Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 28 / 48% |
Size | medium |
Lifes / Deaths | Killed by Khemol the Bringer of Doom at level 14 on the 11st Wealth 122nd year of Ascendancy at 21:16 0 / 7Killed by elder vampire at level 27 on the 18th Steel 123rd year of Ascendancy at 19:49 Killed by Sleeping Glirinn at level 27 on the 19th Steel 123rd year of Ascendancy at 16:21 Killed by Grand Corruptor at level 27 on the 23rd Steel 123rd year of Ascendancy at 12:59 Killed by Lisywen the elven cultist at level 27 on the 27th Steel 123rd year of Ascendancy at 06:32 Killed by grave wight at level 28 on the 33rd Steel 123rd year of Ascendancy at 06:48 Killed by Badonde at level 28 on the 33rd Steel 123rd year of Ascendancy at 06:53 |
Primary Stats
Strength | 64 (base 44) |
Dexterity | 8 (base 10) |
Constitution | 80 (base 40) |
Magic | 16 (base 10) |
Willpower | 57 (base 39) |
Cunning | 12 (base 10) |
Resources
Life | 1304/1304 |
Equilibrium | 0 |
Stamina | 298/298 |
Vim | 208/208 |
Healing Factor | 1.4210366327278 |
Regeneration | 17.954470151634 |
Speed
Mental | +2.907234408791% |
Attack | +2.90723440879% |
Movement | -62.96871079656% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 124 |
Accuracy | 43 |
Crit Chance | 9% |
APR | 10 |
Speed | 0.97 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 9% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +18% |
Blight | +29% |
Arcane | +11% |
Cold | +18% |
All | 0% |
Darkness | +18% |
Physical | +18% |
Lightning | +18% |
Mind | +25% |
Fire | +18% |
Nature | +22% |
Offense: Damage Penetration
Acid | +27% |
Blight | +27% |
Physical | +27% |
Cold | +27% |
Lightning | +27% |
Darkness | +27% |
Mind | +30% |
Fire | +52% |
Nature | +27% |
Defense: Base
Armour (hardiness) | 53.723073231958 (100%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 30 |
Physical Save | 57 |
Spell Save | 30 |
Mental Save | 53 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | + 17%( 70%) |
Physical | + 38%( 70%) |
Cold | + 21%( 70%) |
All | + 15%( 70%) |
Darkness | + 22%( 70%) |
Lightning | + 23%( 70%) |
Mind | + 7%( 70%) |
Fire | + 21%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 0% |
Blind Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 273 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Badonde. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Badonde. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by multi-hued drake. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 54. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed naga tongue. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of rough leather boots of rushing (0 def, 1 armour) dreamer's pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Wil / +2 Cun / +2 Con Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Betena the brass lantern Betena the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +5 (+1 eff.) Changes stats: +2 Wil Only die when reaching: -20.00 life Maximum life: +43.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +3% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Emyleta the Scaldblack (0 def, 3 armour) Emyleta the Scaldblack (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 fire Changes stats: +4 Str / +5 Mag / +6 Wil / +13 Con Changes resistances penetration: +25% fire Changes damage: +11% blight / +11% arcane Physical save: +13 (+4 eff.) Mental save: +11 (+3 eff.) Spell crit. chance: +3% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Gloleratira the yew totem of healing [power 284] (15 cooldown) Gloleratira the yew totem of healing [power 284] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 physical Physical save: +6 (+2 eff.) Stamina each turn: +3.00 Spellpower: +30 (+12 eff.) Infravision radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 284 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +5 Str / +4 Con Rings make your fingers look great! |
On fingers | Berahir BerahirInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +3% lightning / +6% darkness Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +25% Life regen: +4.00 Rings make your fingers look great! |
Around waist | blurring hardened leather belt of resilience blurring hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Stealth bonus: +8 Maximum life: +33.00 A belt that goes around your waist. |
In main hand | Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 64 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
On hands | stone warden's dwarven-steel gauntlets (0 def, 8 armour) stone warden's dwarven-steel gauntlets (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Armour Hardiness: +8% Fatigue: +3% Changes stats: +7 Con Changes resistances: +7% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | Porovea the linen cloak (17 def, 0 armour) Porovea the linen cloak (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +17 (+5 eff.) Changes stats: +3 Mag / +1 Con Changes resistances penetration: +10% mind Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Stamina each turn: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+10 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
This item will automatically be transmogrified when you leave the level. blink rune of the sneak (range 4; phase 19; cd 15)blink rune of the sneak (range 4; phase 19; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 98; dur 4; cd 16)shielding rune of the wizard (absorb 98; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 98 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 27; blocks 4; dur 4; cd 15) stormshield rune (threshold 27; blocks 4; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 4 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. GlorialaithGlorialaith Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +12% temporal Changes resistances cap: +4% all Changes damage: +12% temporal Reduces incoming crit damage: 15.00% Physical save: +13 (+4 eff.) Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level. Getudar (32-48 power, 2 apr)Getudar (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +12 blight When wielded/worn: Changes stats: +5 Str / +1 Wil Changes resistances: +9% mind / +14% temporal Spell save: +3 (+1 eff.) Disarm immunity: +10% Only die when reaching: -40.00 life See invisible: +6 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Corpsespawn (16-21 power, 7 apr)Corpsespawn (16-21 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +8 nature When wielded/worn: Changes stats: +8 Con / +10 Wil Changes resistances: +6% nature Changes resistances penetration: +25% blight Critical mult.: +15.00% Spell save: +6 (+3 eff.) Maximum life: +40.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Shadecut (18-24 power, 7 apr)Shadecut (18-24 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 mind / +12 darkness When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +1 Str / +1 Dex Changes resistances penetration: +25% darkness / +5% mind Critical mult.: +16.00% Light radius: +3 Sharp, short and deadly. |
Ce'Nuletha the Blindbrace (40-64 power, 2 apr) Ce'Nuletha the Blindbrace (40-64 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +7 Physical crit. chance: +10.0% Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage when hit (Melee): 4 darkness Changes stats: +10 Con / +10 Wil Changes resistances penetration: +25% darkness / +10% all Maximum life: +73.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword of corruption (33-53 power, 2 apr)truestriking dwarven-steel greatsword of corruption (33-53 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 3). When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +14% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Chokhad the dwarven-steel mace (24-34 power, 4 apr)Chokhad the dwarven-steel mace (24-34 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Armour: +4 Changes stats: +3 Con Critical mult.: +20.00% Physical save: +6 (+2 eff.) Only die when reaching: -40.00 life Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Fireoozer (8-8 power, 24 apr, nature damage)Fireoozer (8-8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Changes resistances: +6% blight / +6% cold / +3% nature / +3% light Changes damage: +15% fire Talent granted: +1 Attune Mindstar Silence immunity: +20% Stun/Freeze immunity: +20% Mindpower: +13 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. protector's vined mindstar of venom (4-5 power, 18 apr, mind damage)protector's vined mindstar of venom (4-5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 4 acid Changes resistances: +6% acid / +3% all Changes resistances penetration: +7% acid Changes damage: +6% acid Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Life regen: +2.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Yvewyn the Boltmalice (20-28 power, 4 apr)Yvewyn the Boltmalice (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 lightning Damage (radius 2) on crit: +8 lightning / +8 acid When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Damage when hit (Melee): 2 lightning Changes stats: +2 Wil Equilibrium when hit: +0.32 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel waraxe of evisceration (18-26 power, 4 apr)truestriking dwarven-steel waraxe of evisceration (18-26 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Changes resistances penetration: +7% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. DuathelruneDuathelrune Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% * 20% chance to reduce all saves and defense by 27 Damage when hit (Melee): 6 mind Changes resistances: +8% fire / +9% cold Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +18% mind A belt that goes around your waist. |
grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Maximum life: +39.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of the mysticinsulating hardened leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +6% cold Mental save: +7 (+2 eff.) Spellpower: +5 (+2 eff.) A belt that goes around your waist. |
noble's rough leather belt of unlife =Permabreath= noble's rough leather belt of unlife =Permabreath=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Tarribar (10 def, 4 armour) Tarribar (10 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +2 Str / +2 Dex Changes resistances: +15% temporal Physical save: +18 (+5 eff.) Only die when reaching: -60.00 life Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of tirelessness (0 def, 3 armour)pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Stamina each turn: +0.50 Maximum stamina: +22.00 A pair of boots made of leather. |
Brodukan the hardened leather cap (6 def, 15 armour) Brodukan the hardened leather cap (6 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +10 (+4 eff.) Armour: +15 Defense: +6 (+2 eff.) Fatigue: +3% Changes resistances: +6% temporal / +4% all Physical save: +8 (+3 eff.) Maximum stamina: +20.00 A cap made of leather. |
Uraregoran the Flashspawn (0 def, 16 armour) Uraregoran the Flashspawn (0 def, 16 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +16 Fatigue: +4% Changes resistances: +2% physical / +8% cold / +8% fire Changes resistances penetration: +25% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of light (+16%) (2 def, 0 armour)aegis cashmere wizard hat of light (+16%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +16% light Changes damage: +11% light Life regen: +2.70 Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel plate armour (0 def, 19 armour)impenetrable dwarven-steel plate armour (0 def, 19 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Fatigue: +22% A suit of armour made of metal plates. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lustrewolf (dig speed 30 turns) Lustrewolf (dig speed 30 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +10 Defense: +25 (+8 eff.) Changes stats: +2 Str Changes resistances: +13% nature Changes resistances penetration: +10% light / +15% acid Changes damage: +7% nature / +12% physical Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ulodin the Cinderpython (dig speed 15 turns) Ulodin the Cinderpython (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +2 Cun / +2 Str Changes resistances penetration: +20% mind Changes damage: +8% mind / +8% fire Critical mult.: +10.00% Mental save: +7 (+2 eff.) Mindpower: +10 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 21 turns)miner's dwarven-steel pickaxe (dig speed 21 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of healthalchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +48.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. powerful yew totem of summon tentacle [power 195] (25 cooldown)powerful yew totem of summon tentacle [power 195] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 392 Base Damage: 199 Armor: 1 All Resist: 8 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Badonde the Dwarf Wyrmic level 14
12nd Wealth 122nd year of Ascendancy at 18:02 see stats
By Badonde the Dwarf Wyrmic level 11
21st Profit 122nd year of Ascendancy at 19:34 see stats
By Badonde the Dwarf Wyrmic level 19
14th Loss 122nd year of Ascendancy at 18:40 see stats
By Badonde the Dwarf Wyrmic level 19
14th Loss 122nd year of Ascendancy at 15:27 see stats
By Badonde the Dwarf Wyrmic level 19
42nd Dearth 122nd year of Ascendancy at 06:12 see stats
By Badonde the Dwarf Wyrmic level 10
12nd Profit 122nd year of Ascendancy at 22:33 see stats
By Badonde the Dwarf Wyrmic level 20
14th Loss 122nd year of Ascendancy at 22:43 see stats
By Badonde the Dwarf Wyrmic level 18
34th Dearth 122nd year of Ascendancy at 04:11 see stats
By Badonde the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 08:55 see stats
By Badonde the Dwarf Wyrmic level 11
14th Profit 122nd year of Ascendancy at 19:55 see stats
By Badonde the Dwarf Wyrmic level 23
19th Iron 123rd year of Ascendancy at 21:26 see stats
By Badonde the Dwarf Wyrmic level 22
19th Iron 123rd year of Ascendancy at 13:04 see stats
By Badonde the Dwarf Wyrmic level 24
11st Steel 123rd year of Ascendancy at 09:02 see stats
By Badonde the Dwarf Wyrmic level 18
36th Dearth 122nd year of Ascendancy at 23:56 see stats
By Badonde the Dwarf Wyrmic level 28
33rd Steel 123rd year of Ascendancy at 06:53 see stats
Log
Elder vampire misses Badonde.
The dark tendrils dissipate.
Bethytira the elder vampire's creeping dark hits Badonde for 47 darkness damage.
Badonde resists the Gesture of Pain.
Badonde performs a melee critical strike against Bethytira the elder vampire!
Badonde hits Bethytira the elder vampire for (10 deflected), 202 physical, 57 physical, 7 physical (266 total damage).
Badonde is no longer pinned.
Talent Bellowing Roar is ready to use.
Rotting Disease from Bethytira the elder vampire hits Badonde for 27 blight damage.
Bethytira the elder vampire's creeping dark hits Badonde for 62 darkness damage.
Bleeding from Badonde hits Bethytira the elder vampire for 79 physical damage.
Elder vampire misses Badonde.
Grave wight casts Lightning.
Grave wight hits Bethytira the elder vampire for (10 deflected), 112 lightning (112 total damage).
Grave wight hits Badonde for 164 lightning damage.
Badonde the level 28 dwarf wyrmic was shocked to death by a grave wight on level 1 of Ruined Dungeon.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grave wight killed Badonde!
Saving game...
Talent Sudden Growth is ready to use.
Talent Lightning Breath is ready to use.
Talent Infusion: Healing is ready to use.
Talent Swallow is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
New Achievement: Utterly Destroyed!