Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Ashes of Urh'Rok 1.2.4Official Expansion!Improved player targetting 1.2.0Player's targetting improvements. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Items Vault 1.2.0Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 1 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Poluriwen the degenerated skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:50 / 1 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 14) |
| Willpower | 13 (base 13) |
| Cunning | 12 (base 12) |
Resources
| Life | -78/108 |
| Mana | 18/85 |
| Paradox | 4 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 13 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.9 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 4.15 |
| Ranged Defense | 4.15 |
| Fatigue | 6 |
| Physical Save | 10.5 |
| Spell Save | 9.45 |
| Mental Save | 8.75 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 662% over 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The target is on fire, taking 11.08 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| Main armor | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) A suit of armour made of leather. |
| On hands | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +5 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +5 (+2) Spell crit. chance: +0% (-1%) Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| In main hand | [vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] elm magestaff (10-12 power, 2 apr, fire element)elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] phase door rune (range 5; power 15; dur 4)phase door rune (range 5; power 15; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] iron dagger (10-13 power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (10-13 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(+0.0 - +1.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] iron dagger (10-13 power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (10-13 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(+0.0 - +1.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] elm longbowThis item will automatically be transmogrified when you leave the level. elm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 125% (125%) Firing range: +6 When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Longbows are used to shoot arrows at your foes. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] iron longsword (11-15.4 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4(+1.0 - +3.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Sharp, long, and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] iron longsword (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5(+2.5 - +5.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Sharp, long, and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] mossy mindstar (3-3.3 power, 12 apr, mind damage)This item will automatically be transmogrified when you leave the level. mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3(-7.0 - -8.7) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] mossy mindstar (2-2.2 power, 12 apr, nature damage)This item will automatically be transmogrified when you leave the level. mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-8.0 - -9.8) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] rough leather slingThis item will automatically be transmogrified when you leave the level. rough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 125% (125%) Firing range: +6 When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Slings are used to hurl stones or metal shots at your foes. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] linen robe (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] quiver of elm arrows (17/17, 15-21 power, 5 apr)This item will automatically be transmogrified when you leave the level. quiver of elm arrows (17/17, 15-21 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0(+5.0 - +9.0) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (+3) Physical crit. chance: +1.0% (-1.5%) Attack speed: 100% (100%) Capacity: 17 When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Arrows are used with bows to pierce your foes to death. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. elm magestaff (10-12 power, 2 apr, fire element) (In main hand)] pouch of iron shots (20/20, 14.5-17.4 power, 1 apr)This item will automatically be transmogrified when you leave the level. pouch of iron shots (20/20, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4(+4.5 - +5.4) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (100%) Capacity: 20 When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-1%) Shots are used with slings to pummel your foes to death. |
Achievements
Log
Talent Phase Door is ready to use.
Tok casts Rune: Shielding.
A shield forms around Tok.
Tok casts Flame.
Poluriwen the degenerated skeleton warrior is on fire!
Tok's Flame hits Poluriwen the degenerated skeleton warrior for (20 absorbed), 20 fire (20 total damage).
Burning from Tok hits Poluriwen the degenerated skeleton warrior for (7 absorbed), 7 fire (7 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Skeleton mage casts Flame.
Burning from Tok hits Poluriwen the degenerated skeleton warrior for (7 absorbed), 7 fire (7 total damage).
Tok is on fire!
Skeleton mage's Flame hits Tok for (33 absorbed), 0 fire (0 total damage).
Tok overcomes the gloom.
Burning from Skeleton mage hits Tok for (11 absorbed), 0 fire (0 total damage).
Giant crystal rat casts Strike.
Burning from Tok hits Poluriwen the degenerated skeleton warrior for (7 absorbed), 7 fire (7 total damage).
Skeleton mage resists the punch!
Poluriwen the degenerated skeleton warrior uses Slash.
Your shield crumbles under the damage!
The shield around Tok crumbles.
Giant crystal rat's Strike hits Skeleton mage for 13 physical damage.
Poluriwen the degenerated skeleton warrior hits Tok for (81 absorbed), 0 physical, (4 absorbed), 1 mind, 17 light (19 total damage).
Tok casts Phase Door.
Talent Flame is ready to use.
Talent Arcane Reconstruction is ready to use.
Burning from Skeleton mage hits Tok for 11 fire damage.
Saving game...
