Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 | 
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events. 
 Details: Expanded Details: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs:  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Doomed | 
| Level / Exp | 13 / 27% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded  / 0 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 35 (base 34) | 
| Dexterity | 43 (base 34) | 
| Constitution | 32 (base 34) | 
| Magic | 37 (base 34) | 
| Willpower | 48 (base 34) | 
| Cunning | 55.799670274355 (base 34) | 
Resources
| Hate | 100/100 | 
| Equilibrium | 48 | 
| Life | 1572/1572 | 
| Psi_feedback | 0/210 | 
| Psi | 410/410 | 
| Healing Factor | 1.1633663366337 | 
| Regeneration | 29.956683168318 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +60% | 
| Spell | +200% | 
| Global | +192.73255813953% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 9 | 
| See Stealth | 69.884004906013 | 
| See Invisible | 69.884004906013 | 
Offense: Mainhand
| Damage | 88 | 
| Accuracy | 49 | 
| Crit Chance | 17% | 
| APR | 138 | 
| Speed | 0.33 | 
Offense: Offhand
| Damage | 88 | 
| Accuracy | 49 | 
| Crit Chance | 16% | 
| APR | 122 | 
| Speed | 0.33 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 14% | 
| Speed | 0.33333333333333 | 
| Cooldown Reduction | 23.4 | 
Offense: Mind
| Mindpower | 66 | 
| Crit Chance | 29% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 92 (100%) | 
| Defense | 54 | 
| Ranged Defense | 55 | 
| Fatigue | 0 | 
| Physical Save | 87.55 | 
| Spell Save | 86.95 | 
| Mental Save | 88 | 
Defense: Resistances
| All | + 24%(100%) | 
Defense: Immunities
| Stun Resistance | 55% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 55% | 
| Poison Resistance | 30% | 
| Silence Resistance | 51% | 
| Pinning Resistance | 22% | 
| Disarm Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 75% | 
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Psionic / Psychic Assault | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Darkness | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Shadows | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Punishments | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Solipsism | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Thought-Forms | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / One with shadows | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Discharge | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Slumber | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Dream Smith | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Distortion | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Advanced shadowmancy | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Fears | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Nightmare | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Force of will | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cunning / Survival | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.40 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Mentalism | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Dreaming | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Dream Forge | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Gestures | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Cursed form | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Cursed / Dark sustenance | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Race / Yeek | 1.20 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Forge Shield | 
| talent | Gesture of Pain | 
| talent | Deflection | 
| talent | Psiblades | 
| talent | Call Shadows | 
| talent | Antimagic Shield | 
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.0)Penalty : Fractured Sanity: -13% Mind Resistance, -18% Confusion Immunity Power 1+: Unleashed: +15% critical damage, +20% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 13.0% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.  | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+33% global speed). Clarity | 
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.  | 
| detrimental effect | On death will restore to the source up to 9 times the vim's worth. Bleak Outcome | 
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time.  | 
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.  | 
Quests
You failed to protect the lone alchemist from death by Polesebeth the grizzly bear. Escort: lone alchemist (level 1 of Old Forest) | failed | 
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen.  | done | 
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (Madness) (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (Madness) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+0 eff.) Stamina each turn: +0.40 Maximum stamina: +13.00 Curse of Madness A pair of boots made of leather.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | Velamidakira the hardened leather cap (Madness) (0 def, 3 armour) Velamidakira the hardened leather cap (Madness) (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil Changes resistances: +12% blight / +6% nature / +6% light Physical save: +12 (+0 eff.) Mental save: +7 (+1 eff.) Life regen: +0.60 Curse of Madness A cap made of leather.  | 
| Tool | miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers | titan's copper ring of tenacity (Madness) titan's copper ring of tenacity (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+0 eff.) Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +23.00 Curse of Madness Rings can have magical properties.  | 
| Around neck | restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +0.90 Amulets can have magical properties.  | 
| In main hand | Polytha the Loambane (Misfortune) (12.5-13.75 power, 64 apr, mind damage) Polytha the Loambane (Misfortune) (12.5-13.75 power, 64 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This psionic mindstar has an epiphany about dreams. Base power: 12.5 - 13.8 Uses stats: 87% Wil, 48% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +64 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 6 mind / 6 darkness Changes resistances: +6% mind Changes resistances penetration: +15% nature Changes damage: +12% mind / +7% darkness Mental save: +5 (+1 eff.) Maximum psi: +20.00 Mindpower: +23 (+6 eff.) Mental crit. chance: +7% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| On hands | Flamewrought (Nightmares) (0 def, 2 armour) Flamewrought (Nightmares) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Curse of Nightmares It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 99.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
| In off hand | creative thorny mindstar of frost (Madness) (8.5-9.35 power, 48 apr, nature damage) creative thorny mindstar of frost (Madness) (8.5-9.35 power, 48 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 77% Wil, 39% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +48 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Damage when hit (Melee): 4 ice Changes stats: +6 Cun Changes resistances: +6% cold Changes resistances penetration: +7% cold Changes damage: +10% cold Critical mult.: +6.00% Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak | thick linen cloak (Corpses) (1 def, 6 armour) thick linen cloak (Corpses) (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | Eel-skin armour (Corpses) (10 def, 1 armour) Eel-skin armour (Corpses) (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Corpses It can be used to activate talent Call Lightning (costing 10 power out of 50/50) : Effective talent level: 2.0 Power cost: 10 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 85.19 to 255.57 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck.  | 
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (439% speed; 5 turns)movement infusion of the wizard (439% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 60 over 5 turns)regeneration infusion (heal 60 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. steel amulet of mastery (0.15 Cursed / Darkness)steel amulet of mastery (0.15 Cursed / Darkness) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.15 Cursed / Darkness Amulets can have magical properties.  | 
This item will automatically be transmogrified when you leave the level. arcing iron battleaxe of phasing (Corpses) (17-25.5 power, 8 apr)arcing iron battleaxe of phasing (Corpses) (17-25.5 power, 8 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +14% Damage (Melee): +9 lightning Curse of Corpses Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of massacre (Shrouds) (26.5-39.75 power, 2 apr)arcing steel battleaxe of massacre (Shrouds) (26.5-39.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Curse of Shrouds Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe of persecution (Madness) (18-27 power, 2 apr)balanced steel battleaxe of persecution (Madness) (18-27 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage against: +10% Unnatural When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +2 Wil Disarm immunity: +31% Curse of Madness Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of massacre (Nightmares) (56-84 power, 3 apr)balanced stralite battleaxe of massacre (Nightmares) (56-84 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Curse of Nightmares Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. insidious steel battleaxe (Misfortune) (25-37.5 power, 2 apr)insidious steel battleaxe (Misfortune) (25-37.5 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +31 insidious poison Curse of Misfortune Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. iron battleaxe (Madness) (14.5-21.75 power, 1 apr)iron battleaxe (Madness) (14.5-21.75 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Madness Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. steel battleaxe 'Stormmaster' (Shrouds) (40.5-60.75 power, 2 apr)steel battleaxe 'Stormmaster' (Shrouds) (40.5-60.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire When wielded/worn: Damage when hit (Melee): 4 arcane / 8 lightning Changes resistances: +5% arcane Curse of Shrouds Massive two-handed battleaxes.  | 
This item will automatically be transmogrified when you leave the level. hateful steel dagger of massacre (Shrouds) (16-20.8 power, 6 apr)hateful steel dagger of massacre (Shrouds) (16-20.8 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +4% Living Curse of Shrouds Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. insidious iron dagger (Shrouds) (11-14.3 power, 5 apr)insidious iron dagger (Shrouds) (11-14.3 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 insidious poison Curse of Shrouds Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. insidious iron dagger of massacre (Nightmares) (15.5-20.15 power, 5 apr)insidious iron dagger of massacre (Nightmares) (15.5-20.15 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 insidious poison Curse of Nightmares Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. slime-covered steel dagger of massacre (Corpses) (18.5-24.05 power, 6 apr)slime-covered steel dagger of massacre (Corpses) (18.5-24.05 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 6% Curse of Corpses Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. steel dagger 'Xerukira' (Nightmares) (18.5-24.05 power, 6 apr)steel dagger 'Xerukira' (Nightmares) (18.5-24.05 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 cold When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +6% mind Disarm immunity: +5% Curse of Nightmares Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. steel dagger of erosion (Corpses) (13-16.9 power, 6 apr)steel dagger of erosion (Corpses) (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature / +6 temporal Curse of Corpses Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. steel dagger of massacre (Madness) (16-20.8 power, 6 apr)steel dagger of massacre (Madness) (16-20.8 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Curse of Madness Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. steel greatmaul 'Sparkblack' (Nightmares) (35.5-53.25 power, 2 apr)steel greatmaul 'Sparkblack' (Nightmares) (35.5-53.25 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.5 - 53.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 nature / +9 temporal Burst (radius 1) on hit: +4 lightning When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +6% lightning Changes damage: +9% lightning Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Nightmares Massive two-handed mauls.  | 
This item will automatically be transmogrified when you leave the level. balanced steel greatsword (Madness) (24.5-39.2 power, 2 apr)balanced steel greatsword (Madness) (24.5-39.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+3 eff.) Disarm immunity: +29% Curse of Madness Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of erosion (Shrouds) (23.5-37.6 power, 2 apr)balanced steel greatsword of erosion (Shrouds) (23.5-37.6 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 nature / +9 temporal When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+3 eff.) Disarm immunity: +29% Curse of Shrouds Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of massacre (Misfortune) (33-52.8 power, 2 apr)balanced steel greatsword of massacre (Misfortune) (33-52.8 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+3 eff.) Disarm immunity: +31% Curse of Misfortune Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. insidious steel greatsword (Corpses) (25.5-40.8 power, 2 apr)insidious steel greatsword (Corpses) (25.5-40.8 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +27 insidious poison Curse of Corpses Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. insidious steel greatsword (Nightmares) (26-41.6 power, 2 apr)insidious steel greatsword (Nightmares) (26-41.6 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +21 insidious poison Curse of Nightmares Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. insidious steel greatsword of massacre (Corpses) (35-56 power, 2 apr)insidious steel greatsword of massacre (Corpses) (35-56 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 insidious poison Curse of Corpses Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. insidious steel greatsword of massacre (Madness) (33.5-53.6 power, 2 apr)insidious steel greatsword of massacre (Madness) (33.5-53.6 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +26 insidious poison Curse of Madness Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. iron greatsword (Misfortune) (16-25.6 power, 1 apr)iron greatsword (Misfortune) (16-25.6 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Misfortune Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. manaburning iron greatsword of dampening (Corpses) (16.5-26.4 power, 1 apr)manaburning iron greatsword of dampening (Corpses) (16.5-26.4 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn When wielded/worn: Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Spell save: +7 (+0 eff.) Curse of Corpses Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. slime-covered iron greatsword of persecution (Shrouds) (17.5-28 power, 1 apr)slime-covered iron greatsword of persecution (Shrouds) (17.5-28 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% Damage against: +7% Unnatural When wielded/worn: Changes stats: +2 Wil Curse of Shrouds Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of erosion (Madness) (27.5-44 power, 2 apr)steel greatsword of erosion (Madness) (27.5-44 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 nature / +7 temporal Curse of Madness Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of erosion (Nightmares) (23-36.8 power, 2 apr)steel greatsword of erosion (Nightmares) (23-36.8 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Curse of Nightmares Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of erosion (Shrouds) (22-35.2 power, 2 apr)steel greatsword of erosion (Shrouds) (22-35.2 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature / +12 temporal Curse of Shrouds Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Madness) (35.5-56.8 power, 2 apr)steel greatsword of massacre (Madness) (35.5-56.8 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Curse of Madness Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Misfortune) (34.5-55.2 power, 2 apr)steel greatsword of massacre (Misfortune) (34.5-55.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Curse of Misfortune Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Misfortune) (33-52.8 power, 2 apr)steel greatsword of massacre (Misfortune) (33-52.8 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Curse of Misfortune Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Misfortune) (28.5-45.6 power, 2 apr)steel greatsword of massacre (Misfortune) (28.5-45.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Curse of Misfortune Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Nightmares) (31-49.6 power, 2 apr)steel greatsword of massacre (Nightmares) (31-49.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Curse of Nightmares Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. ash longbow 'Chargevault' (Nightmares)ash longbow 'Chargevault' (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 cold Burst (radius 1) on hit: +2 lightning When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +2.0% Changes resistances: +6% light Changes resistances penetration: +10% lightning / +14% physical Changes damage: +15% physical / +15% cold Curse of Nightmares Longbows are used to shoot arrows at your foes.  | 
This item will automatically be transmogrified when you leave the level. arcing steel longsword of phasing (Nightmares) (15.5-21.7 power, 10 apr)arcing steel longsword of phasing (Nightmares) (15.5-21.7 power, 10 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +12% Damage (Melee): +7 lightning Curse of Nightmares Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. balanced steel longsword of massacre (Nightmares) (19.5-27.3 power, 3 apr)balanced steel longsword of massacre (Nightmares) (19.5-27.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +26% Curse of Nightmares Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. insidious steel longsword of massacre (Madness) (19-26.6 power, 3 apr)insidious steel longsword of massacre (Madness) (19-26.6 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 insidious poison Curse of Madness Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel longsword of massacre (Corpses) (32.5-45.5 power, 4 apr)thought-forged dwarven-steel longsword of massacre (Corpses) (32.5-45.5 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil Curse of Corpses Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. Zuboth (Shrouds) (26-36.4 power, 3 apr)Zuboth (Shrouds) (26-36.4 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +3 Dex Disarm immunity: +23% Healing mod.: +10% Curse of Shrouds Blunt and deadly.  | 
This item will automatically be transmogrified when you leave the level. Neryldara (Madness) (5-5.5 power, 18 apr, nature damage)Neryldara (Madness) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes stats: +3 Str Changes resistances: +3% acid Changes damage: +3% mind / +3% darkness Physical save: +9 (+0 eff.) Spell save: +3 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.10 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% See invisible: +6 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. blooming vined mindstar of life (Nightmares) (6-6.6 power, 18 apr, mind damage)blooming vined mindstar of life (Nightmares) (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +19 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of the jelly (Nightmares) (2-2.2 power, 12 apr, mind damage)gifted mossy mindstar of the jelly (Nightmares) (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.60 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (Madness) (5-5.5 power, 18 apr, mind damage)nature's vined mindstar of balance (Madness) (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Physical save: +4 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +4 (+1 eff.) Disease immunity: +11% Equilibrium when hit: +0.50 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of slime (Misfortune) (4.5-4.95 power, 18 apr, mind damage)nature's vined mindstar of slime (Misfortune) (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes resistances: +4% blight Changes damage: +5% nature Disease immunity: +11% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. pulsing mindstar of slime (Shrouds) (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of slime (Shrouds) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +2% nature Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. thorny mindstar of flames (Madness) (8-8.8 power, 24 apr, mind damage)thorny mindstar of flames (Madness) (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +5% fire Changes resistances penetration: +4% fire Changes damage: +4% fire Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of life (Corpses) (5-5.5 power, 18 apr, mind damage)vined mindstar of life (Corpses) (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of life (Corpses) (4.5-4.95 power, 18 apr, mind damage)vined mindstar of life (Corpses) (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +13.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of life (Misfortune) (4.5-4.95 power, 18 apr, nature damage)vined mindstar of life (Misfortune) (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of resolve (Corpses) (5-5.5 power, 18 apr, nature damage)vined mindstar of resolve (Corpses) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +2 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of resolve (Misfortune) (5-5.5 power, 18 apr, nature damage)vined mindstar of resolve (Misfortune) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Physical save: +3 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. vined mindstar of the jelly (Nightmares) (5-5.5 power, 18 apr, mind damage)vined mindstar of the jelly (Nightmares) (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.50 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. Ivenne the steel ritual blade (Nightmares) (10.5-13.65 power, 6 apr)Ivenne the steel ritual blade (Nightmares) (10.5-13.65 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / ritual blade ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns Damage conversion: 8% temporal When wielded/worn: Changes resistances penetration: +9% acid / +9% fire Changes damage: +3% blight / +8% temporal Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spell crit. chance: +4% Talent on hit(spell): Flame (20% chance level 4). Curse of Nightmares Sharp, short and deadly.  | 
This item will automatically be transmogrified when you leave the level. Islobremina (Corpses)Islobremina (Corpses) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +13 cold Burst (radius 1) on hit: +4 physical When wielded/worn: Changes stats: +3 Cun / +1 Con Changes resistances penetration: +14% physical Changes damage: +18% cold See invisible: +6 Curse of Corpses Slings are used to hurl stones or metal shots at your foes.  | 
This item will automatically be transmogrified when you leave the level. Berugen (Madness) (15-18 power, 3 apr, lightning element)Berugen (Madness) (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 18% chance to blind Changes stats: +4 Con Changes resistances: +3% darkness / +6% light Changes damage: +15% lightning Talent granted: +1 Command Staff Spell save: +6 (+0 eff.) Life regen: +0.70 Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Light radius: +6 Healing mod.: +10% Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 50.56 light damage. Staves designed for wielders of magic, by the greats of the art.  | 
This item will automatically be transmogrified when you leave the level. Wretchkiss (Corpses) (15-18 power, 3 apr, physical element)Wretchkiss (Corpses) (15-18 power, 3 apr, physical element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +17 (+5 eff.) Effects on melee hit: * Slows global speed by 15% * 20% chance to blind Changes resistances: +5% arcane / +6% temporal Changes damage: +3% nature / +15% physical Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +8 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.09 light damage. Staves designed for wielders of magic, by the greats of the art.  | 
This item will automatically be transmogrified when you leave the level. potent ash vilestaff of paradox (Misfortune) (19-22.8 power, 3 apr, acid element)potent ash vilestaff of paradox (Misfortune) (19-22.8 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Changes damage: +19% acid Talent granted: +1 Command Staff Spellpower: +8 (+2 eff.) Spell crit. chance: +2% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art.  | 
This item will automatically be transmogrified when you leave the level. iron steamgun of dampening (Corpses)iron steamgun of dampening (Corpses) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Spell save: +5 (+0 eff.) Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. mighty steel steamgun of power (Madness)mighty steel steamgun of power (Madness) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. overgrown iron steamgun (Madness)overgrown iron steamgun (Madness) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Life regen: +0.60 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. overgrown iron steamgun of dampening (Shrouds)overgrown iron steamgun of dampening (Shrouds) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Spell save: +6 (+0 eff.) Life regen: +0.70 Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. overgrown steel steamgun of dampening (Misfortune)overgrown steel steamgun of dampening (Misfortune) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 When this weapon hits: Overgrowth (10% chance level 2). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% lightning / +8% cold Spell save: +6 (+0 eff.) Life regen: +0.50 Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. steel steamgun of dampening (Madness)steel steamgun of dampening (Madness) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +9% acid / +9% fire / +9% lightning / +7% cold Spell save: +5 (+0 eff.) Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. strafer's iron steamgun of power (Shrouds)strafer's iron steamgun of power (Shrouds) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Changes resistances penetration: +8% physical Changes damage: +9% physical Talent cooldown: Strafe (-2 turns) Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
This item will automatically be transmogrified when you leave the level. balanced steel steamsaw (Corpses) (15-22.5 power, 8 apr)balanced steel steamsaw (Corpses) (15-22.5 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +20 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Defense: +10 (+3 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +23% Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. balanced steel steamsaw (Corpses) (14-21 power, 8 apr)balanced steel steamsaw (Corpses) (14-21 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +25 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Defense: +10 (+3 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +22% Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. deflecting steel steamsaw (Corpses) (14-21 power, 8 apr)deflecting steel steamsaw (Corpses) (14-21 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +19 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +10 (+3 eff.) Fatigue: +6% Talent granted: +1 Block Deflect projectiles away: +4% Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. shocking steel steamsaw (Corpses) (13.5-20.25 power, 8 apr)shocking steel steamsaw (Corpses) (13.5-20.25 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.5 - 20.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 13 lightning Talent granted: +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. steel steamsaw of lightning resistance (+16%) (Nightmares) (15-22.5 power, 8 apr)steel steamsaw of lightning resistance (+16%) (Nightmares) (15-22.5 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +16% lightning Talent granted: +1 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. Veloranor the Ravenwarden (Madness) (20-28 power, 3 apr)Veloranor the Ravenwarden (Madness) (20-28 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +2 Mag / +2 Wil Disarm immunity: +20% Spellpower: +7 (+1 eff.) Curse of Madness One-handed war axes.  | 
This item will automatically be transmogrified when you leave the level. steel waraxe of erosion (Corpses) (15-21 power, 3 apr)steel waraxe of erosion (Corpses) (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature / +6 temporal Curse of Corpses One-handed war axes.  | 
This item will automatically be transmogrified when you leave the level. steel waraxe of erosion (Nightmares) (10.5-14.7 power, 3 apr)steel waraxe of erosion (Nightmares) (10.5-14.7 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal Curse of Nightmares One-handed war axes.  | 
This item will automatically be transmogrified when you leave the level. grounding rough leather belt (Shrouds)grounding rough leather belt (Shrouds) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Curse of Shrouds A belt that goes around your waist.  | 
This item will automatically be transmogrified when you leave the level. enveloping linen cloak (Misfortune) (7 def, 0 armour)enveloping linen cloak (Misfortune) (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +5 (+0 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
This item will automatically be transmogrified when you leave the level. linen cloak (Madness) (1 def, 0 armour)linen cloak (Madness) (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
This item will automatically be transmogrified when you leave the level. resilient linen cloak (Shrouds) (1 def, 0 armour)resilient linen cloak (Shrouds) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +31.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
This item will automatically be transmogrified when you leave the level. Arithad the Bleakqueller (Shrouds) (0 def, 0 armour)Arithad the Bleakqueller (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +12% acid / +11% physical / +18% darkness / +10% cold / +11% fire Changes resistances penetration: +10% arcane Changes damage: +7% acid / +6% physical / +10% darkness / +6% cold / +17% arcane / +6% fire Talent cooldown: Refit Golem (-3 turns) Maximum mana: +10.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. Silk Current (Madness) (12 def, 0 armour)Silk Current (Madness) (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+0 eff.) Movement speed: +15% Curse of Madness This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
This item will automatically be transmogrified when you leave the level. linen robe of protection (Madness) (2 def, 2 armour)linen robe of protection (Madness) (2 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Physical save: +16 (+0 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of frost (+16%) (Nightmares) (0 def, 0 armour)mindwoven woollen robe of frost (+16%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mental save: +18 (+4 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of lightning (+16%) (Nightmares) (0 def, 0 armour)mindwoven woollen robe of lightning (+16%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +18 (+4 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of nature (+16%) (Misfortune) (0 def, 0 armour)mindwoven woollen robe of nature (+16%) (Misfortune) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature Mental save: +16 (+3 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. slimy linen robe of corrosion (+16%) (Corpses) (0 def, 0 armour)slimy linen robe of corrosion (+16%) (Corpses) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes resistances: +16% acid Changes damage: +11% acid Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. slimy woollen robe of fire (+16%) (Corpses) (0 def, 0 armour)slimy woollen robe of fire (+16%) (Corpses) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes resistances: +16% fire Changes damage: +11% fire Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. spellwoven linen robe (Corpses) (0 def, 0 armour)spellwoven linen robe (Corpses) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spell save: +16 (+1 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +2% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. woollen robe 'Hanydurorin' (Misfortune) (0 def, 0 armour)woollen robe 'Hanydurorin' (Misfortune) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +5 Wil Changes resistances: +6% blight / +13% physical Changes damage: +13% physical Life regen: +1.50 Mana each turn: +0.12 Psi each turn: +0.13 Maximum life: +40.00 Infravision radius: +2 Healing mod.: +13% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. insulating pair of rough leather boots of uncanny dodging (Misfortune) (2 def, 1 armour)insulating pair of rough leather boots of uncanny dodging (Misfortune) (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes resistances: +6% fire / +7% cold Curse of Misfortune A pair of boots made of leather.  | 
This item will automatically be transmogrified when you leave the level. miner's pair of iron boots (Nightmares) (0 def, 8 armour)miner's pair of iron boots (Nightmares) (0 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +1 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
This item will automatically be transmogrified when you leave the level. pair of iron boots (Shrouds) (0 def, 3 armour)pair of iron boots (Shrouds) (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots (Misfortune) (0 def, 3 armour)traveler's pair of iron boots (Misfortune) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 (+0 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots of uncanny dodging (Nightmares) (3 def, 3 armour)traveler's pair of iron boots of uncanny dodging (Nightmares) (3 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+0 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
This item will automatically be transmogrified when you leave the level. traveler's pair of rough leather boots (Shrouds) (0 def, 1 armour)traveler's pair of rough leather boots (Shrouds) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +21 Physical save: +6 (+0 eff.) Curse of Shrouds A pair of boots made of leather.  | 
This item will automatically be transmogrified when you leave the level. corrosive rough leather gloves of dexterity (+3) (Corpses) (0 def, 1 armour)corrosive rough leather gloves of dexterity (+3) (Corpses) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Dex Changes resistances: +5% acid Changes damage: +3% acid Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
This item will automatically be transmogrified when you leave the level. naturalist's rough leather gloves (Misfortune) (0 def, 1 armour)naturalist's rough leather gloves (Misfortune) (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +6% nature Changes damage: +4% nature Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
This item will automatically be transmogrified when you leave the level. naturalist's rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour)naturalist's rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +3 Dex Changes resistances: +6% nature Changes damage: +4% nature Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
This item will automatically be transmogrified when you leave the level. rough leather gloves of strength (+2) (Corpses) (0 def, 1 armour)rough leather gloves of strength (+2) (Corpses) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
This item will automatically be transmogrified when you leave the level. rough leather gloves of strength (+3) (Madness) (0 def, 1 armour)rough leather gloves of strength (+3) (Madness) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +3 Str Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
This item will automatically be transmogrified when you leave the level. cleansing linen wizard hat (Shrouds) (1 def, 0 armour)cleansing linen wizard hat (Shrouds) (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +5% nature / +6% blight Curse of Shrouds A pointy cloth hat, very wizardly...  | 
This item will automatically be transmogrified when you leave the level. grounding rough leather cap of dexterity (+2) (Corpses) (0 def, 1 armour)grounding rough leather cap of dexterity (+2) (Corpses) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% lightning / +6% temporal Curse of Corpses A cap made of leather.  | 
This item will automatically be transmogrified when you leave the level. insulating iron helm of strength (+3) (Shrouds) (0 def, 3 armour)insulating iron helm of strength (+3) (Shrouds) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% fire / +6% cold Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
This item will automatically be transmogrified when you leave the level. prismatic rough leather cap of strength (+3) (Madness) (0 def, 1 armour)prismatic rough leather cap of strength (+3) (Madness) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +11% light / +11% darkness Curse of Madness A cap made of leather.  | 
This item will automatically be transmogrified when you leave the level. Ivatha the dwarven-steel mail armour (Corpses) (3 def, 13 armour)Ivatha the dwarven-steel mail armour (Corpses) (3 def, 13 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Fatigue: +11% Damage when hit (Melee): 14 physical Changes stats: +1 Cun Changes resistances: +16% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +8 (+0 eff.) Psi when hit: +0.04 Maximum hate: +6.00 Maximum psi: +30.00 Curse of Corpses A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of acid resistance (Misfortune) (2 def, 6 armour)cleansing steel mail armour of acid resistance (Misfortune) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +12% blight / +11% nature / +17% acid Curse of Misfortune A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour (Misfortune) (2 def, 12 armour)impenetrable steel mail armour (Misfortune) (2 def, 12 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+0 eff.) Fatigue: +14% Curse of Misfortune A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. iron mail armour of stability (Shrouds) (2 def, 4 armour)iron mail armour of stability (Shrouds) (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +11 (+0 eff.) Curse of Shrouds A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (Shrouds) (2 def, 6 armour)spiked steel mail armour (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical Curse of Shrouds A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of lightning resistance (Nightmares) (2 def, 6 armour)spiked steel mail armour of lightning resistance (Nightmares) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +15% lightning Curse of Nightmares A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour)spiked steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +15% lightning Curse of Shrouds A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (Nightmares) (2 def, 6 armour)steel mail armour of stability (Nightmares) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +5% physical Physical save: +12 (+0 eff.) Curse of Nightmares A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. Darkmaim the cured leather armour (Nightmares) (2 def, 4 armour)Darkmaim the cured leather armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +18% fire / +6% physical / +5% arcane / +17% cold Changes resistances penetration: +10% darkness Physical save: +12 (+0 eff.) Silence immunity: +15% Curse of Nightmares A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (Nightmares) (2 def, 4 armour)cleansing cured leather armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +11% nature / +12% blight Curse of Nightmares A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (Nightmares) (2 def, 4 armour)cleansing cured leather armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +11% nature / +11% blight Curse of Nightmares A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. cured leather armour of Eyal (Misfortune) (2 def, 4 armour)cured leather armour of Eyal (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Life regen: +1.20 Maximum life: +58.00 Healing mod.: +12% Curse of Misfortune A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. cured leather armour of acid resistance (Madness) (2 def, 4 armour)cured leather armour of acid resistance (Madness) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +15% acid Curse of Madness A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of clarity (Madness) (2 def, 4 armour)prismatic cured leather armour of clarity (Madness) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +12% light / +11% darkness / +6% mind Mental save: +12 (+2 eff.) Curse of Madness A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of cold resistance (Nightmares) (2 def, 4 armour)spiked cured leather armour of cold resistance (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +16% cold Curse of Nightmares A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of lightning resistance (Misfortune) (1 def, 2 armour)spiked rough leather armour of lightning resistance (Misfortune) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% lightning Curse of Misfortune A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. Ivaseba the Obsidianterror (Madness) (4 def, 9 armour)Ivaseba the Obsidianterror (Madness) (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 10 physical Changes resistances: +20% lightning / +17% fire / +3% blight Curse of Madness A suit of armour made of metal plates.  | 
This item will automatically be transmogrified when you leave the level. Shimmerbringer (Madness) (6 def, 2 armour, 45 block)Shimmerbringer (Madness) (6 def, 2 armour, 45 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 10 acid / 12 fire / 8 mind Changes stats: +2 Str Changes resistances: +15% cold / +6% mind / +10% fire Talent granted: +2 Block Curse of Madness Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. deflecting iron shield (Nightmares) (9 def, 2 armour, 19 block)deflecting iron shield (Nightmares) (9 def, 2 armour, 19 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Deflect projectiles away: +5% Curse of Nightmares Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. reinforced iron shield of physical resistance (+11%) (Shrouds) (4 def, 7 armour, 39.5 block)reinforced iron shield of physical resistance (+11%) (Shrouds) (4 def, 7 armour, 39.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +11% physical Talent granted: +1 Block Curse of Shrouds Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. shocking iron shield of fire resistance (+17%) (Misfortune) (4 def, 2 armour, 23.5 block)shocking iron shield of fire resistance (+17%) (Misfortune) (4 def, 2 armour, 23.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 10 lightning Changes resistances: +17% fire Talent granted: +1 Block Curse of Misfortune Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. shocking steel shield (Madness) (6 def, 2 armour, 38.5 block)shocking steel shield (Madness) (6 def, 2 armour, 38.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 14 lightning Talent granted: +2 Block Curse of Madness Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. Aeryvea the Strikewrecker (Madness)Aeryvea the Strikewrecker (Madness) Requires: - Magic 15 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes resistances: +18% acid / +25% fire / +6% lightning / +3% temporal Reduce damage by fixed amount: +2 all Maximum wards: +1 acid / +4 fire Changes damage: +11% acid / +25% fire Talent granted: +4 Ward Slows Projectiles: +15% Curse of Madness Handheld warding devices  | 
This item will automatically be transmogrified when you leave the level. Beoblek (19/19, 19-26.6 power, 7 apr)Beoblek (19/19, 19-26.6 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +7 Crit. chance: +3.5% Capacity: 19 On weapon crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing Travel speed: +100% Damage (Ranged): +12 bleed Burst (radius 1) on hit: +8 physical / +17 fire Arrows are used with bows to pierce your foes to death.  | 
This item will automatically be transmogrified when you leave the level. Fogbreeze (17/17, 36.5-51.1 power, 7 apr)Fogbreeze (17/17, 36.5-51.1 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 36.5 - 51.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to inflict 15% damage reduction * 40% chance to blind Arrows are used with bows to pierce your foes to death.  | 
This item will automatically be transmogrified when you leave the level. insidious quiver of ash arrows (17/17, 18-25.2 power, 7 apr)insidious quiver of ash arrows (17/17, 18-25.2 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 Damage (Ranged): +15 insidious poison Arrows are used with bows to pierce your foes to death.  | 
This item will automatically be transmogrified when you leave the level. quiver of ash arrows 'Greenthorn' (18/18, 21.5-30.1 power, 7 apr)quiver of ash arrows 'Greenthorn' (18/18, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Turns elapse between self-loadings: 6 On weapon hit: * 21% chance to cause random gloom On weapon crit: * splashes the target with acid Damage (Ranged): +11 acid / +8 darkness / +11 mind / +12 nature Arrows are used with bows to pierce your foes to death.  | 
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
This item will automatically be transmogrified when you leave the level. scorching brass lantern of clarityscorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 112 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
This item will automatically be transmogrified when you leave the level. barbed pouch of steel shots of accuracy (15/19, 23.5-28.2 power, 2 apr)barbed pouch of steel shots of accuracy (15/19, 23.5-28.2 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death.  | 
This item will automatically be transmogrified when you leave the level. deadly pouch of iron shots of wind (22/22, 18.5-22.2 power, 1 apr)deadly pouch of iron shots of wind (22/22, 18.5-22.2 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death.  | 
This item will automatically be transmogrified when you leave the level. high-capacity pouch of steel shots of accuracy (32/44, 22-26.4 power, 2 apr)high-capacity pouch of steel shots of accuracy (32/44, 22-26.4 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 44 When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death.  | 
This item will automatically be transmogrified when you leave the level. pouch of iron shots of purging (18/21, 15.5-18.6 power, 1 apr)pouch of iron shots of purging (18/21, 15.5-18.6 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 21 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +6 nature Shots are used with slings to pummel your foes to death.  | 
This item will automatically be transmogrified when you leave the level. supercharged elm totem of thorny skin [power 20]  (14 cooldown)supercharged elm totem of thorny skin [power 20] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power.  | 
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
This item will automatically be transmogrified when you leave the level. defiled elm wand of clairvoyance [power 9]  (4 cooldown)defiled elm wand of clairvoyance [power 9] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Maximum vim: +5.00 It can be used to reveal the area around you, dispelling darkness (radius 9, power 55 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Bloodbringer the Yeek Doomed level 10
3rd Mirth 122nd year of Ascendancy at 00:12 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Bloodbringer the Yeek Doomed level 9
1st Mirth 122nd year of Ascendancy at 04:45 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Bloodbringer the Yeek Doomed level 10
1st Mirth 122nd year of Ascendancy at 17:14 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Bloodbringer the Yeek Doomed level 11
2nd Flare 122nd year of Ascendancy at 08:32 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Bloodbringer the Yeek Doomed level 10
1st Flare 122nd year of Ascendancy at 00:42 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Bloodbringer the Yeek Doomed level 4
75th Pyre 122nd year of Ascendancy at 13:16 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Bloodbringer the Yeek Doomed level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
There is a way to the next level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).
Shadow casts Phase Door.
There is a way to the next level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Bloodbringer deactivates Call Shadows.
Bloodbringer deactivates Deflection.
Bloodbringer deactivates Forge Shield.
Bloodbringer deactivates Psiblades.
Bloodbringer deactivates Antimagic Shield.
Bloodbringer deactivates Gesture of Pain.
