Vore the level 50 Whitehoof Adventurer by geroko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp50 / 1652%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 12)
Dexterity85 (base 60)
Constitution44 (base 12)
Magic85 (base 60)
Willpower47 (base 28)
Cunning127 (base 60)

Resources

Mana311/389
Negative124/172
Life734/1649
Paradox440
Insanity65/100
Psi157/157
Vim314/314
Positive197/197
Stamina299/369
Steam100/100
Healing Factor1.8255007465519
Regeneration19.806683100088

Speed

Mental+15%
Attack0%
Movement0%
Spell+15%
Global+100%

Vision

Sight11
Lite12
Infravision4
See Stealth27.566017832865
See Invisible27.566017832865
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage95
Accuracy81
Crit Chance101%
APR38
Speed0.87

Offense: Spell

Spellpower104
Crit Chance95%
Speed0.8695652173913

Offense: Mind

Mindpower47
Crit Chance40%
Speed1

Offense: Damage Bonus

Acid+47%
Light+67%
Blight+44%
Darkness+159%
Mind+47%
All+35%

Offense: Damage Penetration

Temporal+85%
Darkness+113%
Mind+55%
All+40%

Defense: Base

Armour (hardiness)49 (45.65183292883%)
Defense101
Ranged Defense101
Fatigue0
Physical Save41
Spell Save42
Mental Save57

Defense: Resistances

Darkness+ 70%( 70%)
Acid+ 29%( 70%)
Light+ 29%( 70%)
Temporal+ 68%( 70%)
Mind+ 43%( 70%)
Lightning+ 61%( 70%)
Fire+ 40%( 70%)
All+ 25%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance50%
Poison Resistance100%
Blind Resistance99%
Silence Resistance100%
Bleed Resistance100%
Disarm Resistance49%
Instadeath Resistance100%
Pinning Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
5/5
5/5
5/5
5/5
Psionic / Absorption1.00
5/5
1/5
1/5
3/5
Demented / Tentacles1.00
5/5
1/5
2/5
1/5
Celestial / Sun1.00
1/5
3/5
5/5
5/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Cunning / Ambush1.00
1/5
1/5
5/5
5/5

Generic Talents

Corruption / Demonic strength1.00
5/5
1/5
2/5
5/5
Technique / Combat training1.00
0/5
1/5
1/5
2/5
0/5
0/5
Steamtech / Physics1.20
4/5
2/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Celestial / Hymns1.00
5/5
5/5
2/5
1/5
Technique / Mobility1.00
1/5
1/5
1/5
4/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect
beneficial effect

Quests

active
done
done
done
done
done
done
done
done
done
done
active
done
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Vore the Whitehoof Adventurer level 4
13rd Retaking 124th year of Ascendancy at 09:55
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Vore the Whitehoof Adventurer level 13
27th Retaking 124th year of Ascendancy at 07:10
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Vore the Whitehoof Adventurer level 47
31st Dearth 124th year of Ascendancy at 04:42
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Vore the Whitehoof Adventurer level 33
40th Revenge 124th year of Ascendancy at 22:21
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Vore the Whitehoof Adventurer level 36
45th Revenge 124th year of Ascendancy at 00:12
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Vore the Whitehoof Adventurer level 10
20th Retaking 124th year of Ascendancy at 04:37
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Vore the Whitehoof Adventurer level 20
11st Revenge 124th year of Ascendancy at 12:58
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Vore the Whitehoof Adventurer level 30
36th Revenge 124th year of Ascendancy at 04:40
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Vore the Whitehoof Adventurer level 40
19th Dearth 124th year of Ascendancy at 00:10
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Vore the Whitehoof Adventurer level 50
43rd Dearth 124th year of Ascendancy at 02:07
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Vore the Whitehoof Adventurer level 50
12nd Loss 124th year of Ascendancy at 13:26
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By Vore the Whitehoof Adventurer level 50
12nd Loss 124th year of Ascendancy at 13:21
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Vore the Whitehoof Adventurer level 36
45th Revenge 124th year of Ascendancy at 04:51
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Vore the Whitehoof Adventurer level 36
9th Pain 124th year of Ascendancy at 20:35
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Vore the Whitehoof Adventurer level 17
4th Revenge 124th year of Ascendancy at 03:02
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Vore the Whitehoof Adventurer level 50
30th Loss 124th year of Ascendancy at 10:30
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Vore the Whitehoof Adventurer level 45
27th Dearth 124th year of Ascendancy at 15:46
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Vore the Whitehoof Adventurer level 44
26th Dearth 124th year of Ascendancy at 20:14
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Vore the Whitehoof Adventurer level 21
12nd Revenge 124th year of Ascendancy at 19:57
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Vore the Whitehoof Adventurer level 39
12nd Pain 124th year of Ascendancy at 04:55
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Vore the Whitehoof Adventurer level 16
47th Retaking 124th year of Ascendancy at 18:04
see stats

Log

Hymn of Detection hits Sher'Tul High Priest for (154 to bones), 0 darkness (0 total damage).
Vore casts
Shadow Veil.
Vore performs a melee critical strike against Sher'Tul High Priest!
Vore's tinker attains critical power!
Vore performs a melee critical strike against Sher'Tul High Priest!
Sher'Tul High Priest is weakened by the darkness!

Vore is covered in a veil of shadows!

Vore converts damage to paradox!
Melee retaliation hits
Vore for (3 to psi shield), (2 abyssal shield), (0 converted), 1 lightning, (2 to psi shield), (1 abyssal shield), (0 converted), 0 lightning (2 total damage).
Vore hits Sher'Tul High Priest for 1089 darkness, 236 darkness, 566 light, 2443 darkness, 175 darkness (4511 total damage).
Sher'Tul High Priest activates
Osmosis Shield.
Sher'Tul High Priest casts
Demon Horns.
Sher'Tul High Priest misses Vore.
Tentacle Constriction from Vore performs a melee critical strike against Sher'Tul High Priest!
Quest 'The Dead God Awaits' is done! (Press 'j' to see the quest log)
You feel as if your Rod of Recall is working again in this area.
Personal New Achievement: The Dead God Rests (Insane (Roguelike) difficulty)!
Saving game...

Quest 'The Dead God Awaits' completed! (Press 'j' to see the quest log)
Sher'Tul High Priest receives
122 healing from Temporal Restoration Field.
Bleeding from Vore hits Sher'Tul High Priest for
(44 turned into osmosis), 747 physical (747 total damage).
Tentacle Constriction from Vore hits Sher'Tul High Priest for
(44 turned into osmosis), 1438 darkness (1439 total damage).
Tentacle Constriction from Vore killed Sher'Tul High Priest!
Vore is no longer covered by shadows.

Talent Suncloak is ready to use.
Your constrict target has disappeared!


Vore deactivates
Constrict.
Saving done.

Vore vanishes from sight.