18 Critical Rate +3.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
rough leather armour of Eyal (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +32.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
Emorin the drakeskin leather armour (20 def, 30 armour)9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: offense ------ Damage +18% mind On-Hit (Melee): * 27% chance to reduce all saves and defense by 52 defense ------ Armor +30 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% blight +30% temporal +21% light +5% physical Life +136.01 Confus Resist +27% A suit of armour made of leather. |
stralite mail armour of the deep (4 def, 13 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature While equipped: defense ------ Armor +13 Defense +4 (+2 eff.) Fatigue +12% Resistance +12% acid +12% cold other ------- Breathe water A suit of armour made of mail. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Daimeroddasin1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +8 Mag +7 Wil +5 Cun offense ------ Physical Crit +16.0% Spell Crit +8% Mind Crit +10% Critical power +21.00% Physical Power +5 (+2 eff.) Spellpower/crit +2 Ignore Shields +10% other ------- Mana/turn +0.12 A belt that goes around your waist. |
Dourdare the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +26% darkness +10% nature defense ------ Resistance +18% acid +18% darkness +27% cold +5% arcane +9% light Life +70.00 A belt that goes around your waist. |
Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
drakeskin leather belt 'Betheriavea'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +5 Con offense ------ Mindpower +8 (+1 eff.) defense ------ Resistance +15% cold +15% fire Mind save +15 (+3 eff.) Life +68.00 other ------- See Invisibility +9 A belt that goes around your waist. |
drakeskin leather belt 'Fogshaper'1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Ignore resists +25% darkness When Hit 10 darkness defense ------ Resistance +9% temporal +15% fire +15% mind +15% cold Mind save +15 (+3 eff.) Unlife -80.00 life Disarm Resist +20% A belt that goes around your waist. |
spellcowled kruk cloak of battle (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +2 Mag +2 Wil offense ------ Physical Crit +2.0% Physical Power +1 (+1 eff.) defense ------ Fatigue -2% Spell save +5 (+0 eff.) other ------- Max mana +40.00 A stylish kruk-style cloak, to look awesome. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+4 eff.) Resistance +15% mind Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 5.9 Power cost 8 out of 25/25. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 141 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Lisildassra the elven-silk cloak (13 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +1 Wil +5 Cun offense ------ Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Armor +10 Defense +13 (+5 eff.) Resistance +5% arcane Physical save +27 (+0 eff.) Mind save +12 (+2 eff.) Unlife -50.00 life Life +40.00 Cut Resist +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phoenixpunish the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +17.00% Damage +21% fire Ignore resists +5% mind +10% fire Accuracy +13 (+5 eff.) Ignore Armor +15 When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 52 defense ------ Defense +3 (+1 eff.) Resistance +6% mind +3% fire Physical save +15 (+0 eff.) Mind save +15 (+3 eff.) Stealth +14 Unlife -50.00 life Life +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Emelada (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Dex +5 Wil +6 Cun +11 Con offense ------ Mindpower +20 (+3 eff.) Damage +12% mind Ignore resists +9% physical defense ------ Armor +5 Resistance +13% lightning +13% temporal Physical save +23 (+0 eff.) Mind save +22 (+4 eff.) other ------- Infravision +2 Blindside: Puts all charms on 19 turn cooldown Effective talent level: 2.5 Power cost 19 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
insulating pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) Ignore resists +11% physical defense ------ Armor +4 Fatigue +3% Resistance +11% fire +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ On-Hit 15 blight Damage +11% blight defense ------ Armor +3 Resistance +9% blight +10% light +10% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 20/20. Range 6 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 43.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kindlesmash the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Mag +5 Wil +4 Cun +1 Con offense ------ Mindpower +5 (+1 eff.) When Hit 4 fire defense ------ Armor +5 Fatigue +5% Resistance +11% fire +25% mind +13% cold Mind save +30 (+6 eff.) Confus Resist +34% other ------- Infravision +3 A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) Ignore resists +10% mind defense ------ Defense +7 (+3 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+5 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Helm of Knowledge (0 def, 12 armour)3.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil defense ------ Armor +12 Fatigue +8% Resistance +10% arcane +15% light +15% mind Life Regen +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 15 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
1741 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Koryzor the Gorehack2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +3% nature defense ------ Resistance +2% physical +3% nature +6% cold Life +48.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 54.01 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 54.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Islavena the voratun pickaxe (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +2 Wil +2 Cun offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Damage +9% mind Ignore Armor +8 defense ------ Armor +4 Defense +10 (+4 eff.) Fatigue -8% Resistance +10% fire +10% darkness +15% temporal Physical save +12 (+0 eff.) Spell save +9 (+0 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed -16% Combat Speed +12% Spell Speed +12% Mind Speed +12% Damage +10% all +15% temporal defense ------ Resistance -12% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 264.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Heatspiker [power 455] (7/11 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Dex +3 Con offense ------ Ignore resists +5% fire defense ------ Resistance +6% light other ------- Stamina/turn +3.29 Blast the opponent's mind dealing 755 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to heal for 79. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Camugrim' [power 159] (7/19 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Con defense ------ Silence Resist +20% Confus Resist +10% Teleport Resist +20% Setup a psionic shield, reducing all damage taken by 159 for 5 turns Puts all charms on 19 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase the duration of 3 beneficial effects by 2. 100% to heal for 85. Torques are made by powerful psionics to store psionic powers. |
Betana the dragonbone totem of healing [power 446] (7/11 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +4% Critical power +10.00% Mindpower +10 (+2 eff.) Ignore resists +5% mind +5% acid When Hit 2 acid On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 other ------- Psi when Hit +0.08 Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 11 turn cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of conjuration 'Zydil' [power 345] (7/11 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: Stats +5 Str offense ------ Ignore resists +15% physical When Hit 6 arcane defense ------ Armor +6 Defense +25 (+8 eff.) Resistance +2% physical other ------- Light +2 See Invisibility +6 Fire a magical bolt dealing 345 fire damage Puts all charms on 11 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Silidhetta [power 560] (7/15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +7 Cun offense ------ Damage +15% blight defense ------ Resistance +9% acid +3% physical +16% temporal Mind save +9 (+2 eff.) Unlife -84.29 life Poison Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By prokachka4 the Yeek Solipsist level 42
58th Haze 123rd year of Ascendancy at 07:13 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By prokachka4 the Yeek Solipsist level 42
54th Haze 123rd year of Ascendancy at 01:36 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By prokachka4 the Yeek Solipsist level 35
7th Flare 123rd year of Ascendancy at 04:04 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By prokachka4 the Yeek Solipsist level 42
52nd Haze 123rd year of Ascendancy at 10:43 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By prokachka4 the Yeek Solipsist level 12
8th Dusk 122nd year of Ascendancy at 06:35 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By prokachka4 the Yeek Solipsist level 48
39th Regrowth 124th year of Ascendancy at 10:27 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By prokachka4 the Yeek Solipsist level 50
27th Dusk 124th year of Ascendancy at 14:00 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By prokachka4 the Yeek Solipsist level 50
75th Pyre 124th year of Ascendancy at 17:07 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By prokachka4 the Yeek Solipsist level 45
29th Regrowth 124th year of Ascendancy at 06:29 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By prokachka4 the Yeek Solipsist level 32
1st Pyre 123rd year of Ascendancy at 08:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By prokachka4 the Yeek Solipsist level 15
61st Dusk 122nd year of Ascendancy at 02:03 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By prokachka4 the Yeek Solipsist level 44
25th Regrowth 124th year of Ascendancy at 11:37 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By prokachka4 the Yeek Solipsist level 35
7th Flare 123rd year of Ascendancy at 00:12 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By prokachka4 the Yeek Solipsist level 25
60th Haze 122nd year of Ascendancy at 22:16 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By prokachka4 the Yeek Solipsist level 34
56th Pyre 123rd year of Ascendancy at 07:48 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By prokachka4 the Yeek Solipsist level 33
33rd Pyre 123rd year of Ascendancy at 12:11 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By prokachka4 the Yeek Solipsist level 50
48th Haze 124th year of Ascendancy at 21:03 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By prokachka4 the Yeek Solipsist level 50
38th Haze 124th year of Ascendancy at 00:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By prokachka4 the Yeek Solipsist level 50
46th Pyre 124th year of Ascendancy at 13:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By prokachka4 the Yeek Solipsist level 50
27th Dusk 124th year of Ascendancy at 21:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By prokachka4 the Yeek Solipsist level 10
9th Flare 122nd year of Ascendancy at 02:01 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By prokachka4 the Yeek Solipsist level 20
8th Haze 122nd year of Ascendancy at 21:43 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By prokachka4 the Yeek Solipsist level 30
26th Regrowth 123rd year of Ascendancy at 22:03 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By prokachka4 the Yeek Solipsist level 40
22nd Haze 123rd year of Ascendancy at 02:48 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By prokachka4 the Yeek Solipsist level 50
12nd Pyre 124th year of Ascendancy at 11:10 see stats
No Way! (Insane (Adventure) difficulty)
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.By prokachka4 the Yeek Solipsist level 50
51st Haze 124th year of Ascendancy at 02:05 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By prokachka4 the Yeek Solipsist level 50
12nd Haze 124th year of Ascendancy at 10:03 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By prokachka4 the Yeek Solipsist level 26
76th Haze 122nd year of Ascendancy at 13:12 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By prokachka4 the Yeek Solipsist level 50
50th Dusk 124th year of Ascendancy at 14:06 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By prokachka4 the Yeek Solipsist level 45
33rd Regrowth 124th year of Ascendancy at 00:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By prokachka4 the Yeek Solipsist level 21
17th Haze 122nd year of Ascendancy at 03:24 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By prokachka4 the Yeek Solipsist level 45
25th Regrowth 124th year of Ascendancy at 15:55 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By prokachka4 the Yeek Solipsist level 50
51st Haze 124th year of Ascendancy at 02:04 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By prokachka4 the Yeek Solipsist level 35
7th Flare 123rd year of Ascendancy at 04:04 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By prokachka4 the Yeek Solipsist level 28
1st Allure 123rd year of Ascendancy at 20:37 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By prokachka4 the Yeek Solipsist level 35
7th Flare 123rd year of Ascendancy at 04:04 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By prokachka4 the Yeek Solipsist level 50
51st Haze 124th year of Ascendancy at 02:05 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By prokachka4 the Yeek Solipsist level 49
74th Regrowth 124th year of Ascendancy at 10:48 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By prokachka4 the Yeek Solipsist level 36
73rd Dusk 123rd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By prokachka4 the Yeek Solipsist level 25
61st Haze 122nd year of Ascendancy at 23:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By prokachka4 the Yeek Solipsist level 17
5th Haze 122nd year of Ascendancy at 10:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By prokachka4 the Yeek Solipsist level 41
51st Haze 123rd year of Ascendancy at 14:16 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By prokachka4 the Yeek Solipsist level 50
27th Haze 124th year of Ascendancy at 00:42 see stats
Log
Argoniel is plagued by inner demons!
Argoniel's Inner Demon casts Bone Spear.
Argoniel's Inner Demon's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Argoniel's Inner Demon's spell attains critical power!
Argoniel's Inner Demon casts Blood Lock.
Prokachka4 shrugs off Argoniel's Inner Demon's 'Blood Lock'!
Argoniel damages herself through Martyrdom!
Argoniel's Inner Demon HEALS from blight damage!
Argoniel's Inner Demon hits Argoniel for 1 acid, 627 physical (628 total damage).
Overkill hits Argoniel's Inner Demon for 26 blight, 51 healing (26 total damage) [51 healing].
Blood Splash hits Argoniel's Inner Demon for 118 healing, 177 healing (0 total damage) [295 healing].
Acid Splash from Argoniel hits Argoniel's Inner Demon for 8 acid damage.
Acid Splash from Argoniel hits Argoniel's Inner Demon for 8 acid damage.
Prokachka4's Distortion Bolt hits Argoniel for 585 physical damage.
Argoniel's Inner Demon casts Soul Rot.
Argoniel's Inner Demon's spell attains critical power!
Prokachka4's Distortion Bolt killed Argoniel!
Argoniel's Inner Demon receives 118 healing from Blood Splash.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: No Way! (Insane (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.












































































































































































