Ghoulie the level 11 Ghoul Archer by Schmerbe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassArcher
Level / Exp11 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 24)
Dexterity42 (base 36)
Constitution26 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning14 (base 12)

Resources

Life402/402
Stamina118/118
Healing Factor1.2316586254954
Regeneration0.30791465637385

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage72
Accuracy41
Crit Chance16%
APR5
Speed1.06

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+10%
Physical+5%
Fire+11%
Nature+5%

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save26
Spell Save8
Mental Save9

Defense: Resistances

Darkness+ 3%( 70%)
Light+ 30%( 70%)
Nature+ 10%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
2/5
1/5
0/5
Technique / Combat veteran1.20
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
2/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
2/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done
active
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Ghoulie the Ghoul Archer level 10
13rd Dusk 122nd year of Ascendancy at 18:07
see stats

Log

Ran for 3 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


You gain 2.92 gold from the transmogrification of
steady iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 4.36 gold from the transmogrification of
Brodarach (0 def, 5 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 14-17 power, 1 apr).
You gain 0.82 gold from the transmogrification of
mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 24%; physical; dur 3; cd 11).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.