shooter the level 24 Whitehoof Archer by symgryph

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeEasy Exploration
SexFemale
RaceWhitehoof
ClassArcher
Level / Exp24 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 17)
Dexterity54 (base 51)
Constitution25 (base 22)
Magic23 (base 10)
Willpower13 (base 13)
Cunning38 (base 28)

Resources

Life648/648
Stamina186/186
Steam100/100
Healing Factor1.124517824337
Regeneration3.6546829290952

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision8
See Stealth52.701278341865
See Invisible52.701278341865

Offense: Mainhand

Damage72
Accuracy54
Crit Chance19%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy54
Crit Chance19%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance17%
Speed1

Offense: Damage Bonus

Cold+3%
Lightning+3%
Fire+10%
Acid+15%

Offense: Damage Penetration

Lightning+10%
Cold+20%
Fire+25%
Mind+5%
All0%

Defense: Base

Armour (hardiness)18 (58.594633868923%)
Defense47
Ranged Defense47
Fatigue0.92380522168512
Physical Save23
Spell Save12
Mental Save24

Defense: Resistances

Acid+ 17%( 70%)
Cold+ 24%( 70%)
All 0%( 70%)
Darkness+ 32%( 70%)
Light+ 23%( 70%)
Temporal+ 3%( 70%)
Mind+ 6%( 70%)
Fire+ 23%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance20%
Poison Resistance100%
Blind Resistance25%
Silence Resistance50%
Bleed Resistance100%
Disarm Resistance25%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance42%

Inscriptions (4/5)

Runes
Implants
Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
5/5
2/5
1/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
3/5
2/5
Technique / Marksmanship1.30
5/5
3/5
1/5
0/5

Generic Talents

Steamtech / Physics1.00
2/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
4/5
0/5
1/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5

Effects

Quests

done
active
active
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Shooter uses
Fragmentation Shot.
Whitehoof invoker is crippled.

You collect a new ingredient:
minotaur nose (1).
You collect a new ingredient:
chunk of ghoul flesh (1).
Ghoul is crippled.

Shooter's Fragmentation Shot hits Ghoul for
20 mind, 124 physical, 7 nature (151 total damage).
Shooter's Fragmentation Shot hits Whitehoof invoker for
113 physical, 7 nature, 10 mind, 30 acid (161 total damage).
Shooter's Fragmentation Shot killed Whitehoof invoker!
Ghoul misses shooter.

Shooter uses
Called Shots.
Ghoul is silenced!

Ghoul is corroded.

Shooter's Called Shots hits Ghoul for
76 physical, 7 nature, 20 mind, 30 acid (133 total damage).
Shooter's Called Shots killed Ghoul!

Shooter uses
Create Tinker.
Shooter picks up (j.):
steady dwarven-steel gauntlets of butchering (0 def, 2 armour).

Shooter picks up (n.):
opal.

Resting starts...

Talent Fragmentation Shot is ready to use.
Talent Called Shots is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Shooter uses
Create Tinker.
Saving game...

Saving done.