Bobert the level 7 Cornac Skirmisher by wooddude

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity26 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning23 (base 23)

Resources

Life173/173
Stamina120/120
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage33
Accuracy29
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+10%

Defense: Base

Armour (hardiness)19.546329491932 (81.639060214802%)
Defense32
Ranged Defense32
Fatigue0
Physical Save12
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 36%( 70%)
Darkness+ 5%( 70%)
Cold+ 5%( 70%)
Fire+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.50
4/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Bobert picks up (d.): elm vilestaff of fate (10-12 power, 2 apr, fire element).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 35 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (13/13, 14-16 power, 1 apr).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.49 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 1.49 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 3.65 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 2.52 gold from the transmogrification of
thought-forged iron greatsword (17-27 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.