










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 25 / 87% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 42 (base 11) |
| Dexterity | 41 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 70 (base 55) |
| Cunning | 70 (base 51) |
Resources
| Life | 375/481 |
| Equilibrium | 16 |
| Psi | 129/164 |
| Healing Factor | 1.3745771506545 |
| Regeneration | 7.2165300409359 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -27.2163534901% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 38.827624371925 |
| See Invisible | 38.827624371925 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 56 |
| Crit Chance | 29% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +10% |
| Darkness | +6% |
| Nature | +3% |
| Physical | +3% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Physical | +26% |
| Acid | +10% |
| Fire | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 33.5 (43.579428603723%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 4 |
| Physical Save | 31 |
| Spell Save | 25 |
| Mental Save | 44 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 28%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 8%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 15% |
| Bleed Resistance | 40% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Augmentation |
| talent | Kinetic Aura |
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Skate |
| talent | Kinetic Shield |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 24. Intimidated |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Falohor the voratun greatmaul (65-98 power, 4 apr)5.0 T5 greatmaul 1H weapon Reqs Str 48 [Rare] Psionic Power 65.0 - 97.5 Physical Uses 102% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 57% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +15% nature +6% temporal Crit.chn- 10.00% Spell.save +3 (+1 eff.) Die.at -80.00 life Massive two-handed mauls. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Eilinyssra the Ashvengeance (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Cun +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Res.pen +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +12% fire +12% cold ---------- misc Max.psi +30.00 A pointy cloth hat, very wizardly... |
| On feet | pair of rough leather boots 'Glimmerresolve' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +9% mind Res.pen +6% physical ----- def ----- Armour +1 Resists +6% light Mind.save +6 (+2 eff.) ---------- misc Max.psi +50.00 A pair of boots made of leather. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
| On fingers | Duvotir the Dusksorrow0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% physical Apr +2 ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +6% darkness Max.HP +40.00 HP.reg +5.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Blindstreak0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +9% lightning +6% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +12% nature +9% darkness Rings make your fingers look great! |
| Around neck | copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 306 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 109% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Eilinamina (20 def, 5 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Defense +20 (+7 eff.) Resists +4% physical Mind.save +8 (+3 eff.) Max.HP +47.00 ---------- misc Max.stam +20.00 Unarmed combat: Power 23.0 - 25.3 Physical Uses 34% Wil, 74% Cun Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Treebraid the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% nature +6% mind Res.pen +5% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| Cloak | Icemight the elven-silk cloak (3 def, 4 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% physical ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +15% cold Phys.save +12 (+6 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +6% Phys.save +5 (+3 eff.) Mind.save +10 (+3 eff.) A suit of armour made of mail. |
Inventory
healing infusion of the duelist (heal 131; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -489; dur 6; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -489 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 597 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the sneak (damage 95; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 95.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 88; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% mind Confus- +32% Amulets make your neck look great! |
Lightningorder the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+0 eff.) Mind.pwr +6 (+2 eff.) Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 5% Rings make your fingers look great! |
psionicist's steel ring of aether (+10%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Mind.save +6 (+2 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe of disruption (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Disrupt/Master Power 32.5 - 48.8 Physical Uses 102% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +42% Massive two-handed battleaxes. |
Dairamakath the Morningrain (41-62 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 41.0 - 61.5 Physical Uses 102% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +1 Wil ----- def ----- Resists +3% light +1% physical Die.at -40.00 life Stun/Frz- +20% Massive two-handed mauls. |
dwarven-steel greatmaul of amnesia (44-65 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Psionic Power 43.5 - 65.2 Physical Uses 102% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
dwarven-steel greatsword of daylight (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 34.5 - 55.2 Physical Uses 102% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 light Against +7% Undead Massive two-handed swords. |
Dourbrand the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 darkness +8 cold On Hit: * 20% chance to reduce armor by 5% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +6% acid Acc +15 (+5 eff.) Melee Ret 4 acid ----- def ----- Resists +9% acid Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Jettouch'4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 darkness On Hit: * 20% chance to reduce damage dealt by 24% * 20% chance to reduce all saves and defense by 29 While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +21% darkness Acc +20 (+6 eff.) Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of lightning4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 lightning While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
Abysswrither the voratun longsword (54-75 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 53.5 - 74.9 Physical Uses 85% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 acid On Hit: * 20% chance to slow global speed by 57% While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +12% darkness +9% blight Sharp, long, and deadly. |
hateful dwarven-steel mace of erosion (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature/Psionic Power 27.0 - 37.8 Physical Uses 85% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature +13 darkness Against +7% Living Blunt and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 91.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Tidepeal the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 mind 11 darkness Dmg.mod +8% mind +8% darkness Melee Ret 6 cold ----- def ----- Phys.save +9 (+5 eff.) Stun/Frz- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ulforayon the Shadeenvy (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+0 eff.) Dmg.mod +30% fire Res.pen +15% nature Acc +30 (+9 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 24% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beuradas the iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 85% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Phys.pwr +25 (+9 eff.) Acc +6 (+2 eff.) Apr +5 ----- def ----- Defense +21 (+7 eff.) Disarm- +24% ---------- misc Max.stam +30.00 Infravis +3 One-handed war axes. |
chilling dwarven-steel waraxe of rage (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 21.0 - 29.4 Physical Uses 85% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 cold While equipped: Stats +5 Str dps ---------- Dmg.mod +7% physical Acc +8 (+3 eff.) One-handed war axes. |
Mayybeth (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil +2 Con ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +3% physical +13% cold Phys.save +15 (+8 eff.) Die.at -60.00 life ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeralakan the Coaltrencher (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +2% physical Die.at -60.00 life ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
miner's pair of hardened leather boots (0 def, 8 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +8 ---------- misc Infravis +2 A pair of boots made of leather. |
Boragar the Noonmark (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +1 Dex +3 Wil dps ---------- Phys.pwr +13 (+5 eff.) Mind.pwr +10 (+3 eff.) Res.pen +5% light ----- def ----- Armour +3 Resists +12% light Crit.chn- 15.00% Unarmed combat: Power 34.5 - 38.0 Physical Uses 34% Wil, 74% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Turekan (15 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +10 Cun +5 Dex dps ---------- Phys.crit +2.0% Phys.pwr +15 (+6 eff.) Acc +9 (+3 eff.) Apr +11 ----- def ----- Armour +3 Defense +15 (+5 eff.) ---------- misc Infravis +3 Unarmed combat: Power 27.0 - 29.7 Physical Uses 34% Wil, 74% Cun Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +15 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashhacker (6 def, 10 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% acid +10% cold +10% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce armor by 5% ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +5% Resists +9% light +5% all Phys.save +7 (+4 eff.) A cap made of leather. |
linen wizard hat 'Gunezilazor' (21 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +15% blight +10% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +4 Defense +21 (+7 eff.) Resists +11% physical Die.at -20.00 life A pointy cloth hat, very wizardly... |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
rejuvenating dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% HP.reg +4.50 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
enlightening rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% cold Mind.save +10 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
quiver of yew arrows of accuracy (19/19, 31-43 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 31.0 - 43.4 Physical Uses 42% Wil, 59% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +2.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
104 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voidquell'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ---------- misc Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Slayer of Minds the Thalore Mindslayer level 20
77th Haze 122nd year of Ascendancy at 01:25 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Slayer of Minds the Thalore Mindslayer level 25
41st Regrowth 123rd year of Ascendancy at 05:31 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Slayer of Minds the Thalore Mindslayer level 16
31st Dusk 122nd year of Ascendancy at 22:18 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Slayer of Minds the Thalore Mindslayer level 19
70th Haze 122nd year of Ascendancy at 07:13 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Slayer of Minds the Thalore Mindslayer level 10
2nd Flare 122nd year of Ascendancy at 22:42 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Slayer of Minds the Thalore Mindslayer level 20
70th Haze 122nd year of Ascendancy at 17:02 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Slayer of Minds the Thalore Mindslayer level 24
35th Regrowth 123rd year of Ascendancy at 20:20 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Slayer of Minds the Thalore Mindslayer level 12
5th Dusk 122nd year of Ascendancy at 07:22 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Slayer of Minds the Thalore Mindslayer level 11
6th Flare 122nd year of Ascendancy at 03:43 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Slayer of Minds the Thalore Mindslayer level 25
40th Regrowth 123rd year of Ascendancy at 14:27 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Slayer of Minds the Thalore Mindslayer level 16
60th Haze 122nd year of Ascendancy at 12:08 see stats
Log
Isemirin the brown bear has recovered!
Talent Gift of the Woods is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Impale is ready to use.
Talent Antimagic Zone is ready to use.
Slayer of Minds's Beyond the Flesh hits Isemirin the brown bear for (23 parried), 53 physical, 7 light, 6 physical, 5 fire (72 total damage).
Isemirin the brown bear uses Twist the Knife.
Isemirin the brown bear misses Slayer of Minds.
Slayer of Minds's Stunned was extended!
Slayer of Minds is no longer attuned.
Slayer of Minds's Resolve was stripped!
Slayer of Minds HEALS from nature damage!
Isemirin the brown bear hits Slayer of Minds for (36 to psi shield), 77 physical, (2 to psi shield), 2 nature, 2 healing (79 total damage) [2 healing].
Melee retaliation hits Isemirin the brown bear for 1 darkness, 2 nature (3 total damage).
Slayer of Minds uses Telekinetic Smash.
Isemirin the brown bear is weakened by the darkness!
Slayer of Minds performs a melee critical strike against Isemirin the brown bear!
Isemirin the brown bear is stunned!
Slayer of Minds hits Isemirin the brown bear for (23 parried), 73 physical, 23 light, 26 darkness, 7 light, 6 physical, 5 fire, 106 physical, 7 light, 6 physical, 5 fire (265 total damage).
Slayer of Minds's Beyond the Flesh hits Isemirin the brown bear for (23 parried), 44 physical, 7 light, 6 physical, 5 fire (63 total damage).
Slayer of Minds blocks Isemirin the brown bear's attack and retaliates with her telekinetically wielded weapon!
Slayer of Minds performs a melee critical strike against Isemirin the brown bear!
You collect a new ingredient: bear paw (1).
Slayer of Minds repels an attack from Isemirin the brown bear.
Slayer of Minds hits Isemirin the brown bear for (23 parried), 65 physical, 28 physical, 7 light (100 total damage).
Slayer of Minds killed Isemirin the brown bear!
Saving game...
Saving done.
























































































































