Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 50 / 5760% |
Size | medium |
Lifes / Deaths | Killed by Hypostasis of Entropy at level 50 on the 45th Regrowth 126th year of Ascendancy at 21:43 / 2Killed by shadow at level 50 on the 45th Regrowth 126th year of Ascendancy at 22:06 |
Antimagic | Follower |
Primary Stats
Strength | 30 (base 14) |
Dexterity | 104 (base 60) |
Constitution | 101 (base 43) |
Magic | 29 (base 14) |
Willpower | 106 (base 63) |
Cunning | 120 (base 65) |
Resources
Life | -184/1920 |
Psi | 217/225 |
Stamina | 467/486 |
Equilibrium | 31 |
Healing Factor | 2.2036838012658 |
Regeneration | 50.423658712494 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18.69864840178 |
Infravision | 6 |
See Stealth | 68.214212148624 |
See Invisible | 90.214212148624 |
Offense: Mainhand
Damage | 90 |
Accuracy | 54 |
Crit Chance | 80% |
APR | 51 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 54 |
Crit Chance | 80% |
APR | 51 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 75% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +15% |
Nature | +113% |
Acid | +27% |
Mind | +15% |
All | +9% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +10% |
Temporal | +5% |
Nature | +75% |
Physical | +8% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 34 (57.155997060385%) |
Defense | 91 |
Ranged Defense | 91 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 57 |
Mental Save | 72 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 49%( 70%) |
Physical | + 43%( 70%) |
Cold | + 51%( 70%) |
All | + 42%( 70%) |
Lightning | + 45%( 70%) |
Light | + 45%( 70%) |
Temporal | + 47%( 70%) |
Mind | + 57%( 70%) |
Darkness | + 66%( 70%) |
Fire | + 48%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 84% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 79% |
Poison Resistance | 75% |
Blind Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 809 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 926% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 2.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Xamira the orc assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4767. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ololathandur (0 def, 12 armour) =Main= Ololathandur (0 def, 12 armour) =Main=Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 39 Changes stats: +10 Wil / +5 Cun / +4 Con Changes resistances: +6% mind / +9% fire / +3% darkness / +6% light Changes resistances penetration: +8% physical Physical save: +13 (+4 eff.) Spell save: +28 (+8 eff.) Mental save: +9 (+2 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +3 It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of voratun boots. |
Light source | Umbrawitch the dwarven lantern =Main= Umbrawitch the dwarven lantern =Main=Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 31% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +5% temporal Changes damage: +6% temporal Physical save: +12 (+4 eff.) Blindness immunity: +50% Confusion immunity: +30% Maximum life: +80.00 Light radius: +10 See stealth: +15 See invisible: +25 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Festerkiller' (0 def, 5 armour) =Main= voratun helm 'Festerkiller' (0 def, 5 armour) =Main=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +35 (+11 eff.) Armour: +5 Fatigue: +5% Changes stats: +15 Dex / +4 Mag Changes resistances penetration: +30% nature Reduces incoming crit damage: 18.49% Physical save: +9 (+3 eff.) Light radius: +3 Infravision radius: +3 See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Steel Helm of Garkul. |
On hands | Spellhunt Remnants (6 def, 8 armour) =God-Tier= Spellhunt Remnants (6 def, 8 armour) =God-Tier=Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 185.30 arcane damage and stunned) Activation costs 65 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This object's appearance was changed to Spellhunt Remnants. |
Tool | dwarven-steel pickaxe 'Magmawend' (dig speed 22 turns) =Perfect Strike= dwarven-steel pickaxe 'Magmawend' (dig speed 22 turns) =Perfect Strike=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +2 Defense: +30 (+6 eff.) Damage when hit (Melee): 4 fire Changes stats: +5 Str Physical save: +9 (+3 eff.) When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 17 cooldown : Effective talent level: 3.9 Power cost: 17 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Betovea the voratun ring Betovea the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +3% blight / +6% cold / +9% nature Changes resistances penetration: +5% mind Mental save: +12 (+3 eff.) Disarm immunity: +70% Confusion immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +50% Life regen: +9.00 Maximum life: +80.00 Healing mod.: +10% Rings make your fingers look great! |
On fingers | Airmoon the gold ring Airmoon the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances penetration: +10% lightning Reduces incoming crit damage: 15.00% Mental save: +11 (+3 eff.) Disarm immunity: +38% Confusion immunity: +38% Pinning immunity: +28% Stun/Freeze immunity: +22% Knockback immunity: +35% Life regen: +3.00 Maximum life: +38.00 Rings make your fingers look great! |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +40 Con Changes resistances: +10% darkness / +10% blight / +10% cold / +25% nature / +5% all Damage affinity(heal): +15% nature Reduces incoming crit damage: 23.00% Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Amulets make your neck look great! |
In main hand | Uromathel the Glimmerglean (16-18 power, 39 apr, nature damage) Uromathel the Glimmerglean (16-18 power, 39 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar would symbiotize with another like it. The set is complete. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +39 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * 40% chance to reduce armor by 11% * 20% chance to slow global speed by 68% * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Deals 114 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +8 light When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 11% Changes stats: +6 Cun Changes resistances: +6% acid Changes damage: +9% acid Talent granted: +1 Attune Mindstar Critical mult.: +24.00% Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Great Caller. |
Around waist | drakeskin leather belt 'Daimyzor' =Main= drakeskin leather belt 'Daimyzor' =Main=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +30 (+6 eff.) Changes stats: +6 Dex / +6 Wil / +6 Cun Changes resistances: +3% physical Stealth bonus: +15 Mental save: +13 (+3 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Only die when reaching: -40.00 life Maximum life: +110.00 Maximum psi: +10.00 Mental crit. chance: +14% A belt that goes around your waist. |
In off hand | Uromathel the Glimmerglean (16-18 power, 39 apr, nature damage) Uromathel the Glimmerglean (16-18 power, 39 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar would symbiotize with another like it. The set is complete. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +39 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * 40% chance to reduce armor by 11% * 20% chance to slow global speed by 68% * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Deals 114 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +8 light When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 11% Changes stats: +6 Cun Changes resistances: +6% acid Changes damage: +9% acid Talent granted: +1 Attune Mindstar Critical mult.: +24.00% Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Great Caller. |
Cloak | Serpentine Cloak (20 def, 0 armour) =God-Tier= Serpentine Cloak (20 def, 0 armour) =God-Tier=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. This object's appearance was changed to Serpentine Cloak. |
Main armor | Blackpython the elven-silk robe (0 def, 0 armour) =Lucid Dreamer= Blackpython the elven-silk robe (0 def, 0 armour) =Lucid Dreamer=Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +9 Con Changes resistances: +6% lightning / +9% temporal / +26% darkness / +45% nature / +3% fire / +20% mind / +15% all Changes resistances penetration: +5% mind Changes damage: +59% nature / +6% mind / +3% darkness Physical save: +20 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +30 (+8 eff.) Poison immunity: +25% Disease immunity: +50% Maximum psi: +20.00 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18) =pog?= Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18) =pog?=Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
stormshield rune of the sneak (threshold 0; blocks 7; dur 4; cd 15) =BEST RUNE EVER= stormshield rune of the sneak (threshold 0; blocks 7; dur 4; cd 15) =BEST RUNE EVER=Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =ass saver= Ring of the Dead =ass saver=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter =hmm...= Writhing Ring of the Hunter =hmm...=Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Olitothel the living mindstar (17-18 power, 40 apr, nature damage) Olitothel the living mindstar (17-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 18 physical Changes stats: +4 Str / +1 Dex / +1 Wil / +16 Cun / +2 Con Changes resistances: +9% blight / +20% physical / +6% arcane / +3% acid Changes resistances penetration: +19% physical Changes damage: +13% physical Talent granted: +1 Attune Mindstar Critical mult.: +42.00% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 130 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
shadow elven-silk cloak of fog (11 def, 0 armour) =Stealth +32= shadow elven-silk cloak of fog (11 def, 0 armour) =Stealth +32=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+2 eff.) Changes resistances: +21% fire / +18% light / +15% darkness Changes resistances penetration: +10% darkness Changes damage: +11% darkness Stealth bonus: +32 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe 'Tulerolen' (5 def, 5 armour) elven-silk robe 'Tulerolen' (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +6% acid / +15% all Changes resistances penetration: +15% blight Changes damage: +25% temporal / +10% arcane / +20% all Physical save: +39 (+11 eff.) Mental save: +3 (+1 eff.) Teleport immunity: +20% Maximum mana: +75.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) =Speed= Eden's Guile (2 def, 1 armour) =Speed=Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 33 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Gokalthostir (0 def, 5 armour) =Breathe water= Gokalthostir (0 def, 5 armour) =Breathe water=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +9 Dex / +1 Mag / +8 Cun / +12 Con Changes resistances: +11% cold Allows you to breathe in: water Spell save: +6 (+2 eff.) Mana each turn: +0.20 Spell crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) =Blind-Fight= Yaldan Baoth (0 def, 10 armour) =Blind-Fight=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 26 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
300 alchemist agate 300 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Kokan the voratun pickaxe (dig speed 14 turns) Kokan the voratun pickaxe (dig speed 14 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +10 (+4 eff.) Defense: +15 (+3 eff.) Fatigue: -9% Damage when hit (Melee): 6 physical Changes stats: +8 Str / +6 Dex / +3 Cun Stamina each turn: +3.00 Lowers spell cool-downs by: 10% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =Digger= Tooth of the Mouth (dig speed 12 turns) =Digger=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Home, Horrific Home" =BDSM= Forbidden Tome: "Home, Horrific Home" =BDSM=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 65 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 252.00 darkness damage (based on Mindpower and charge) Activation costs 7 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
37 bloodstone 37 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 fire opal 43 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 131 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Abyssmaster [power 500] (10 cooldown) Abyssmaster [power 500] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +6 Str / +3 Dex / +6 Wil / +4 Con Changes resistances: +30% fire Changes resistances penetration: +20% fire Reduces incoming crit damage: 18.49% See invisible: +24 It can be used to heal yourself and all friendly characters within 10 spaces for 500 Activation puts all charms on cooldown for 10 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of healing [power 710] (11 cooldown) =Escorts= supercharged dragonbone totem of healing [power 710] (11 cooldown) =Escorts=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 710 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star =God-Tier= Burning Star =God-Tier=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 20 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
34 diamond 34 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 moonstone 30 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
54 pearl 54 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
11st Haze 125th year of Ascendancy at 08:59 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 41
7th Decay 123rd year of Ascendancy at 09:01 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
19th Haze 123rd year of Ascendancy at 06:24 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 41
5th Decay 123rd year of Ascendancy at 07:23 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 25
72nd Pyre 123rd year of Ascendancy at 09:00 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
27th Regrowth 125th year of Ascendancy at 23:38 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 46
42nd Regrowth 124th year of Ascendancy at 17:23 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
9th Allure 126th year of Ascendancy at 21:48 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
49th Regrowth 125th year of Ascendancy at 20:46 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
39th Regrowth 125th year of Ascendancy at 13:53 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 45
23rd Regrowth 124th year of Ascendancy at 19:10 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
57th Haze 125th year of Ascendancy at 08:08 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
75th Pyre 125th year of Ascendancy at 01:37 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 9
33rd Dusk 122nd year of Ascendancy at 08:41 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
44th Dusk 124th year of Ascendancy at 17:01 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
6th Pyre 125th year of Ascendancy at 02:22 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 43
5th Regrowth 124th year of Ascendancy at 15:11 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 46
35th Regrowth 124th year of Ascendancy at 18:48 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
65th Haze 125th year of Ascendancy at 17:05 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 36
70th Haze 123rd year of Ascendancy at 15:58 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
47th Haze 125th year of Ascendancy at 23:41 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 24
54th Pyre 123rd year of Ascendancy at 02:39 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 26
1st Flare 123rd year of Ascendancy at 15:16 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 31
77th Dusk 123rd year of Ascendancy at 07:00 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
63rd Dusk 125th year of Ascendancy at 00:17 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
6th Pyre 125th year of Ascendancy at 04:50 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
8th Haze 124th year of Ascendancy at 17:14 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
19th Haze 123rd year of Ascendancy at 04:26 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 48
44th Regrowth 124th year of Ascendancy at 08:36 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
73rd Regrowth 125th year of Ascendancy at 21:44 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
9th Haze 123rd year of Ascendancy at 13:04 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 10
52nd Haze 122nd year of Ascendancy at 00:04 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 20
43rd Regrowth 123rd year of Ascendancy at 16:29 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 30
14th Dusk 123rd year of Ascendancy at 02:25 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 40
1st Decay 123rd year of Ascendancy at 22:54 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
2nd Pyre 124th year of Ascendancy at 01:20 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 25
75th Pyre 123rd year of Ascendancy at 20:20 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
34th Haze 123rd year of Ascendancy at 05:53 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
60th Dusk 125th year of Ascendancy at 10:42 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 21
24th Pyre 123rd year of Ascendancy at 13:50 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
47th Haze 125th year of Ascendancy at 23:41 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
75th Regrowth 125th year of Ascendancy at 04:13 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 32
1st Haze 123rd year of Ascendancy at 06:34 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 44
11st Regrowth 124th year of Ascendancy at 15:36 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 41
10th Allure 124th year of Ascendancy at 02:37 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 29
10th Dusk 123rd year of Ascendancy at 23:10 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 44
19th Regrowth 124th year of Ascendancy at 10:55 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
19th Haze 123rd year of Ascendancy at 06:24 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 8
79th Pyre 122nd year of Ascendancy at 09:19 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 33
19th Haze 123rd year of Ascendancy at 06:24 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 35
39th Haze 123rd year of Ascendancy at 17:00 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
47th Haze 125th year of Ascendancy at 23:41 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 11
62nd Haze 122nd year of Ascendancy at 13:32 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 24
51st Pyre 123rd year of Ascendancy at 22:01 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 49
70th Regrowth 124th year of Ascendancy at 10:56 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 36
61st Haze 123rd year of Ascendancy at 14:31 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 30
15th Dusk 123rd year of Ascendancy at 21:03 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 21
40th Pyre 123rd year of Ascendancy at 19:26 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 50
45th Regrowth 126th year of Ascendancy at 21:43 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 40
3rd Decay 123rd year of Ascendancy at 12:45 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 45
25th Regrowth 124th year of Ascendancy at 03:51 see stats
By AWAKEN MY MINDSTARS the Cornac Rogue level 45
31st Regrowth 124th year of Ascendancy at 19:40 see stats
Log
Entropic Gift from Hypostasis of Entropy hits AWAKEN MY MINDSTARS for (49 antimagic), 49 temporal, (49 antimagic), 31 darkness (81 total damage).
AWAKEN MY MINDSTARS uses Disengage.
AWAKEN MY MINDSTARS is moving at extreme speed!
Shadow casts Shadow Flames.
Shadow casts Shadow Flames.
Shadow hits AWAKEN MY MINDSTARS for 176 physical damage.
Melee retaliation hits Shadow for 4 fire damage.
Hypostasis of Entropy loses 13 health to the entropy.
Hypostasis of Entropy casts Netherblast.
Hypostasis of Entropy's spell attains critical power!
Hypostasis of Entropy's spell attains critical power!
AWAKEN MY MINDSTARS resists the stun!
Hypostasis of Entropy's Netherblast hits AWAKEN MY MINDSTARS for (49 antimagic), 114 temporal, 154 physical, (49 antimagic), 104 fire, (49 antimagic), 209 darkness (582 total damage).
Lava floor burns AWAKEN MY MINDSTARS!
LIFE LOST WARNING!
Lava floor hits AWAKEN MY MINDSTARS for (49 antimagic), 3 fire (4 total damage).
Total Collapse from Hypostasis of Entropy hits AWAKEN MY MINDSTARS for (10 antimagic), 0 temporal, (11 antimagic), 0 darkness (0 total damage).
Entropic Gift from Hypostasis of Entropy hits AWAKEN MY MINDSTARS for (49 antimagic), 69 temporal, (40 antimagic), 0 darkness (69 total damage).
Shadow casts Shadow Flames.
AWAKEN MY MINDSTARS reacts to damage from Shadow, mitigating the blow!.
Shadow casts Blindside.
Shadow performs a melee critical strike against AWAKEN MY MINDSTARS!
AWAKEN MY MINDSTARS reacts to an attack from Shadow, mitigating the blow!.
Shadow casts Fade.
Shadow fades!
Shadow hits AWAKEN MY MINDSTARS for (49 antimagic), (124 reacted , -5 stam), 183 fire (183 total damage).
Shadow hits AWAKEN MY MINDSTARS for (254 reacted , -5 stam), 374 physical (374 total damage).
Melee retaliation hits Shadow for 0 fire damage.
AWAKEN MY MINDSTARS the level 50 cornac rogue was splattered to death by a shadow on level 1 of Entropic Void.