Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 19 / 57% |
Size | medium |
Lifes / Deaths | Killed by Rikins the halfling at level 13 on the 17th Haze 122nd year of Ascendancy at 15:48 0 / 6Killed by Ilenor the halfling at level 13 on the 17th Haze 122nd year of Ascendancy at 16:47 Killed by Lbffe the halfling at level 15 on the 23rd Haze 122nd year of Ascendancy at 13:45 Killed by corrupted yellow ooze at level 15 on the 35th Haze 122nd year of Ascendancy at 06:53 Killed by Aurajdar the thalore at level 19 on the 58th Haze 122nd year of Ascendancy at 05:04 Killed by Unoad the halfling at level 19 on the 59th Haze 122nd year of Ascendancy at 15:12 |
Primary Stats
Strength | 53 (base 16) |
Dexterity | 36 (base 13) |
Constitution | 30 (base 19) |
Magic | 14 (base 10) |
Willpower | 50 (base 37) |
Cunning | 45 (base 34) |
Resources
Life | -203/501 |
Hate | 106/106 |
Healing Factor | 1.4992147729953 |
Regeneration | 10.869307104216 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 4 |
Offense: Mainhand
Damage | 66 |
Accuracy | 60 |
Crit Chance | 18% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 60 |
Crit Chance | 24% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Arcane | +3% |
Mind | +9% |
All | 0% |
Darkness | +9% |
Light | +5% |
Temporal | +3% |
Physical | +8% |
Cold | +3% |
Fire | +3% |
Nature | +20% |
Offense: Damage Penetration
Physical | +12% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 28.335093952971 (47.857809501309%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 12 |
Physical Save | 28 |
Spell Save | 21 |
Mental Save | 26 |
Defense: Resistances
Lightning | + 7%( 70%) |
Light | + 16%( 70%) |
Nature | + 14%( 70%) |
Blight | + 7%( 70%) |
Mind | + 10%( 70%) |
Fire | + 19%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Bleed Resistance | 100% |
Confusion Resistance | 18% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by minotaur. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Relgizilarek the Pureblack (0 def, 3 armour) Relgizilarek the Pureblack (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +6 Wil / +7 Con Changes resistances: +6% mind Changes resistances penetration: +6% physical Changes damage: +12% nature Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 3/25) : Effective talent level: 2.0 Power cost: 25 out of 3/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 52.26 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 52.26 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Tyran (5 def, 3 armour) Tyran (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +3 Str / +2 Con Changes resistances: +3% blight / +6% light Reduces incoming crit damage: 15.00% Only die when reaching: -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Shockmistress the dwarven-steel gauntlets (0 def, 2 armour) Shockmistress the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 light / 5 fire Changes stats: +3 Mag Changes resistances: +3% lightning / +7% fire / +6% light Changes damage: +3% fire / +3% arcane / +5% light Reduces incoming crit damage: 15.00% Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Blindwrither [power 105] (14/15 cooldown) Blindwrither [power 105] (14/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes stats: +3 Str / +1 Con Changes damage: +9% darkness / +3% cold It can be used to blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper citrine ring copper citrine ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 28 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 28 Damage (Ranged): 6 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Light radius: +4 Infravision radius: +4 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Abyssterror AbyssterrorCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 6 acid / 2 fire Changes resistances: +9% fire Changes resistances penetration: +5% lightning Changes damage: +12% acid Life regen: +2.00 Amulets make your neck look great! |
In main hand | truestriking steel mace of evisceration (Shrouds) (105% power, 3 apr) truestriking steel mace of evisceration (Shrouds) (105% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Changes resistances penetration: +6% physical Curse of Shrouds Blunt and deadly. |
Around waist | rough leather belt 'Radiancebait' rough leather belt 'Radiancebait'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +1 Armour: +6 Fatigue: -5% Changes stats: +1 Con Changes damage: +3% temporal Maximum encumbrance: +22 Light radius: +3 A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Yarikath' (Madness) (129% power, 7 apr) dwarven-steel dagger 'Yarikath' (Madness) (129% power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 130% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +1 Mag Reduces incoming crit damage: 15.00% Hate when firing a critical mind attack: +3.00 Light radius: +2 Curse of Madness Sharp, short and deadly. |
Cloak | Sootstar (1 def, 0 armour) Sootstar (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Damage when hit (Melee): 2 darkness Changes stats: +5 Cun / +2 Dex Changes damage: +9% mind Equilibrium when hit: +0.08 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Life regen: +2.00 Maximum life: +28.00 Healing mod.: +14% A suit of armour made of mail. |
Inventory
Goresmash GoresmashInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +4 Con Changes resistances: +6% light / +6% mind Changes resistances penetration: +20% light / +5% nature Changes damage: +9% nature Physical save: +8 (+4 eff.) Rings make your fingers look great! |
Squalorwrither SqualorwritherPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +11 Defense: +9 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 4 nature / 10 cold Changes resistances: +24% nature / +10% arcane Changes damage: +12% nature / +10% arcane It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Cun / +4 Dex Rings make your fingers look great! |
steel ring of the mind (+11%) steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings make your fingers look great! |
titan's gold ring of perseverance titan's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +4.00 Rings make your fingers look great! |
Voruvea the steel longsword (Madness) (115% power, 3 apr) Voruvea the steel longsword (Madness) (115% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 115% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 2). When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 12% chance to reduce all saves and defense by 28 * 6% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +9 blight / +9 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes damage: +9% physical Disease immunity: +10% Stamina each turn: +3.00 Curse of Madness Sharp, long, and deadly. |
Isluthra the steel waraxe (Corpses) (103% power, 3 apr) Isluthra the steel waraxe (Corpses) (103% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +17 lightning / +11 cold When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Changes stats: +3 Cun / +3 Dex Changes resistances: +12% blight Changes resistances penetration: +12% lightning / +9% cold / +9% physical See invisible: +6 Movement speed: +32% Curse of Corpses One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of rough leather boots 'Mardaladig' (0 def, 1 armour) pair of rough leather boots 'Mardaladig' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Changes stats: +3 Dex Changes resistances: +1% physical Changes damage: +6% physical Maximum hate: +6.00 Spellpower: +4 (+4 eff.) Mindpower: +10 (+4 eff.) A pair of boots made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By fuckyour'radish the Skeleton Cursed level 18
49th Haze 122nd year of Ascendancy at 23:46 see stats
By fuckyour'radish the Skeleton Cursed level 10
76th Dusk 122nd year of Ascendancy at 17:43 see stats
By fuckyour'radish the Skeleton Cursed level 5
66th Dusk 122nd year of Ascendancy at 20:56 see stats
By fuckyour'radish the Skeleton Cursed level 8
72nd Dusk 122nd year of Ascendancy at 03:12 see stats
By fuckyour'radish the Skeleton Cursed level 8
70th Dusk 122nd year of Ascendancy at 18:43 see stats
By fuckyour'radish the Skeleton Cursed level 18
46th Haze 122nd year of Ascendancy at 14:16 see stats
Log
Fuckyour'radish's demonfire area effect hits fuckyour'radish for (6 absorbed), 0 fire (0 total damage).
Fuckyour'radish's demonfire area effect hits Unoad the halfling for (8 blocked), 0 fire (0 total damage).
Mindrot hits Unoad the halfling for 6 mind, (6 blocked), 0 darkness (6 total damage).
Cyrguero the halfling shoots!
Cyrguero the halfling's Shoot performs a ranged critical strike against fuckyour'radish!
Your shield crumbles under the damage!
The shield around fuckyour'radish crumbles.
Fuckyour'radish begins rampaging!
Cyrguero the halfling's Shoot hits fuckyour'radish for (128 absorbed), (25 rampage shugs off), 42 physical, 14 light, 5 acid, 9 nature (70 total damage).
fuckyour'radish hits Unoad the halfling for (62 blocked), 0 physical, (6 blocked), 0 physical, (5 blocked), 0 light, (5 blocked), 0 fire, (2 blocked), 0 physical, (6 blocked), 0 physical, (5 blocked), 0 light, (5 blocked), 0 fire (0 total damage).
Fuckyour'radish's demonfire area effect hits fuckyour'radish for 6 fire damage.
Fuckyour'radish's demonfire area effect hits Unoad the halfling for (8 blocked), 0 fire (0 total damage).
Cyrguero the halfling's awareness returns to normal.
Fuckyour'radish shrugs off the effect 'Slow'!
Unoad the halfling is no longer weakened.
Unoad the halfling overcomes the gloom.
Fuckyour'radish has shrugged off 25 damage and is ready for more.
Mindrot hits Unoad the halfling for 6 mind, (6 blocked), 0 darkness (6 total damage).
Cyrguero the halfling's Grenade Launcher hits fuckyour'radish for 122 acid, 14 light (136 total damage).
Cyrguero the halfling uses Barrage.
Cyrguero the halfling loads a magazine of grenades.
Unoad the halfling casts Epidemic.
Fuckyour'radish shrugs off Unoad the halfling's 'Epidemic'!
Melee retaliation hits Unoad the halfling for 5 acid, 2 fire, 2 darkness, 5 acid, 2 fire, 2 darkness (19 total damage).
Greater Weapon Focus from Unoad the halfling hits fuckyour'radish for 89 physical damage.
Unoad the halfling hits fuckyour'radish for (25 rampage shugs off), 65 physical, 7 blight (71 total damage).
fuckyour'radish the level 19 skeleton cursed was crushed to death by Unoad the halfling on level 1 of Ambush!.
Unoad the halfling prepares for the next kill!
Unoad the halfling is no longer being stalked by fuckyour'radish.