















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Possessor Bonus Class 1.7.3Donators/Buyers bonus! Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 32 / 52% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 10th Retaking 124th year of Ascendancy at 19:49 / 96Killed by Gunsnake at level 9 on the 20th Retaking 124th year of Ascendancy at 21:09 Killed by Gunsnake at level 9 on the 20th Retaking 124th year of Ascendancy at 22:14 Killed by Gunsnake at level 9 on the 20th Retaking 124th year of Ascendancy at 22:40 Killed by sun-mage at level 10 on the 22nd Retaking 124th year of Ascendancy at 12:38 Killed by sun-mage at level 10 on the 22nd Retaking 124th year of Ascendancy at 13:03 Killed by sunwall vindicator at level 11 on the 23rd Retaking 124th year of Ascendancy at 07:09 Killed by sunwall guard at level 11 on the 24th Retaking 124th year of Ascendancy at 03:08 Killed by sun paladin at level 11 on the 24th Retaking 124th year of Ascendancy at 15:46 Killed by Outpost Leader John at level 12 on the 25th Retaking 124th year of Ascendancy at 07:53 Killed by High Guard Talosis at level 13 on the 33rd Retaking 124th year of Ascendancy at 07:25 Killed by whitehoof hailstorm at level 14 on the 36th Retaking 124th year of Ascendancy at 12:26 Killed by worm that walks at level 15 on the 37th Retaking 124th year of Ascendancy at 22:51 Killed by steamgun turret at level 16 on the 38th Retaking 124th year of Ascendancy at 13:44 Killed by Nektosh the One-Horned at level 16 on the 39th Retaking 124th year of Ascendancy at 01:10 Killed by toxic cannister at level 16 on the 39th Retaking 124th year of Ascendancy at 01:59 Killed by toxic cannister at level 16 on the 39th Retaking 124th year of Ascendancy at 02:40 Killed by Nektosh the One-Horned at level 16 on the 39th Retaking 124th year of Ascendancy at 03:25 Killed by cold drake hatchling at level 18 on the 41st Retaking 124th year of Ascendancy at 11:40 Killed by toxic cannister at level 18 on the 41st Retaking 124th year of Ascendancy at 13:18 Killed by toxic cannister at level 18 on the 41st Retaking 124th year of Ascendancy at 14:22 Killed by luminous horror at level 18 on the 41st Retaking 124th year of Ascendancy at 16:43 Killed by worm that walks at level 18 on the 41st Retaking 124th year of Ascendancy at 17:39 Killed by multi-hued drake hatchling at level 18 on the 41st Retaking 124th year of Ascendancy at 19:06 Killed by undead drake at level 18 on the 41st Retaking 124th year of Ascendancy at 20:11 Killed by worm that walks at level 18 on the 41st Retaking 124th year of Ascendancy at 20:45 Killed by cold drake hatchling at level 19 on the 42nd Retaking 124th year of Ascendancy at 02:19 Killed by ravaging entropic rip at level 19 on the 42nd Retaking 124th year of Ascendancy at 04:35 Killed by undead drake hatchling at level 19 on the 42nd Retaking 124th year of Ascendancy at 07:33 Killed by multi-hued drake at level 19 on the 42nd Retaking 124th year of Ascendancy at 10:42 Killed by blade horror at level 20 on the 42nd Retaking 124th year of Ascendancy at 12:17 Killed by toxic cannister at level 20 on the 42nd Retaking 124th year of Ascendancy at 14:00 Killed by worm that walks at level 20 on the 42nd Retaking 124th year of Ascendancy at 17:18 Killed by blade horror at level 20 on the 42nd Retaking 124th year of Ascendancy at 20:18 Killed by shadow at level 20 on the 42nd Retaking 124th year of Ascendancy at 23:49 Killed by netherworm mass at level 20 on the 43rd Retaking 124th year of Ascendancy at 00:42 Killed by saw horror at level 21 on the 43rd Retaking 124th year of Ascendancy at 03:50 Killed by cold drake at level 21 on the 43rd Retaking 124th year of Ascendancy at 05:17 Killed by fire drake at level 21 on the 43rd Retaking 124th year of Ascendancy at 07:38 Killed by greater multi-hued wyrm at level 21 on the 43rd Retaking 124th year of Ascendancy at 12:28 Killed by fire drake at level 21 on the 43rd Retaking 124th year of Ascendancy at 13:08 Killed by umbral horror at level 21 on the 43rd Retaking 124th year of Ascendancy at 13:59 Killed by undead wyrm at level 21 on the 43rd Retaking 124th year of Ascendancy at 14:33 Killed by vampire lord at level 21 on the 43rd Retaking 124th year of Ascendancy at 15:12 Killed by undead drake at level 21 on the 43rd Retaking 124th year of Ascendancy at 15:46 Killed by devourer at level 22 on the 43rd Retaking 124th year of Ascendancy at 16:40 Killed by toxic cannister at level 22 on the 43rd Retaking 124th year of Ascendancy at 17:25 Killed by luminous horror at level 22 on the 43rd Retaking 124th year of Ascendancy at 18:10 Killed by poison blast trap at level 22 on the 43rd Retaking 124th year of Ascendancy at 23:37 Killed by storm wyrm at level 22 on the 44th Retaking 124th year of Ascendancy at 03:00 Killed by storm drake at level 22 on the 44th Retaking 124th year of Ascendancy at 03:36 Killed by multi-hued drake at level 23 on the 44th Retaking 124th year of Ascendancy at 05:41 Killed by Arodhetta the undead drake hatchling at level 23 on the 44th Retaking 124th year of Ascendancy at 06:23 Killed by undead drake hatchling at level 23 on the 44th Retaking 124th year of Ascendancy at 10:14 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 16:46 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 17:25 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 18:03 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 18:36 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 19:23 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 19:57 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 20:44 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 21:28 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 22:43 Killed by Elukira the awoken tentacle tree at level 23 on the 44th Retaking 124th year of Ascendancy at 23:31 Killed by Elukira the awoken tentacle tree at level 23 on the 45th Retaking 124th year of Ascendancy at 00:24 Killed by Elukira the awoken tentacle tree at level 23 on the 45th Retaking 124th year of Ascendancy at 01:12 Killed by Ureslak the Eternal at level 24 on the 45th Retaking 124th year of Ascendancy at 13:14 Killed by Ureslak the Eternal at level 24 on the 45th Retaking 124th year of Ascendancy at 14:04 Killed by Ureslak the Eternal at level 24 on the 45th Retaking 124th year of Ascendancy at 14:54 Killed by Ureslak the Eternal at level 24 on the 45th Retaking 124th year of Ascendancy at 16:01 Killed by undead drake hatchling at level 26 on the 45th Retaking 124th year of Ascendancy at 23:49 Killed by Ulutar at level 26 on the 5th Pain 124th year of Ascendancy at 18:12 Killed by Mayyta the whitehoof ghoul at level 29 on the 23rd Pain 124th year of Ascendancy at 00:49 Killed by Cyryna the skeleton warrior at level 32 on the 44th Dearth 124th year of Ascendancy at 11:19 Killed by Layyra the skeleton archer at level 32 on the 44th Dearth 124th year of Ascendancy at 14:31 Killed by Ivatha the cave bear at level 32 on the 44th Dearth 124th year of Ascendancy at 16:43 Killed by Ivatha the cave bear at level 32 on the 44th Dearth 124th year of Ascendancy at 18:09 Killed by blinkwyrm at level 32 on the 44th Dearth 124th year of Ascendancy at 19:23 Killed by Ivatha the cave bear at level 32 on the 44th Dearth 124th year of Ascendancy at 20:43 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 02:28 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 03:18 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 04:45 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 06:10 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 07:40 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 08:48 Killed by Zubyriasetha the gaeramarth at level 32 on the 45th Dearth 124th year of Ascendancy at 10:27 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 12:35 Killed by orc high cryomancer at level 32 on the 45th Dearth 124th year of Ascendancy at 13:31 Killed by Xitta the fire drake at level 32 on the 45th Dearth 124th year of Ascendancy at 14:26 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 15:31 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 16:08 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 17:13 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 18:00 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 19:18 Killed by Aradhewyn the blinkwyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 20:29 Killed by ice wyrm at level 32 on the 45th Dearth 124th year of Ascendancy at 21:15 |
Primary Stats
Strength | 83 (base 60) |
Dexterity | 30 (base 14) |
Constitution | 36 (base 11) |
Magic | 28 (base 10) |
Willpower | 32 (base 10) |
Cunning | 84 (base 60) |
Resources
Life | 876/876 |
Steam | 100/100 |
Healing Factor | 1.2483444912331 |
Regeneration | 6.9875773810804 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.7763568394003E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 110 |
Accuracy | 51 |
Crit Chance | 45% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 55 |
Accuracy | 51 |
Crit Chance | 45% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +21% |
Light | +16% |
Darkness | +19% |
Arcane | +15% |
Fire | +26% |
All | +6% |
Offense: Damage Penetration
All | +14% |
Defense: Base
Armour (hardiness) | 75.139431127222 (93.292586063405%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 63 |
Physical Save | 43 |
Spell Save | 28 |
Mental Save | 36 |
Defense: Resistances
Acid | + 16%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 29%( 70%) |
All | + 7%( 70%) |
Darkness | + 40%( 70%) |
Light | + 8%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 15%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 25%( 70%) |
Mind | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 70% |
Disarm Resistance | 32% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (4/4)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.1 steam per turn. Can be activated for an instant burst of 46 steam. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 63%. Its effects scale with your Magic stat. |
Class Talents
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +4 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +6% cold / +5% temporal Light radius: +5 Defense after a teleport: +12 Resist all after a teleport: +15% New effects duration reduction after a teleport: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Silence immunity: +20% Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +3 Dex / +8 Mag / +11 Cun Changes resistances: +6% lightning Changes damage: +15% lightning Talent granted: +4 Spring Grapple Reduces incoming crit damage: 15.00% Physical save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +32% When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +10 Defense: +12 (+6 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +9 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Changes resistances: +26% darkness Changes damage: +13% darkness / +6% all Spellpower: +7 (+3 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 20.0 - 30.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +23.0% Attack speed: 100% Block value: +52 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +9 darkness Damage against: +8% Living Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +5 Str / +4 Con Physical save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 20 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 20.0 - 30.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +32 Crit. chance: +23.0% Attack speed: 100% Block value: +40 On weapon hit: * may infect the target with a random disease Damage conversion: 50% blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +3 Mag / +2 Wil / +2 Con Spell save: +7 (+4 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Fatigue: +31% Changes stats: +2 Str / +2 Dex / +2 Mag / +4 Wil / +2 Cun / +14 Con Changes resistances: +31% lightning / +8% physical / -14% light / +9% darkness / +7% cold / +19% fire / +9% acid Changes damage: +9% arcane Physical save: +9 (+3 eff.) Spell save: +9 (+5 eff.) Mental save: +5 (+3 eff.) Infravision radius: +3 A suit of armour made of metal plates. |
Inventory
![]() wild infusion (res 17%; magical; dur 4; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() savior's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +14 (+5 eff.) Spell save: +14 (+7 eff.) Mental save: +15 (+6 eff.) Amulets make your neck look great! |
![]() savior's gold amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +12 Critical mult.: +12.00% Physical save: +11 (+4 eff.) Spell save: +13 (+7 eff.) Mental save: +13 (+6 eff.) Amulets make your neck look great! |
![]() pixie's gold ring of corrosion (+20%) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +20% acid Changes damage: +10% acid Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 26 Damage (Melee): 20 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 26 Damage (Ranged): 14 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() greater yew starstaff of wizardry (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Maximum mana: +56.00 Spellpower: +21 (+9 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() potent yew starstaff (24-29 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% light Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering yew magestaff of greater warding (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Maximum wards: +3 lightning Changes damage: +20% lightning Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.13 Maximum mana: +34.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew starstaff 'Shiverblight' (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +20% mind Changes damage: +20% light / +15% cold Talent granted: +1 Command Staff Mana each turn: +0.08 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +16 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +13 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() dwarven-steel battleaxe 'Smearstrider' (32-48 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +9% nature / +12% cold Changes resistances penetration: +25% nature / +20% light Changes damage: +9% light / +9% nature Massive two-handed battleaxes. |
![]() caustic stralite battleaxe of projection (44-67 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +23 acid / +24 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +7% acid / +7% nature Massive two-handed battleaxes. |
![]() Kilnbringer the dwarven-steel greatsword (39-62 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 41 arcane resource burn Damage (Melee): +12 fire When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 acid Changes resistances: +24% lightning / +12% light Massive two-handed swords. |
![]() balanced stralite greatsword of vileness (48-78 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): +17 blight When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +7 (+3 eff.) Disarm immunity: +29% Massive two-handed swords. |
![]() thought-forged steel dagger of massacre (20-25 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 26 Damage (Melee): +8 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Sharp, short and deadly. |
![]() truestriking stralite dagger (28-36 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Sharp, short and deadly. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Squalorstar (22/22, 28-39 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 22 On weapon hit: * 20% chance to slow global speed by 53% * 20% chance to reduce armor by 28% On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 cold / +8 nature Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +20 nature / +4 acid Arrows are used with bows to pierce your foes to death. |
![]() Arthetir (17/17, 34-48 power, 18 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +2.0% Capacity: 17 On weapon hit: * 20 arcane resource burn Travel speed: +200% Damage (Ranged): +29 lightning Damage (radius 2) on crit: +8 lightning When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() barbed pouch of stralite shots (18/18, 52-62 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +13.5% Capacity: 18 On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Emelewen the Demonspar (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +6% darkness / +11% all Changes resistances penetration: +25% arcane Mental save: +23 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +30.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Light radius: +3 See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven silk robe of darkness (+19%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +19% darkness / +13% all Changes damage: +13% darkness Mental save: +23 (+9 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() radiant hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +1 Wil Changes resistances: +19% blight / +10% darkness Light radius: +1 A suit of armour made of leather. |
![]() rejuvenating hardened leather armour of spell shielding (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +7% arcane Spell save: +15 (+8 eff.) Life regen: +3.50 Stamina each turn: +1.10 A suit of armour made of leather. |
![]() radiant reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +16% blight / +16% darkness Light radius: +2 A suit of armour made of leather. |
![]() dwarven-steel mail armour of command (11 def, 13 armour) Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +13 (+6 eff.) A suit of armour made of mail. |
![]() Kildir (0 def, 23 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +23 Fatigue: +22% Damage when hit (Melee): 4 mind Changes stats: +2 Wil Changes damage: +30% blight Maximum hate: +8.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
![]() radiant dwarven-steel plate armour of cold resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +10% blight / +23% cold / +10% darkness Light radius: +2 A suit of armour made of metal plates. |
![]() hardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +10 Stealth bonus: +5 Infravision radius: +5 A belt that goes around your waist. |
![]() reinforced hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Physical save: +12 (+4 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellcowled cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +6 Wil Spell save: +8 (+4 eff.) Maximum mana: +48.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() miner's pair of dwarven-steel boots of strife (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +4 Con / +3 Wil Changes resistances penetration: +7% physical Mindpower: +4 (+1 eff.) Infravision radius: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() scholar's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Spellpower: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() corrosive dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Changes resistances: +7% acid Changes damage: +6% acid When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Corrosive Breath (10% chance level 3). Damage (radius 2) on crit: +8 acid Metal gloves protecting the hands up to the middle of the lower arm. |
![]() restful dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Cun Changes resistances: +7% darkness Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +15.00 Infravision radius: +1 When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +9 Crit. chance: +14.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +12 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 4.2 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() voratun gauntlets of sorrow (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 14% chance to reduce all saves and defense by 26 Damage (Melee): 10 mind / 30 darkness Mental save: -11 (-5 eff.) Mindpower: +4 (+1 eff.) When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() grounding cashmere wizard hat (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% lightning / +8% temporal A pointy cloth hat, very wizardly... |
![]() hardened leather cap 'Flaregasher' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 nature Changes stats: +7 Str / +7 Dex Changes resistances penetration: +25% fire Changes damage: +15% fire Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 373.7 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
simple frost salve [power 14] simple frost salve [power 14]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 124% efficiency and 63% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great healing salve [power 327] great healing salve [power 327]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 124% efficiency and 63% cooldown modifier. It can be used to heal 327 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() steel torque of mindblast [power 165] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Durezilaran the Cloudgrind [power 91] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 26 * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +3% temporal Changes resistances penetration: +5% mind / +25% lightning Changes damage: +3% mind Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all damage taken by 91 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() focusing yew wand of clairvoyance [power 11] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you, dispelling darkness (radius 11, power 52 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Ulutar the Orc Sawbutcher level 13
32nd Retaking 124th year of Ascendancy at 08:03 see stats
By Ulutar the Orc Sawbutcher level 12
25th Retaking 124th year of Ascendancy at 08:25 see stats
By Ulutar the Orc Sawbutcher level 29
23rd Pain 124th year of Ascendancy at 02:12 see stats
By Ulutar the Orc Sawbutcher level 10
20th Retaking 124th year of Ascendancy at 23:12 see stats
By Ulutar the Orc Sawbutcher level 20
42nd Retaking 124th year of Ascendancy at 11:08 see stats
By Ulutar the Orc Sawbutcher level 30
11st Dearth 124th year of Ascendancy at 18:42 see stats
By Ulutar the Orc Sawbutcher level 18
41st Retaking 124th year of Ascendancy at 14:18 see stats
By Ulutar the Orc Sawbutcher level 26
46th Retaking 124th year of Ascendancy at 08:48 see stats
By Ulutar the Orc Sawbutcher level 28
22nd Pain 124th year of Ascendancy at 06:21 see stats
Log
Aradhewyn the blinkwyrm resists the effect 'Frozen'!
Ulutar resists the freeze!
Mindrot hits Ulutar for (8 to ice), 12 mind, (6 to ice), 9 darkness (21 total damage).
Layenn the headless horror hits Ulutar for 0 arcane damage.
Layenn the headless horror's Beyond the Flesh hits Ulutar for (61 to ice), 92 physical, (20 to ice), 30 physical, 0 lightning (122 total damage).
Ice wyrm hits Aradhewyn the blinkwyrm for (160 to time), 0 cold (0 total damage).
Ice wyrm hits Siledhemira the chitinous spider for (29 flat reduction), (201 to ice), 301 cold (301 total damage).
Ice wyrm hits Ulutar for (185 to ice), 277 cold (277 total damage).
Bleeding from Ulutar hits Iceblock for 27 physical damage.
Burning from Ulutar hits Iceblock for 43 fire damage.
Ulutar the level 32 orc sawbutcher was chilled to death by an ice wyrm on level 1 of Ruined Dungeon.
Siledhemira the chitinous spider is free from the ice.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ice wyrm killed Ulutar!
Saving game...
Talent Implant: Steam Generator is ready to use.
Ulutar activates Overheat Saws.
Saving done.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Today is the 46th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Talent Grinding Shield is ready to use.
Talent Saw Wheels is ready to use.
There is a Way into a primal forest here (press '' or right click to use).