Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 22 / 71% |
Size | medium |
Lifes / Deaths | Killed by Velyssra the dredgling at level 22 on the 23rd Haze 122nd year of Ascendancy at 09:16 / 1 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 16 (base 12) |
Constitution | 59 (base 51) |
Magic | 37 (base 37) |
Willpower | 22 (base 12) |
Cunning | 12 (base 14) |
Resources
Mana | 236/286 |
Psi | 92/112 |
Life | -105/882 |
Stamina | 183/193 |
Paradox | 923 |
Healing Factor | 2.1151133323992 |
Regeneration | 27.17920632133 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 36 |
Accuracy | 43 |
Crit Chance | 25% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Arcane | +9% |
Cold | +13% |
All | 0% |
Lightning | +12% |
Light | +25% |
Physical | +6% |
Fire | +23% |
Darkness | +15% |
Offense: Damage Penetration
Lightning | +7% |
Fire | +22% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 23 (35.65183292883%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 3 |
Physical Save | 28 |
Spell Save | 21 |
Mental Save | 34 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 47%( 70%) |
All | + 23%( 70%) |
Physical | + 38%( 70%) |
Lightning | + 70%( 70%) |
Light | + 59%( 70%) |
Temporal | + 35%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 52%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 22% |
Bleed Resistance | 100% |
Confusion Resistance | 24% |
Fear Resistance | 100% |
Stun Resistance | 73% |
Poison Resistance | 80% |
Disarm Resistance | 32% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 314 damage for 8 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Xuyann the white worm mass. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Alnubaghels. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by 3-headed hydra. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
Psionic focus | elemental iron greatsword of crippling (111% power, 1 apr) elemental iron greatsword of crippling (111% power, 1 apr)3.0 Encumbrance T1 greatsword 1H weapon [Ego++] Arcane/Master Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 47 lightning damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +12% lightning Ignore resists +7% lightning Massive two-handed swords. |
On hands | Yvovea the rough leather gloves (0 def, 1 armour) Yvovea the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +3% lightning +9% blight Physical save +5 (+3 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Life Regen +4.00 Healmod +10% Disarm Resist +22% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Hanidor the iron helm (0 def, 3 armour) Hanidor the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +34% lightning +6% temporal +9% acid Physical save +6 (+3 eff.) Healmod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Balochik the Dimgrit (0 def, 1 armour) Balochik the Dimgrit (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +15% light +15% darkness defense ------ Armor +1 Resistance +3% darkness +5% arcane Silence Resist +22% Confus Resist +24% Stun Resist +23% A pair of boots made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | copper ring 'Xyletha' copper ring 'Xyletha'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex defense ------ Resistance +1% physical +12% mind +5% arcane Life +46.00 Life Regen +6.00 Healmod +11% Disarm Resist +10% Rings make your fingers look great! |
On fingers | psionicist's copper ring of warding psionicist's copper ring of warding0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Resistance +12% acid +13% fire +12% lightning +13% cold Mind save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | Betabreda the copper amulet Betabreda the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +9% acid +6% physical +3% light +6% mind +9% temporal Spell save +3 (+2 eff.) other ------- Stamina/turn +0.30 Amulets make your neck look great! |
In main hand | elemental iron longsword of evisceration (104% power, 2 apr) elemental iron longsword of evisceration (104% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 47 fire damage (1/turn) On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+2 eff.) Damage +7% fire Ignore resists +7% fire Sharp, long, and deadly. |
Around waist | Blastward the rough leather belt Blastward the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +4 (+1 eff.) defense ------ Resistance +12% lightning +3% blight +3% cold +6% nature +3% mind A belt that goes around your waist. |
In off hand | Phoenixstake (0 def, 16 armour, 113% power, 81 block) Phoenixstake (0 def, 16 armour, 113% power, 81 block)7.0 Encumbrance T2 shield armor [Rare] Psionic When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +81 While equipped: Stats +4 Wil offense ------ Ignore resists +15% fire defense ------ Armor +16 Fatigue +8% Resistance +12% mind +6% acid other ------- See Invisibility +6 Talents +1 Block Handheld deflection devices. |
Cloak | Mardakan the Scorchbreak (6 def, 2 armour) Mardakan the Scorchbreak (6 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% fire When Hit 6 acid defense ------ Armor +2 Defense +6 (+3 eff.) Resistance +12% fire +13% light +3% cold Stealth +7 Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Haladuhir (0 def, 0 armour) Haladuhir (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +5% acid +6% physical +7% fire +9% arcane +13% cold Ignore resists +10% mind defense ------ Resistance +12% acid +12% physical +12% fire +6% blight +12% cold +5% arcane +11% all Mind save +16 (+7 eff.) Life +40.00 Life Regen +2.60 Healmod +13% other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
manasurge rune of the titan (regen 954% over 10 turns; mana 48; cd 12) manasurge rune of the titan (regen 954% over 10 turns; mana 48; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 954% for 10 turns (24 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Scaldmoon the copper amulet Scaldmoon the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +3% cold Ignore resists +10% acid +10% fire When Hit 2 fire defense ------ Resistance +6% fire Amulets make your neck look great! |
restful copper amulet of strength (+3) restful copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
Mayeba the copper ring Mayeba the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Str offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) Damage +12% physical defense ------ Resistance +12% physical Physical save +6 (+3 eff.) Unlife -40.00 life Rings make your fingers look great! |
Quenchtide Quenchtide0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Damage +3% cold defense ------ Life Regen +1.00 Stun Resist +21% other ------- Light +1 Infravision +2 Rings make your fingers look great! |
enhanced iron dagger of enduring (101% power, 5 apr) enhanced iron dagger of enduring (101% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Nature Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +3 Mag +10 Wil +4 Cun +10 Con defense ------ Life +18.00 Sharp, short and deadly. |
enhanced iron greatsword (113% power, 1 apr) enhanced iron greatsword (113% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Str +6 Dex +7 Mag +6 Wil +6 Cun +6 Con Massive two-handed swords. |
steel mace of persecution (114% power, 3 apr) steel mace of persecution (114% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Disrupt Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Damage Against +6% Unnatural While equipped: Stats +2 Wil Blunt and deadly. |
mossy mindstar 'Dawnraider' (75% power, 12 apr, mind damage) mossy mindstar 'Dawnraider' (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 0% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% light defense ------ Resistance +9% mind Physical save +9 (+5 eff.) Healmod +14% Heal-on-summon +16 Poison Resist +20% Pinning Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kindleguile the cured leather sling Kindleguile the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +5 Str +2 Dex offense ------ Critical power +15.00% Physical Power +7 (+2 eff.) defense ------ Resistance +12% light Crit Resistance 10.00% other ------- Infravision +2 Slings are used to hurl stones or metal shots at your foes. |
Bogshine the rough leather belt Bogshine the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str offense ------ Physical Power +5 (+2 eff.) Mindpower +3 (+2 eff.) Damage +12% nature defense ------ Resistance +6% acid Physical save +6 (+3 eff.) Unlife -20.00 life other ------- Stamina/turn +2.00 A belt that goes around your waist. |
noble's rough leather belt of burglary noble's rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +3 Wil +8 Cun +5 Lck offense ------ Against +16% Summoned defense ------ Resist Against +17% Summoned Stealth +6 other ------- Disarm Traps +5 Infravision +4 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Betharin the linen cloak (11 def, 0 armour) Betharin the linen cloak (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str defense ------ Defense +11 (+5 eff.) Resistance +3% cold Physical save +3 (+2 eff.) Unlife -20.00 life Life +34.00 Disarm Resist +20% other ------- Hate-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Lustredredge (1 def, 0 armour) Lustredredge (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +1 Wil offense ------ Physical Crit +2.0% Physical Power +2 (+1 eff.) Mindpower +5 (+3 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +12% light other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Cyrabeth' (10 def, 12 armour) woollen robe 'Cyrabeth' (10 def, 12 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +3 Dex +5 Mag +5 Wil offense ------ Physical Crit +2.0% Accuracy +5 (+2 eff.) defense ------ Armor +12 Defense +10 (+5 eff.) Resistance +9% all Unlife -40.00 life other ------- Mana/turn +0.13 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bregyldil the pair of iron boots (0 def, 3 armour) Bregyldil the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Wil offense ------ Damage +3% mind Ignore resists +10% acid defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold other ------- EQ when Hit +0.04 Max psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mimas the pair of rough leather boots (0 def, 1 armour) Mimas the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +2 Dex +3 Con offense ------ Mind Crit +1% Spellpower +4 (+2 eff.) defense ------ Armor +1 other ------- See Invisibility +12 A pair of boots made of leather. |
traveler's pair of iron boots of rushing (0 def, 3 armour) traveler's pair of iron boots of rushing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Fatigue -3% Physical save +5 (+3 eff.) other ------- Encumbrance +20 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of spellstriking (0 def, 2 armour) brawler's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +5 Mag +4 Wil +3 Cun offense ------ Spellpower +7 (+4 eff.) On-Hit 4 arcane Damage +4% arcane defense ------ Armor +2 Resistance +3% arcane Physical save +6 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Arekalthorand' (1 def, 0 armour) linen wizard hat 'Arekalthorand' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +9 Str +4 Dex +1 Cun +2 Con defense ------ Defense +1 (+0 eff.) Resistance +6% nature +6% blight other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
Samondur the cured leather armour (6 def, 4 armour) Samondur the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +8 Cun +7 Wil offense ------ Mind Crit +1% Damage +3% mind defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +11% blight +12% nature +16% acid Mind save +12 (+6 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of Eyal (14 def, 6 armour) marauder's hardened leather armour of Eyal (14 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex defense ------ Armor +6 Defense +14 (+7 eff.) Fatigue +8% Physical save +8 (+4 eff.) Life +25.00 Life Regen +1.00 Healmod +12% A suit of armour made of leather. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layora the Woecrypt (21/21, 120% power, 2 apr) Layora the Woecrypt (21/21, 120% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Psionic Weapon Damage 121% Range: 1.0x-1.2x Uses 50% Cun, 0% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 21 On-ranged-hit +15 physical +20 darkness On-Hit, radius 1 +20 darkness On Hit: * 20% chance to reduce damage dealt by 14% * 20% chance to knock the target back 3 spaces and deal 89 physical damage Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Cinderhash' (20/20, 120% power, 2 apr) pouch of steel shots 'Cinderhash' (20/20, 120% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Disrupt Weapon Damage 121% Range: 1.0x-1.2x Uses 50% Cun, 0% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-Hit, radius 1 +16 cold +20 mind +4 fire On Hit: * 16 arcane resource burn * 20% chance to reduce all saves and defense by 17 Shots are used with slings to pummel your foes to death. |
elm totem of summon tentacle 'Lavablight' [power 105] (25 cooldown) elm totem of summon tentacle 'Lavablight' [power 105] (25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Str +4 Mag +2 Wil +4 Cun +4 Con defense ------ Resistance +9% fire Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 288 Base Damage: 115 Armor: 0 All Resist: 4 Puts all charms on 25 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Alnubaghels the Ghoul Adventurer level 22
77th Dusk 122nd year of Ascendancy at 06:30 see stats
By Alnubaghels the Ghoul Adventurer level 14
25th Dusk 122nd year of Ascendancy at 23:06 see stats
By Alnubaghels the Ghoul Adventurer level 21
76th Dusk 122nd year of Ascendancy at 14:21 see stats
By Alnubaghels the Ghoul Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 00:28 see stats
By Alnubaghels the Ghoul Adventurer level 20
74th Dusk 122nd year of Ascendancy at 09:23 see stats
By Alnubaghels the Ghoul Adventurer level 9
2nd Dusk 122nd year of Ascendancy at 11:49 see stats
By Alnubaghels the Ghoul Adventurer level 12
8th Dusk 122nd year of Ascendancy at 18:12 see stats
By Alnubaghels the Ghoul Adventurer level 18
66th Dusk 122nd year of Ascendancy at 17:15 see stats
Log
Melee retaliation hits Zubuvea the red jelly for 5 acid, 5 acid (11 total damage).
Velyssra the dredgling uses Headshot.
Velyssra the dredgling's Headshot performs a ranged critical strike against Alnubaghels!
Alnubaghels converts damage to paradox!
Velyssra the dredgling's Headshot hits Alnubaghels for (34 to psi shield), (40 deflected), (30 dissipated), (96 converted), 224 physical (224 total damage).
Alnubaghels's Beyond the Flesh misses Zubuvea the red jelly.
Talent Rune: Shatter Afflictions is ready to use.
Alnubaghels converts damage to paradox!
Deadly Poison from Zubuvea the red jelly hits Alnubaghels for (10 dissipated), (7 converted), 17 fire (17 total damage).
Zubuvea the red jelly receives 10 healing from Deadly Poison from Zubuvea the red jelly.
Alnubaghels misses Zubuvea the red jelly.
Alnubaghels resists the shadowy cut
Alnubaghels converts damage to paradox!
Melee retaliation hits Zubylaith the void horror for (2 dissipated), 4 acid, (2 dissipated), 4 acid (7 total damage).
Zubylaith the void horror hits Alnubaghels for (21 to psi shield), (31 deflected), (0 dissipated), 0 physical, (18 to psi shield), (26 deflected), (0 dissipated), 0 darkness, (7 to psi shield), (3 dissipated), (2 converted), 5 darkness, (6 to psi shield), (9 deflected), (0 dissipated), 0 physical, (18 to psi shield), (8 dissipated), (6 converted), 13 darkness (18 total damage).
Alnubaghels resists the vile poison!
Alnubaghels's Retch is disrupted by his wounds!
Alnubaghels converts damage to paradox!
Zubuvea the red jelly hits Alnubaghels for (40 deflected), (1 dissipated), (1 converted), 1 fire, (31 deflected), (0 dissipated), 0 fire (1 total damage).
Melee retaliation hits Zubuvea the red jelly for 5 acid, 5 acid (11 total damage).
Velyssra the dredgling uses Steady Shot.
Talent Rune: Shatter Afflictions is ready to use.
Deadly Poison from Zubuvea the red jelly hits Alnubaghels for (34 deflected), (0 dissipated), 0 fire (0 total damage).
Alnubaghels's Beyond the Flesh hits Zubuvea the red jelly for (22 parried), 35 physical, 22 light, 23 darkness, 54 lightning (133 total damage).
Alnubaghels's Beyond the Flesh hits Zubylaith the void horror for (16 dissipated), 38 lightning (38 total damage).
Velyssra the dredgling's Steady Shot performs a ranged critical strike against Alnubaghels!
Alnubaghels converts damage to paradox!
Velyssra the dredgling's Steady Shot hits Alnubaghels for (34 to psi shield), (32 dissipated), (95 converted), 223 physical (223 total damage).
Alnubaghels the level 22 ghoul adventurer was skewered to death by Velyssra the dredgling on level 2 of The Maze.