Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 50 / 873% |
Size | big |
Lifes / Deaths | Killed by herald of oblivion at level 18 on the 1st Haze 122nd year of Ascendancy at 20:36 0 / 10Killed by Isibeth the skeleton archer at level 23 on the 65th Haze 122nd year of Ascendancy at 10:34 Killed by elven blood mage at level 25 on the 8th Regrowth 123rd year of Ascendancy at 22:59 Killed by elven corruptor at level 26 on the 9th Regrowth 123rd year of Ascendancy at 13:46 Killed by Bethyth the slaver at level 29 on the 66th Regrowth 123rd year of Ascendancy at 01:15 Killed by Givena the gwelgoroth at level 32 on the 61st Pyre 123rd year of Ascendancy at 17:35 Killed by Xanoserena the skeleton assassin at level 36 on the 4th Haze 123rd year of Ascendancy at 01:34 Killed by orc corruptor at level 49 on the 65th Regrowth 124th year of Ascendancy at 14:29 Killed by rimebark at level 50 on the 74th Pyre 124th year of Ascendancy at 15:48 Killed by Elite Combat Trainer Aretira at level 50 on the 17th Dusk 124th year of Ascendancy at 14:27 |
Primary Stats
Strength | 69 (base 31) |
Dexterity | 73 (base 36) |
Constitution | 66 (base 37) |
Magic | 181 (base 60) |
Willpower | 48 (base 12) |
Cunning | 116 (base 60) |
Resources
Life | -577/1516 |
Mana | 417/701 |
Stamina | 244/342 |
Healing Factor | 1.5388369623246 |
Regeneration | 78.865394319137 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 47.556973735291 |
See Invisible | 47.556973735291 |
Offense: Mainhand
Damage | 175 |
Accuracy | 69 |
Crit Chance | 86% |
APR | 43 |
Speed | 1.00 |
Offense: Offhand
Damage | 78 |
Accuracy | 69 |
Crit Chance | 91% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 98 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Blight | +9% |
Physical | +24% |
Cold | +13% |
All | 0% |
Darkness | +9% |
Mind | +18% |
Fire | +9% |
Lightning | +73% |
Offense: Damage Penetration
Physical | +15% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 52 (51.69962066283%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 62 |
Mental Save | 48 |
Defense: Resistances
Blight | + 37%( 76%) |
Arcane | + 35%( 76%) |
Mind | + 53%( 76%) |
All | + 27%( 76%) |
Lightning | + 70%( 76%) |
Light | + 53%( 76%) |
Physical | + 31%( 76%) |
Fire | + 76%( 76%) |
Cold | + 53%( 76%) |
Defense: Immunities
Stun Resistance | 81% |
Confusion Resistance | 80% |
Fear Resistance | 30% |
Blind Resistance | 20% |
Silence Resistance | 40% |
Bleed Resistance | 44% |
Disarm Resistance | 35% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 918 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 262 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1686% for 10 turns (101 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2045. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Murkstake (0 def, 5 armour) Murkstake (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Effects on melee hit: * 20% chance to reduce damage dealt by 26% Damage when hit (Melee): 6 darkness Changes stats: +9 Mag Changes resistances: +21% lightning Changes damage: +7% acid / +9% darkness / +9% blight Disease immunity: +44% Silence immunity: +40% Confusion immunity: +50% Stun/Freeze immunity: +41% Spellpower: +9 (+2 eff.) A pair of boots made of leather. |
Light source | Glorusenne GlorusenneInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +14% blight / +15% fire / +6% light / +5% physical Reduces incoming crit damage: 10.00% Cut immunity: +20% Life regen: +20.00 Maximum mana: +60.00 Spell crit. chance: +3% Light radius: +5 Damage Shield penetration: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Bokofang the elven-silk wizard hat (3 def, 10 armour) Bokofang the elven-silk wizard hat (3 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +7.0% Physical power: +15 (+2 eff.) Armour: +10 Defense: +3 (+1 eff.) Damage when hit (Melee): 11 blight Changes stats: +6 Con / +10 Mag Changes damage: +12% physical Critical mult.: +15.00% Spell save: +15 (+4 eff.) Damage Shield penetration: +34% A pointy cloth hat, very wizardly... |
On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour) heroic drakeskin leather gloves of war-making (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Armour: +7 Critical mult.: +10.00% Mental save: +11 (+4 eff.) Maximum life: +52.00 Spell crit. chance: +16% Mental crit. chance: +17% When used to modify unarmed attacks: Power: 151% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +11.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | overpowered voratun torque of psionic shield [power 269] (27/28 cooldown) overpowered voratun torque of psionic shield [power 269] (27/28 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 269 for 5 turns Activation puts all charms on cooldown for 28 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nuwen the Phoenixbreeze Ce'Nuwen the PhoenixbreezePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil / +2 Cun Changes resistances penetration: +10% fire Changes damage: +6% mind / +9% fire Stun/Freeze immunity: +40% Life regen: +16.00 Equilibrium when hit: +0.04 Maximum life: +87.00 Maximum hate: +2.00 Spellpower: +12 (+2 eff.) Mindpower: +20 (+7 eff.) Healing mod.: +18% Rings make your fingers look great! |
On fingers | voratun Telos's Staff Crystal ring voratun Telos's Staff Crystal ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 32 Damage (Melee): 24 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 32 Damage (Ranged): 20 physical Changes stats: +5 Str / +5 Dex / +13 Mag / +11 Wil / +12 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +13 (+2 eff.) Light radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | Gloruthra GloruthraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 49% Changes stats: +10 Cun / +6 Con Changes resistances: +6% arcane / +30% fire / +6% light / +29% cold Changes resistances cap: +6% all Physical save: +53 (+14 eff.) Blindness immunity: +20% Cut immunity: +24% Life regen: +15.00 Maximum life: +74.00 Amulets make your neck look great! |
In main hand | magewarrior's short dragonbone magestaff (136% power, 6 apr, lightning element) magewarrior's short dragonbone magestaff (136% power, 6 apr, lightning element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +10 (+1 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +23 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Betylrawyn BetylrawynPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +18 (+3 eff.) Armour: +15 Defense: +15 (+4 eff.) Changes stats: +2 Wil / +19 Mag Changes resistances: +6% mind Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Physical save: +23 (+6 eff.) Spell save: +14 (+4 eff.) Mana each turn: +0.60 Maximum mana: +57.00 Light radius: +2 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In off hand | lightning thing (164% power, 9 apr) lightning thing (164% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 165% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to reduce damage dealt by 26% * 24% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +30 cold Damage (radius 1) on hit: +4 lightning When wielded/worn: Armour penetration: +15 Physical crit. chance: +14.0% Physical power: +15 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +15% physical Changes damage: +9% lightning Critical mult.: +34.00% Disarm immunity: +35% Sharp, short and deadly. |
Cloak | Hathyvor (19 def, 8 armour) Hathyvor (19 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +15 Armour: +8 Defense: +19 (+5 eff.) Changes stats: +7 Wil Changes resistances: +29% fire / +24% light / +5% arcane Changes damage: +12% mind Critical mult.: +18.00% Stealth bonus: +26 Physical save: +16 (+4 eff.) Spell save: +22 (+6 eff.) Mental save: +17 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stormwoven elven-silk robe of lightning (+38%) (0 def, 0 armour) stormwoven elven-silk robe of lightning (+38%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Mag / +6 Wil Changes resistances: +38% lightning / +6% cold / +15% all Changes damage: +34% lightning / +12% physical / +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the duelist (die at -731; dur 5; cd 31) heroism infusion of the duelist (die at -731; dur 5; cd 31)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -731 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1739 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, cold, nature, temporal) Prismatic Rune (6 turns; lightning, physical, darkness, cold, nature, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 4 darkness, 4 cold, 5 nature, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns) Rune of the Rift (342.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 342.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the duelist (damage 355; dur 4; cd 16)acid wave rune of the duelist (damage 355; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 354.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune (power 24; resist 29%; move 53%; dur 5; cd 20)ethereal rune (power 24; resist 29%; move 53%; dur 5; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 53% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune (power 20; resist 35%; move 50%; dur 5; cd 17)ethereal rune (power 20; resist 35%; move 50%; dur 5; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 50% faster, and you are invisible (power 20). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune (power 17; resist 20%; move 49%; dur 5; cd 18)ethereal rune (power 17; resist 20%; move 49%; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 49% faster, and you are invisible (power 17). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level. archmage's voratun amuletarchmage's voratun amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% acid / +7% fire / +6% cold / +6% lightning Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. wanderer's voratun amulet of strength (+4)wanderer's voratun amulet of strength (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +4 Str / +7 Dex / +8 Cun / +7 Con Life regen: +3.00 Stamina each turn: +1.30 Movement speed: +10% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. wanderer's voratun amulet of the eclipsewanderer's voratun amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage (Melee): 10 light / 10 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 26% * 11% chance to blind Changes stats: +6 Dex / +6 Cun / +6 Con Changes damage: +12% light / +11% darkness Life regen: +2.00 Stamina each turn: +0.90 Movement speed: +10% Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betholaith the gold ring Betholaith the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +16 Defense: +15 (+4 eff.) Changes resistances: +6% cold / +2% physical Spell save: +15 (+4 eff.) Cut immunity: +20% Confusion immunity: +20% Life regen: +11.00 Only die when reaching: -60.00 life Maximum life: +73.00 Healing mod.: +13% Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring of luminositygladiator's voratun ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Damage (Melee): 35 light Damage (Ranged): 25 light Changes stats: +4 Str / +6 Mag / +8 Con Changes damage: +18% light Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. painweaver's stralite ring of sensingpainweaver's stralite ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Changes damage: +7% all Blindness immunity: +43% Spellpower: +11 (+2 eff.) Mindpower: +13 (+4 eff.) Infravision radius: +4 See stealth: +15 See invisible: +11 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of lifesolipsist's stralite ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +5 Wil Life regen: +7.00 Maximum life: +80.00 Mindpower: +10 (+3 eff.) Healing mod.: +14% Rings make your fingers look great! |
treant's voratun ring of tenacity treant's voratun ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +9% nature / +12% blight Poison immunity: +27% Disease immunity: +21% Disarm immunity: +30% Pinning immunity: +22% Knockback immunity: +36% Maximum life: +36.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Khulmanar's Wrath (182% power, 8 apr)Khulmanar's Wrath (182% power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 30 power out of 35/35) : Effective talent level: 3.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 144.65 fire damage, and flames will be left dealing a further 33.56 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of dampening (168% power, 4 apr)balanced voratun battleaxe of dampening (168% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +13 (+3 eff.) Changes resistances: +19% acid / +21% lightning / +17% cold / +21% fire / +9% all Spell save: +13 (+4 eff.) Disarm immunity: +52% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. manaburning voratun battleaxe of erosion (168% power, 4 apr)manaburning voratun battleaxe of erosion (168% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27 arcane resource burn Damage (Melee): +20 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of the mystic (168% power, 4 apr)plaguebringer's voratun battleaxe of the mystic (168% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): +23 blight When wielded/worn: Changes stats: +16 Mag / +9 Wil Disease immunity: +14% Spellpower: +16 (+3 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing voratun dagger of massacre (160% power, 9 apr)arcing voratun dagger of massacre (160% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 161% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 147 damage Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stormbringer's stralite dagger of erosion (135% power, 9 apr)stormbringer's stralite dagger of erosion (135% power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +9 nature Damage (radius 2) on crit: +26 lightning / +27 cold When wielded/worn: Changes resistances penetration: +12% lightning / +12% cold Movement speed: +41% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of corruption (147% power, 9 apr)truestriking voratun dagger of corruption (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Sharp, short and deadly. |
voratun dagger 'Naturepall' (164% power, 9 apr) voratun dagger 'Naturepall' (164% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 165% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): +17 darkness Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +38 lightning / +25 cold / +4 blight Damage against: +13% Living When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Changes resistances: +9% nature Changes resistances penetration: +20% lightning / +21% cold Changes damage: +6% nature / +3% blight Movement speed: +44% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (180% power, 4 apr)voratun greatmaul (180% power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of projection (173% power, 4 apr)caustic voratun greatsword of projection (173% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +55 acid / +35 nature When wielded/worn: Armour penetration: +21 Changes resistances penetration: +23% acid / +31% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of massacre (189% power, 4 apr)inquisitor's voratun greatsword of massacre (189% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 189% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 90 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of phasing (171% power, 27 apr)plaguebringer's voratun greatsword of phasing (171% power, 27 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 39 Damage Shield penetration (this weapon only): +27% Damage (Melee): +21 blight When wielded/worn: Disease immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of enduring (174% power, 4 apr)truestriking voratun greatsword of enduring (174% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +16 Changes stats: +14 Con / +14 Wil Changes resistances penetration: +14% physical Maximum life: +73.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of rage (175% power, 4 apr)voratun greatsword of rage (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +30 (+8 eff.) Changes stats: +10 Str Changes damage: +17% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of piercingmage-hunter's dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +15 Effects on ranged hit: * 26 arcane resource burn Changes stats: +8 Cun / +6 Wil Changes resistances penetration: +11% all Talent mastery: +0.15 Wild-gift / Antimagic Mindpower: +21 (+7 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of true flightmage-hunter's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +17 (+5 eff.) Physical crit. chance: +14.0% Effects on ranged hit: * 27 arcane resource burn Changes stats: +9 Cun / +8 Wil Talent mastery: +0.30 Wild-gift / Antimagic Mindpower: +17 (+6 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of true flightswiftstrike dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +18 (+5 eff.) Physical crit. chance: +17.0% Changes stats: +2 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
Morrigor (161% power, 12 apr) Morrigor (161% power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 90.50 arcane and 98.64 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+4 eff.) Spell crit. chance: +12% It can be used to activate talent Telekinetic Smash (costing 7 power out of 8/8) : Effective talent level: 3.0 Power cost: 7 out of 8/8. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 136% weapon damage. If your mainhand weapon hits, you will also stun the target for 4 turns. This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks. Any active Aura damage bonusses will extend to the weapons used for this attack. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of evisceration (143% power, 5 apr)elemental stralite longsword of evisceration (143% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 147 fire damage (1/turn) On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +7 (+1 eff.) Changes resistances penetration: +12% fire Changes damage: +24% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of shearing (151% power, 6 apr)voratun longsword of shearing (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +11% all Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of shearing (153% power, 6 apr)voratun longsword of shearing (153% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +10 Changes resistances penetration: +12% all Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced voratun mace of ruin (157% power, 6 apr)enhanced voratun mace of ruin (157% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Changes stats: +9 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +9 Con Critical mult.: +22.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of massacre (168% power, 6 apr)warbringer's voratun mace of massacre (168% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 168% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +7% physical Disarm immunity: +27% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. fungal drakeskin leather sling of enduringfungal drakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +14 Con / +12 Wil Talent mastery: +0.20 Wild-gift / Fungus Maximum life: +54.00 It can be used to regenerate 164 life over 5 turns Activation puts all charms on cooldown for 17 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of enduringmighty drakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +7 Str / +14 Wil / +7 Con Maximum life: +69.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. bloodlich's elven-wood vilestaff (129% power, 5 apr, blight element)bloodlich's elven-wood vilestaff (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Cun / +4 Con Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +21.00% N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum vim: +36.00 Maximum neg.energy: +40.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of might (136% power, 6 apr, darkness element)infernal dragonbone starstaff of might (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +22 (+4 eff.) Spell crit. chance: +17% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of greater warding (129% power, 5 apr, light element) magewarrior's short elven-wood starstaff of greater warding (129% power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +8.0% Physical power: +9 (+1 eff.) Armour: +7 Defense: +10 (+3 eff.) Maximum wards: +3 light Changes damage: +25% light Talents granted: +1 Command Staff +4 Ward Spellpower: +19 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of massacre (160% power, 6 apr)plaguebringer's voratun waraxe of massacre (160% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): +14 blight When wielded/worn: Disease immunity: +23% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stormbringer's voratun waraxe of crippling (151% power, 6 apr)stormbringer's voratun waraxe of crippling (151% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +24 lightning / +13 cold When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +19% lightning / +16% cold Movement speed: +36% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Aeregadhenor' (148% power, 6 apr)voratun waraxe 'Aeregadhenor' (148% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +34 (+9 eff.) Armour penetration: +15 Physical crit. chance: +12.0% Defense: +15 (+4 eff.) Changes stats: +7 Dex Changes resistances penetration: +25% arcane / +15% blight Changes damage: +3% arcane Critical mult.: +35.00% Spell save: +9 (+3 eff.) Disarm immunity: +33% Combat speed: +10% One-handed war axes. |
balancing hardened leather belt of unlife balancing hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +8% blight Mental crit. chance: +8% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Frozen Shroud (12 def, 0 armour)Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 698.34 cold damage and condensing the air into freezing vapors that deal 232.78 cold damage (based on Magic) each turn for 10 turns Activation costs 26 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of fog (22 def, 0 armour)enveloping elven-silk cloak of fog (22 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +22 (+6 eff.) Changes resistances: +19% light / +23% fire Stealth bonus: +13 Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow elven-silk cloak (3 def, 0 armour)shadow elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% darkness Changes resistances penetration: +17% darkness Changes damage: +19% darkness Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of the voidstalker (3 def, 8 armour)thick elven-silk cloak of the voidstalker (3 def, 8 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Changes resistances: +20% temporal / +23% darkness / +19% cold Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +20% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of Angolwen (0 def, 0 armour)fearwoven silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +6 Wil Changes resistances: +13% all Changes resistances penetration: +17% darkness / +14% physical Changes damage: +25% darkness / +16% physical Silence immunity: +33% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +7.00 Spellpower: +9 (+2 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (0 def, 0 armour)stormwoven elven-silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +11% lightning / +12% cold / +15% all Changes damage: +20% lightning / +25% physical / +23% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of darkness (+28%) (0 def, 0 armour)verdant silk robe of darkness (+28%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +28% darkness / +13% all Changes damage: +25% nature / +19% darkness Poison immunity: +33% Disease immunity: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Gunuyarin the Undeathsnake (0 def, 5 armour)Gunuyarin the Undeathsnake (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +7 Dex / +5 Mag / +3 Wil / +5 Con / +10 Lck Changes resistances: +3% nature Changes damage: +6% nature Stealth bonus: +10 Spellpower: +7 (+1 eff.) It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of void walking (0 def, 5 armour)pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +25% darkness / +24% temporal Changes resistances penetration: +14% darkness / +16% temporal Defense after a teleport: +18 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of evasion (6 def, 5 armour)pair of voratun boots of evasion (6 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Fatigue: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Changes resistances penetration: +10% physical Silence immunity: +45% Confusion immunity: +40% Stun/Freeze immunity: +32% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Will of Ul'Gruth (0 def, 15 armour)Will of Ul'Gruth (0 def, 15 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of butchering (0 def, 3 armour)brawler's voratun gauntlets of butchering (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +13 Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% blight Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Spell save: +14 (+4 eff.) When used to modify unarmed attacks: Power: 134% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +24 Crit. chance: +24.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 19% chance to slow global speed by 60% * 16% chance to reduce armor by 49% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves (0 def, 7 armour)heroic drakeskin leather gloves (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Mental save: +11 (+4 eff.) Maximum life: +73.00 When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +6 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of the verdant (0 def, 3 armour)scouring drakeskin leather gloves of the verdant (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 26 arcane resource burn Changes resistances: +13% blight / +17% darkness / +12% arcane Damage affinity(heal): +7% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +31 (+8 eff.) When used to modify unarmed attacks: Power: 133% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * 22 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Belythra (0 def, 9 armour)Belythra (0 def, 9 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +4 Mag Changes resistances: +24% cold Allows you to breathe in: water Physical save: +19 (+5 eff.) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 74.42 to 223.27 lightning damage (148.85 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+2 eff.) Mindpower: +12 (+4 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 85 power out of 69/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
This item will automatically be transmogrified when you leave the level. Malslek the Accursed's Hat (2 def, 0 armour)Malslek the Accursed's Hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Nilatharain (0 def, 4 armour) Nilatharain (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +3 Str / +10 Dex / +3 Mag / +3 Cun / +4 Con Changes resistances: +8% lightning / +7% temporal / +12% darkness Mana when firing critical spell: +1.00 Maximum mana: +40.00 Infravision radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of ire (0 def, 5 armour)werebeast's voratun helm of ire (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +4 Dex / +5 Cun / +12 Con Physical save: +7 (+2 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of stability (5 def, 10 armour)enlightening voratun mail armour of stability (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +6 Wil Changes resistances: +8% physical Physical save: +17 (+5 eff.) Mental save: +19 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of natural resilience (5 def, 10 armour)fortifying voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Con Changes resistances: +11% nature / +16% blight Reduced damage from: +10% Unnatural Maximum life: +80.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of thunder (5 def, 10 armour)fortifying voratun mail armour of thunder (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+2 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +12 Str / +6 Mag / +4 Wil / +5 Con Changes resistances: +18% lightning Maximum life: +98.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +9% Mindpower: +18 (+6 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of command (14 def, 28 armour)impenetrable voratun mail armour of command (14 def, 28 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +14 (+4 eff.) Fatigue: +12% Changes stats: +4 Cun Mental save: +14 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of thunder (5 def, 27 armour)impenetrable voratun mail armour of thunder (5 def, 27 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+3 eff.) Armour: +27 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +8 Mag / +7 Wil Changes resistances: +14% lightning Spellpower: +20 (+3 eff.) Spell crit. chance: +10% Mindpower: +13 (+4 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of command (16 def, 17 armour)voratun mail armour of command (16 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +16 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +23 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of Toknor (20 def, 8 armour)cleansing drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +13% nature / +15% blight Critical mult.: +13.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of command (25 def, 14 armour)cleansing reinforced leather armour of command (25 def, 14 armour) Requires: - Strength 18 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +25 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Changes resistances: +13% nature / +15% blight Mental save: +18 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of command (26 def, 15 armour)drakeskin leather armour of command (26 def, 15 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +26 (+7 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +24 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's drakeskin leather armour of fire resistance (28 def, 14 armour)duelist's drakeskin leather armour of fire resistance (28 def, 14 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +28 (+7 eff.) Fatigue: +8% Changes stats: +7 Cun / +4 Dex Changes resistances: +19% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's drakeskin leather armour of the deep (25 def, 17 armour)duelist's drakeskin leather armour of the deep (25 def, 17 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +25 (+6 eff.) Fatigue: +8% Changes stats: +10 Cun / +6 Dex Changes resistances: +11% acid / +13% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's reinforced leather armour (18 def, 14 armour)duelist's reinforced leather armour (18 def, 14 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +18 (+5 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Dex A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of Eyal (19 def, 7 armour)marauder's reinforced leather armour of Eyal (19 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +19 (+5 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Dex Physical save: +11 (+3 eff.) Life regen: +9.00 Maximum life: +44.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of Toknor (20 def, 8 armour)multi-hued drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +12% acid / +10% physical / +13% cold / +9% lightning / +14% fire Critical mult.: +16.00% Mindpower: +9 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of cold resistance (20 def, 8 armour)radiant drakeskin leather armour of cold resistance (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +4 Wil Changes resistances: +17% blight / +23% cold / +21% darkness Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of delving (12 def, 7 armour)radiant reinforced leather armour of delving (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +9 Str / +1 Wil Changes resistances: +23% blight / +13% physical / +34% darkness Light radius: +3 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of command (31 def, 14 armour)rejuvenating drakeskin leather armour of command (31 def, 14 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +31 (+8 eff.) Fatigue: +8% Changes stats: +1 Cun Mental save: +18 (+6 eff.) Life regen: +4.60 Stamina each turn: +1.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of spell shielding (20 def, 8 armour)rejuvenating drakeskin leather armour of spell shielding (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +10% arcane Spell save: +21 (+6 eff.) Life regen: +3.40 Stamina each turn: +1.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of acid resistance (20 def, 8 armour)troll-hide drakeskin leather armour of acid resistance (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +29% acid Life regen: +11.60 Maximum life: +36.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of the deep (0 def, 19 armour)cleansing voratun plate armour of the deep (0 def, 19 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Fatigue: +22% Changes resistances: +11% acid / +10% cold / +15% nature / +17% blight Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of cold resistance (0 def, 16 armour)fearforged voratun plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +37% Changes stats: +7 Con Changes resistances: +26% cold / +8% fire / +9% darkness / -14% light Physical save: +9 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +9 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun plate armour of the dragon (0 def, 16 armour)rejuvenating voratun plate armour of the dragon (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +9% acid / +10% physical / +12% cold / +5% lightning / +9% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +34% Knockback immunity: +33% Life regen: +5.00 Stamina each turn: +1.70 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of resilience (0 def, 10 armour, 179% power, 201 block)acidic voratun shield of resilience (0 def, 10 armour, 179% power, 201 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 179% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +201 On weapon hit: * 24% chance to reduce armor by 49% When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 6 acid Talent granted: +1 Block Maximum life: +97.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 174% power, 193 block)swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 174% power, 193 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 174% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +193 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 347 physical damage over 5 turns (1/turn) Changes stats: +11 Str / +8 Dex Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of winter (0 def, 10 armour, 176% power, 198 block)voratun shield of winter (0 def, 10 armour, 176% power, 198 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 177% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 Damage (Melee): +25 cold When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 181 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic quiver of dragonbone arrows of vileness (21/21, 166% power, 18 apr)acidic quiver of dragonbone arrows of vileness (21/21, 166% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 38% chance to reduce strength, dexterity, and constitution by 39 On weapon crit: * Splash the target with acid dealing 246 damage over 5 turns and reducing armor and accuracy by 31 Damage (Ranged): +20 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of dragonbone arrows (22/22, 186% power, 18 apr)barbed quiver of dragonbone arrows (22/22, 186% power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 186% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 22 On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of dragonbone arrows of grasping (18/24, 178% power, 18 apr)barbed quiver of dragonbone arrows of grasping (18/24, 178% power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 179% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 24 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 53.79 cold damage and 59.03 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Duathelwrither [power 440] (27/13 cooldown)Duathelwrither [power 440] (27/13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes resistances: +18% blight / +6% temporal Changes resistances penetration: +25% blight Changes damage: +9% blight / +18% darkness Physical save: +6 (+2 eff.) Disarm immunity: +20% It can be used to fire a magical bolt dealing 480 fire damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By mahou'radish the Cornac Arcane Blade level 38
21st Haze 123rd year of Ascendancy at 16:22 see stats
By mahou'radish the Cornac Arcane Blade level 21
7th Haze 122nd year of Ascendancy at 10:58 see stats
By mahou'radish the Cornac Arcane Blade level 37
7th Haze 123rd year of Ascendancy at 00:57 see stats
By mahou'radish the Cornac Arcane Blade level 32
61st Pyre 123rd year of Ascendancy at 23:21 see stats
By mahou'radish the Cornac Arcane Blade level 43
65th Haze 123rd year of Ascendancy at 04:27 see stats
By mahou'radish the Cornac Arcane Blade level 43
73rd Haze 123rd year of Ascendancy at 05:53 see stats
By mahou'radish the Cornac Arcane Blade level 47
33rd Regrowth 124th year of Ascendancy at 19:54 see stats
By mahou'radish the Cornac Arcane Blade level 40
30th Haze 123rd year of Ascendancy at 18:22 see stats
By mahou'radish the Cornac Arcane Blade level 15
75th Dusk 122nd year of Ascendancy at 04:26 see stats
By mahou'radish the Cornac Arcane Blade level 30
76th Regrowth 123rd year of Ascendancy at 13:23 see stats
By mahou'radish the Cornac Arcane Blade level 23
75th Haze 122nd year of Ascendancy at 05:31 see stats
By mahou'radish the Cornac Arcane Blade level 41
50th Haze 123rd year of Ascendancy at 09:47 see stats
By mahou'radish the Cornac Arcane Blade level 39
27th Haze 123rd year of Ascendancy at 09:20 see stats
By mahou'radish the Cornac Arcane Blade level 46
30th Regrowth 124th year of Ascendancy at 04:37 see stats
By mahou'radish the Cornac Arcane Blade level 20
5th Haze 122nd year of Ascendancy at 20:36 see stats
By mahou'radish the Cornac Arcane Blade level 24
1st Allure 123rd year of Ascendancy at 02:26 see stats
By mahou'radish the Cornac Arcane Blade level 39
27th Haze 123rd year of Ascendancy at 03:04 see stats
By mahou'radish the Cornac Arcane Blade level 41
50th Haze 123rd year of Ascendancy at 13:01 see stats
By mahou'radish the Cornac Arcane Blade level 35
3rd Haze 123rd year of Ascendancy at 15:31 see stats
By mahou'radish the Cornac Arcane Blade level 21
7th Haze 122nd year of Ascendancy at 09:35 see stats
By mahou'radish the Cornac Arcane Blade level 45
73rd Haze 123rd year of Ascendancy at 13:12 see stats
By mahou'radish the Cornac Arcane Blade level 31
4th Pyre 123rd year of Ascendancy at 13:49 see stats
By mahou'radish the Cornac Arcane Blade level 10
4th Dusk 122nd year of Ascendancy at 09:42 see stats
By mahou'radish the Cornac Arcane Blade level 20
4th Haze 122nd year of Ascendancy at 01:18 see stats
By mahou'radish the Cornac Arcane Blade level 30
75th Regrowth 123rd year of Ascendancy at 03:44 see stats
By mahou'radish the Cornac Arcane Blade level 40
27th Haze 123rd year of Ascendancy at 11:07 see stats
By mahou'radish the Cornac Arcane Blade level 50
66th Regrowth 124th year of Ascendancy at 00:45 see stats
By mahou'radish the Cornac Arcane Blade level 50
3rd Pyre 124th year of Ascendancy at 03:45 see stats
By mahou'radish the Cornac Arcane Blade level 23
34th Haze 122nd year of Ascendancy at 09:57 see stats
By mahou'radish the Cornac Arcane Blade level 35
2nd Haze 123rd year of Ascendancy at 12:11 see stats
By mahou'radish the Cornac Arcane Blade level 23
9th Decay 122nd year of Ascendancy at 02:27 see stats
By mahou'radish the Cornac Arcane Blade level 39
27th Haze 123rd year of Ascendancy at 11:00 see stats
By mahou'radish the Cornac Arcane Blade level 49
51st Regrowth 124th year of Ascendancy at 12:39 see stats
By mahou'radish the Cornac Arcane Blade level 7
78th Pyre 122nd year of Ascendancy at 13:16 see stats
By mahou'radish the Cornac Arcane Blade level 21
7th Haze 122nd year of Ascendancy at 10:58 see stats
By mahou'radish the Cornac Arcane Blade level 40
49th Haze 123rd year of Ascendancy at 02:45 see stats
By mahou'radish the Cornac Arcane Blade level 29
66th Regrowth 123rd year of Ascendancy at 18:14 see stats
By mahou'radish the Cornac Arcane Blade level 9
10th Mirth 122nd year of Ascendancy at 04:55 see stats
By mahou'radish the Cornac Arcane Blade level 46
3rd Regrowth 124th year of Ascendancy at 15:51 see stats
By mahou'radish the Cornac Arcane Blade level 23
69th Haze 122nd year of Ascendancy at 21:54 see stats
By mahou'radish the Cornac Arcane Blade level 16
76th Dusk 122nd year of Ascendancy at 02:36 see stats
By mahou'radish the Cornac Arcane Blade level 49
65th Regrowth 124th year of Ascendancy at 14:29 see stats
By mahou'radish the Cornac Arcane Blade level 36
6th Haze 123rd year of Ascendancy at 02:21 see stats
Log
Grappled from Warbear Ivuthra hits mahou'radish for (162 flat reduction), 0 physical (0 total damage).
Grappling hits mahou'radish for (30 flat reduction), 0 physical, (22 flat reduction), 0 physical (0 total damage).
Thunderstorm hits Warbear Ivuthra for (27 flat reduction), 80 lightning, (27 flat reduction), 59 lightning (139 total damage).
Thunderstorm hits Elite Combat Trainer Aretira for (59 blocked), 0 lightning, (48 blocked), 0 lightning (0 total damage).
Bleeding from Elite Combat Trainer Aretira hits mahou'radish for (7 flat reduction), 0 physical (0 total damage).
Deadly Poison from Elite Combat Trainer Aretira hits mahou'radish for (31 flat reduction), 0 nature (0 total damage).
Elite Combat Trainer Aretira uses Noggin Knocker.
Mahou'radish resists the stunning shot!
Elite Combat Trainer Aretira's Noggin Knocker performs a ranged critical strike against mahou'radish!
Mahou'radish resists the stunning shot!
Mahou'radish is crippled.
Elite Combat Trainer Aretira's Noggin Knocker performs a ranged critical strike against mahou'radish!
Mahou'radish resists the stunning shot!
Elite Combat Trainer Aretira's Noggin Knocker hits mahou'radish for (135 flat reduction), 0 physical (0 total damage).
Elite Combat Trainer Aretira's Noggin Knocker hits mahou'radish for (162 flat reduction), 0 physical (0 total damage).
Elite Combat Trainer Aretira's Noggin Knocker hits mahou'radish for (217 flat reduction), 0 physical (0 total damage).
Warbear Ivuthra raises their leg and snaps it downward in a devastating axe kick.
Mahou'radish is wreathed in flames on the brink of death!
Mahou'radish is pinned to the ground.
Mahou'radish's brain isn't quite working right!
Melee retaliation hits Warbear Ivuthra for (4 flat reduction), 0 darkness, (7 flat reduction), 0 blight (0 total damage).
Warbear Ivuthra hits mahou'radish for (269 flat reduction), 0 physical (0 total damage).
Mahou'radish fails to use Infusion: Regeneration.
Elite Combat Trainer Aretira uses Shattering Shout.
Poison bursts out of Mahou'radish's corpse!
Elite Combat Trainer Aretira roars triumphantly.
Elite Combat Trainer Aretira hits mahou'radish for (269 flat reduction), 577 physical (577 total damage).
mahou'radish the level 50 cornac arcane blade was splattered to death by Elite Combat Trainer Aretira on level 1 of Hidden Vault - Grushnak Pride (2).
The furious lightning storm around mahou'radish calms down and disappears.