Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 33 / 40% |
Size | medium |
Lifes / Deaths | Killed by worm that walks (servant of hentai'radish) at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:23 0 / 8Killed by Emathra the ghoul at level 16 on the 17th Dusk 122nd year of Ascendancy at 13:33 Killed by worm that walks (servant of hentai'radish) at level 16 on the 18th Dusk 122nd year of Ascendancy at 16:49 Killed by worm that walks (servant of hentai'radish) at level 17 on the 19th Dusk 122nd year of Ascendancy at 03:09 Killed by Walpal the halfling at level 17 on the 49th Dusk 122nd year of Ascendancy at 19:32 Killed by Layevea the dredge at level 24 on the 9th Decay 122nd year of Ascendancy at 04:24 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 38th Regrowth 123rd year of Ascendancy at 00:05 Killed by worm that walks (servant of hentai'radish) at level 33 on the 19th Pyre 123rd year of Ascendancy at 12:35 |
Primary Stats
Strength | 22 (base 18) |
Dexterity | 27 (base 14) |
Constitution | 37 (base 30) |
Magic | 73 (base 60) |
Willpower | 19 (base 13) |
Cunning | 51 (base 36) |
Resources
Life | -16/1059 |
Mana | 302/337 |
Equilibrium | 10 |
Insanity | 73/100 |
Healing Factor | 1.3041015905905 |
Regeneration | 4.2383301694191 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 37.953047061531 |
See Invisible | 43.953047061531 |
Offense: Mainhand
Damage | 138 |
Accuracy | 63 |
Crit Chance | 57% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Blight | +18% |
Arcane | +6% |
Mind | +13% |
All | 0% |
Lightning | +21% |
Light | +29% |
Physical | +12% |
Darkness | +85% |
Fire | +15% |
Nature | +11% |
Offense: Damage Penetration
Darkness | +6% |
Lightning | +10% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 35 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Blight | + 19%( 74%) |
Physical | + 23%( 74%) |
Cold | + 19%( 74%) |
All | + 17%( 74%) |
Darkness | + 37%( 74%) |
Light | + 42%( 74%) |
Mind | + 28%( 74%) |
Fire | + 38%( 74%) |
Lightning | + 19%( 74%) |
Defense: Immunities
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 74% |
Knockback Resistance | 20% |
Stun Resistance | 93% |
Poison Resistance | 73% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of faeros ash. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Voridhetta' (0 def, 3 armour) pair of hardened leather boots 'Voridhetta' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +10 Lck / +4 Dex Changes resistances: +3% lightning / +2% physical Changes resistances penetration: +10% temporal Stealth bonus: +8 Blindness immunity: +20% Poison immunity: +20% Stun/Freeze immunity: +20% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | soothing stralite torque of psionic shield [power 109] (25 cooldown) soothing stralite torque of psionic shield [power 109] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 109 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 94. Torques are made by powerful psionics to store psionic powers. |
On fingers | Hathulerath the Lightningknight Hathulerath the LightningknightInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +13% mind Changes resistances penetration: +10% lightning Changes damage: +21% lightning / +13% mind / +18% darkness Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +4 Str Changes resistances: +3% blight / +3% cold Mental save: +6 (+3 eff.) Disease immunity: +10% Silence immunity: +20% Confusion immunity: +24% Stun/Freeze immunity: +23% Life regen: +3.00 Maximum life: +80.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | drakeskin leather belt 'Balancenight' drakeskin leather belt 'Balancenight'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 2 nature Changes resistances: +3% physical / +3% fire Poison immunity: +20% Confusion immunity: +20% Knockback immunity: +20% Maximum life: +121.00 A belt that goes around your waist. |
In main hand | Manyrim (136% power, 6 apr, darkness element) Manyrim (136% power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +3 Physical crit. chance: +8.0% Physical power: +11 (+2 eff.) Armour: +6 Changes stats: +7 Cun / +4 Dex Changes resistances: +2% physical Changes damage: +30% darkness / +12% physical Talent granted: +1 Command Staff Spellpower: +24 (+7 eff.) Spell crit. chance: +8% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
On hands | Poleretha (15 def, 3 armour) Poleretha (15 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +4 Physical crit. chance: +16.0% Physical power: +20 (+4 eff.) Armour: +3 Defense: +15 (+5 eff.) Changes stats: +5 Dex Changes damage: +6% arcane Critical mult.: +9.00% Maximum stamina: +30.00 Spell crit. chance: +20% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Islamira (0 def, 0 armour) Islamira (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +3 Cun / +7 Con Changes resistances: +22% fire / +11% all Changes damage: +11% nature / +15% fire Critical mult.: +32.00% Poison immunity: +33% Disease immunity: +29% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil Changes resistances: +14% darkness Changes resistances penetration: +6% darkness Changes damage: +10% darkness Stealth bonus: +8 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | protective stralite amulet of the eclipse protective stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Damage (Melee): 7 light / 11 darkness Effects when hit in melee: * 9% chance to reduce damage dealt by 15% * 9% chance to blind Changes resistances cap: +4% all Changes damage: +9% light / +9% darkness Physical save: +14 (+7 eff.) Amulets make your neck look great! |
Inventory
Rune of the Rift (226.00 temporal damage, removed from time 4 turns) Rune of the Rift (226.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 226.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Splendourspitter SplendourspitterInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +11 (+4 eff.) Damage when hit (Melee): 8 nature Changes stats: +8 Lck Changes resistances penetration: +20% light Changes damage: +6% light / +12% fire Light radius: +2 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
protective gold amulet of murder protective gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +12 Armour: +4 Defense: +6 (+2 eff.) Changes resistances cap: +4% all Critical mult.: +12.00% Physical save: +11 (+5 eff.) Amulets make your neck look great! |
restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +4.00 Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Amulets make your neck look great! |
Radhikan the stralite ring Radhikan the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Dex / +4 Mag / +3 Cun Changes resistances: +36% fire Changes damage: +18% fire Equilibrium when hit: +0.40 Mindpower: +20 (+10 eff.) Light radius: +3 Rings make your fingers look great! |
Shadesaw the voratun ring Shadesaw the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Mag / +8 Con Changes resistances: +6% nature / +5% arcane Changes damage: +6% darkness Physical save: +16 (+8 eff.) Mental save: +12 (+6 eff.) Poison immunity: +10% Stun/Freeze immunity: +20% Rings make your fingers look great! |
painweaver's stralite ring painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +5% all Spellpower: +9 (+3 eff.) Mindpower: +12 (+6 eff.) Rings make your fingers look great! |
rogue's steel ring of life rogue's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Life regen: +7.00 Maximum life: +59.00 Healing mod.: +14% Rings make your fingers look great! |
savior's gold ring of pilfering savior's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +9 (+5 eff.) Mental save: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of disruption (142% power, 2 apr)quick dwarven-steel greatsword of disruption (142% power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 142% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +10% Unnatural When wielded/worn: Accuracy: +21 (+5 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed swords. |
Velewyn the steel longsword (111% power, 3 apr) Velewyn the steel longsword (111% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 27 Damage (Melee): +11 blight When wielded/worn: Changes resistances: +12% blight Changes damage: +18% blight Critical mult.: +10.00% Disease immunity: +20% Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +100.00 Maximum vim: +20.00 Sharp, long, and deadly. |
Stormlash (115% power, 7 apr) Stormlash (115% power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% Range: 1.1x Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 26.42 to 79.25 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
insulating hardened leather belt of unlife insulating hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% blight / +7% cold / +7% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Bethoriwyn the cashmere cloak (13 def, 0 armour)Bethoriwyn the cashmere cloak (13 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +6 Wil Changes resistances penetration: +15% temporal Changes damage: +9% arcane Physical save: +10 (+5 eff.) Spell save: +18 (+9 eff.) Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.20 to 96.60 lightning damage (64.40 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 10 vim draining blight Changes stats: +10 Wil / +10 Mag Changes damage: +29% blight / +20% arcane / +3% darkness Critical mult.: +10.00% Maximum vim: +25.00 Spell crit. chance: +5% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 23, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield 'Arcbreacher' [power 65] (25 cooldown) dwarven-steel torque of psionic shield 'Arcbreacher' [power 65] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +18% acid / +3% cold / +6% light / +12% lightning Changes resistances penetration: +15% lightning It can be used to setup a psionic shield, reducing all damage taken by 65 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Turyleldir the Shiversmasher [power 194] (15 cooldown) Turyleldir the Shiversmasher [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +6% nature / +3% cold Changes resistances penetration: +25% nature Changes damage: +6% arcane / +9% cold It can be used to sting an enemy dealing 215 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Umbrabreaker the elven-wood wand of shielding [power 356] (20 cooldown) Umbrabreaker the elven-wood wand of shielding [power 356] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +4 Con Maximum wards: +3 lightning / +4 cold / +4 darkness / +4 nature Changes resistances penetration: +5% darkness Talent granted: +1 Ward Only die when reaching: -40.00 life It can be used to create a shield absorbing up to 356 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 77. * Gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By hentai'radish the Cornac Writhing One level 26
2nd Allure 123rd year of Ascendancy at 23:15 see stats
By hentai'radish the Cornac Writhing One level 16
16th Dusk 122nd year of Ascendancy at 23:00 see stats
By hentai'radish the Cornac Writhing One level 29
25th Regrowth 123rd year of Ascendancy at 22:09 see stats
By hentai'radish the Cornac Writhing One level 22
66th Haze 122nd year of Ascendancy at 12:51 see stats
By hentai'radish the Cornac Writhing One level 20
37th Haze 122nd year of Ascendancy at 18:20 see stats
By hentai'radish the Cornac Writhing One level 29
8th Regrowth 123rd year of Ascendancy at 07:35 see stats
By hentai'radish the Cornac Writhing One level 10
5th Mirth 122nd year of Ascendancy at 14:22 see stats
By hentai'radish the Cornac Writhing One level 20
37th Haze 122nd year of Ascendancy at 15:13 see stats
By hentai'radish the Cornac Writhing One level 30
26th Regrowth 123rd year of Ascendancy at 06:57 see stats
By hentai'radish the Cornac Writhing One level 18
4th Haze 122nd year of Ascendancy at 07:47 see stats
By hentai'radish the Cornac Writhing One level 26
6th Allure 123rd year of Ascendancy at 13:42 see stats
By hentai'radish the Cornac Writhing One level 17
50th Dusk 122nd year of Ascendancy at 03:08 see stats
By hentai'radish the Cornac Writhing One level 9
78th Pyre 122nd year of Ascendancy at 18:51 see stats
By hentai'radish the Cornac Writhing One level 21
49th Haze 122nd year of Ascendancy at 22:07 see stats
By hentai'radish the Cornac Writhing One level 29
23rd Regrowth 123rd year of Ascendancy at 19:17 see stats
By hentai'radish the Cornac Writhing One level 11
1st Flare 122nd year of Ascendancy at 16:45 see stats
By hentai'radish the Cornac Writhing One level 28
8th Allure 123rd year of Ascendancy at 04:11 see stats
By hentai'radish the Cornac Writhing One level 19
37th Haze 122nd year of Ascendancy at 13:57 see stats
By hentai'radish the Cornac Writhing One level 30
38th Regrowth 123rd year of Ascendancy at 00:05 see stats
Log
Weakness Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 25 blight damage.
Decrepitude Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 25 blight damage.
Worm that walks (servant of hentai'radish) casts Virulent Strike.
worm that walks (servant of hentai'radish) performs a melee critical strike against Patchwork troll!
Patchwork troll hits worm that walks (servant of hentai'radish) for 4 healing, 4 healing (0 total damage) [7 healing].
Ruin hits worm that walks (servant of hentai'radish) for 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [12 healing].
worm that walks (servant of hentai'radish) hits Patchwork troll for 12 physical, 12 blight, 9 blight, 8 physical, 9 blight, 2 darkness, 94 cold, 21 blight, 12 blight, 9 blight, 9 blight, 9 blight, 2 darkness (209 total damage).
Patchwork troll rearms.
Weakness Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 25 blight damage.
Decrepitude Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 25 blight damage.
Talent Virulent Disease is ready to use.
Weakness Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 21 blight damage.
Decrepitude Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 21 blight damage.
Worm that walks (servant of hentai'radish) casts Catalepsy.
Diseases BURN THROUGH Patchwork troll!
Patchwork troll is free from the decrepitude disease.
Patchwork troll is afflicted by a decrepitude disease!
Patchwork troll is free from the weakness disease.
Patchwork troll resists the stun!
worm that walks (servant of hentai'radish) receives 4 healing from Patchwork troll.
Ruin hits worm that walks (servant of hentai'radish) for 3 healing, 3 healing (0 total damage) [6 healing].
worm that walks (servant of hentai'radish) hits Patchwork troll for 49 blight, 0 blight, 19 blight, 12 blight, 9 blight, 9 blight, 9 blight, 2 darkness, 94 cold (203 total damage).
Patchwork troll is not crippled anymore.
Patchwork troll has recovered!
Decrepitude Disease from Worm that walks (servant of hentai'radish) hits Patchwork troll for 25 blight damage.
Worm that walks (servant of hentai'radish) casts Self-destruction.
Character control switched to hentai'radish.