Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 21 / 50% |
Size | medium |
Lifes / Deaths | Killed by Emada the snow cat at level 21 on the 23rd Dearth 122nd year of Ascendancy at 20:35 / 1 |
Primary Stats
Strength | 42 (base 31) |
Dexterity | 8 (base 10) |
Constitution | 29 (base 10) |
Magic | 38 (base 40) |
Willpower | 44 (base 31) |
Cunning | 10 (base 10) |
Resources
Life | -249/711 |
Mana | 320/410 |
Equilibrium | 60 |
Healing Factor | 1.1524687383467 |
Regeneration | 2.5930546612801 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 74 |
Accuracy | 38 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 38 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Nature | +18% |
Mind | +21% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 38 (60%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 27 |
Physical Save | 45 |
Spell Save | 40 |
Mental Save | 32 |
Defense: Resistances
Acid | + 17%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 63%( 70%) |
All | + 14%( 70%) |
Lightning | + 19%( 70%) |
Physical | + 18%( 70%) |
Darkness | + 27%( 70%) |
Mind | + 24%( 70%) |
Fire | + 28%( 70%) |
Nature | + 59%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 20% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed orc heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed sandworm tooth. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Mayeda' (0 def, 3 armour) pair of iron boots 'Mayeda' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Armour +3 Fatigue +2% Resists +4% physical +6% cold +6% fire Phys.save +3 (+1 eff.) Max.HP +20.00 HP.reg +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Erelyroddafang' brass lantern 'Erelyroddafang'2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Phys.save +9 (+3 eff.) Mind.save +5 (+3 eff.) Die.at -40.00 life Silence- +20% Confus- +20% Knockbk- +10% ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Armelar (0 def, 3 armour) Armelar (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Crit.chn- 10.00% Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Camiroddahek the rough leather gloves (10 def, 1 armour) Camiroddahek the rough leather gloves (10 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +1 Defense +10 (+5 eff.) Phys.save +9 (+3 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Sootpassion [power 9] (15 cooldown) Sootpassion [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% darkness Melee Ret 4 physical ----- def ----- Defense +10 (+5 eff.) Resists +12% mind Die.at -20.00 life Reveal the area around you, dispelling darkness (radius 9, power 56 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.92 cold and 13.85 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | Corruptiontouch Corruptiontouch1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature Melee Ret 4 cold On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +3% acid +6% nature Max.HP +31.00 A belt that goes around your waist. |
In off hand | Radhirak the iron shield (0 def, 2 armour, 8-10 power, 16.5 block) Radhirak the iron shield (0 def, 2 armour, 8-10 power, 16.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 Melee+ +11 cold On Hit.r1 +4 mind While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% mind On shield block: * Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +2 Fatigue +8% Resists +6% lightning +11% cold +6% nature ---------- misc Max.hate +2.00 Talents +1 Block Handheld deflection devices. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the psychic (heal 128; cd 11) healing infusion of the psychic (heal 128; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring of blight (+10%) copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Rings make your fingers look great! |
copper ring of darkness (+24%) copper ring of darkness (+24%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Flashsweeper Flashsweeper1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 6 fire On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Fatigue -5% ---------- misc Max.enc +23 A belt that goes around your waist. |
Runorach the Growthstone Runorach the Growthstone1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% nature ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
rough leather belt 'Salylranor' rough leather belt 'Salylranor'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +14% acid +6% mind +6% blight A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Dazzlehue' (1 def, 0 armour) linen cloak 'Dazzlehue' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +3% acid +6% light Acc +3 (+2 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Defense +1 (+1 eff.) Resists +9% fire ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
blighted dwarven-steel gauntlets (0 def, 2 armour) blighted dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Haildash (5 def, 11 armour) Haildash (5 def, 11 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% physical ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +1% Phys.save +12 (+4 eff.) A cap made of leather. |
Silewyn (20 def, 3 armour) Silewyn (20 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +1% Phys.save +11 (+4 eff.) A cap made of leather. |
iron helm 'Isina' (15 def, 3 armour) iron helm 'Isina' (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Acc +15 (+6 eff.) ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +5% Resists +3% physical ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Duremnir the iron mail armour (2 def, 6 armour) Duremnir the iron mail armour (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +10% acid +20% physical On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Stam/turn +3.00 Breathe water A suit of armour made of mail. |
iron shield of winter (0 def, 2 armour, 11-13 power, 20.5 block) iron shield of winter (0 def, 2 armour, 11-13 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +10 cold While equipped: Stats +1 Wil dps ---------- On shield block: * Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
209 alchemist agate 209 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gunovor the brass lantern Gunovor the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +5 (+3 eff.) Resists +3% mind Phys.save +6 (+2 eff.) Die.at -20.00 life Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraoblivion Umbraoblivion2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% arcane Melee Ret 12 fire ----- def ----- Resists +6% fire Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of gale force [power 100] (15 cooldown) extending iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of mindblast [power 155] (19 cooldown) overpowered iron torque of mindblast [power 155] (19 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 188 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
elm wand of conjuration 'Velewen' [power 105] (15 cooldown) elm wand of conjuration 'Velewen' [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +7 Con dps ---------- Dmg.mod +3% physical Apr +1 Fire a magical bolt dealing 105 lightning damage Puts all charms on 15 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Back the Dwarf Stone Warden level 15
22nd Profit 122nd year of Ascendancy at 16:32 see stats
By Back the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 20:48 see stats
By Back the Dwarf Stone Warden level 20
43rd Profit 122nd year of Ascendancy at 01:46 see stats
By Back the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 22:26 see stats
By Back the Dwarf Stone Warden level 21
6th Dearth 122nd year of Ascendancy at 08:03 see stats
By Back the Dwarf Stone Warden level 16
26th Profit 122nd year of Ascendancy at 02:21 see stats
Log
Back instinctively hardens his skin and ignores the attack!
Back repels an attack from Politha the ultimate telugoroth.
Politha the ultimate telugoroth hits Back for 50 physical, 4 arcane (54 total damage).
Melee retaliation hits Politha the ultimate telugoroth for (3 flat reduction), 0 physical, (9 flat reduction), 0 nature, (2 flat reduction), 0 cold, (3 flat reduction), 0 arcane, (2 flat reduction), 0 nature (0 total damage).
Back casts Eldritch Fury.
Emada the snow cat is dazed!
Back hits Emada the snow cat for 33 nature, 1 cold, 3 arcane, 7 nature, 1 cold, 2 arcane, 1 mind, 16 nature, 1 cold, 2 arcane, 6 nature, 1 cold, 2 arcane, 1 mind, 17 nature, 1 cold, 2 arcane, 5 nature, 1 cold, 2 arcane, 1 mind (106 total damage).
Back hits Politha the ultimate telugoroth for (1 flat reduction), 0 mind, (2 flat reduction), 0 mind, (1 flat reduction), 0 mind (0 total damage).
Melee retaliation hits Back for 3 lightning, 3 lightning, 3 lightning, 3 lightning, 3 lightning, 3 lightning (19 total damage).
Emada the snow cat is not dazed anymore.
Emada the snow cat has finished recovering.
Stone Vine from Back hits Fire drake hatchling for 15 nature, 9 arcane (24 total damage).
Poison from Back hits Emada the snow cat for 5 nature damage.
Talent Deeprock Form is ready to use.
Talent Eldritch Blow is ready to use.
Talent Dwarven Unity is ready to use.
Deep Wound from Emada the snow cat hits Back for 29 physical damage.
Emada the snow cat uses Skullcracker.
Back counter attacks Emada the snow cat with his shield shards!
Back misses Emada the snow cat.
Emada the snow cat is more stealthy.
Back counters the attack!
Back wanders around!
Emada the snow cat hits Back for 95 physical, 25 physical, 19 physical (138 total damage).
Melee retaliation hits Emada the snow cat for 2 physical, 6 nature, 0 cold, 1 arcane, 1 nature, 2 physical, 6 nature, 0 cold, 2 arcane, 1 nature, 2 physical, 6 nature, 0 cold, 2 arcane, 1 nature (31 total damage).
Back hits Emada the snow cat for 3 nature, 1 cold, 2 arcane, 1 mind (7 total damage).
Back hits Politha the ultimate telugoroth for (2 flat reduction), 0 mind (0 total damage).
Back the level 21 dwarf stone warden was chopped into tiny pieces to death by Emada the snow cat on level 1 of Lost land of Poosh.
Emada the snow cat prepares for the next kill!