











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 3408% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 14 on the 52nd Dusk 122nd year of Ascendancy at 05:06 6 / 2Killed by Ferrari at level 50 on the 3rd Decay 123rd year of Ascendancy at 11:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 6) |
| Dexterity | 88 (base 51) |
| Constitution | 88 (base 63) |
| Magic | 12 (base 1) |
| Willpower | 92 (base 60) |
| Cunning | 136.99999999999 (base 57) |
Resources
| Life | 1421/1796 |
| Psi | 211/221 |
| Stamina | 518/518 |
| Equilibrium | 58 |
| Healing Factor | 1.7638787563805 |
| Regeneration | 49.100602769593 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +120.31652558047% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 6 |
| See Stealth | 85.430930276394 |
| See Invisible | 95.430930276394 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 83 |
| Crit Chance | 68% |
| APR | 83 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 70 |
| Accuracy | 83 |
| Crit Chance | 66% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Arcane | +16% |
| Mind | +27% |
| All | +7% |
| Lightning | +64% |
| Physical | +117% |
| Darkness | +39% |
| Cold | +35% |
| Fire | +88% |
| Nature | +88% |
Offense: Damage Penetration
| Physical | +48% |
| Nature | +39% |
| Fire | +32% |
| Arcane | +24% |
| Cold | +29% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 45 (54.823135475018%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 55 |
| Mental Save | 72 |
Defense: Resistances
| Blight | + 51%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 69%( 70%) |
| All | + 31%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 54%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 37%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Silence Resistance | 57% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 74% |
| Blind Resistance | 97% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -623 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 754 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3287. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dwarven lantern 'Goredare'1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +14% all Apr +12 ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% light +6% nature Max.HP +158.00 Blind- +50% Poison- +24% Confus- +30% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Hate/m.crit +1.00 Light +13 See.Stealth +15 See.Invis +25 Track: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sparkobsidian (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Dex +4 Con dps ---------- Mind.crit +8% Mind.pwr +18 (+4 eff.) Dmg.mod +9% lightning +38% physical +32% darkness +19% fire ----- def ----- Defense +3 (+1 eff.) Resists +35% physical +33% darkness +28% fire ---------- misc Max.stam +30.30 Max.hate +26.00 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 205.32 arcane damage and stunned). Uses 85 power out of 116/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Scaldstone (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Mind.crit +3% Crit.mult +23.41% Mind.pwr +20 (+5 eff.) Dmg.mod +11% mind +38% fire Melee Ret 12 fire ----- def ----- Mind.save +11 (+3 eff.) ---------- misc Max.hate +11.70 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Hylen'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +10 Dex dps ---------- Crit.mult +20.00% Dmg.mod +20% cold +20% nature +6% mind Res.pen +10% arcane Acc +15 (+3 eff.) ----- def ----- Resists +40% nature +40% cold ---------- misc Max.mana +60.00 Max.hate +6.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Blazereek'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +23% Dmg.mod +18% lightning +3% mind Acc +29 (+5 eff.) Apr +13 Melee Ret 10 fire ----- def ----- Defense +24 (+5 eff.) Resists +36% lightning +9% mind Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Ulferek0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +19 Lck +6 Con dps ---------- Mind.crit +9% Acc +18 (+3 eff.) On Hit (Melee): * 24% chance to slow global speed by 71% ----- def ----- Defense +19 (+4 eff.) Resists +15% cold +27% light +30% darkness Phys.save +14 (+4 eff.) Unseen.red 19% Max.HP +80.00 HP.reg +7.00 Blind- +47% ---------- misc Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
| In main hand | Brodyroddasta (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 blight While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +9% Melee+ 19 fire Dmg.mod +10% nature +16% fire Res.pen +18% fire ----- def ----- Resists +9% blight +17% fire Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +10% Disease- +23% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +39.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Ce'Nikira'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +10 Dex dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +9 (+3 eff.) Dmg.mod +25% physical Res.pen +34% physical Melee Ret 2 physical On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +15 Defense +11 (+2 eff.) Phys.save +28 (+7 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.stam +35.50 Size +1 A belt that goes around your waist. |
| In off hand | Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | Ivakira (31 def, 8 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% arcane +3% blight ----- def ----- Armour +8 Defense +31 (+6 eff.) Phys.save +37 (+10 eff.) Spell.save +25 (+8 eff.) Mind.save +36 (+9 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Greenthorn (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +10 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +30% lightning +39% physical +26% nature Res.pen +15% cold Acc +15 (+3 eff.) Apr +3 ----- def ----- Resists +20% blight +30% physical +45% lightning +15% all Die.at -94.66 life Max.HP +87.00 HP.reg +5.80 Heal.mod +21% Poison- +50% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the sneak (die at -847; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -847 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1025 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 686%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 37%; magical, mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Eremogokan the Blindspawner0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +6 Cun +2 Wil dps ---------- Mind.crit +2% Crit.mult +20.40% ----- def ----- Resists +20% light ---------- misc Max.psi +20.00 Light +3 Masteries +0.28 Wild-gift/Mindstar mastery Amulets make your neck look great! |
Gloryssra0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Mag +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +6 Defense +6 (+1 eff.) Res.Cap +5% all Phys.save +37 (+10 eff.) Spell.save +17 (+6 eff.) Mind.save +18 (+5 eff.) Heal.mod +15% Cut- +70% Heal: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 538 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Kygar0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +10 Dex +5 Con dps ---------- Spell.crit +2% Spell.pwr +15 (+6 eff.) Acc +20 (+4 eff.) ----- def ----- Spell.save +9 (+3 eff.) Max.HP +200.00 HP.reg +35.00 Heal.mod +40% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Infravis +4 Rings make your fingers look great! |
Radiancebringer the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Str +4 Dex +9 Con dps ---------- Dmg.mod +9% light Res.pen +15% light ----- def ----- Max.HP +26.00 Disarm- +44% Pinning- +41% Knockbk- +35% ---------- misc Infravis +3 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
painweaver's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Spell.pwr +20 (+8 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +7% all Acc +13 (+2 eff.) Apr +15 ----- def ----- Defense +14 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Zanizor the Stormreeve (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 nature +20 darkness On Hit.r1 +24 cold On Crit.r2 +27 lightning +66 fire +27 darkness +24 cold On Hit: * 27% chance to slow global speed by 71% While equipped: dps ---------- All.spd +11% Res.pen +20% lightning +15% fire Melee Ret 10 lightning Sharp, short and deadly. |
elemental voratun dagger of phasing (39-51 power, 34 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +34 Crit +10.0% Atk.spd 100% Phasing +16% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +21% lightning Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 5 * Blasts creatures in a radius 1 shockwave around your target for 186.62 to 559.86 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 375.41 to 750.82 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
stormbringer's ash longbow of acid4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +17 acid On Crit.r2 +27 lightning +32 cold While equipped: dps ---------- Mov.spd +45% Dmg.mod +21% acid Res.pen +20% lightning +20% cold Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +23 cold While equipped: Stats +8 Cun dps ---------- Phys.spd +10% Dmg.mod +27% cold Longbows are used to shoot arrows at your foes. |
elemental voratun longsword of daylight (42-58 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 light Against +18% Undead On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +25% lightning Res.pen +24% lightning Sharp, long, and deadly. |
quick stralite mace of corruption (40-55 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +21 (+4 eff.) Blunt and deadly. |
truestriking voratun mace of amnesia (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +15% physical Acc +16 (+3 eff.) Apr +14 Blunt and deadly. |
Adudheta the pulsing mindstar (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +7 Wil +7 Cun +4 Con dps ---------- Mind.crit +12% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning Dmg.mod +10% lightning +7% physical Res.pen +4% lightning +7% physical ----- def ----- Armour +4 Resists +8% lightning +7% physical Die.at -40.00 life Heal.mod +5% Silence- +20% ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 81 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
creative living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Melee+ 19 physical Dmg.mod +13% physical Res.pen +14% physical ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +9 Str +11 Dex +13 Mag +13 Wil +9 Cun +13 Con Slings are used to hurl stones or metal shots at your foes. |
dragonbone starstaff of greater warding (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) Dmg.mod +30% physical ----- def ----- Armour +12 Defense +12 (+2 eff.) ---------- misc Wards +3 physical Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +13% Spell.pwr +25 (+8 eff.) Melee+ 41 arcane Dmg.mod +30% arcane ----- def ----- Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.mana +103.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of warding (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) Dmg.mod +30% arcane ----- def ----- Armour +8 Defense +8 (+2 eff.) ---------- misc Mana/turn +0.40 Max.mana +78.00 Wards +2 arcane Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing voratun waraxe of massacre (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 55.5 - 77.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
Islilrassra the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con +9 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +24% lightning +21% temporal Crit.chn- 10.00% Mind.save +15 (+4 eff.) Max.HP +110.00 HP.reg +3.60 Heal.mod +28% ---------- misc Light +4 A belt that goes around your waist. |
nightruned drakeskin leather belt of the giants1.0 T5 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Resists +14% light +15% darkness Spell.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ivolle the elven-silk cloak (3 def, 14 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +7 Str +12 Dex +7 Mag +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +12% mind Acc +20 (+4 eff.) ----- def ----- Armour +14 Defense +3 (+1 eff.) Resists +10% acid +10% fire +8% lightning +9% cold Crit.chn- 19.38% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shiverlady (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +7 Dex +6 Wil +6 Cun dps ---------- Mind.crit +8% Crit.mult +20.00% Phys.pwr +40 (+13 eff.) Dmg.mod +27% cold Res.pen +33% temporal Melee Ret 12 cold On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +3 (+1 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delykan the Cleansedare (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +19 (+5 eff.) Dmg.mod +31% acid +28% physical +23% darkness +30% cold +30% mind Res.pen +15% acid +16% physical +20% darkness +20% mind ----- def ----- Resists +37% acid +9% lightning +9% light +6% nature +3% blight +45% cold +6% arcane +15% all ---------- misc Psi/turn +0.68 Max.hate +15.00 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Mov.spd +25% Apr +13 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
defender's drakeskin leather cap (7 def, 14 armour)2.0 T5 head armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +7% all Phys.save +15 (+4 eff.) A cap made of leather. |
dragonslayer's drakeskin leather cap of strength (+6) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +15% fire +15% lightning +14% cold A cap made of leather. |
dragonslayer's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +14% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's voratun helm of dexterity (+9) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +12% lightning +14% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +15% cold Phys.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Battle Cry: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
enlightening voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +2% Phys.save +11 (+3 eff.) Mind.save +24 (+6 eff.) A suit of armour made of mail. |
hardened steel mail armour of delving (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Master While equipped: Stats +7 Str ----- def ----- Armour +13 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +18% physical +14% darkness +8% fire +9% lightning +9% cold ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour 'Ivamigana' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Psionic While equipped: Stats +10 Str +10 Mag +12 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +11% Phys.pwr +19 (+7 eff.) Spell.pwr +14 (+6 eff.) Mind.pwr +25 (+6 eff.) Melee+ 23 acid 23 fire Dmg.mod +6% temporal Melee Ret 16 acid 14 fire 8 mind On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +26% acid +24% fire +9% mind +20% lightning Mind.save +25 (+6 eff.) ---------- misc Equi/ret +0.40 A suit of armour made of mail. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature While equipped: Stats +6 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +26% blight +30% darkness ---------- misc Light +2 A suit of armour made of leather. |
Bethama (8 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Phys.crit +4.0% Apr +1 On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Armour +26 Defense +8 (+2 eff.) Fatigue +22% Resists +28% cold Mind.save +18 (+5 eff.) Max.HP +60.00 A suit of armour made of metal plates. |
shocking stralite shield of crushing (0 def, 8 armour, 141 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +13 (+5 eff.) Melee+ 29 lightning Melee Ret 17 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cinderminister (23/23, 78-108 power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 77.5 - 108.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 23 Ranged+ +27 fire On Hit.r1 +27 mind On Crit.r2 +27 mind +27 fire On Hit: * 27 arcane resource burn * 27% chance to slow global speed by 71% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elm arrows (50/50, 21-29 power, 11 apr)3.0 T1 arrow ammo [Ego+] Arcane Power 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +1.0% Capacity 50 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
586 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful dragonbone totem of summon tentacle [power 420] (22 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1014 Base Damage: 492 Armor: 35 All Resist: 11 Puts all charms on 22 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ferrari the Yeek Summoner level 33
77th Haze 122nd year of Ascendancy at 23:38 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ferrari the Yeek Summoner level 45
40th Pyre 123rd year of Ascendancy at 03:28 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ferrari the Yeek Summoner level 45
26th Pyre 123rd year of Ascendancy at 11:26 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ferrari the Yeek Summoner level 14
52nd Dusk 122nd year of Ascendancy at 06:39 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Ferrari the Yeek Summoner level 50
48th Pyre 123rd year of Ascendancy at 14:32 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ferrari the Yeek Summoner level 50
51st Pyre 123rd year of Ascendancy at 23:16 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ferrari the Yeek Summoner level 50
24th Haze 123rd year of Ascendancy at 04:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Ferrari the Yeek Summoner level 49
47th Pyre 123rd year of Ascendancy at 14:04 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Ferrari the Yeek Summoner level 33
76th Haze 122nd year of Ascendancy at 20:21 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ferrari the Yeek Summoner level 15
61st Dusk 122nd year of Ascendancy at 09:50 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Ferrari the Yeek Summoner level 48
45th Pyre 123rd year of Ascendancy at 03:15 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Ferrari the Yeek Summoner level 40
14th Pyre 123rd year of Ascendancy at 06:44 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ferrari the Yeek Summoner level 33
69th Haze 122nd year of Ascendancy at 17:19 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Ferrari the Yeek Summoner level 37
24th Regrowth 123rd year of Ascendancy at 17:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ferrari the Yeek Summoner level 24
59th Haze 122nd year of Ascendancy at 03:31 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ferrari the Yeek Summoner level 45
30th Pyre 123rd year of Ascendancy at 22:26 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Ferrari the Yeek Summoner level 50
1st Decay 123rd year of Ascendancy at 21:12 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Ferrari the Yeek Summoner level 44
25th Pyre 123rd year of Ascendancy at 21:00 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ferrari the Yeek Summoner level 31
68th Haze 122nd year of Ascendancy at 09:32 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ferrari the Yeek Summoner level 50
52nd Pyre 123rd year of Ascendancy at 01:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ferrari the Yeek Summoner level 10
24th Dusk 122nd year of Ascendancy at 03:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ferrari the Yeek Summoner level 20
29th Haze 122nd year of Ascendancy at 01:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ferrari the Yeek Summoner level 30
65th Haze 122nd year of Ascendancy at 10:18 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Ferrari the Yeek Summoner level 40
14th Pyre 123rd year of Ascendancy at 02:05 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Ferrari the Yeek Summoner level 50
48th Pyre 123rd year of Ascendancy at 10:32 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Ferrari the Yeek Summoner level 40
18th Pyre 123rd year of Ascendancy at 11:48 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Ferrari the Yeek Summoner level 50
69th Haze 123rd year of Ascendancy at 10:26 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ferrari the Yeek Summoner level 50
38th Haze 123rd year of Ascendancy at 07:47 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ferrari the Yeek Summoner level 23
36th Haze 122nd year of Ascendancy at 23:16 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ferrari the Yeek Summoner level 29
63rd Haze 122nd year of Ascendancy at 10:52 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Ferrari the Yeek Summoner level 45
26th Pyre 123rd year of Ascendancy at 11:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ferrari the Yeek Summoner level 24
58th Haze 122nd year of Ascendancy at 03:05 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Ferrari the Yeek Summoner level 48
45th Pyre 123rd year of Ascendancy at 04:14 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Ferrari the Yeek Summoner level 50
3rd Decay 123rd year of Ascendancy at 11:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ferrari the Yeek Summoner level 50
3rd Decay 123rd year of Ascendancy at 02:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ferrari the Yeek Summoner level 10
24th Dusk 122nd year of Ascendancy at 17:16 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ferrari the Yeek Summoner level 50
46th Haze 123rd year of Ascendancy at 19:18 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Ferrari the Yeek Summoner level 35
79th Haze 122nd year of Ascendancy at 18:32 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ferrari the Yeek Summoner level 38
1st Time of Balance 123rd year of Ascendancy at 00:44 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Ferrari the Yeek Summoner level 50
3rd Decay 123rd year of Ascendancy at 11:30 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Ferrari the Yeek Summoner level 50
59th Haze 123rd year of Ascendancy at 02:33 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Ferrari the Yeek Summoner level 40
20th Pyre 123rd year of Ascendancy at 14:28 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ferrari the Yeek Summoner level 50
52nd Dusk 123rd year of Ascendancy at 13:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ferrari the Yeek Summoner level 24
59th Haze 122nd year of Ascendancy at 14:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ferrari the Yeek Summoner level 18
23rd Haze 122nd year of Ascendancy at 23:43 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Ferrari the Yeek Summoner level 50
3rd Decay 123rd year of Ascendancy at 11:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ferrari the Yeek Summoner level 44
26th Pyre 123rd year of Ascendancy at 08:26 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Ferrari the Yeek Summoner level 39
13rd Pyre 123rd year of Ascendancy at 07:39 see stats
Log
Ferrari's manaburn arcane area effect hits Black jelly (wild summon) for 0 arcane damage.
Ferrari's manaburn arcane area effect hits Turtle (wild summon) for 0 arcane damage.
Elandar casts Lightning.
Elandar's spell attains critical power!
Fire drake breathes fire!
Elandar is on fire!
High Sun Paladin Aeryn rushes out!
The shield around Elandar crumbles.
Black jelly (wild summon) absorbs some damage. Ferrari is closer to nature.
Elandar hits Black jelly (wild summon) for 468 fire damage.
Elandar hits Black jelly (wild summon) for 468 fire damage.
Elandar hits Ferrari for 496 fire damage.
Shield of Light hits Elandar for 43 light, 96 light (139 total damage).
High Sun Paladin Aeryn hits Elandar for (65 absorbed), 56 physical, 49 light (105 total damage).
Fire drake hits Elandar for (842 absorbed), 0 fire (0 total damage).
Elandar killed Black jelly (wild summon)!
Elandar killed Black jelly (wild summon)!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Burning from Fire drake hits Elandar for 281 fire damage.
Burning from Fire drake killed Elandar!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.




































































































































