| Spell / Animus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Soul cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Crush and consume one of your captured souls, healing you and your minions for 131 life and restoring 44 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you 0% chances to gain one more soul. When one of your own minions dies, your have a 0% chance to reclaim its soul.
In addition you are able to store 0 more souls. Animus Hoarder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Soul cost: 4
Range: 6
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Try to crush the soul of your foe, doing 14.72 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Soul cost: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
| Spell / Chill | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 11.35 cold damage in a radius of 0.
The damage will increase with your Spellpower. Chill of the Tomb
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with ghostly energies, increasing you cold damage and resistance by 0%. When one of your minions is destroyed while inside your necrotic aura, it has a 30% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 31.67 cold damage.
Also, when you hit an enemy with a spell you have a 0% chance of summoning a wisp.
The damage will increase with your Spellpower. Will o' the Wisp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cold Flames slowly spread from 2 spots in a radius of 3 around the targeted location. The flames deal 2.47 cold damage, and have a chance of freezing.
These flames will also slowly burn physical and magical status effects, beneficial from enemies, detrimental form allies.
Damage improves with your Spellpower. Cold Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Curse your target with a deathly chill, weakening their mind save, cold resistance and stun resistance by 3 for 10 turns.
Becomes radius 1 with Essence of the Dead.
The curse will increase with your Spellpower. Ghost Touch
| 0/5 |
| Spell / Necrotic minions | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 5
Soul cost: 1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 1 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level -5.
Each minion has a chance to be:
Degenerated skeleton warrior: 50%
Skeleton warrior: 11%
Armoured skeleton warrior: 1%
Skeleton archer: 12%
Skeleton master archer: 1%
Skeleton mage: 6%
Ghoul: 19%
Ghast: 1%
Ghoulking: 0% Create Minions
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Absorb up to 6% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for half of the total amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A surge of power radiates to all your minions, increasing critical hit chance by 1%, global speed by 1%, spell cooldown reduction by 1% and life leech by 1%.
Additionally the minion will continue to fight until its Life reaches -16.
The effects will increase with your Spellpower. Surge of Undeath
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You share your powers with your minions, granting them 2% of your critical strike chance, resistances and saves, and increasing movement speed by 1%.
The percentage of critical strike chance, resistances and saves will increase with your Spellpower. Dark Empathy
| 0/5 |
| Spell / Grave | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Launch a massive spike of ice, doing 3.96 cold damage to the first target struck. The shard then shatters into a spray of ice shards, dealing 2.64 cold damage in a 3 radius cone with a 25% chance to freeze.
At level 3 and above, there is a 20% chance on impact for a shard of ice to strike a target within radius 5, inflicting 2.64 damage. This effect can trigger against multiple targets.
The damage will increase with your Spellpower. Gravespike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You leech heat from your victims to fuel your spells, causing your attacks against frozen foes to reduce the cooldown of a random Grave spell by 2 turns and increase your spell casting speed by 0% for 3 turns.
Your spells are also more easily able to pierce through iceblocks, reducing damage absorbed by iceblocks by 0%. Icy Talons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 5
Cooldown: 10
Travel Speed: 300% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Coalesce souls into an icy orb that fires bolts dealing 2.46 cold damage each turn at up to 1 foes, with a 25% chance to freeze.
The orb will dissipate after 4 turns, and can potentially be destroyed if a foe moves through it.
The damage will increase with your Spellpower. Corpselight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You purge all heat from a frontal cone of radius 1. Any target caught in the area will take 4.73 cold damage and suffer from hypothermia for 6 turns, pinning them and reducing stun resistance by 50%.
Targets that are already frozen instead take 9.47 cold damage, but not suffer from hypothermia.
The damage will increase with your Spellpower. Hungering Cold
| 0/5 |
| Spell / Vampirism | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Siphons blood from the target, inflicting 3.05 physical damage every turn for 4 turns and healing you for 7% of the damage dealt.
If a target dies while their life is being drained, they will explode into a shower of blood dealing the remaining damage to adjacent targets.
The damage will increase with your Spellpower. Drain Life
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Sacrifices 20% of your total health to form a barrier that absorbs 12 damage, plus a further 109% of the health cost for 8 turns. While this barrier holds, your healing factor is increased by 0% and melee attacks against you drain life from the attacker, dealing 1.34 physical damage and healing you for 100% of the damage dealt.
The health cost of this spell will be ignored if below 20% of your maximum health.
The shield strength, healing bonus and retaliation damage will increase with your Spellpower. Crimson Barrier
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts terrible wounds on targets within an area of radius 0, dealing 18.59 physical damage over 5 turns, reducing healing factor by 5%.
Attacks against exsanguinated targets heal the attacker for 5% of the damage dealt.
The damage will increase with your Spellpower. Exsanguinate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Transmute your blood into pure magical power, taking physical damage equal to 15% of your maximum health over 10 turns and increasing all damage dealt by 0%. You can stack this effect up to 3 times (providing a damage increase of up to 0%).
While under this effect, Your Drain Life and Exsanguinate reduce the physical resistance of targets by 3% and Cut resistance by 100%.
Each time you use this spell while already under it's effect, your spilt blood flows outwards as a crushing wave of radius 6, inflicting 7.58 physical damage, knocking targets back and dazing them for 2 turns. Blood is Power
| 0/5 |
| Spell / Charnel | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Skeletal claws reach up from the grave, grabbing hold of any creatures for 1 turns and doing 10.11 bleeding damage over 5 turns, in a radius of 3.
The damage will increase with your Spellpower. Grasping Claws
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Everytime you or one of your minions kills a creature, the fallen corpse becomes a shield for you that grants +10 armour and +10% physical resistance for 5 turns. Meat Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 20% chance to heal for 6% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 0/5 |
| Spell / Nightfall | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a bolt of darkness, doing 52.73 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower. Invoke Darkness
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 6
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 2 turns, and also deal 1.20 darkness damage.
The damage will increase with your Spellpower. Circle of Death
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke a ball of darkness that deals 11.35 darkness damage in a radius of 1. Every creature hit will start to become closer to death, reducing their global speed by 0%.
Necrotic minions' damage against those creatures is increased by 11%.
The effects last for 1 turns.
The damage done and the minions' damage increase will increase with your Spellpower. Rigor Mortis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the nether, triggering 2 random darkness explosions in the target area.
Each explosion does 6.31 darkness damage in radius 2, and will each trigger at one turn intervals.
Counts as a Nightfall spell for determining if it will hurt minions.
The damage will increase with your Spellpower. Nether Breach
| 0/5 |