Yeek the level 1 Yeek Summoner by learbalf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Exploration
SexMale
RaceYeek
ClassSummoner
Level / Exp1 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning17 (base 13)

Resources

Life170/170
Equilibrium0
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage6
Accuracy15
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy15
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save10
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Yeek uses Infusion: Regeneration.
Yeek starts regenerating health quickly.


Yeek uses
Infusion: Wild.
Yeek lessens the pain.

Yeek uses
Infusion: Healing.
Yeek receives 47 healing from Infusion: Healing.

Yeek feels pain again.

Yeek stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.
Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.

Talent Dominant Will is ready to use.

There is a ladder to worldmap here (press '' or right click to use).

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
Saving game...


Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.


Saving done.