










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 16 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Saliyama the white crystal at level 14 on the 13rd Haze 122nd year of Ascendancy at 03:34 3 / 2Killed by Saliyama the white crystal at level 14 on the 13rd Haze 122nd year of Ascendancy at 07:53 |
Primary Stats
| Strength | 45 (base 27) |
| Dexterity | 13 (base 10) |
| Constitution | 38 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 60 (base 38) |
| Cunning | 13 (base 10) |
Resources
| Life | 412/635 |
| Equilibrium | 12 |
| Healing Factor | 1.4634390528131 |
| Regeneration | 10.803881462811 |
Speed
| Mental | -27.09276559121% |
| Attack | -27.09276559121% |
| Movement | +11.09386761032% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 31 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.37 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 6% |
| Speed | 1.371605997826 |
Offense: Damage Bonus
| Light | +10% |
| Fire | +3% |
| Nature | +31% |
| Physical | +6% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
Defense: Base
| Armour (hardiness) | 30.317011280365 (72.903125182002%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 14 |
| Physical Save | 25 |
| Spell Save | 22 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 36%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 34%( 70%) |
| Physical | + 7%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Meditation |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Ivoma the pair of iron boots (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +9% acid +3% fire ---------- misc Hate/m.crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Matar (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Mind.save +3 (+1 eff.) A cap made of leather. |
| Tool | iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 52 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Breezeblack the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +3% nature +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
| On fingers | copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
| Around waist | rough leather belt 'Mayidhenn'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Armour +6 Defense +20 (+8 eff.) Resists +1% physical +6% cold +6% fire ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In main hand | Ivyda the Searbreacher (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 darkness +4 blight Against +10% Living On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Con +9 Wil dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Dmg.mod +3% fire Res.pen +15% blight Melee Ret 4 fire ----- def ----- Max.HP +34.00 Massive two-handed mauls. |
| On hands | Cobrakiller (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.pwr +25 (+9 eff.) Melee+ 13 darkness 14 mind Dmg.mod +9% nature On Hit (Melee): * 11% chance to reduce all saves and defense by 31 * 10% chance to slow global speed by 59% ----- def ----- Armour +2 Fatigue +3% Mind.save -13 (-7 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Bunarikan the Strikewither (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +1 Mag ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% lightning +3% fire +12% mind +5% arcane Mind.save +12 (+5 eff.) A suit of armour made of mail. |
| Cloak | Turorefast (21 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +3 Wil +1 Con dps ---------- Dmg.mod +3% physical ----- def ----- Defense +21 (+8 eff.) Mind.save +6 (+3 eff.) ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Turalach'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +6 Fatigue -4% HP.reg +2.00 Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Inventory
acidic steel battleaxe of massacre (32-48 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed battleaxes. |
iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
balanced iron greatsword of paradox (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 13.5 - 21.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +9% temporal Disarm- +28% Massive two-handed swords. |
Brighthunt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% fire Res.pen +5% nature +5% lightning Against +17% Summoned Melee Ret 2 lightning ----- def ----- Resists +12% fire D.Red.from +18% Summoned A belt that goes around your waist. |
nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +6% darkness A belt that goes around your waist. |
Frozenraze (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% fire Res.pen +5% physical Acc +10 (+5 eff.) Melee Ret 2 cold ----- def ----- Resists +15% fire +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets 'Nerobeth' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +4% nature +3% mind Res.pen +15% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind +5% arcane +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aruyata the Shimmerresolve (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +3% mind Res.pen +10% lightning +15% mind ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Uralar' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Heal.mod +10% A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +32.00 HP.reg +3.80 Heal.mod +11% A suit of armour made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By RAAAH the Thalore Wyrmic level 7
68th Dusk 122nd year of Ascendancy at 11:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By RAAAH the Thalore Wyrmic level 10
79th Dusk 122nd year of Ascendancy at 03:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By RAAAH the Thalore Wyrmic level 7
76th Dusk 122nd year of Ascendancy at 06:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By RAAAH the Thalore Wyrmic level 16
20th Haze 122nd year of Ascendancy at 20:32 see stats
Log
Crippling Poison from RAAAH hits Xaniyariata the bandit for 19 nature damage.
You gain 0.75 gold from the transmogrification of arcing pouch of steel shots (10/14, 22-26 power, 2 apr).
You gain 8.00 gold from the transmogrification of Camekalthondur the iron shield (0 def, 2 armour, 9-11 power, 19.5 block).
You gain 3.48 gold from the transmogrification of steel plate armour of command (6 def, 13 armour).
You gain 8.61 gold from the transmogrification of rejuvenating rough leather armour of Eyal (3 def, 2 armour).
You gain 1.71 gold from the transmogrification of prismatic cured leather armour of stability (6 def, 4 armour).
You gain 1.90 gold from the transmogrification of cleansing cured leather armour of resilience (6 def, 4 armour).
You gain 1.47 gold from the transmogrification of steel mail armour of lightning resistance (2 def, 6 armour).
You gain 0.81 gold from the transmogrification of linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.49 gold from the transmogrification of grounding linen wizard hat (1 def, 0 armour).
You gain 3.55 gold from the transmogrification of linen cloak of mindcraft (1 def, 0 armour).
You gain 5.10 gold from the transmogrification of strafer's steel steamgun.
You gain 4.45 gold from the transmogrification of steel steamgun of acid.
You gain 13.96 gold from the transmogrification of steel mace 'Kindlestoker' (12-16 power, 3 apr).
You gain 11.04 gold from the transmogrification of Nimbusking the steel longsword (19-27 power, 3 apr).
You gain 11.55 gold from the transmogrification of Festerwar.
You gain 2.05 gold from the transmogrification of steel greatsword of dampening (26-42 power, 2 apr).
You gain 6.88 gold from the transmogrification of plaguebringer's steel greatsword of paradox (23-37 power, 2 apr).
You gain 4.74 gold from the transmogrification of hateful steel greatsword of crippling (24-38 power, 2 apr).
You gain 10.34 gold from the transmogrification of Aerudan the steel greatmaul (28-42 power, 15 apr).
You gain 1.56 gold from the transmogrification of slime-covered steel dagger (12-15 power, 6 apr).
You gain 2.30 gold from the transmogrification of hateful steel dagger of massacre (19-25 power, 6 apr).
You gain 3.27 gold from the transmogrification of hateful dwarven-steel dagger of erosion (18-23 power, 7 apr).
You gain 1.48 gold from the transmogrification of flaming steel dagger of massacre (18-24 power, 6 apr).
You gain 5.24 gold from the transmogrification of balanced steel dagger of crippling (12-16 power, 6 apr).
You gain 9.80 gold from the transmogrification of Splendourwyrd the steel battleaxe (23-34 power, 2 apr).
You gain 1.14 gold from the transmogrification of shatter afflictions rune of the wizard (absorb 59; cd 21).
There is a damp cave here (press '' or right click to use).
Saving game...
Saving done.





















































































