Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.3.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Necromancy+ 1.3.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Items Vault 1.3.0Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Adventurous Arcane Combat 1.3.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Adventurer |
| Level / Exp | 42 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:52 / 56Killed by Islibeth the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:24 Killed by Islibeth the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 11:02 Killed by Islibeth the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:21 Killed by gwelgoroth at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:14 Killed by Epoch at level 12 on the 2nd Flare 122nd year of Ascendancy at 03:14 Killed by Ce'Neriwen the green ooze at level 12 on the 2nd Flare 122nd year of Ascendancy at 21:05 Killed by Aeruwe the gigantic bone rat at level 12 on the 3rd Flare 122nd year of Ascendancy at 04:55 Killed by fire drake at level 13 on the 4th Flare 122nd year of Ascendancy at 02:18 Killed by eternal bone giant at level 13 on the 4th Flare 122nd year of Ascendancy at 06:50 Killed by gwelgoroth at level 13 on the 4th Flare 122nd year of Ascendancy at 08:35 Killed by ultimate gwelgoroth at level 13 on the 4th Flare 122nd year of Ascendancy at 14:39 Killed by worm that walks at level 14 on the 5th Flare 122nd year of Ascendancy at 04:02 Killed by worm that walks at level 14 on the 5th Flare 122nd year of Ascendancy at 05:35 Killed by venom wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 07:01 Killed by venom wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 08:25 Killed by venom drake at level 15 on the 5th Flare 122nd year of Ascendancy at 09:59 Killed by venom drake at level 15 on the 5th Flare 122nd year of Ascendancy at 10:30 Killed by skeleton mage at level 17 on the 9th Flare 122nd year of Ascendancy at 02:04 Killed by armoured skeleton warrior at level 17 on the 9th Flare 122nd year of Ascendancy at 07:08 Killed by lich at level 17 on the 9th Flare 122nd year of Ascendancy at 09:15 Killed by lich at level 17 on the 9th Flare 122nd year of Ascendancy at 10:53 Killed by lich at level 17 on the 9th Flare 122nd year of Ascendancy at 13:56 Killed by Rantha the Worm at level 18 on the 1st Dusk 122nd year of Ascendancy at 02:06 Killed by worm that walks at level 18 on the 1st Dusk 122nd year of Ascendancy at 11:33 Killed by worm that walks at level 18 on the 1st Dusk 122nd year of Ascendancy at 12:48 Killed by worm that walks at level 18 on the 1st Dusk 122nd year of Ascendancy at 14:20 Killed by storm wyrm at level 21 on the 6th Dusk 122nd year of Ascendancy at 06:24 Killed by storm wyrm at level 22 on the 6th Dusk 122nd year of Ascendancy at 08:33 Killed by venom drake at level 22 on the 7th Dusk 122nd year of Ascendancy at 19:46 Killed by venom wyrm at level 22 on the 7th Dusk 122nd year of Ascendancy at 21:33 Killed by worm that walks at level 22 on the 7th Dusk 122nd year of Ascendancy at 23:22 Killed by venom wyrm at level 23 on the 8th Dusk 122nd year of Ascendancy at 01:16 Killed by storm wyrm at level 25 on the 12nd Dusk 122nd year of Ascendancy at 21:36 Killed by icy orc wyrmic at level 25 on the 13rd Dusk 122nd year of Ascendancy at 10:03 Killed by orc cryomancer at level 25 on the 13rd Dusk 122nd year of Ascendancy at 13:46 Killed by orc pyromancer at level 25 on the 13rd Dusk 122nd year of Ascendancy at 15:39 Killed by storm drake at level 26 on the 14th Dusk 122nd year of Ascendancy at 02:21 Killed by Kor's Fury at level 26 on the 14th Dusk 122nd year of Ascendancy at 04:47 Killed by Kor's Fury at level 26 on the 14th Dusk 122nd year of Ascendancy at 07:03 Killed by dolleg at level 26 on the 14th Dusk 122nd year of Ascendancy at 11:21 Killed by devourer at level 28 on the 18th Dusk 122nd year of Ascendancy at 23:57 Killed by Ce'Nenne the oozing horror at level 30 on the 23rd Dusk 122nd year of Ascendancy at 14:23 Killed by armoured skeleton warrior at level 31 on the 26th Dusk 122nd year of Ascendancy at 01:47 Killed by elven cultist at level 31 on the 26th Dusk 122nd year of Ascendancy at 04:10 Killed by Ivagann the eternal bone giant at level 32 on the 27th Dusk 122nd year of Ascendancy at 04:18 Killed by Isuwyn the warg at level 32 on the 27th Dusk 122nd year of Ascendancy at 19:23 Killed by Isuwyn the warg at level 32 on the 27th Dusk 122nd year of Ascendancy at 21:12 Killed by orc grand master assassin at level 32 on the 28th Dusk 122nd year of Ascendancy at 05:50 Killed by Memolaa the wretchling at level 33 on the 29th Dusk 122nd year of Ascendancy at 15:48 Killed by elven cultist at level 34 on the 32nd Dusk 122nd year of Ascendancy at 06:04 Killed by Emabeth the orc pyromancer at level 35 on the 34th Dusk 122nd year of Ascendancy at 03:46 Killed by orc pyromancer at level 36 on the 36th Dusk 122nd year of Ascendancy at 20:18 Killed by skeleton mage at level 38 on the 39th Dusk 122nd year of Ascendancy at 21:24 Killed by armoured skeleton warrior at level 38 on the 39th Dusk 122nd year of Ascendancy at 23:54 Killed by daelach at level 39 on the 41st Dusk 122nd year of Ascendancy at 14:46 |
Primary Stats
| Strength | 82 (base 35) |
| Dexterity | 41 (base 12) |
| Constitution | 43 (base 12) |
| Magic | 87 (base 60) |
| Willpower | 93 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Mana | 237/237 |
| Psi_feedback | 0/110 |
| Life | 1168/1168 |
| Positive | 0/153 |
| Stamina | 350/350 |
| Healing Factor | 1 |
| Regeneration | 1.1447248715045 |
Speed
| Mental | +11% |
| Attack | 0% |
| Movement | +40% |
| Spell | +11% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 12 |
| See Invisible | 10 |
Offense: Barehand
| Damage | 96 |
| Accuracy | 54 |
| Crit Chance | 72% |
| APR | 5 |
| Speed | 0.54 |
Offense: Spell
| Spellpower | 78.690737090142 |
| Crit Chance | 45% |
| Speed | 0.9009009009009 |
Offense: Mind
| Mindpower | 57.366666666667 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| All | +12% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 27.425 |
| Ranged Defense | 40.945676437603 |
| Fatigue | 0 |
| Physical Save | 41.833333333333 |
| Spell Save | 58.25 |
| Mental Save | 74.625109234081 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 44% |
| Instadeath Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 72% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 534 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1078% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Energy alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Storm | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Lightning Infusion |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Hurricane |
| talent | Arcane Shield |
| talent | Striking Stance |
| talent | Thunderstorm |
| talent | Inner Power |
| talent | Tempest |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Living Lightning |
| talent | Shielding |
| talent | Shadow Feed |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of hardened leather boots 'Bokudir' (0 def, 3 armour) pair of hardened leather boots 'Bokudir' (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +10 Lck / +5 Dex Changes resistances: +9% acid / +3% temporal / +8% fire / +9% lightning / +7% cold Stealth bonus: +5 Physical save: +5 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Poison immunity: +5% A pair of boots made of leather. |
| On hands | brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +6 Str / +3 Dex / +4 Wil / +3 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Disarm immunity: +40% When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Tempestclash (0 def, 3 armour) Tempestclash (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +7 Dex / +3 Con Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +6% lightning Physical save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Stamina when hit: +1.00 Equilibrium when hit: +1.40 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | bloodhexed dwarven-steel pickaxe (dig speed 25 turns) bloodhexed dwarven-steel pickaxe (dig speed 25 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +7 Str / +5 Wil Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist's steel ring of darkness (+24%) solipsist's steel ring of darkness (+24%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% darkness Changes damage: +12% darkness Mindpower: +5 (+1 eff.) Rings can have magical properties. |
| On fingers | conjurer's stralite ring of clarity conjurer's stralite ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Mental save: +11 (+2 eff.) Confusion immunity: +31% Spellpower: +8 (+1 eff.) Rings can have magical properties. |
| Around neck | starseer's voratun amulet of manastreaming starseer's voratun amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +5% darkness / +5% temporal / +6% light / +6% physical Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +43.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
| Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+4 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Light source | watchleader's alchemist's lamp of the moons watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Blindness immunity: +22% Confusion immunity: +13% Light radius: +7 Infravision radius: +2 See stealth: +12 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 44% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around waist | Venomworm VenomwormPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * Slows global speed by 40% Changes stats: +5 Dex / +2 Mag / +4 Cun Changes resistances: +3% temporal Changes damage: +6% nature / +9% temporal Mental save: +5 (+1 eff.) Mana each turn: +0.24 Maximum mana: +28.00 Spellpower: +5 (+1 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
Inventory
Manasta ManastaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 temporal Changes stats: +3 Wil Life regen: +1.30 Amulets can have magical properties. |
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +7 (+1 eff.) Mindpower: +5 (+1 eff.) Rings can have magical properties. |
marksman's gold ring of nature (+22%) marksman's gold ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
rogue's stralite ring of darkness (+20%) rogue's stralite ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of the mystic (70.5-105.75 power, 4 apr)warbringer's voratun greatmaul of the mystic (70.5-105.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +6 Mag / +3 Wil / +6 Con Changes resistances penetration: +19% physical Disarm immunity: +26% Spellpower: +17 (+3 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. The Black Spike (48-67.2 power, 20 apr)The Black Spike (48-67.2 power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of crippling (37-51.8 power, 5 apr)warbringer's stralite longsword of crippling (37-51.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +13 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +9% physical Disarm immunity: +22% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+7 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +28 (+5 eff.) Spell crit. chance: +5% Damage Shield penetration: +26% It can be used to conjure elemental energy in a radius 10 cone, dealing 76.31 - 91.57 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Cracklewedge (38-53.2 power, 6 apr)Cracklewedge (38-53.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 40% chance to daze When wielded/worn: Accuracy: +22 (+6 eff.) Physical power: +14 (+2 eff.) Defense: +8 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +7 Str / +3 Con Changes resistances penetration: +12% physical Changes damage: +15% lightning / +13% physical Disarm immunity: +64% Stamina when hit: +1.60 Psi when hit: +0.04 One-handed war axes. |
Halyran the rough leather belt Halyran the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +1 Cun / +2 Wil Stealth bonus: +6 Light radius: +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of the giants spiritwalker's hardened leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Changes stats: +3 Mag Spell save: +8 (+2 eff.) Mana each turn: +0.10 Maximum mana: +25.00 Size category: +1 A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 133% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
iron gauntlets 'Coaloozer' (0 def, 1 armour) iron gauntlets 'Coaloozer' (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Effects on melee hit: * 10% chance to disease * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +3 Dex When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm iron gauntlets (0 def, 1 armour) storm iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +6 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +6 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xyrenn the Galequick (3 def, 0 armour) Xyrenn the Galequick (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +3% darkness / +15% lightning Changes resistances penetration: +10% lightning Changes damage: +12% light / +8% temporal / +11% darkness / +10% physical Life regen: +2.60 Equilibrium when hit: +2.20 Psi when hit: +1.30 Hate when hit: +3.00 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
grounding rough leather cap of dexterity (+2) (0 def, 1 armour) grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold A cap made of leather. |
miner's rough leather cap of strength (+3) (0 def, 3 armour) miner's rough leather cap of strength (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +1 A cap made of leather. |
spellwoven linen wizard hat of the mind (+10%) (1 def, 0 armour) spellwoven linen wizard hat of the mind (+10%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +10% mind Changes damage: +10% mind Mana each turn: +0.13 Spellpower: +3 (+0 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. warlord's drakeskin leather cap of trickery (0 def, 5 armour)warlord's drakeskin leather cap of trickery (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Dex / +5 Wil / +4 Cun Changes resistances: +12% physical Physical save: +7 (+2 eff.) A cap made of leather. |
Sparknoon (3 def, 8 armour) Sparknoon (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +17% lightning / +13% darkness / +13% blight Changes damage: +3% lightning Maximum life: +35.00 Light radius: +2 Healing mod.: +5% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of fire resistance (4 def, 8 armour)rejuvenating stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +15% fire Life regen: +4.60 Stamina each turn: +1.30 A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
Amurolin (1 def, 2 armour) Amurolin (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +2 Mag Changes resistances: +17% acid See invisible: +3 A suit of armour made of leather. |
cured leather armour 'Uriragas' (2 def, 4 armour) cured leather armour 'Uriragas' (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 10 physical Changes resistances: +5% physical / +6% darkness / +5% arcane Physical save: +12 (+4 eff.) Maximum life: +25.00 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of resistance (12 def, 11 armour, 255 block)impervious voratun shield of resistance (12 def, 11 armour, 255 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +9% acid / +9% fire / +12% lightning / +7% cold Talent granted: +5 Block Physical save: +9 (+3 eff.) Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
266 alchemist agate 266 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Tarryrodas TarryrodasCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Maximum vim: +20.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +49.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of thorny skin 'Arcbore' [power 29] (20 cooldown) ash totem of thorny skin 'Arcbore' [power 29] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to daze Changes resistances: +3% lightning It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bororroe the Higher Adventurer level 27
15th Dusk 122nd year of Ascendancy at 15:38 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Bororroe the Higher Adventurer level 37
37th Dusk 122nd year of Ascendancy at 05:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bororroe the Higher Adventurer level 22
6th Dusk 122nd year of Ascendancy at 10:44 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Bororroe the Higher Adventurer level 11
3rd Summertide 122nd year of Ascendancy at 01:05 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Bororroe the Higher Adventurer level 24
10th Dusk 122nd year of Ascendancy at 01:41 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Bororroe the Higher Adventurer level 30
25th Dusk 122nd year of Ascendancy at 07:13 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Bororroe the Higher Adventurer level 38
39th Dusk 122nd year of Ascendancy at 17:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bororroe the Higher Adventurer level 10
9th Mirth 122nd year of Ascendancy at 13:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bororroe the Higher Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 17:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bororroe the Higher Adventurer level 30
22nd Dusk 122nd year of Ascendancy at 12:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bororroe the Higher Adventurer level 40
42nd Dusk 122nd year of Ascendancy at 17:29 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bororroe the Higher Adventurer level 22
7th Dusk 122nd year of Ascendancy at 18:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bororroe the Higher Adventurer level 32
28th Dusk 122nd year of Ascendancy at 12:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bororroe the Higher Adventurer level 14
5th Flare 122nd year of Ascendancy at 04:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bororroe the Higher Adventurer level 32
29th Dusk 122nd year of Ascendancy at 01:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bororroe the Higher Adventurer level 21
5th Dusk 122nd year of Ascendancy at 18:57 see stats
Log
Bororroe killed Yaech hunter!
You are unable to move!
You are unable to move!
Resting starts...
Bororroe is not dazed anymore.
Talent Double Strike is ready to use.
Talent Born into Magic is ready to use.
Bororroe stops regenerating health quickly.
Bororroe is no longer surging arcane power.
Rested for 13 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: hostile spotted to the north (eternal bone giant - offscreen)).
Bororroe deactivates Arcane Combat.
Bororroe deactivates Chant of Fortitude.
Bororroe deactivates Lightning Infusion.
Bororroe deactivates Inner Power.
Bororroe deactivates Arcane Feed.
Bororroe deactivates Arcane Shield.
Bororroe deactivates Striking Stance.
Bororroe deactivates Shock Hands.
Bororroe deactivates Tempest.
Bororroe deactivates Thunderstorm.
The furious lightning storm around Bororroe calms down and disappears.
Bororroe deactivates Feather Wind.
Bororroe deactivates Hurricane.
Bororroe deactivates Shadow Feed.
Bororroe deactivates Shielding.
Bororroe deactivates Living Lightning.
