Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Harbinger 1.5.5 Convenient Digging 1.5.5 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Spell Merchants 1.0.1 Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes: 
 Prodigy Tweaks 1.5.5 Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events. 
 Details: Expanded Details: Revamped Alchemist 1.5.5  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Wolf | 
| Class | War Hound | 
| Level / Exp | 9 / 32% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 33 (base 33) | 
| Dexterity | 37 (base 33) | 
| Constitution | 35 (base 33) | 
| Magic | 31 (base 33) | 
| Willpower | 38 (base 33) | 
| Cunning | 35 (base 33) | 
Resources
| Life | 2167/2167 | 
| Fury | 194/194 | 
| Stamina | 371/371 | 
| Equilibrium | 30 | 
| Healing Factor | 1.4679552808363 | 
| Regeneration | 58.424620177283 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +63.80369589297% | 
| Spell | +200% | 
| Global | +140% | 
Vision
| Sight | 11 | 
| Lite | 9 | 
| Infravision | 10 | 
| See Stealth | 88.557405060549 | 
| See Invisible | 66.052663132548 | 
| ESP Range | 10 | 
| ESP Kinds | humanoid/human | 
Offense: Barehand
| Damage | 46 | 
| Accuracy | 63 | 
| Crit Chance | 30% | 
| APR | 87 | 
| Speed | 0.33 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 14% | 
| Speed | 0.33333333333333 | 
| Cooldown Reduction | 15.6 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 14% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| Acid | +16% | 
| Blight | +16% | 
| Arcane | +16% | 
| Cold | +16% | 
| Darkness | +16% | 
| Lightning | +16% | 
| Light | +26% | 
| Temporal | +16% | 
| Physical | +16% | 
| Mind | +16% | 
| Fire | +16% | 
| Nature | +16% | 
Offense: Damage Penetration
| Acid | +20% | 
| Blight | +20% | 
| Arcane | +20% | 
| Mind | +20% | 
| All | +4% | 
| Darkness | +20% | 
| Lightning | +20% | 
| Light | +20% | 
| Temporal | +20% | 
| Physical | +20% | 
| Cold | +20% | 
| Fire | +20% | 
| Nature | +20% | 
Defense: Base
| Armour (hardiness) | 88.504741928002 (100%) | 
| Defense | 53 | 
| Ranged Defense | 53 | 
| Fatigue | -12.702086448321 | 
| Physical Save | 72 | 
| Spell Save | 66 | 
| Mental Save | 68 | 
Defense: Resistances
| Acid | + 37%(100%) | 
| Blight | + 37%(100%) | 
| Arcane | + 37%(100%) | 
| Mind | + 37%(100%) | 
| All | + 25%(100%) | 
| Darkness | + 37%(100%) | 
| Lightning | + 37%(100%) | 
| Light | + 60%(100%) | 
| Temporal | + 37%(100%) | 
| Physical | + 37%(100%) | 
| Cold | + 37%(100%) | 
| Fire | + 37%(100%) | 
| Nature | + 37%(100%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (0/0)
Class Talents
| Wild-heart / Locomotion | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Poisons | 4.50 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Trapping | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Snarling Beast | 4.70 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Sightless Beast | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Stealth | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Foxhounding | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Hunting | 1.10 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-heart / Perseverance | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Blood Scent | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-heart / Pilfering Beast | 3.50 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Lethality | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Duelist | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Ego / Wolf | 1.00 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-heart / Spotting | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Hoarding Beast | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
  | 4/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Natural Combat | 1.00 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
| Wild-heart / Howling | 4.50 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Martial Training | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-child / Sapient Ones | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-heart / Inner Animal | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
  | 4/10 | 
| Technique / Mobility | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Apply Poison | 
| talent | Steady Pace | 
| talent | Solitarity | 
| talent | Habit Spot | 
| talent | Lacerating Strikes | 
| talent | Rhythmic Movement | 
| beneficial effect | You are persistently scenting linen wizard hat of knowledge (1 def, 0 armour), granting you telepathy of humanoid/human. Bloodhounding | 
| beneficial effect | You are feeling out a combat technique. AdaptationThe number of adaptions you can make is equal to your total number of talent points in Wild-Heart/Spotting plus your cunning. Adaptations: 0/16 (Cunning + Spotting talent points). --------------------------------- Accuracy: 0.0 Armor Penetration: 0.0 Critical Hit Rate: 0.0% Physical Penetration: 0.0%  | 
| beneficial effect | You are at peace, gaining 6.5 life regeneration and 13.0 stamina regeneration. SolitarityIf you spot any enemies, this bonus will be lost until they are dispatched.  | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You told The Summoner about the Trolls. He explained that is where adventurers usually start their careers, yet you remember nothing about that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster.  | done | 
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You must explore the Old Forest and quell the Treant's restlessness. * You must explore the Maze and challenge the Minotaur within. * You must explore the Sandworm Lair and commune with the Queen. * You must explore the Daikara and meet the Dragon at the summit.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you...  | done | 
Equipment
| Light source |  bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Light radius: +5 See stealth: +5 See invisible: +5 When lobbed (radius 1): Deal 420 various damage Illuminates an area A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +4 Wil Mindpower: +3 (+1 eff.) Smells like: humanoid/human A pointy cloth hat, very wizardly...  | 
| Tail slot |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% When lobbed (radius 1): Deal 359 various damage Illuminates an area It can be used to call light (94 power, based on Willpower), costing 4 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.wild infusion of the titan (resist 14%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.)  | 
 CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid Smells like: giant/troll It can be used to activate talent Corrosive Vapour (costing 16 power out of 30/30) : Effective talent level: 1.0 Power cost: 16 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 12.60 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion.  | 
 arcing iron dagger of phasing (10-13 power, 9 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +8% Damage (Melee): +4 lightning Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.steel dagger (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly.  | 
 steel dagger of projection (11-14.3 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) (... This object smells strange...) Sharp, short and deadly.  | 
 Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: (... This object smells strange...) It can be used to activate talent Shattering Blow (costing 11 power out of 20/20) : Effective talent level: 2.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!  | 
 This item will automatically be transmogrified when you leave the level.iron mace of vileness (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 6% chance to disease Damage (Melee): +6 blight Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.mossy mindstar of the jelly (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% When lobbed: Deal 351 physical damage Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 ethereal elm magestaff of might (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +10 (+4 eff.) Damage (Melee): 5 % chance of confusion Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +6% Damage Shield penetration: +11% (... This object smells strange...) Staves designed for wielders of magic, by the greats of the art.  | 
 Noonking the iron waraxe (17.5-24.5 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 1) on hit: +4 mind When wielded/worn: Mental save: +3 (+1 eff.) Maximum hate: +2.00 Smells like: immovable/jelly One-handed war axes.  | 
 This item will automatically be transmogrified when you leave the level.steel waraxe 'Elylaith' (13.5-18.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -6% Changes stats: +1 Str / +2 Dex / +5 Con Changes damage: +6% physical Grants telepathy: Dragon Stamina when hit: +0.90 (... This object smells strange...) One-handed war axes.  | 
 verdant linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +5% nature Poison immunity: +23% Disease immunity: +22% (... This object smells strange...) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +3.00 Maximum life: +32.00 Healing mod.: +10% (... This object smells strange...) A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. psion's granite wardstone of physical wardingpsion's granite wardstone of physical warding Requires: - Magic 15 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes resistances: +13% physical Reduce damage by fixed amount: +2 all Maximum wards: +2 physical Changes damage: +11% physical Talent granted: +1 Ward Mental save: +11 (+3 eff.) Slows Projectiles: +15% Handheld warding devices  | 
 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 This item will automatically be transmogrified when you leave the level.Cracklehacker Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 arcane Changes resistances: +5% arcane Changes resistances penetration: +15% lightning Changes damage: +6% lightning Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +7 See invisible: +7 When lobbed (radius 1): Deal 212 various damage Illuminates an area (... This object smells strange...) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 When lobbed (radius 1): Deal 212 various damage Illuminates an area A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 This item will automatically be transmogrified when you leave the level.brass lantern 'Voretha' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 arcane Changes damage: +6% arcane / +6% mind Equilibrium when hit: +0.04 Maximum psi: +10.00 Mental crit. chance: +1% Light radius: +4 When lobbed (radius 1): Deal 359 various damage Illuminates an area (... This object smells strange...) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Draygonna the Wolf War Hound level 9
7th Mirth 122nd year of Ascendancy at 20:31 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Draygonna the Wolf War Hound level 6
79th Pyre 122nd year of Ascendancy at 09:17 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Draygonna the Wolf War Hound level 8
5th Mirth 122nd year of Ascendancy at 15:00 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Draygonna the Wolf War Hound level 4
76th Pyre 122nd year of Ascendancy at 22:09 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Draygonna the Wolf War Hound level 2
75th Pyre 122nd year of Ascendancy at 10:22 see stats
Log
Draygonna HEALS from fire damage!
Draygonna hits Fire drake hatchling for 29 physical, 26 physical (55 total damage).
Fire drake hatchling hits Draygonna for (2 resist armour), 0 fire, (2 resist armour), 0 fire, (2 resist armour), 0 fire (0 total damage).
Draygonna killed Fire drake hatchling!
You pickup 0.70 gold pieces.
Draygonna stops burning.
Deadly Poison from Draygonna hits Fire drake for , 139 nature (139 total damage).
You pickup 0.85 gold pieces.
Poison bursts out of Fire drake's corpse!
The weight upon your heart lightens...
Deadly Poison from Draygonna hits Fire drake for , 139 nature (139 total damage).
Deadly Poison from Draygonna killed Fire drake!
You pickup 0.80 gold pieces.
You pickup 0.70 gold pieces.
Draygonna picks up (s.): topaz.
Draygonna picks up (s.): topaz.
Draygonna picks up (z.): amethyst.
Draygonna deactivates Apply Poison.
Draygonna deactivates Rhythmic Movement.
Draygonna deactivates Lacerating Strikes.
Draygonna deactivates Steady Pace.
Draygonna deactivates Solitarity.
Draygonna deactivates Habit Spot.













































































