
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Arena |
Mode | Madness Roguelike |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 48 / 28% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 47 (base 52) |
Magic | 81 (base 60) |
Willpower | 43 (base 16) |
Cunning | 89 (base 59) |
Resources
Life | 643/643 |
Mana | 513/513 |
Soul | 10/11 |
Healing Factor | 1.2623364354647 |
Regeneration | 0.31558410886619 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 11 |
Accuracy | 22 |
Crit Chance | 24% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 25% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 41 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 2 |
Physical Save | 50 |
Spell Save | 64 |
Mental Save | 67 |
Defense: Resistances
Darkness | + 52%( 74%) |
Cold | + 28%( 74%) |
All | + 10%( 74%) |
Defense: Immunities
Silence Resistance | 34% |
Bleed Resistance | 100% |
Confusion Resistance | 69% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 3 times. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 379 damage for 6 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Aura of Undeath |
talent | Doomed For Eternity |
talent | Spikes of Decrepitude |
talent | Grim Shadow |
talent | Utterly Destroyed |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 60. Commander of the Dead |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +4 Dex Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +5 Cun / +4 Dex Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Changes stats: +2 Mag Changes resistances cap: +4% all Physical save: +11 (+3 eff.) Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +24.00 Amulets make your neck look great! |
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Mag / +9 Wil / +3 Cun Damage against: +21% Summoned Reduced damage from: +19% Summoned Spell crit. chance: +4% A belt that goes around your waist. |
Inventory
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Aversive the Yeek Necromancer level 21
75th Pyre 122nd year of Ascendancy at 21:41 see stats
By Aversive the Lich Necromancer level 40
78th Pyre 122nd year of Ascendancy at 16:31 see stats
By Aversive the Yeek Necromancer level 10
75th Pyre 122nd year of Ascendancy at 00:41 see stats
By Aversive the Yeek Necromancer level 20
75th Pyre 122nd year of Ascendancy at 17:15 see stats
By Aversive the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 00:10 see stats
By Aversive the Lich Necromancer level 40
78th Pyre 122nd year of Ascendancy at 16:31 see stats
By Aversive the Lich Necromancer level 46
79th Pyre 122nd year of Ascendancy at 17:55 see stats
By Aversive the Yeek Necromancer level 20
75th Pyre 122nd year of Ascendancy at 19:48 see stats
By Aversive the Yeek Necromancer level 13
75th Pyre 122nd year of Ascendancy at 07:28 see stats
Log
The shield around armoured skeleton warrior crumbles.
The shield around armoured skeleton warrior crumbles.
Aversive is no longer surging arcane power.
The shield around armoured skeleton warrior crumbles.
Aversive drops on the floor: archmage's stralite amulet of magic (+12).
Shadow casts Phase Door.
Aversive drops on the floor: infernal elven-wood bonestaff of power (129% power, 5 apr, cold element).
Talent Rune: Stormshield is ready to use.
Aversive drops on the floor: grounding drakeskin leather belt of burglary.
Talent Torture Souls is ready to use.
Talent Surge of Undeath is ready to use.
Talent Rigor Mortis is ready to use.
New shimmer option unlocked: Robe of Force
Aversive wears: Robe of Force (12 def, 8 armour).
Aversive drops on the floor: fearwoven silk robe of alchemy (0 def, 0 armour).
Aversive drops on the floor: eldritch cashmere wizard hat of arcana (2 def, 0 armour).
Your hiemal shield regenerates to full!
Aversive drops on the floor: hardened leather armour of delving (9 def, 6 armour).
Talent Rune: Shielding is ready to use.
Aversive drops on the floor: Robe of Force (12 def, 8 armour).