Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 26 / 6% |
Size | medium |
Lifes / Deaths | Killed by mountain troll thunderer at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:22 / 54Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:44 Killed by The Shade at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:19 Killed by elven mage at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:04 Killed by orc necromancer at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:01 Killed by orc necromancer at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:15 Killed by Spellblaze Crystal at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:16 Killed by Feek the halfling at level 12 on the 2nd Flare 122nd year of Ascendancy at 09:28 Killed by Feek the halfling at level 12 on the 2nd Flare 122nd year of Ascendancy at 09:40 Killed by thought-forged bowman at level 12 on the 2nd Flare 122nd year of Ascendancy at 09:57 Killed by ritch flamespitter at level 13 on the 3rd Flare 122nd year of Ascendancy at 12:40 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 00:45 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 01:20 Killed by greater gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 03:39 Killed by Layugarin the cold drake hatchling at level 15 on the 5th Dusk 122nd year of Ascendancy at 17:23 Killed by Horned Horror at level 15 on the 7th Dusk 122nd year of Ascendancy at 08:44 Killed by gigantic corrosive tunneler at level 17 on the 12nd Dusk 122nd year of Ascendancy at 16:48 Killed by Mayelratta the thief at level 18 on the 13rd Dusk 122nd year of Ascendancy at 06:57 Killed by boiling horror at level 19 on the 14th Dusk 122nd year of Ascendancy at 01:02 Killed by Ivetha the swarming horror at level 19 on the 14th Dusk 122nd year of Ascendancy at 06:03 Killed by electric eel at level 19 on the 14th Dusk 122nd year of Ascendancy at 07:29 Killed by Weirdling Beast at level 19 on the 14th Dusk 122nd year of Ascendancy at 11:50 Killed by Lisurialrawe the assassin at level 19 on the 24th Dusk 122nd year of Ascendancy at 18:39 Killed by Assassin Lord at level 20 on the 24th Dusk 122nd year of Ascendancy at 19:44 Killed by minotaur at level 20 on the 51st Dusk 122nd year of Ascendancy at 16:32 Killed by Narelai the human at level 20 on the 51st Dusk 122nd year of Ascendancy at 16:50 Killed by shadow at level 20 on the 54th Dusk 122nd year of Ascendancy at 15:52 Killed by Ce'Nuwen the blue jelly at level 20 on the 54th Dusk 122nd year of Ascendancy at 16:19 Killed by snow giant boulder thrower at level 21 on the 64th Dusk 122nd year of Ascendancy at 15:10 Killed by snow giant boulder thrower at level 21 on the 65th Dusk 122nd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 21 on the 65th Dusk 122nd year of Ascendancy at 08:50 Killed by Elrnalad the krog at level 24 on the 3rd Haze 122nd year of Ascendancy at 21:13 Killed by elven blood mage at level 25 on the 35th Haze 122nd year of Ascendancy at 12:22 Killed by elven blood mage at level 25 on the 35th Haze 122nd year of Ascendancy at 12:40 Killed by Layyth the elven tempest at level 25 on the 36th Haze 122nd year of Ascendancy at 02:30 Killed by Isloldaba the elven tempest at level 25 on the 36th Haze 122nd year of Ascendancy at 09:29 Killed by elven cultist at level 25 on the 36th Haze 122nd year of Ascendancy at 09:45 Killed by elven blood mage at level 25 on the 36th Haze 122nd year of Ascendancy at 13:06 Killed by elven blood mage at level 25 on the 36th Haze 122nd year of Ascendancy at 14:01 Killed by elven cultist at level 25 on the 36th Haze 122nd year of Ascendancy at 14:55 Killed by elven cultist at level 25 on the 36th Haze 122nd year of Ascendancy at 17:21 Killed by elven guard at level 25 on the 36th Haze 122nd year of Ascendancy at 17:51 Killed by Ce'Nalrathra the elven warrior at level 25 on the 36th Haze 122nd year of Ascendancy at 19:09 Killed by Ce'Nalrathra the elven warrior at level 25 on the 36th Haze 122nd year of Ascendancy at 19:32 Killed by Mayoth the elven warrior at level 25 on the 36th Haze 122nd year of Ascendancy at 21:22 Killed by elven cultist at level 25 on the 37th Haze 122nd year of Ascendancy at 00:27 Killed by elven blood mage at level 25 on the 37th Haze 122nd year of Ascendancy at 05:33 Killed by Aerumina the elven cultist at level 25 on the 37th Haze 122nd year of Ascendancy at 07:25 Killed by mean looking elven guard at level 25 on the 37th Haze 122nd year of Ascendancy at 07:35 Killed by Ce'Nawe the elven blood mage at level 26 on the 37th Haze 122nd year of Ascendancy at 07:47 Killed by Lisytha the elven warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 07:54 Killed by Lisytha the elven warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 08:21 Killed by Lisytha the elven warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 08:34 Killed by Bethille the elven guard at level 26 on the 37th Haze 122nd year of Ascendancy at 09:07 |
Primary Stats
Strength | 50 (base 42) |
Dexterity | 79 (base 38) |
Constitution | 38 (base 10) |
Magic | 45 (base 15) |
Willpower | 42 (base 10) |
Cunning | 75 (base 32) |
Resources
Life | -112/728 |
Mana | 339/490 |
Stamina | 202/275 |
Healing Factor | 1.2102122670884 |
Regeneration | 3.9331898680371 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +13% |
Spell | -30% |
Global | +73.584905660377% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 102 |
Accuracy | 66 |
Crit Chance | 48% |
APR | 32 |
Speed | 1.43 |
Offense: Offhand
Damage | 72 |
Accuracy | 66 |
Crit Chance | 51% |
APR | 33 |
Speed | 1.43 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 20% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 20% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Lightning | +15% |
Light | +12% |
Darkness | +11% |
Physical | +19% |
Cold | +33% |
All | +5% |
Offense: Damage Penetration
Mind | +15% |
All | +5% |
Defense: Base
Armour (hardiness) | 31.5 (43.579428603723%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 5 |
Physical Save | 46 |
Spell Save | 35 |
Mental Save | 45 |
Defense: Resistances
Cold | + 10%( 70%) |
Lightning | + 10%( 70%) |
Light | + 9%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 205 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -473 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1019 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | All stats increased by 25. Pain Enhancement System |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The time distortion has created a restoration field, healing the target for 27 each turn. Temporal Restoration Field |
detrimental effect | The target is on fire, taking 71.78 fire damage per turn. Burning |
detrimental effect | Reduces global action speed by 36% and all outgoing projectiles speed by 50%. Congeal Time |
beneficial effect | Parrying melee and ranged attacks: Has a 58% chance to deflect up to 24 damage from the next 1.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by gigantic corrosive tunneler. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed electric eel tail. * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of hardened leather boots of force (0 def, 3 armour) dreamer's pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
Quiver | barbed quiver of yew arrows of crippling (19/19, 38-52 power, 10 apr) barbed quiver of yew arrows of crippling (19/19, 38-52 power, 10 apr)3.0 T3 arrow ammo [Ego++] Master Power 37.5 - 52.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +24.0% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 43.85 to 131.54 lightning damage (87.69 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | Tundrastoker the dwarven-steel gauntlets (0 def, 8 armour) Tundrastoker the dwarven-steel gauntlets (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun +6 Dex dps ---------- Melee+ 7 physical Dmg.mod +5% physical +9% cold Acc +21 (+5 eff.) Apr +8 ----- def ----- Armour +8 Fatigue +3% Resists +6% blight +5% arcane +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | powerful steel torque of psionic shield [power 45] (25 cooldown) powerful steel torque of psionic shield [power 45] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +5 Dex dps ---------- Melee+ 10 physical Ranged+ 12 physical Res.pen +10% mind Acc +8 (+2 eff.) On Hit (Melee): * 32% chance to reduce all saves and defense by 28 On Hit (Ranged): * 11% chance to reduce all saves and defense by 28 ----- def ----- Resists +9% mind HP.reg +3.00 Stun/Frz- +23% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | painweaver's gold ring of speed painweaver's gold ring of speed0.1 T3 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +12 (+4 eff.) Mov.spd +13% Dmg.mod +5% all Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around neck | savior's steel amulet of the eclipse savior's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 7 light 7 darkness Dmg.mod +7% light +6% darkness On Melee Ret: * 7% chance to blind * 6% chance to reduce damage dealt by 23% ----- def ----- Phys.save +14 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
In main hand | Shiverstreaker (48-66 power, 6 apr) Shiverstreaker (48-66 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +6 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Wil dps ---------- Phys.crit +14.0% Phys.pwr +10 (+3 eff.) Dmg.mod +9% cold ----- def ----- Resists +10% temporal Crit.chn- 15.00% Blunt and deadly. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Zadil the dwarven-steel dagger (25-32 power, 7 apr) Zadil the dwarven-steel dagger (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +5% all Acc +6 (+1 eff.) Apr +7 ----- def ----- Defense +25 (+9 eff.) Phys.save +12 (+4 eff.) Sharp, short and deadly. |
Cloak | Zubith the Sunwind (2 def, 0 armour) Zubith the Sunwind (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +15 (+4 eff.) Acc +15 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% light Phys.save +16 (+5 eff.) Die.at -80.00 life Max.HP +72.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Grinaroddafang the stralite mail armour (15 def, 15 armour) Grinaroddafang the stralite mail armour (15 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.crit +2.0% Dmg.mod +9% physical ----- def ----- Armour +15 Defense +15 (+5 eff.) Fatigue +12% Mind.save +17 (+6 eff.) ---------- misc Mana/turn +0.28 Max.mana +80.00 A suit of armour made of mail. |
Inventory
wild infusion of the duelist (res 32%; mental; dur 4; cd 16) wild infusion of the duelist (res 32%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 213; dur 3; cd 17) shielding rune of the wizard (absorb 213; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
warmaker's stralite amulet of perfection (0.29 Technique / Combat veteran,0.29 Cunning / Ambush) warmaker's stralite amulet of perfection (0.29 Technique / Combat veteran,0.29 Cunning / Ambush)0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +6 Str +6 Dex +6 Wil ---------- misc Masteries +0.29 Technique/Combat veteran +0.29 Cunning/Ambush Amulets make your neck look great! |
Aeroyaba Aeroyaba0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Phys.crit +4.0% ----- def ----- Armour +8 Mind.save +8 (+3 eff.) Confus- +23% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
Emelidatira the Shockmonster Emelidatira the Shockmonster0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Wil +2 Cun dps ---------- Melee Ret 6 lightning ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Light +2 Infravis +2 Rings make your fingers look great! |
copper ring of luminosity copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
savior's steel ring of power savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +11 (+3 eff.) Spell.save +9 (+4 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
warrior's steel ring of luminosity warrior's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Mag dps ---------- Melee+ 10 light Ranged+ 15 light Dmg.mod +11% light ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring of power warrior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 55% Dex, 20% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 15% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 112.76 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger (10-13 power, 5 apr) arcing iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage Sharp, short and deadly. |
balanced iron dagger of massacre (16-20 power, 5 apr) balanced iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
balanced steel dagger of erosion (12-16 power, 6 apr) balanced steel dagger of erosion (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr) iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
slime-covered iron dagger of massacre (17-22 power, 5 apr) slime-covered iron dagger of massacre (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 55% Sharp, short and deadly. |
stralite dagger of disruption (30-38 power, 9 apr) stralite dagger of disruption (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Disrupt Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +6% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
truestriking stralite dagger of torment (29-38 power, 9 apr) truestriking stralite dagger of torment (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 29.0 - 37.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +8% physical Acc +18 (+4 eff.) Apr +9 Sharp, short and deadly. |
Daybane Daybane4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 acid +16 temporal While equipped: Stats +2 Cun dps ---------- Dmg.mod +21% acid Melee Ret 4 mind ----- def ----- Resists +12% temporal Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Light +3 Longbows are used to shoot arrows at your foes. |
flaming dwarven-steel longsword of rage (23-32 power, 4 apr) flaming dwarven-steel longsword of rage (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +11 fire While equipped: Stats +7 Str dps ---------- Dmg.mod +8% physical Acc +7 (+2 eff.) Sharp, long, and deadly. |
elemental stralite waraxe of daylight (31-43 power, 5 apr) elemental stralite waraxe of daylight (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 light Against +13% Undead On Hit: * Create an explosion dealing 76 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +17% lightning Res.pen +12% lightning One-handed war axes. |
rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Earuchik the cashmere cloak (2 def, 0 armour) Earuchik the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +6 Phasing +30% ----- def ----- Defense +2 (+1 eff.) Resists +15% temporal +18% darkness +5% arcane Def/telep +13 Res/telep +12% Dur/telep +17% ---------- misc Max.mana +100.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veluvea the linen cloak (1 def, 6 armour) Veluvea the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +2% Phys.pwr +15 (+4 eff.) Dmg.mod +3% mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's Rags of the Sanctuary (0 def, 0 armour) dreamer's Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: ----- def ----- Resists +10% mind +11% darkness +7% all Phys.save +11 (+3 eff.) Spell.save +11 (+5 eff.) Mind.save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of time (+9%) (0 def, 0 armour) focusing woollen robe of time (+9%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +13% temporal ----- def ----- Resists +13% temporal +9% all ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelusenne the pair of rough leather boots (10 def, 3 armour) Emelusenne the pair of rough leather boots (10 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% mind ----- def ----- Armour +3 Defense +10 (+4 eff.) Resists +5% arcane HP.reg +4.00 Silence- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
wanderer's pair of rough leather boots of speed (0 def, 1 armour) wanderer's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Cun +2 Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 Phys.save +12 (+4 eff.) Mind.save +10 (+3 eff.) A pair of boots made of leather. |
Flashransom the dwarven-steel gauntlets (0 def, 2 armour) Flashransom the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +12% acid Res.pen +20% lightning +10% acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
hardened leather gloves of butchering (0 def, 2 armour) hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +4 (+1 eff.) Apr +10 ----- def ----- Armour +2 Resists +7% blight Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of fire (+16%) (1 def, 0 armour) linen wizard hat of fire (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+3 eff.) A cap made of leather. |
cured leather armour of command (13 def, 8 armour) cured leather armour of command (13 def, 8 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +13 (+5 eff.) Fatigue +7% Mind.save +12 (+4 eff.) A suit of armour made of leather. |
duelist's reinforced leather armour of command (22 def, 17 armour) duelist's reinforced leather armour of command (22 def, 17 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +10 Cun +4 Dex ----- def ----- Armour +17 Defense +22 (+8 eff.) Fatigue +8% Mind.save +14 (+5 eff.) A suit of armour made of leather. |
hardened leather armour 'Hellswill' (9 def, 6 armour) hardened leather armour 'Hellswill' (9 def, 6 armour)9.0 T3 light armor [Rare] Psionic While equipped: Stats +4 Dex +4 Mag +5 Wil +11 Cun +2 Con ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% fire Mind.save +13 (+4 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of the deep (15 def, 9 armour) marauder's hardened leather armour of the deep (15 def, 9 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +8% Resists +7% acid +5% cold Phys.save +7 (+2 eff.) ---------- misc Breathe water A suit of armour made of leather. |
nimble reinforced leather armour of delving (14 def, 7 armour) nimble reinforced leather armour of delving (14 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Str +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +14 (+5 eff.) Fatigue +8% Resists +13% darkness +9% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
prismatic hardened leather armour of spell shielding (9 def, 6 armour) prismatic hardened leather armour of spell shielding (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +10% light +14% darkness +6% arcane Spell.save +12 (+5 eff.) A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide hardened leather armour (9 def, 6 armour) troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +32.00 HP.reg +4.40 Heal.mod +12% A suit of armour made of leather. |
Yaryhad (0 def, 16 armour, 174.5 block) Yaryhad (0 def, 16 armour, 174.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Con ----- def ----- Armour +16 Fatigue +8% Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.24 Max.hate +6.00 Talents +1 Block Handheld deflection devices. |
barbed quiver of elm arrows of amnesia (22/22, 24-34 power, 5 apr) barbed quiver of elm arrows of amnesia (22/22, 24-34 power, 5 apr)3.0 T1 arrow ammo [Ego++] Master/Psionic Power 24.5 - 34.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of elm arrows (17/17, 22-31 power, 5 apr) deadly quiver of elm arrows (17/17, 22-31 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 22.5 - 31.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 24 turns) dwarven-steel pickaxe of wreckage (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Arcpain' brass lantern 'Arcpain'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Dmg.mod +6% mind Res.pen +20% lightning Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 23% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (25 cooldown) iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Gilidor [power 116] (20 cooldown) Gilidor [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Defense +20 (+7 eff.) Resists +5% arcane Die.at -20.00 life Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Persi the Cornac Shadowblade level 20
54th Dusk 122nd year of Ascendancy at 19:50 see stats
By Persi the Cornac Shadowblade level 19
14th Dusk 122nd year of Ascendancy at 13:34 see stats
By Persi the Cornac Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 07:20 see stats
By Persi the Cornac Shadowblade level 20
24th Dusk 122nd year of Ascendancy at 19:31 see stats
By Persi the Cornac Shadowblade level 20
24th Dusk 122nd year of Ascendancy at 22:19 see stats
By Persi the Cornac Shadowblade level 25
20th Haze 122nd year of Ascendancy at 13:56 see stats
By Persi the Cornac Shadowblade level 21
65th Dusk 122nd year of Ascendancy at 08:35 see stats
By Persi the Cornac Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 11:43 see stats
By Persi the Cornac Shadowblade level 24
71st Dusk 122nd year of Ascendancy at 07:35 see stats
By Persi the Cornac Shadowblade level 24
72nd Dusk 122nd year of Ascendancy at 16:16 see stats
By Persi the Cornac Shadowblade level 24
71st Dusk 122nd year of Ascendancy at 12:58 see stats
By Persi the Cornac Shadowblade level 17
11st Dusk 122nd year of Ascendancy at 20:44 see stats
Log
Bethille the elven guard receives 18 healing from Temporal Restoration Field.
Ce'Nawe the elven blood mage casts Blood Grasp.
LIFE LOST WARNING!
Persi uses Whirlwind.
Persi becomes a whirlwind of weapons!
Persi performs a melee critical strike against Bethille the elven guard!
The fabric of time around Bethille the elven guard stabilizes to normal.
Bethille the elven guard starts to bleed.
Ce'Nawe the elven blood mage's is vulnerable to attacks and effects!
Ce'Nawe the elven blood mage starts to bleed.
Persi hits Ce'Nawe the elven blood mage for (106 absorbed), 0 physical, (6 absorbed), 0 temporal, (16 absorbed), 0 physical, (7 absorbed), 0 light, (7 absorbed), 0 darkness, (85 absorbed), 0 physical, (16 absorbed), 0 physical, (7 absorbed), 0 light, (7 absorbed), 0 darkness (0 total damage).
Persi hits Bethille the elven guard for (115 to time), 0 physical, (6 to time), 0 temporal, (19 to time), 0 physical, (8 to time), 0 light, (8 to time), 0 darkness, (174 to time), 0 physical, (12 to time), 6 physical, 8 light, 8 darkness (22 total damage).
Bethille the elven guard casts Shadowstep.
Bethille the elven guard misses Persi.
Persi is not dazed!
Persi hits Ce'Nawe the elven blood mage for (15 absorbed), 0 lightning (0 total damage).
Persi hits Bethille the elven guard for 17 lightning damage.
Bethille the elven guard hits Persi for (24 parried), 33 darkness, 61 darkness (94 total damage).
Persi receives 33 healing from Temporal Restoration Field.
Burning from Ce'Nawe the elven blood mage hits Persi for 106 fire damage.
Bethille the elven guard stops surging mana.
Bethille the elven guard receives 36 healing from Temporal Restoration Field.
Bleeding from Persi hits Bethille the elven guard for 31 physical damage.
Bleeding from Persi hits Ce'Nawe the elven blood mage for (19 absorbed), 0 physical (0 total damage).
Ce'Nawe the elven blood mage casts Arcane Strike.
Ce'Nawe the elven blood mage misses Persi.
Ce'Nawe the elven blood mage misses Persi.
Bethille the elven guard misses Persi.
Bethille the elven guard performs a melee critical strike against Persi!