











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Sun Paladin |
| Level / Exp | 37 / 97% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 6 on the 78th Pyre 122nd year of Ascendancy at 18:38 2 / 6Killed by Voravea the elven cultist at level 26 on the 16th Pyre 123rd year of Ascendancy at 01:42 Killed by shadow at level 29 on the 32nd Dusk 123rd year of Ascendancy at 15:23 Killed by Voreyathra the orc high cryomancer at level 37 on the 4th Haze 124th year of Ascendancy at 18:10 Killed by armoured skeleton warrior at level 37 on the 4th Haze 124th year of Ascendancy at 18:22 Killed by Sanara at level 37 on the 4th Haze 124th year of Ascendancy at 18:29 |
Primary Stats
| Strength | 63 (base 50) |
| Dexterity | 25 (base 17) |
| Constitution | 62 (base 55) |
| Magic | 69 (base 45) |
| Willpower | 22 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 1163/1163 |
| Positive | 158/158 |
| Stamina | 238/238 |
| Healing Factor | 1.5398029716161 |
| Regeneration | 5.0043596577523 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 15 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Temporal | +21% |
| Fire | +3% |
| Physical | +6% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Cold | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 80 (88.568973732692%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 39 |
| Physical Save | 52 |
| Spell Save | 61 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 28%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 44%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 78% |
| Bleed Resistance | 50% |
| Confusion Resistance | 20% |
| Pinning Resistance | 47% |
| Knockback Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frigidclamor (10 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes damage: +15% cold Physical save: +12 (+4 eff.) Spell save: +15 (+4 eff.) Blindness immunity: +20% Knockback immunity: +20% Infravision radius: +3 A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Bethovena' (6 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +1 Dex / +1 Mag / +5 Cun / +1 Con Changes resistances: +4% all Physical save: +8 (+3 eff.) See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Aletta's Diadem. |
| On hands | spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +19 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +30% Mana each turn: +0.22 Spellpower: +13 (+4 eff.) Spell crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 41 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Ulfedorion the FlashradianceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +4 Wil Disarm immunity: +28% Pinning immunity: +27% Knockback immunity: +25% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum life: +22.00 Maximum hate: +8.00 Rings make your fingers look great! |
| On fingers | Amodunafast the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 (+4 eff.) Damage when hit (Melee): 4 temporal Changes resistances: +3% physical / +9% mind / +3% fire Blindness immunity: +25% Confusion immunity: +20% Pinning immunity: +20% Infravision radius: +4 See stealth: +15 See invisible: +10 Rings make your fingers look great! |
| Around neck | Kelen the SulfurravageInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +2 Wil Changes resistances: +3% nature Changes damage: +3% light Reduces incoming crit damage: 10.00% Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 34.50 arcane and 34.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+7 eff.) Spell crit. chance: +12% It can be used to activate talent Night Sphere (costing 16 power out of 5/16) : Effective talent level: 3.0 Power cost: 16 out of 5/16. Range: 6 Travel Speed: instantaneous Is: necromancy and a spell Description: Dark fumes erupt from the ground in radius 3 for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. Only one bane can affect a creature. Banes last for 5 turns, and also deal 33.32 darkness damage. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This object's appearance was changed to voratun greatsword. |
| Around waist | hardened leather belt 'Blizzardglamour'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes resistances penetration: +15% lightning / +10% temporal / +10% cold Changes damage: +15% cold / +21% temporal Spell save: +11 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | crackling voratun shield of resistance (0 def, 10 armour, 68-82 power, 206.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 Damage (Melee): +17 lightning When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 1 lightning Changes stats: +3 Dex Changes resistances: +23% lightning / +5% fire / +10% cold / +9% acid Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cinderpiercer (22 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +22 (+7 eff.) Changes stats: +5 Str / +2 Con Changes resistances: +3% blight Changes damage: +3% fire Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
| Main armor | Aruba the dwarven-steel plate armour (10 def, 19 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +10 (+3 eff.) Fatigue: +22% Changes stats: +3 Cun Changes resistances: +9% lightning / +4% physical / +6% nature / +6% darkness Physical save: +3 (+1 eff.) Spell save: +18 (+5 eff.) Mental save: +15 (+7 eff.) Disarm immunity: +20% Maximum life: +80.00 A suit of armour made of metal plates. |
Inventory
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 287.98 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Sanara the Thalore Sun Paladin level 32
18th Pyre 124th year of Ascendancy at 03:25 see stats
Against all odds
Killed Ukruk in the ambush.By Sanara the Thalore Sun Paladin level 32
4th Pyre 124th year of Ascendancy at 18:33 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Sanara the Thalore Sun Paladin level 32
6th Pyre 124th year of Ascendancy at 12:30 see stats
Arachnophobia
Destroyed the spydric menace.By Sanara the Thalore Sun Paladin level 37
31st Dusk 124th year of Ascendancy at 02:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By Sanara the Thalore Sun Paladin level 32
79th Pyre 124th year of Ascendancy at 15:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sanara the Thalore Sun Paladin level 11
23rd Dusk 122nd year of Ascendancy at 02:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Sanara the Thalore Sun Paladin level 33
9th Dusk 124th year of Ascendancy at 10:43 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Sanara the Thalore Sun Paladin level 37
77th Dusk 124th year of Ascendancy at 23:42 see stats
Exterminator
Killed 1000 creatures.By Sanara the Thalore Sun Paladin level 18
52nd Haze 122nd year of Ascendancy at 22:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sanara the Thalore Sun Paladin level 28
63rd Pyre 123rd year of Ascendancy at 11:53 see stats
Guiding Hand
Saved all escorted adventurers.By Sanara the Thalore Sun Paladin level 33
7th Dusk 124th year of Ascendancy at 20:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sanara the Thalore Sun Paladin level 27
24th Pyre 123rd year of Ascendancy at 05:38 see stats
Level 10
Got a character to level 10.By Sanara the Thalore Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 01:26 see stats
Level 20
Got a character to level 20.By Sanara the Thalore Sun Paladin level 20
60th Haze 122nd year of Ascendancy at 10:16 see stats
Level 30
Got a character to level 30.By Sanara the Thalore Sun Paladin level 30
31st Regrowth 124th year of Ascendancy at 00:06 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Sanara the Thalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 19:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Sanara the Thalore Sun Paladin level 20
60th Haze 122nd year of Ascendancy at 11:31 see stats
Size matters
Did over 600 damage in one attack.By Sanara the Thalore Sun Paladin level 29
68th Haze 123rd year of Ascendancy at 04:51 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Sanara the Thalore Sun Paladin level 35
23rd Dusk 124th year of Ascendancy at 06:14 see stats
The Arena
Unlocked Arena mode.By Sanara the Thalore Sun Paladin level 10
5th Dusk 122nd year of Ascendancy at 23:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sanara the Thalore Sun Paladin level 29
69th Haze 123rd year of Ascendancy at 12:56 see stats
The secret city
Discovered the truth about mages.By Sanara the Thalore Sun Paladin level 17
12nd Haze 122nd year of Ascendancy at 00:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Sanara the Thalore Sun Paladin level 26
14th Pyre 123rd year of Ascendancy at 18:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sanara the Thalore Sun Paladin level 18
54th Haze 122nd year of Ascendancy at 16:34 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Sanara the Thalore Sun Paladin level 37
4th Haze 124th year of Ascendancy at 18:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Sanara the Thalore Sun Paladin level 31
4th Pyre 124th year of Ascendancy at 09:20 see stats
Log
Voreyathra the orc high cryomancer shrugs off Sanara's 'Bane of Confusion'!
Voreyathra the orc high cryomancer's desolate waste area effect hits Sanara for 40 cold damage.
Voreyathra the orc high cryomancer's desolate waste area effect hits Sanara for 40 cold damage.
Sanara casts Bathe in Light.
Sanara become impervious to physical effects.
Armoured skeleton warrior hits Sanara for 127 cold damage.
Melee retaliation hits Armoured skeleton warrior for (7 blocked), 0 lightning, (5 blocked), 0 temporal (0 total damage).
Melee retaliation hits Armoured skeleton warrior for 5 lightning, 4 temporal (8 total damage).
Armoured skeleton warrior hits Sanara for 283 cold damage.
Armoured skeleton warrior receives 55 healing from Rime Wraith (Gelid Host) from Voreyathra the orc high cryomancer.
Rime Wraith (Gelid Host) from Voreyathra the orc high cryomancer hits Sanara for 107 cold damage.
Sanara the level 37 thalore sun paladin was frozen to death by an armoured skeleton warrior on level 4 of Yaridrarek.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rime Wraith (Gelid Host) from Voreyathra the orc high cryomancer killed Sanara!
Saving game...
Talent Retribution is ready to use.
Talent Shield Pummel is ready to use.
Talent Daunting Presence is ready to use.
Talent Healing Light is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Talent Weapon of Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Shield of Light is ready to use.
Personal New Achievement: Utterly Destroyed!















































































