when the hunter goes prim the level 7 Higher Archer by Monarch1215

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp7 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity24 (base 23)
Constitution12 (base 10)
Magic11 (base 10)
Willpower17 (base 10)
Cunning16 (base 12)

Resources

Life-5/198
Stamina128/135
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy29
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Mind+10%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save13
Spell Save10
Mental Save18

Defense: Resistances

Nature+ 9%( 70%)
Mind+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
3/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

Tool
On fingers
On fingers
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By when the hunter goes prim the Higher Archer level 7
79th Pyre 122nd year of Ascendancy at 19:51
see stats
Unstoppable (Nightmare (Roguelike) difficulty) Returned from the dead.
By when the hunter goes prim the Higher Archer level 7
2nd Mirth 122nd year of Ascendancy at 12:26
see stats

Log


Talent Infusion: Wild is ready to use.
When the hunter goes prim uses
Infusion: Wild.
When the hunter goes prim lessens the pain.

When the hunter goes prim uses
Infusion: Healing.

when the hunter goes prim receives 50 healing from Infusion: Healing.
Spikes of Decrepitude hits
when the hunter goes prim for 7 cold, 7 darkness (16 total damage).
Something hits
when the hunter goes prim for 81 darkness damage.
When the hunter goes prim shoots!
When the hunter goes prim's Shoot hits Fardaen the giant for
(39 absorbed), 19 physical (20 total damage).

Spikes of Decrepitude hits
when the hunter goes prim for 6 cold, 6 darkness (14 total damage).
Fardaen the giant's Hiemal Shield hits
when the hunter goes prim for 12 cold damage.
When the hunter goes prim uses
Headshot.
When the hunter goes prim's Headshot hits Fardaen the giant for
(40 absorbed), 20 physical (20 total damage).
Fardaen the giant's Hiemal Shield hits
when the hunter goes prim for 12 cold damage.
Fardaen the giant casts
Call of the Crypt.

Spikes of Decrepitude hits
when the hunter goes prim for 6 cold, 6 darkness (14 total damage).
When the hunter goes prim uses
Disengage.
When the hunter goes prim is moving at extreme speed!

Fardaen the giant casts
Invoke Darkness.
Talent Steady Shot is ready to use.

Spikes of Decrepitude hits
when the hunter goes prim for 6 cold, 6 darkness (14 total damage).
Fardaen the giant hits when the hunter goes prim for 69 darkness damage.

Spikes of Decrepitude hits
when the hunter goes prim for 6 cold damage.
when the hunter goes prim the level 7 higher archer was frozen and shattered into a million little shards to death by Fardaen the giant on level 1 of Ambush!.