
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 50 / 610% |
| Size | medium |
| Lifes / Deaths | Killed by Camaok at level 8 on the 8th Mirth 122nd year of Ascendancy at 11:41 / 122Killed by Nagal the human at level 11 on the 6th Dusk 122nd year of Ascendancy at 04:16 Killed by Bimu the halfling at level 11 on the 6th Dusk 122nd year of Ascendancy at 04:32 Killed by Bimu the halfling at level 11 on the 6th Dusk 122nd year of Ascendancy at 04:53 Killed by heavy bone giant at level 12 on the 65th Dusk 122nd year of Ascendancy at 22:14 Killed by Harkor'Zun at level 16 on the 44th Haze 122nd year of Ascendancy at 14:29 Killed by skeleton magus at level 16 on the 45th Haze 122nd year of Ascendancy at 12:56 Killed by Rantha the Worm at level 16 on the 45th Haze 122nd year of Ascendancy at 13:13 Killed by Rantha the Worm at level 16 on the 45th Haze 122nd year of Ascendancy at 14:11 Killed by worm that walks at level 18 on the 67th Haze 122nd year of Ascendancy at 06:05 Killed by worm that walks at level 19 on the 67th Haze 122nd year of Ascendancy at 08:12 Killed by worm that walks at level 19 on the 67th Haze 122nd year of Ascendancy at 08:26 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 12:35 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 12:46 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 12:55 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 13:37 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 13:46 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 13:58 Killed by Grand Corruptor at level 21 on the 8th Regrowth 123rd year of Ascendancy at 14:07 Killed by Bethyrenn the cold drake hatchling at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 02:29 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 12:16 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 12:34 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 14:03 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 15:03 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 15:15 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 16:22 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 17:13 Killed by Urkis, the High Tempest at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 17:39 Killed by Andam the halfling at level 22 on the 37th Regrowth 123rd year of Ascendancy at 07:44 Killed by Aeromina the Guardian at level 22 on the 59th Regrowth 123rd year of Ascendancy at 20:32 Killed by Aeromina the Guardian at level 22 on the 59th Regrowth 123rd year of Ascendancy at 21:21 Killed by Elatira the Guardian at level 23 on the 60th Regrowth 123rd year of Ascendancy at 17:00 Killed by medic turret at level 23 on the 61st Regrowth 123rd year of Ascendancy at 08:51 Killed by faerlhing at level 23 on the 61st Regrowth 123rd year of Ascendancy at 09:56 Killed by Porusebeth the fire drake hatchling at level 23 on the 61st Regrowth 123rd year of Ascendancy at 14:18 Killed by Velomitira the umber hulk at level 23 on the 61st Regrowth 123rd year of Ascendancy at 14:26 Killed by Velomitira the umber hulk at level 23 on the 61st Regrowth 123rd year of Ascendancy at 15:20 Killed by Porusebeth the fire drake hatchling at level 23 on the 61st Regrowth 123rd year of Ascendancy at 15:29 Killed by Chronolith Clone at level 24 on the 46th Dusk 123rd year of Ascendancy at 19:48 Killed by Camaok's Inner Demon at level 24 on the 56th Dusk 123rd year of Ascendancy at 21:14 Killed by Weirdling Beast at level 25 on the 57th Dusk 123rd year of Ascendancy at 18:08 Killed by elven corruptor at level 25 on the 59th Dusk 123rd year of Ascendancy at 17:46 Killed by elven cultist at level 26 on the 60th Dusk 123rd year of Ascendancy at 05:27 Killed by elven cultist at level 26 on the 60th Dusk 123rd year of Ascendancy at 05:52 Killed by elven cultist at level 26 on the 60th Dusk 123rd year of Ascendancy at 08:04 Killed by Xurevea the cave troll at level 28 on the 77th Dusk 123rd year of Ascendancy at 05:34 Killed by orc high cryomancer at level 29 on the 78th Dusk 123rd year of Ascendancy at 09:25 Killed by Layalle the netherworm mass at level 29 on the 79th Dusk 123rd year of Ascendancy at 10:04 Killed by Layalle the netherworm mass at level 29 on the 79th Dusk 123rd year of Ascendancy at 12:43 Killed by The Master at level 30 on the 3rd Haze 123rd year of Ascendancy at 07:37 Killed by The Master at level 30 on the 3rd Haze 123rd year of Ascendancy at 10:03 Killed by The Master at level 30 on the 3rd Haze 123rd year of Ascendancy at 12:45 Killed by skeleton mage at level 30 on the 3rd Haze 123rd year of Ascendancy at 13:57 Killed by armoured skeleton warrior at level 30 on the 3rd Haze 123rd year of Ascendancy at 15:27 Killed by armoured skeleton warrior at level 30 on the 3rd Haze 123rd year of Ascendancy at 17:24 Killed by armoured skeleton warrior at level 31 on the 3rd Haze 123rd year of Ascendancy at 18:37 Killed by Veloyariassra the cave troll at level 32 on the 78th Haze 123rd year of Ascendancy at 13:11 Killed by Xerydhemina the orc soldier at level 32 on the 78th Haze 123rd year of Ascendancy at 13:51 Killed by dredgling at level 32 on the 78th Haze 123rd year of Ascendancy at 17:59 Killed by venom wyrm at level 32 on the 78th Haze 123rd year of Ascendancy at 18:43 Killed by orc grand master assassin at level 32 on the 78th Haze 123rd year of Ascendancy at 19:56 Killed by Belutha the chitinous spider at level 34 on the 74th Regrowth 124th year of Ascendancy at 16:51 Killed by orc necromancer at level 35 on the 80th Regrowth 124th year of Ascendancy at 20:54 Killed by Lord of Skulls (warrior) at level 35 on the 1st Time of Balance 124th year of Ascendancy at 10:12 Killed by Salileba the orc blood mage at level 35 on the 1st Time of Balance 124th year of Ascendancy at 20:46 Killed by heavy bone giant at level 35 on the 1st Pyre 124th year of Ascendancy at 09:17 Killed by armoured skeleton warrior at level 36 on the 3rd Pyre 124th year of Ascendancy at 14:57 Killed by skeleton mage at level 36 on the 3rd Pyre 124th year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 37 on the 3rd Pyre 124th year of Ascendancy at 19:20 Killed by Camaok at level 37 on the 4th Pyre 124th year of Ascendancy at 00:23 Killed by Kra'Tor the Gluttonous at level 37 on the 4th Pyre 124th year of Ascendancy at 02:04 Killed by Camaok at level 37 on the 4th Pyre 124th year of Ascendancy at 16:01 Killed by stone golem at level 37 on the 8th Pyre 124th year of Ascendancy at 15:19 Killed by Velona the greater multi-hued wyrm at level 37 on the 8th Pyre 124th year of Ascendancy at 16:11 Killed by Yvytira the orc summoner at level 38 on the 9th Pyre 124th year of Ascendancy at 23:42 Killed by stone golem at level 38 on the 10th Pyre 124th year of Ascendancy at 22:13 Killed by Xerunn the storm wyrm at level 39 on the 12nd Pyre 124th year of Ascendancy at 06:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 12nd Pyre 124th year of Ascendancy at 09:45 Killed by Xusenne the venom wyrm at level 39 on the 12nd Pyre 124th year of Ascendancy at 11:12 Killed by aether beam at level 39 on the 12nd Pyre 124th year of Ascendancy at 13:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 12nd Pyre 124th year of Ascendancy at 15:23 Killed by rimebark at level 39 on the 12nd Pyre 124th year of Ascendancy at 15:43 Killed by ritch flamespitter (wild summon) at level 39 on the 12nd Pyre 124th year of Ascendancy at 18:10 Killed by ritch flamespitter at level 39 on the 12nd Pyre 124th year of Ascendancy at 21:08 Killed by Adirewe the orc master wyrmic at level 40 on the 13rd Pyre 124th year of Ascendancy at 13:15 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 25th Pyre 124th year of Ascendancy at 18:36 Killed by armoured skeleton warrior at level 41 on the 26th Pyre 124th year of Ascendancy at 17:58 Killed by Xidheth the Fearsome at level 41 on the 27th Pyre 124th year of Ascendancy at 17:29 Killed by orc high pyromancer at level 42 on the 40th Pyre 124th year of Ascendancy at 19:19 Killed by Xanodhenne the orc cryomancer at level 42 on the 40th Pyre 124th year of Ascendancy at 20:38 Killed by orc pyromancer at level 43 on the 42nd Pyre 124th year of Ascendancy at 12:21 Killed by faerlhing at level 43 on the 42nd Pyre 124th year of Ascendancy at 22:23 Killed by aether beam at level 43 on the 43rd Pyre 124th year of Ascendancy at 00:03 Killed by orc archer at level 43 on the 43rd Pyre 124th year of Ascendancy at 03:57 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 43rd Pyre 124th year of Ascendancy at 08:34 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 43rd Pyre 124th year of Ascendancy at 08:57 Killed by Camaok at level 43 on the 43rd Pyre 124th year of Ascendancy at 10:12 Killed by orc high pyromancer at level 43 on the 43rd Pyre 124th year of Ascendancy at 12:08 Killed by Elylle the orc high cryomancer at level 43 on the 43rd Pyre 124th year of Ascendancy at 15:38 Killed by Neruba the orc cryomancer at level 43 on the 43rd Pyre 124th year of Ascendancy at 16:54 Killed by Neruba the orc cryomancer at level 43 on the 43rd Pyre 124th year of Ascendancy at 18:57 Killed by Camaok at level 43 on the 62nd Pyre 124th year of Ascendancy at 05:33 Killed by aether beam at level 44 on the 63rd Pyre 124th year of Ascendancy at 13:03 Killed by shadow at level 44 on the 63rd Pyre 124th year of Ascendancy at 20:04 Killed by skeleton assassin at level 44 on the 64th Pyre 124th year of Ascendancy at 07:55 Killed by orc assassin at level 45 on the 65th Pyre 124th year of Ascendancy at 00:16 Killed by minotaur at level 45 on the 65th Pyre 124th year of Ascendancy at 05:08 Killed by Camaok at level 45 on the 65th Pyre 124th year of Ascendancy at 18:05 Killed by Cyrayarin the orc cryomancer at level 45 on the 66th Pyre 124th year of Ascendancy at 00:35 Killed by Glorulevea the worm that walks at level 45 on the 66th Pyre 124th year of Ascendancy at 04:35 Killed by Glorulevea the worm that walks at level 45 on the 66th Pyre 124th year of Ascendancy at 06:19 Killed by Betuma the orc fighter at level 45 on the 66th Pyre 124th year of Ascendancy at 17:40 Killed by Polera the ghast at level 45 on the 67th Pyre 124th year of Ascendancy at 07:53 Killed by Nereldarin the naga myrmidon at level 45 on the 67th Pyre 124th year of Ascendancy at 09:24 Killed by treant at level 46 on the 67th Pyre 124th year of Ascendancy at 20:06 Killed by Camaok at level 46 on the 68th Pyre 124th year of Ascendancy at 10:32 Killed by Argoniel at level 47 on the 68th Pyre 124th year of Ascendancy at 21:30 Killed by Elandar at level 47 on the 68th Pyre 124th year of Ascendancy at 23:32 Killed by Camaok at level 47 on the 69th Pyre 124th year of Ascendancy at 01:00 Killed by Elandar at level 50 on the 69th Pyre 124th year of Ascendancy at 03:39 Killed by Elandar at level 50 on the 69th Pyre 124th year of Ascendancy at 06:02 Killed by Camaok at level 50 on the 69th Pyre 124th year of Ascendancy at 08:11 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 60 (base 54) |
| Magic | 117 (base 60) |
| Willpower | 104 (base 57) |
| Cunning | 27 (base 13) |
Resources
| Life | 595/962 |
| Mana | 500/1060 |
| Healing Factor | 1.2700507772246 |
| Regeneration | 14.288071243777 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 21 |
| Crit Chance | 22% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +22% |
| Cold | +34% |
| All | 0% |
| Lightning | +40% |
| Light | +21% |
| Darkness | +64% |
| Fire | +25% |
| Mind | +12% |
Offense: Damage Penetration
| Arcane | +15% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 5 |
| Physical Save | 34 |
| Spell Save | 62 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 52%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Spellblaze Crystal. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by Camaok. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Camaok. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Camaok. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Camaok. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by bandit. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by Camaok. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 979. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed honey tree root. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morbuswrack (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Dex +5 Cun +6 Con dps ---------- Spell.crit +7% Crit.mult +20.00% Res.pen +15% arcane On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +5 Phys.save +19 (+8 eff.) Spell.save +12 (+3 eff.) Mind.save +25 (+9 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of focus1.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +7% cold +7% temporal Def/telep +14 Res/telep +12% Dur/telep +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | Zosta the Floebraid [power 155] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% blight +12% cold +3% nature Heal.mod +15% Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 310 Base Damage: 159 Armor: 0 All Resist: 9 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's stralite ring of life0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +72.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
| On fingers | Crackleenvy0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +17 Mag +15 Wil +3 Cun dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +15% lightning ----- def ----- Resists +20% acid +29% fire +20% lightning +26% cold ---------- misc Light +2 See.Invis +12 Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | magelord's dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +3 Wil dps ---------- Phys.crit +12.0% Spell.crit +5% Spell.pwr +29 (+6 eff.) Melee+ 33 arcane Dmg.mod +30% darkness ---------- misc Max.mana +147.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Rimeire (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Melee+ 10 darkness Dmg.mod +4% darkness +9% cold Melee Ret 2 mind ----- def ----- Armour +2 Resists +6% darkness +1% physical Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | linen cloak 'Ce'Nywyn' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +3% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% acid +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Startrencher'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Str +8 Dex +8 Wil dps ---------- Dmg.mod +21% light +30% darkness Res.pen +25% light ----- def ----- Resists +15% darkness ---------- misc Light +3 Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 690%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 685 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (566.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 566.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, physical, arcane, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 2 physical, 4 arcane, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+13 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
mindweaver's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag dps ---------- Mind.pwr +7 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +9 (+4 eff.) Confus- +13% ---------- misc Mana/turn +0.18 Max.mana +29.00 Amulets make your neck look great! |
starseer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) S.pwr/crit +2 Dmg.mod +5% light +5% temporal +5% darkness +6% physical ---------- misc Mana/turn +0.30 Max.mana +20.00 Amulets make your neck look great! |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.29 cold and 20.36 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +8 (+7 eff.) Resists +22% lightning Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
conjurer's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +10 (+2 eff.) Acc +15 (+8 eff.) Apr +15 ----- def ----- Defense +9 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Max.HP +100.00 HP.reg +7.00 Heal.mod +17% Rings make your fingers look great! |
Rhatar (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Defense +22 (+14 eff.) Resists +9% lightning Crit.chn- 10.00% Max.HP +40.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 144.08 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
greater ash magestaff of might (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater ash magestaff of protection (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ----- def ----- Resists +8% lightning +8% cold +8% arcane +8% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew starstaff of channeling (20-24 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +9 (+5 eff.) Spell.pwr +26 (+5 eff.) Dmg.mod +20% physical Acc +7 (+4 eff.) ---------- misc Mana/turn +0.21 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Phoenixqueen (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +11% Crit.mult +49.00% Spell.pwr +17 (+3 eff.) Mind.pwr +10 (+4 eff.) S.pwr/crit +9 Melee+ 26 fire Dmg.mod +25% lightning +3% mind ----- def ----- Resists +9% fire ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Belalramina' (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +10% Spell.pwr +36 (+7 eff.) Dmg.mod +25% physical ----- def ----- Crit.chn- 15.00% ---------- misc Vim/s.crit +3.00 Max.mana +57.00 Max.vim +34.00 Infravis +2 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+3 eff.) Dmg.mod +25% lightning Res.pen +12% lightning Phasing +15% ----- def ----- Defense +17 (+12 eff.) Shield.pwr +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff On Spell Hit: 10% Moonlight Ray 4 Staves designed for wielders of magic, by the greats of the art. |
truestriking voratun greatmaul of torment (70-104 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 69.5 - 104.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +14% physical Acc +27 (+14 eff.) Apr +17 Massive two-handed mauls. |
truestriking iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +9 (+5 eff.) Apr +7 Sharp, long, and deadly. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 373.89 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
acidic voratun waraxe of massacre (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27 One-handed war axes. |
stormbringer's voratun waraxe (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +38 lightning +45 cold While equipped: dps ---------- Mov.spd +34% Res.pen +25% lightning +20% cold One-handed war axes. |
stormbringer's voratun dagger of torment (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Psionic Power 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +31 lightning +45 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +34% Res.pen +18% lightning +19% cold Sharp, short and deadly. |
absorbing pulsing mindstar of storms (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +6 Wil +5 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 17 lightning Dmg.mod +11% lightning Res.pen +13% lightning ----- def ----- Resists +34% lightning +18% fire +14% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of venom (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+5 eff.) Melee+ 17 acid Dmg.mod +14% acid Res.pen +16% acid ----- def ----- Resists +13% acid HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling drakeskin leather sling of acid4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +18 acid While equipped: dps ---------- Dmg.mod +18% acid +21% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
psychokinetic pouch of voratun shots of annihilation (22/24, 65-78 power, 14 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 65.0 - 78.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +14 Crit +16.0% Capacity 24 Proj.spd +200% Ranged+ +30 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage Shots are used with slings to pummel your foes to death. |
stralite shield of earthen fury (0 def, 14 armour, 139.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +14 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating voratun shield (0 def, 10 armour, 199.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 30 fire ----- def ----- Armour +10 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+9 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
stargazer's linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +10% blight +6% darkness +7% light +6% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. It was corrupted by the digestive sack. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +10% darkness +15% mind +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +24 (+9 eff.) Max.HP +45.00 HP.reg +2.70 Heal.mod +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +3 Cun dps ---------- Crit.mult +13.00% Spell.pwr +9 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +11% all Silence- +20% ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunydas the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +7% S.pwr/crit +10 Dmg.mod +14% light +6% blight ----- def ----- Resists +21% light +13% all ---------- misc Vim/s.crit +2.00 See.Invis +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+11 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
spellwoven elven-silk robe of corrosion (+24%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) Dmg.mod +16% acid ----- def ----- Resists +24% acid +15% all Spell.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of the hero (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +5 Wil +4 Cun ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Max.HP +33.00 A suit of armour made of leather. |
duelist's reinforced leather armour of resilience (19 def, 14 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +14 Defense +19 (+13 eff.) Fatigue +8% Max.HP +34.00 A suit of armour made of leather. |
marauder's reinforced leather armour of Eyal (19 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +7 Dex ----- def ----- Armour +7 Defense +19 (+13 eff.) Fatigue +8% Phys.save +13 (+6 eff.) Max.HP +51.00 HP.reg +8.00 Heal.mod +16% A suit of armour made of leather. |
drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Normal] While equipped: ----- def ----- Armour +8 Defense +20 (+13 eff.) Fatigue +8% A suit of armour made of leather. |
voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+5 eff.) Fatigue +2% Phys.save +12 (+6 eff.) A suit of armour made of mail. |
Charslice the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Dmg.mod +3% fire Melee Ret 2 lightning ----- def ----- Resists +3% fire Mind.save +6 (+3 eff.) Max.HP +32.00 ---------- misc Max.psi +30.00 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+10 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Crit.mult +22.00% Acc +13 (+7 eff.) Apr +19 ----- def ----- Defense +3 (+3 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belanarifang the Skyworm (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+3 eff.) Dmg.mod +3% lightning Apr +6 Melee Ret 2 lightning 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +9% lightning +6% temporal A pair of boots made of leather. |
heroic rough leather gloves of magic (+3) (0 def, 5 armour)1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +5 Mind.save +7 (+3 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +4 Mag +7 Con dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +14% arcane ----- def ----- Defense +3 (+3 eff.) ---------- misc Mana/turn +2.50 Mana/ret +2.20 Max.mana +61.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+3 eff.) Resists +6% lightning +6% temporal +7% light +6% fire +8% nature +6% acid +6% blight +6% cold +6% darkness A pointy cloth hat, very wizardly... |
Cuthagen the Chargebreeze (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +30% lightning +6% fire +6% blight Res.pen +20% fire Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Defense +2 (+2 eff.) Phys.save +10 (+5 eff.) A pointy cloth hat, very wizardly... |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+7 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+7 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+8 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+8 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
390 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 48.86 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Berigodin0.0 T5 lite [Random Unique] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +17 (+3 eff.) Dmg.mod +11% darkness Melee Ret 18 fire ----- def ----- Resists +12% lightning +7% fire +12% light +1% physical Affinity +5% darkness Poison- +20% Confus- +10% ---------- misc Light +7 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 345.82 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 194.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 194.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eilinunn the Hazevalor (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +16 Str +5 Dex +4 Cun +2 Con dps ---------- Dmg.mod +6% cold Acc +4 (+2 eff.) ----- def ----- Fatigue -7% ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 668.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
quick elm wand of conjuration [power 95] (12 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 122 acid damage Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Blazebliss the ash wand of lightning storm [power 206] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% lightning +3% nature ----- def ----- Mind.save +12 (+5 eff.) ---------- misc Equi/ret +0.12 Max.psi +10.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (288 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 129 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Camaok the Higher Archmage level 31
71st Haze 123rd year of Ascendancy at 18:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Camaok the Higher Archmage level 43
43rd Pyre 124th year of Ascendancy at 22:22 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Camaok the Higher Archmage level 35
75th Regrowth 124th year of Ascendancy at 17:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Camaok the Higher Archmage level 34
72nd Regrowth 124th year of Ascendancy at 05:53 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Camaok the Higher Archmage level 46
68th Pyre 124th year of Ascendancy at 00:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Camaok the Higher Archmage level 21
13rd Regrowth 123rd year of Ascendancy at 06:02 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Camaok the Higher Archmage level 43
42nd Pyre 124th year of Ascendancy at 17:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Camaok the Higher Archmage level 32
80th Haze 123rd year of Ascendancy at 01:01 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Camaok the Higher Archmage level 40
13rd Pyre 124th year of Ascendancy at 20:06 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Camaok the Higher Archmage level 16
44th Haze 122nd year of Ascendancy at 14:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Camaok the Higher Archmage level 19
69th Haze 122nd year of Ascendancy at 21:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Camaok the Higher Archmage level 22
24th Regrowth 123rd year of Ascendancy at 09:52 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Camaok the Higher Archmage level 43
62nd Pyre 124th year of Ascendancy at 05:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Camaok the Higher Archmage level 25
57th Dusk 123rd year of Ascendancy at 19:36 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Camaok the Higher Archmage level 31
14th Haze 123rd year of Ascendancy at 01:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Camaok the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 17:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Camaok the Higher Archmage level 20
70th Haze 122nd year of Ascendancy at 07:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Camaok the Higher Archmage level 30
1st Haze 123rd year of Ascendancy at 04:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Camaok the Higher Archmage level 40
12nd Pyre 124th year of Ascendancy at 22:47 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Camaok the Higher Archmage level 50
69th Pyre 124th year of Ascendancy at 02:42 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Camaok the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:19 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Camaok the Higher Archmage level 43
43rd Pyre 124th year of Ascendancy at 11:23 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Camaok the Higher Archmage level 22
43rd Regrowth 123rd year of Ascendancy at 23:28 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Camaok the Higher Archmage level 50
69th Pyre 124th year of Ascendancy at 08:11 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Camaok the Higher Archmage level 44
63rd Pyre 124th year of Ascendancy at 20:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Camaok the Higher Archmage level 24
56th Dusk 123rd year of Ascendancy at 13:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Camaok the Higher Archmage level 33
80th Haze 123rd year of Ascendancy at 02:07 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Camaok the Higher Archmage level 50
69th Pyre 124th year of Ascendancy at 08:11 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Camaok the Higher Archmage level 23
2nd Dusk 123rd year of Ascendancy at 11:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Camaok the Higher Archmage level 16
44th Haze 122nd year of Ascendancy at 21:20 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Camaok the Higher Archmage level 18
67th Haze 122nd year of Ascendancy at 02:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Camaok the Higher Archmage level 30
2nd Haze 123rd year of Ascendancy at 13:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Camaok the Higher Archmage level 19
67th Haze 122nd year of Ascendancy at 10:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Camaok the Higher Archmage level 30
3rd Haze 123rd year of Ascendancy at 18:24 see stats
Log
Thunderstorm hits Elandar for 40 lightning damage.
Thunderstorm hits Multi-hued drake for 30 lightning, 23 lightning (53 total damage).
Camaok's aether beam hits Elandar for 27 arcane damage.
Camaok is knocked back!
Elandar's Strike hits Camaok for (22 flat reduction), (337 to time), 0 physical (0 total damage).
Camaok's aether beam hits Elandar for 23 arcane damage.
Camaok's aether beam hits Elandar for 23 arcane damage.
Camaok's aether beam hits Elandar for 23 arcane damage.
Multi-hued drake hatchling resists!
Camaok's aether beam hits Elandar for 23 arcane damage.
Camaok's aether beam hits Multi-hued drake hatchling for 316 arcane damage.
Elandar casts Lightning.
Your time shield crumbles under the damage!
The fabric of time around Camaok stabilizes to normal.
The powerful time-altering energies generate a restoration field on Camaok.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar hits Camaok for (22 flat reduction), (315 to time), 19 lightning (19 total damage).
Phantasmal Shield hits Elandar for 154 light damage.
Phantasmal Shield killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
The furious lightning storm around Camaok calms down and disappears.
Saving done.


































































































































































