Emelemina the level 13 Orc Gunslinger by SolemnVisitor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassGunslinger
Level / Exp13 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity40 (base 39)
Constitution13 (base 12)
Magic9 (base 10)
Willpower11 (base 10)
Cunning40 (base 39)

Resources

Life-24/299
Steam61/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage30
Accuracy50
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage30
Accuracy50
Crit Chance14%
APR2
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance10%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)8 (63.914983985962%)
Defense44
Ranged Defense44
Fatigue0
Physical Save22
Spell Save7
Mental Save17

Defense: Resistances

Nature+ 10%( 70%)
Blight+ 11%( 70%)
Fire+ 6%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
3/5
1/5
Steamtech / Avoidance1.30
5/5
1/5
1/5
1/5
Steamtech / Automation1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
1/5
1/5
Steamtech / Bullets mastery1.30
1/5
4/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
1/5
1/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
5/5
1/5
1/5
2/5
Technique / Combat training1.30
0/5
0/5
4/5
4/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Emelemina the Orc Gunslinger level 10
15th Retaking 124th year of Ascendancy at 16:24
see stats

Log

Sun-mage hits Emelemina for (23 flat reduction), 165 light (165 total damage).
Sun-mage is knocked back!

Sun-mage is dazed!

Sun-mage's light area effect hits
Emelemina for (23 flat reduction), 17 light (17 total damage).
Emelemina's Pulse Detonator hits Sun-mage for
74 physical damage.

Sun-mage casts
Firebeam.
Sun-mage hits Emelemina for (15 flat reduction), 0 fire (0 total damage).
Sun-mage's light area effect hits
Emelemina for (23 flat reduction), 17 light (17 total damage).
Sun-mage is not dazed anymore.


Emelemina receives 123 healing.
Sun-mage's light area effect hits
Emelemina for (23 flat reduction), 57 light (57 total damage).

Sun-mage casts
Sun Flare.

Emelemina uses
Slip Away.
Ran for 4 turns (stop reason: hostile spotted to the south (sun-mage - offscreen)).


Emelemina receives 137 healing.
Talent Pulse Detonator is ready to use.

Sun-mage casts
Searing Light.
Sun-mage hits Emelemina for (23 flat reduction), 165 light (165 total damage).
Sun-mage's light area effect hits
Emelemina for (23 flat reduction), 71 light (71 total damage).
Talent Implant: Medical Injector is ready to use.

Sun-mage casts
Firebeam.
Sun-mage hits Emelemina for (23 flat reduction), 25 fire (25 total damage).
Emelemina the level 13 orc gunslinger was blazed to death by a sun-mage on level 2 of Sunwall Outpost.