





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 104 (base 100) |
| Dexterity | 80 (base 60) |
| Constitution | 117 (base 100) |
| Magic | 67 (base 60) |
| Willpower | 60 (base 60) |
| Cunning | 75 (base 60) |
Resources
| Life | 1181/1181 |
| Hate | 113/113 |
| Vim | 176/176 |
| Healing Factor | 1.0597642174999 |
| Regeneration | 1.0597642174999 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +10% |
| Spell | -20% |
| Global | +112% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 16 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 99 |
| Crit Chance | 30% |
| APR | 46 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 102 |
| Accuracy | 99 |
| Crit Chance | 30% |
| APR | 34 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 98 |
| Crit Chance | 24% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -33% |
| Lightning | -25% |
| Arcane | -47% |
| All | -53% |
Offense: Damage Penetration
| Lightning | +20% |
| Blight | +15% |
| Physical | +65% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 78.475293665245 (88.568973732692%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 12 |
| Physical Save | 76 |
| Spell Save | 73 |
| Mental Save | 63 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | +100%(100%) |
| Cold | +100%(100%) |
| All | +134%(100%) |
| Physical | +100%(100%) |
| Lightning | +100%(100%) |
| Light | +100%(100%) |
| Temporal | +100%(100%) |
| Mind | +100%(100%) |
| Darkness | +100%(100%) |
| Fire | +100%(100%) |
| Nature | +100%(100%) |
Defense: Immunities
| Silence Resistance | 15% |
| Confusion Resistance | 15% |
| Stun Resistance | 100% |
| Pinning Resistance | 41% |
| Poison Resistance | 26% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.00 |
| 8/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Bone Shield |
| beneficial effect | Increases physical save, spell save, and mental save by 40. Global speed increased by 12%. Through The Crowd |
| beneficial effect | Linked to their horror ally gaining 122% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | FlashzephyrInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +5 Con Changes resistances: +38% lightning / +5% arcane Changes resistances penetration: +20% lightning Changes damage: +28% lightning / +6% arcane / +7% all Spell save: +20 (+5 eff.) Maximum stamina: +24.00 Spellpower: +11 (+2 eff.) Mindpower: +16 (+5 eff.) Rings make your fingers look great! |
| On fingers | voratun ring 'Yvarin'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +11 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 49% * 14% chance to reduce all saves and defense by 30 Damage (Melee): 32 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 30 Damage (Ranged): 32 physical Damage when hit (Melee): 10 acid Changes stats: +2 Mag / +9 Cun / +2 Con Changes resistances: +40% nature Changes damage: +20% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| On fingers | marksman's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances: +18% acid / +22% fire / +18% lightning / +22% cold Rings make your fingers look great! |
| On fingers | NerolramaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +9% temporal / +8% physical / +6% arcane / +18% light Changes resistances penetration: +15% blight Spell save: +18 (+4 eff.) Blindness immunity: +26% Poison immunity: +26% Pinning immunity: +26% Mana each turn: +0.32 Maximum stamina: +34.00 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Layuwe'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +24 Changes stats: +10 Dex / +6 Cun / +10 Lck Changes resistances: +12% temporal / +9% light / +27% cold / +23% mind / +12% fire Changes resistances penetration: +35% physical Trap disarming bonus: +30 Stealth bonus: +11 Maximum life: +152.97 Infravision radius: +6 A belt that goes around your waist. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Silence immunity: +15% Confusion immunity: +15% Pinning immunity: +15% Stun/Freeze immunity: +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| In off hand | Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+7 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Inventory
voratun greatmaul 'Bloomjustice' (69-104 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 58% On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +10% Damage (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +41 (+7 eff.) Armour penetration: +21 Physical crit. chance: +16.0% Physical power: +21 (+5 eff.) Armour: +12 Changes stats: +19 Str / +19 Dex / +19 Mag / +17 Wil / +19 Cun / +19 Con Changes resistances penetration: +21% all Changes damage: +12% blight Massive two-handed mauls. |
stralite greatsword 'Glaciermortal' (61-98 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 49% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +4 cold Damage (radius 1) on hit: +4 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Damage when hit (Melee): 4 cold Changes resistances: +9% cold Changes resistances penetration: +10% acid Massive two-handed swords. |
Bokelar the Blazesteel (38-54 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 39 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +19 blight / +26 cold When wielded/worn: Changes resistances: +9% nature / +12% lightning Changes resistances penetration: +15% lightning Changes damage: +3% nature Disease immunity: +24% One-handed war axes. |
DelylachPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Fatigue: -7% Changes stats: +5 Con Critical mult.: +11.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +36 Physical save: +11 (+3 eff.) Mindpower: +8 (+3 eff.) Infravision radius: +2 See invisible: +15 A belt that goes around your waist. |
drakeskin leather belt 'Smolderdeath'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +13 Damage when hit (Melee): 4 fire Changes stats: +6 Dex / +11 Mag / +6 Cun Changes resistances: +15% cold / +18% fire Changes resistances penetration: +10% fire Changes damage: +9% fire Mana each turn: +0.43 Maximum mana: +60.00 Mental crit. chance: +12% It can be used to create a temporary shield that absorbs 410 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Golem (servant of Sezekran) deactivates Through The Crowd.
Golem (servant of Sezekran) activates Through The Crowd.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Character control switched to Sezekran.
You give Blindwend (20 def, 19 armour, 250.5 block) to golem (servant of Sezekran).
You give Tarrasca (0 def, 50 armour) to golem (servant of Sezekran).
You give Ragiblek the Pitchhunt (69-97 power, 20 apr) to golem (servant of Sezekran).
You give 12 fire opal to golem (servant of Sezekran).
You give 5 diamond to golem (servant of Sezekran).
Character control switched to golem (servant of Sezekran).
Golem (servant of Sezekran) wears: 5 diamond.
Golem (servant of Sezekran) wears: 12 fire opal.
Golem (servant of Sezekran) wears (replacing dwarven-steel battleaxe (30-46 power, 2 apr)): Ragiblek the Pitchhunt (69-97 power, 20 apr).
Talent Eye Beam is ready to use.
Golem (servant of Sezekran) drops on the floor: dwarven-steel battleaxe (30-46 power, 2 apr).
New shimmer option unlocked: Tarrasca
Golem (servant of Sezekran) wears (replacing steel mail armour (2 def, 6 armour)): Tarrasca (0 def, 50 armour).
Golem (servant of Sezekran) drops on the floor: steel mail armour (2 def, 6 armour).
Golem (servant of Sezekran) wears: Blindwend (20 def, 19 armour, 250.5 block).
Character control switched to worm that walks (servant of Sezekran).







































