










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Zero Probability Doors 1.5.5Prevents Probability Travel triggering on doors. The behaviour can be toggled under Game Options - Gameplay - zero-probability doors. Defaults to true. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Starting Equipment 1.6.0 Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Wanderer |
| Level / Exp | 15 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Gloriyavea the dredgling at level 15 on the 3rd Flare 122nd year of Ascendancy at 20:20 / 1 |
Primary Stats
| Strength | 37 (base 28) |
| Dexterity | 22 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 46 (base 41) |
| Willpower | 18 (base 12) |
| Cunning | 17 (base 12) |
Resources
| Life | -44/456 |
| Positive | 92/92 |
| Stamina | 154/207 |
| Vim | 134/176 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 3.4060025944308 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 44 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Lightning | +15% |
| Arcane | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +5% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (35.65183292883%) |
| Defense | 26 |
| Ranged Defense | 30 |
| Fatigue | 7 |
| Physical Save | 24 |
| Spell Save | 23 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 5%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Confusion Resistance | 44% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Age of dusk | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.20 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Pyrevein (0 def, 2 armour, 98% power, 16.5 block) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Glowzeal (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +20% light +5% arcane ----- def ----- Armour +5 Fatigue +2% ---------- misc Light +3 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Arthyndur the Morbuskill2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% nature +3% lightning Spell.save +3 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Chargetorrent the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Mag +1 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +5% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Flashpain the elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +3% lightning Melee Ret 4 physical ----- def ----- Armour +4 Phys.save +3 (+2 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
| On fingers | Porada the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +1% Melee Ret 6 mind ----- def ----- Resists +3% temporal Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
| Around waist | rough leather belt 'Ce'Neba'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 2 blight ----- def ----- HP.reg +0.70 Heal.mod +10% ---------- misc Infravis +2 A belt that goes around your waist. |
| In main hand | Xanoyamina the steel greatmaul (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 130% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +4 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +9.0% Spell.pwr +10 (+4 eff.) Dmg.mod +6% blight Res.pen +10% blight Massive two-handed mauls. |
| On hands | steady hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +2 Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +28% Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Loradorim the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% light Die.at -20.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elenyrochak0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +3% arcane Melee Ret 4 arcane ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets make your neck look great! |
Inventory
regeneration infusion of the sneak (heal 141; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 62; dur 3; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 62 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 116; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethobrerin0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +5 (+3 eff.) Resists +6% blight +22% nature +3% light ---------- misc Infravis +3 Rings make your fingers look great! |
Emelusena the ash vilestaff (118% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +15 (+5 eff.) Dmg.mod +19% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Haruhor the Thunderfame (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +24% light ----- def ----- Armour +2 Defense +6 (+3 eff.) Silence- +10% Knockbk- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 63.88 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Poryriara' (100% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 100% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 13 While equipped: Stats +3 Str +1 Dex +1 Wil +2 Cun ----- def ----- Resists +6% blight One-handed war axes. |
acidic voratun dagger of phasing (148% power, 14 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 149% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +10.0% Atk.spd 100% Phasing +13% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Sharp, short and deadly. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.71 to 104.14 lightning damage (69.43 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Poryriawe the Freezewell (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% cold Acc +15 (+5 eff.) ----- def ----- Armour +1 Fatigue -5% Resists +6% cold Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
sand rough leather gloves of strength (+3) (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +6 Unarmed combat: Power 105% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Crit.r2 +6 arcane On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Morbuscrack' (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +2 Fatigue +1% Resists +6% nature ---------- misc Light +1 Infravis +1 A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron helm 'Branachik' (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +5% Resists +6% fire +6% light +6% cold HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern 'Hailspike'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 ----- def ----- Resists +6% cold Max.HP +44.00 ---------- misc Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven-steel pickaxe of endurance (dig speed 33 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 62 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Popeyes the Halfling Wanderer level 6
79th Pyre 122nd year of Ascendancy at 21:06 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Popeyes the Halfling Wanderer level 13
3rd Summertide 122nd year of Ascendancy at 17:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Popeyes the Halfling Wanderer level 10
6th Mirth 122nd year of Ascendancy at 12:56 see stats
Log
Popeyes's spell attains critical power!
Gloriyavea the dredgling's fades into the shadows.
Popeyes hits Gloriyavea the dredgling for (18 dissipated), 133 blight (133 total damage).
Melee retaliation hits Gloriyavea the dredgling for (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind, (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind (18 total damage).
Gloriyavea the dredgling hits Popeyes for 16 physical, 30 darkness, 11 physical, 30 darkness (87 total damage).
Fiery Grasp from Popeyes hits Gloriyavea the dredgling for (4 dissipated), 10 fire (10 total damage).
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Popeyes casts Barrier.
A shield forms around Popeyes.
Melee retaliation hits Gloriyavea the dredgling for (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind, (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind (18 total damage).
Gloriyavea the dredgling hits Popeyes for (20 absorbed), 0 physical, (30 absorbed), 0 darkness, (11 absorbed), 0 physical, (30 absorbed), 0 darkness (0 total damage).
Popeyes feels pain again.
Gloriyavea the dredgling is released.
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Popeyes performs a melee critical strike against Gloriyavea the dredgling!
Popeyes hits Gloriyavea the dredgling for (23 dissipated), 73 physical, (1 dissipated), 3 blight (76 total damage).
Gloriyavea the dredgling casts Shadow Veil.
Your shield crumbles under the damage!
The shield around Popeyes crumbles.
Gloriyavea the dredgling performs a melee critical strike against Popeyes!
Gloriyavea the dredgling is covered in a veil of shadows!
Melee retaliation hits Gloriyavea the dredgling for (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind, (1 dissipated), 1 blight, (1 dissipated), 3 physical, (1 dissipated), 3 arcane, (1 dissipated), 2 mind (18 total damage).
Gloriyavea the dredgling hits Popeyes for (27 absorbed), 14 darkness, 38 darkness, 31 darkness, 38 darkness (122 total damage).
Gloriyavea the dredgling performs a melee critical strike against Popeyes!
Gloriyavea the dredgling's can be afflicted again.
Melee retaliation hits Gloriyavea the dredgling for (0 dissipated), 1 blight, (1 dissipated), 2 physical, (1 dissipated), 2 arcane, (1 dissipated), 1 mind, (0 dissipated), 1 blight, (1 dissipated), 2 physical, (1 dissipated), 2 arcane, (1 dissipated), 3 mind, (0 dissipated), 1 blight, (1 dissipated), 2 physical, (1 dissipated), 2 arcane, (1 dissipated), 1 mind, (0 dissipated), 1 blight, (1 dissipated), 2 physical, (1 dissipated), 2 arcane, (1 dissipated), 3 mind (30 total damage).
Gloriyavea the dredgling hits Popeyes for 36 darkness, 38 darkness, 26 darkness, 38 darkness, 44 darkness, 38 darkness (220 total damage).
Popeyes the level 15 halfling wanderer was darkened to death by Gloriyavea the dredgling on level 11 of Infinite Dungeon.



















































































