Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 22 / 35% |
Size | medium |
Lifes / Deaths | Killed by Horned Horror at level 22 on the 56th Haze 122nd year of Ascendancy at 06:59 / 1 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 16 (base 12) |
Magic | 70 (base 51) |
Willpower | 50 (base 42) |
Cunning | 10 (base 10) |
Resources
Life | -86/408 |
Paradox | 332 |
Healing Factor | 1.0545771506544 |
Regeneration | 3.4273757396268 |
Speed
Mental | +6.1340430109799% |
Attack | +6.1340430109799% |
Movement | 0% |
Spell | +6.1340430109799% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 11 |
See Invisible | 14 |
Offense: Mainhand
Damage | 27 |
Accuracy | 21 |
Crit Chance | 2% |
APR | 2 |
Speed | 0.94 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 4% |
Speed | 0.94220475507236 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 1% |
Speed | 0.94220475507236 |
Offense: Damage Bonus
Acid | +13% |
Blight | +12% |
Cold | +15% |
All | 0% |
Lightning | +11% |
Temporal | +10% |
Darkness | +5% |
Fire | +16% |
Nature | +9% |
Offense: Damage Penetration
Physical | +25% |
Blight | +10% |
Arcane | +5% |
Fire | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 13 (35.65183292883%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 40 |
Mental Save | 20 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 14%( 70%) |
Physical | + 12%( 70%) |
Cold | + 34%( 70%) |
All | + 9%( 70%) |
Darkness | + 24%( 70%) |
Mind | + 17%( 70%) |
Fire | + 34%( 70%) |
Lightning | + 41%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Stun Resistance | 62% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Velonn the cutpurse. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Ce'Nivea the large brown snake. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed skeleton mage skull. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xoda the Blindmarrow (1 def, 4 armour) Xoda the Blindmarrow (1 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +3% Damage when hit (Melee): 6 blight Changes stats: +6 Dex / +2 Wil Changes resistances: +9% darkness Changes damage: +12% blight Spellpower: +20 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +10% Light radius: +7 See stealth: +11 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Drohor' (0 def, 1 armour) rough leather cap 'Drohor' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold Changes resistances penetration: +5% arcane Allows you to breathe in: water Critical mult.: +10.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+4 eff.) Spell crit. chance: +1% A cap made of leather. |
Tool | Scabweeper the steel torque of mindblast [power 155] (25/15 cooldown) Scabweeper the steel torque of mindblast [power 155] (25/15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% nature / +5% fire Changes damage: +9% nature It can be used to blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Gorigodil GorigodilInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil / +2 Con Changes resistances: +22% lightning / +3% mind Changes damage: +11% lightning See invisible: +9 Rings make your fingers look great! |
On fingers | marksman's steel ring of perseverance marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +4 Dex Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
Around waist | Arukira ArukiraPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 2 blight Changes resistances penetration: +10% blight Spell save: +12 (+4 eff.) Maximum vim: +10.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +1% Damage Shield penetration: +10% It can be used to create a temporary shield that absorbs 170 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | elm starstaff of channeling (10-12 power, 2 apr, temporal element) elm starstaff of channeling (10-12 power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Mana each turn: +0.10 Spellpower: +11 (+3 eff.) Spell crit. chance: +1% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Nethel (0 def, 2 armour) Nethel (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 12 darkness Changes resistances: +6% blight / +3% physical / +7% darkness / +6% mind Changes damage: +5% darkness Critical mult.: +5.00% Stun/Freeze immunity: +20% Equilibrium when hit: +0.12 When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 3). On weapon hit: * 8% chance to reduce damage dealt by 17% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Lelohir the woollen robe (0 def, 0 armour) Lelohir the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Mag Changes resistances: +19% acid / +24% fire / +22% cold / +9% all Changes damage: +13% acid / +15% cold / +16% fire Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak 'Yvobrelaith' (2 def, 0 armour) cashmere cloak 'Yvobrelaith' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +15 (+7 eff.) Defense: +2 (+1 eff.) Changes stats: +4 Str / +1 Dex / +4 Mag / +3 Wil Changes resistances penetration: +25% physical Spell save: +8 (+3 eff.) Maximum mana: +47.00 Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Oliruidir the steel amulet Oliruidir the steel amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +5 (+3 eff.) Fatigue: -5% Changes stats: +1 Str / +3 Mag / +2 Con Changes resistances: +13% lightning Stun/Freeze immunity: +20% Life regen: +1.00 Stamina each turn: +1.00 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 66; cd 10) healing infusion of the sneak (heal 66; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 66 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. Prismatic Rune (6 turns; acid, physical, darkness, cold, fire)Prismatic Rune (6 turns; acid, physical, darkness, cold, fire) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 3 darkness, 5 cold, 3 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 101; dur 3; cd 14) shielding rune of the warrior (absorb 101; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 57; cd 14)teleportation rune of the titan (range 57; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Kindlevenom' copper amulet 'Kindlevenom'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Cun Changes resistances penetration: +5% light / +20% temporal Changes damage: +9% temporal Critical mult.: +20.00% Mental save: +6 (+3 eff.) Life regen: +2.00 Amulets make your neck look great! |
Forestbearer the steel ring Forestbearer the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Changes resistances: +14% mind / +22% cold Changes resistances penetration: +10% nature Changes damage: +17% mind / +11% cold Maximum encumbrance: +25 Rings make your fingers look great! |
Sleetbait the copper ring Sleetbait the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +22% lightning / +12% cold / +6% blight Changes damage: +11% lightning / +6% arcane Rings make your fingers look great! |
Voruldalle the steel ring Voruldalle the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +6 (+3 eff.) Damage (Melee): 13 light Damage (Ranged): 14 light Changes stats: +4 Dex / +2 Mag Changes damage: +11% light Mental save: +3 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +25 (+12 eff.) Rings make your fingers look great! |
Yaredur the steel ring Yaredur the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +12 Defense: +20 (+9 eff.) Mental save: +9 (+5 eff.) Blindness immunity: +29% Only die when reaching: -80.00 life Maximum life: +40.00 Infravision radius: +4 See stealth: +9 See invisible: +9 Rings make your fingers look great! |
copper ring 'Blazetickler' copper ring 'Blazetickler'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +2 Defense: +15 (+7 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +18% lightning Changes resistances penetration: +10% acid Maximum stamina: +30.00 Rings make your fingers look great! |
copper ring 'Erarek' copper ring 'Erarek'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Wil Mental save: +9 (+5 eff.) Stun/Freeze immunity: +22% Life regen: +2.00 Equilibrium when hit: +0.12 Mindpower: +15 (+8 eff.) Rings make your fingers look great! |
steel amethyst ring steel amethyst ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +5 Cun / +6 Wil Changes damage: +4% all Spell crit. chance: +2% Mindpower: +6 (+3 eff.) Mental crit. chance: +2% Rings make your fingers look great! |
steel amethyst ring steel amethyst ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Life regen: +8.00 Maximum life: +46.00 Spell crit. chance: +2% Mental crit. chance: +2% Healing mod.: +11% Rings make your fingers look great! |
steel opal ring steel opal ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Life regen: +7.00 Maximum life: +46.00 Healing mod.: +13% Rings make your fingers look great! |
warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +20.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. ElenudothelElenudothel Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (radius 2) on crit: +16 mind When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +9 Changes resistances: +15% acid Changes resistances penetration: +9% all Changes damage: +9% acid Critical mult.: +15.00% Hate when firing a critical mind attack: +2.00 Longbows are used to shoot arrows at your foes. |
Shinewreck the drakeskin leather belt Shinewreck the drakeskin leather beltPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +3 Wil / +6 Mag Changes resistances: +6% light / +5% arcane Changes resistances penetration: +15% light Changes damage: +18% arcane Maximum encumbrance: +21 Mental save: +9 (+5 eff.) Mana each turn: +0.20 Maximum life: +79.00 Maximum mana: +36.00 A belt that goes around your waist. |
linen cloak 'Amethel' (1 def, 0 armour) linen cloak 'Amethel' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +3% acid / +2% physical Changes resistances penetration: +5% physical Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Durohad' (1 def, 0 armour) linen cloak 'Durohad' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Wil / +1 Mag Changes resistances: +9% acid Maximum life: +32.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonbraid the linen robe (0 def, 0 armour) Noonbraid the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% fire / +6% light / +7% all Changes resistances penetration: +5% lightning / +15% light Changes damage: +6% light / +12% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Saleldana (10 def, 10 armour)Saleldana (10 def, 10 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Changes stats: +4 Str Changes resistances: +15% physical / +9% all Changes resistances penetration: +10% acid Changes damage: +15% physical Physical save: +12 (+10 eff.) Maximum stamina: +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's woollen robe of light (+18%) (0 def, 0 armour) stargazer's woollen robe of light (+18%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +18% light / +9% all Changes damage: +19% light / +10% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokorab the Pyrebore (0 def, 1 armour) Bokorab the Pyrebore (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +5% temporal / +6% fire Changes resistances penetration: +20% temporal Changes damage: +3% mind / +3% temporal A pair of boots made of leather. |
Ereloregozor (5 def, 3 armour) Ereloregozor (5 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Defense: +5 (+3 eff.) Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +10% physical Critical mult.: +10.00% Mental save: +9 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hyblek the pair of iron boots (0 def, 3 armour) Hyblek the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage when hit (Melee): 4 blight Changes resistances: +5% fire / +5% cold Critical mult.: +10.00% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frostimmortal the hardened leather gloves (0 def, 2 armour) Frostimmortal the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 13 cold / 7 fire Changes stats: +2 Str / +2 Mag / +1 Wil / +2 Cun Changes resistances: +6% fire / +11% cold Changes damage: +4% fire / +12% cold When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Ice Breath (20% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). Damage (radius 2) on crit: +14 ice / +7 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Belyruinik' (0 def, 3 armour) rough leather gloves 'Belyruinik' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +3 Damage when hit (Melee): 6 physical Changes stats: +2 Dex Pinning immunity: +20% Maximum life: +20.00 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +6 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Camagorn the linen wizard hat (1 def, 0 armour) Camagorn the linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +1 Wil Changes resistances: +16% light Changes resistances penetration: +20% mind Changes damage: +11% light / +3% arcane A pointy cloth hat, very wizardly... |
linen wizard hat 'Gobeth' (1 def, 0 armour) linen wizard hat 'Gobeth' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +4 Wil Changes resistances: +16% lightning Changes damage: +11% lightning Light radius: +3 A pointy cloth hat, very wizardly... |
linen wizard hat 'Islira' (1 def, 0 armour) linen wizard hat 'Islira' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +3 Physical power: +5 (+2 eff.) Defense: +1 (+1 eff.) Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +15% physical Maximum stamina: +20.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Xibeth' (1 def, 0 armour) linen wizard hat 'Xibeth' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +2 Con Changes resistances: +15% acid Changes damage: +19% acid See invisible: +9 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Moldstrider' (6 def, 4 armour)cured leather armour 'Moldstrider' (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to slow global speed by 46% Changes stats: +3 Cun Changes resistances: +9% acid / +8% physical / +9% fire / +10% lightning / +7% cold Changes damage: +3% light Critical mult.: +15.00% Mental save: +3 (+2 eff.) Mindpower: +7 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying iron plate armour of acid resistance (0 def, 7 armour)fortifying iron plate armour of acid resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +3 Str / +3 Con Changes resistances: +17% acid Maximum life: +40.00 A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
555 alchemist agate 555 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Porunn (dig speed 31 turns)Porunn (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +6 Cun / +1 Str Changes resistances: +21% fire / +5% arcane / +6% darkness Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Relgyntir' (dig speed 29 turns) iron pickaxe 'Relgyntir' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +2 Cun / +1 Str Spellpower: +15 (+4 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Shockquake' (dig speed 38 turns) iron pickaxe 'Shockquake' (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +20 (+9 eff.) Fatigue: -4% Changes stats: +3 Str / +3 Wil Changes damage: +9% lightning / +6% physical Only die when reaching: -40.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's iron pickaxe (dig speed 19 turns) soldier's iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Changes stats: +1 Str Changes resistances: +5% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Airblur the brass lantern Airblur the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 4 lightning Changes stats: +5 Str Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Betayara the iron torque of psionic shield [power 25] (25/25 cooldown) Betayara the iron torque of psionic shield [power 25] (25/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +12% acid / +3% mind Cut immunity: +10% Pinning immunity: +20% Stun/Freeze immunity: +10% It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of healing [power 158] (25/18 cooldown) supercharged elm totem of healing [power 158] (25/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 158 Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Feynman Who Laughs the Cornac Paradox Mage level 17
56th Dusk 122nd year of Ascendancy at 03:22 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 10
8th Flare 122nd year of Ascendancy at 02:11 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 20
70th Dusk 122nd year of Ascendancy at 14:10 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 20
43rd Haze 122nd year of Ascendancy at 17:07 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 23:34 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 11
10th Flare 122nd year of Ascendancy at 23:52 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 16
11st Dusk 122nd year of Ascendancy at 22:24 see stats
By The Feynman Who Laughs the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 00:17 see stats
Log
Horned Horror misses The Feynman Who Laughs.
Horned Horror performs a melee critical strike against The Feynman Who Laughs!
Your Contingency has failed to cast Time Shield!
Horned Horror casts Chain Lightning.
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
The Feynman Who Laughs converts damage to paradox!
Horned Horror hits The Feynman Who Laughs for (76 converted), 176 physical, (4 converted), 10 lightning, (21 converted), 48 lightning, (35 converted), 81 physical, (4 converted), 10 lightning (325 total damage).
Melee retaliation hits Horned Horror for (8 flat reduction), 0 blight, (8 flat reduction), 0 blight (0 total damage).
Your Contingency has failed to cast Time Shield!
The Feynman Who Laughs speeds up.
The Feynman Who Laughs converts damage to paradox!
Strangle Hold from Horned Horror hits The Feynman Who Laughs for (7 converted), 16 nature (16 total damage).
The Feynman Who Laughs uses Infusion: Healing.
The Feynman Who Laughs receives 148 healing from Infusion: Healing.
The Feynman Who Laughs retunes the fabric of spacetime.
Reality asserts itself and forces the wormhole shut.
Reality asserts itself and forces the wormhole shut.
Horned Horror is no longer pinned.
Horned Horror throws two quick punches.
Horned Horror performs a melee critical strike against The Feynman Who Laughs!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
The Feynman Who Laughs converts damage to paradox!
Horned Horror hits The Feynman Who Laughs for (55 converted), 129 physical, (4 converted), 10 lightning, (43 converted), 101 physical (239 total damage).
Melee retaliation hits Horned Horror for (8 flat reduction), 0 blight, (8 flat reduction), 0 blight (0 total damage).
The Feynman Who Laughs the level 22 cornac paradox mage was splattered to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.