











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 50 / 1141% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 50 on the 51st Pyre 125th year of Ascendancy at 07:47 / 2Killed by orc necromancer at level 50 on the 51st Pyre 125th year of Ascendancy at 07:52 |
Primary Stats
Strength | 39 (base 14) |
Dexterity | 91 (base 65) |
Constitution | 116 (base 65) |
Magic | 32 (base 8) |
Willpower | 91 (base 37) |
Cunning | 98 (base 66) |
Resources
Life | -446/1692 |
Mana | 799/799 |
Stamina | 433/478 |
Healing Factor | 1.70641088129 |
Regeneration | 41.380463871283 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -998 |
Infravision | 13 |
See Stealth | 111.61737962208 |
See Invisible | 101.61737962207 |
Offense: Mainhand
Damage | 169 |
Accuracy | 63 |
Crit Chance | 52% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 119 |
Accuracy | 63 |
Crit Chance | 52% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +61% |
Blight | +38% |
Physical | +72% |
Cold | +53% |
All | +23% |
Lightning | +46% |
Light | +32% |
Temporal | +26% |
Mind | +29% |
Fire | +32% |
Nature | +67% |
Offense: Damage Penetration
Physical | +84% |
All | 0% |
Nature | +60% |
Defense: Base
Armour (hardiness) | 36 (53.479162638395%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 31 |
Mental Save | 52 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 50%( 70%) |
Physical | + 44%( 70%) |
Cold | + 65%( 70%) |
All | + 33%( 70%) |
Lightning | + 59%( 70%) |
Light | + 53%( 80%) |
Temporal | + 41%( 70%) |
Mind | + 47%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 63%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 90% |
Confusion Resistance | 20% |
Poison Resistance | 50% |
Blind Resistance | 58% |
Silence Resistance | 10% |
Bleed Resistance | 10% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Stealth | 2.04 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Duelist | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 3.14 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.64 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Isanor the skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2112. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Con offense ------ Mindpower +6 (+1 eff.) Damage +18% nature Ignore resists +25% nature +7% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Armor +3 Resistance +6% nature Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | ![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +12 Wil +4 Cun +5 Con offense ------ Physical Power +13 (+3 eff.) Mindpower +5 (+1 eff.) Damage +6% nature +3% temporal Ignore resists +10% nature On-Hit (Melee): * 21% chance to slow global speed by 64% * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +5% Resistance +3% temporal +13% physical Physical save +14 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +12% acid +6% physical Ignore resists +15% physical Accuracy +33 (+8 eff.) Ignore Armor +2 defense ------ Armor +2 Fatigue +3% Physical save +8 (+3 eff.) Mind save +8 (+3 eff.) Unlife -80.00 life Disarm Resist +32% Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +3 Dex offense ------ Physical Power +9 (+2 eff.) Move Speed +10% Ignore resists +16% physical defense ------ Defense +10 (+3 eff.) Resistance +3% cold +9% nature +6% fire Life +40.00 Blind Resist +21% Cut Resist +10% Pinning Resist +20% other ------- Max stamina +29.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str +2 Con offense ------ Physical Power +15 (+4 eff.) Ignore Armor +3 defense ------ Armor +6 Resistance +30% acid +3% physical +29% cold +27% fire +30% lightning Life +94.00 Life Regen +20.00 Healmod +15% Blind Resist +37% Stun Resist +60% other ------- Infravision +6 See Stealth +25 See Invisibility +15 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Physical Power +15 (+4 eff.) Spellpower +14 (+4 eff.) Mindpower +19 (+4 eff.) Damage +6% mind +5% all defense ------ Armor +6 Resistance +3% temporal Mind save +8 (+3 eff.) Unlife -60.00 life Confus Resist +10% Stun Resist +30% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Master While equipped: Stats +6 Dex +7 Cun +7 Con offense ------ Move Speed +10% Damage +9% fire Ignore resists +15% physical Ignore Armor +1 defense ------ Fatigue -8% Resistance +6% fire Physical save +12 (+4 eff.) Life Regen +4.00 other ------- Stamina/turn +1.20 Masteries +0.34 Cunning/Stealth +0.34 Cunning/Poisons +0.34 Technique/Combat training Amulets make your neck look great! |
In main hand | ![]() 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 57.0 - 74.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +4 physical While equipped: Stats +6 Con offense ------ Physical Crit +12.0% Critical power +35.00% Physical Power +13 (+3 eff.) Ignore resists +15% physical Accuracy +5 (+1 eff.) Ignore Armor +10 defense ------ Resistance +6% blight +9% mind Physical save +6 (+2 eff.) Disarm Resist +35% Sharp, short and deadly. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +9% light +18% physical Ignore resists +5% nature +16% physical defense ------ Armor +14 Resistance +6% fire +3% darkness +9% mind Crit Resistance 15.00% Life +68.00 Silence Resist +10% Pinning Resist +20% Create a temporary shield that absorbs 407 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
In off hand | ![]() 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +22 Con +22 Wil offense ------ Accuracy +10 (+2 eff.) defense ------ Defense +13 (+3 eff.) Resistance +18% acid +6% temporal +3% cold +3% mind +3% nature Life +159.00 Disarm Resist +50% Sharp, short and deadly. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +8 Mag +8 Wil offense ------ Spellpower +17 (+5 eff.) Damage +23% lightning +25% physical +15% blight +30% cold +26% acid +16% all defense ------ Resistance +9% lightning +20% blight +13% cold +39% acid +15% all other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Mindpower +25 (+6 eff.) Damage +6% mind Ignore resists +20% mind defense ------ Resistance +15% darkness +15% temporal Pinning Resist +44% Knockbk Resist +43% other ------- Psi when Hit +0.08 Max hate +8.00 Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +1 Mag +5 Cun offense ------ Damage +12% light Ignore resists +10% mind Accuracy +5 (+1 eff.) When Hit 6 mind defense ------ Resistance +24% light Life +23.00 Disarm Resist +25% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Mag +12 Wil +8 Cun offense ------ Spellpower +11 (+3 eff.) Damage +12% darkness +6% temporal Accuracy +11 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +3% darkness Mind save +12 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +2 Wil +10 Con offense ------ Physical Crit +3.0% Mind Crit +4% Physical Power +13 (+3 eff.) Spellpower +14 (+4 eff.) Mindpower +10 (+2 eff.) Damage +3% blight Ignore Armor +5 defense ------ Resistance +2% physical Spell save +30 (+13 eff.) other ------- Max stamina +62.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +4 Dex offense ------ Accuracy +10 (+2 eff.) defense ------ Life +47.00 Life Regen +20.00 Healmod +18% Rings make your fingers look great! |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 50.0 - 65.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 light On-Hit, radius 1 +4 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: offense ------ Ignore resists +15% blight +9% physical Accuracy +34 (+8 eff.) Ignore Armor +13 defense ------ Defense +9 (+2 eff.) Resistance +12% light Disarm Resist +34% Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 65% Cun, 35% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 31.5 - 41.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +20 acid +8 nature On-Hit, radius 1 +16 fire While equipped: offense ------ Damage +3% fire Ignore resists +10% acid +13% physical +20% nature Accuracy +21 (+5 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Resistance +6% fire Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +10 (+2 eff.) Ignore resists +9% physical Accuracy +14 (+3 eff.) Ignore Armor +8 Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 blight +17 darkness Damage Against +20% Living On Hit: 20% Epidemic level 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Str +2 Dex offense ------ When Hit 10 arcane defense ------ Resistance +5% arcane Crit Resistance 10.00% Disease Resist +15% other ------- Light +1 Sharp, short and deadly. |
![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +18% Summoned defense ------ Resistance +7% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Mag +6 Wil +12 Con offense ------ Spell Crit +4% Spellpower +15 (+5 eff.) Spellpower/crit +2 Damage +31% nature Ignore Shields +20% defense ------ Resistance +3% mind +13% all Poison Resist +48% Disease Resist +68% other ------- Mana/turn +0.16 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +10 Wil offense ------ Mind Crit +10% Mindpower +8 (+2 eff.) Damage +17% mind On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +18 (+4 eff.) Resistance +9% lightning +3% darkness +13% fire +26% mind +14% cold Crit Resistance 10.00% Physical save +11 (+4 eff.) Mind save +43 (+13 eff.) other ------- Max psi +35.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 271 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Critical power +20.00% Mindpower +20 (+5 eff.) Ignore resists +25% nature When Hit 6 mind defense ------ Resistance +15% light +15% mind other ------- Max hate +6.00 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 808 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore Shields +30% defense ------ Resistance +20% darkness Life +60.00 Life Regen +4.00 Disease Resist +20% Teleport Resist +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Drybe Disciple the Cornac Rogue level 41
47th Haze 123rd year of Ascendancy at 22:36 see stats
By Drybe Disciple the Cornac Rogue level 50
4th Decay 124th year of Ascendancy at 08:37 see stats
By Drybe Disciple the Cornac Rogue level 41
45th Haze 123rd year of Ascendancy at 23:47 see stats
By Drybe Disciple the Cornac Rogue level 45
55th Regrowth 124th year of Ascendancy at 05:38 see stats
By Drybe Disciple the Cornac Rogue level 50
8th Haze 124th year of Ascendancy at 11:01 see stats
By Drybe Disciple the Cornac Rogue level 44
32nd Regrowth 124th year of Ascendancy at 12:51 see stats
By Drybe Disciple the Cornac Rogue level 30
76th Regrowth 123rd year of Ascendancy at 01:18 see stats
By Drybe Disciple the Cornac Rogue level 40
8th Haze 123rd year of Ascendancy at 21:30 see stats
By Drybe Disciple the Cornac Rogue level 8
65th Dusk 122nd year of Ascendancy at 20:11 see stats
By Drybe Disciple the Cornac Rogue level 43
7th Regrowth 124th year of Ascendancy at 06:13 see stats
By Drybe Disciple the Cornac Rogue level 40
39th Haze 123rd year of Ascendancy at 01:06 see stats
By Drybe Disciple the Cornac Rogue level 32
8th Pyre 123rd year of Ascendancy at 00:20 see stats
By Drybe Disciple the Cornac Rogue level 24
48th Regrowth 123rd year of Ascendancy at 06:27 see stats
By Drybe Disciple the Cornac Rogue level 39
57th Dusk 123rd year of Ascendancy at 10:46 see stats
By Drybe Disciple the Cornac Rogue level 26
61st Regrowth 123rd year of Ascendancy at 11:02 see stats
By Drybe Disciple the Cornac Rogue level 38
10th Dusk 123rd year of Ascendancy at 11:53 see stats
By Drybe Disciple the Cornac Rogue level 47
55th Regrowth 124th year of Ascendancy at 17:10 see stats
By Drybe Disciple the Cornac Rogue level 10
3rd Haze 122nd year of Ascendancy at 06:32 see stats
By Drybe Disciple the Cornac Rogue level 20
3rd Decay 122nd year of Ascendancy at 07:32 see stats
By Drybe Disciple the Cornac Rogue level 30
72nd Regrowth 123rd year of Ascendancy at 16:47 see stats
By Drybe Disciple the Cornac Rogue level 40
8th Haze 123rd year of Ascendancy at 07:02 see stats
By Drybe Disciple the Cornac Rogue level 50
52nd Dusk 124th year of Ascendancy at 21:08 see stats
By Drybe Disciple the Cornac Rogue level 24
21st Regrowth 123rd year of Ascendancy at 17:58 see stats
By Drybe Disciple the Cornac Rogue level 50
34th Regrowth 125th year of Ascendancy at 18:08 see stats
By Drybe Disciple the Cornac Rogue level 34
24th Pyre 123rd year of Ascendancy at 12:17 see stats
By Drybe Disciple the Cornac Rogue level 37
7th Dusk 123rd year of Ascendancy at 08:49 see stats
By Drybe Disciple the Cornac Rogue level 28
67th Regrowth 123rd year of Ascendancy at 11:52 see stats
By Drybe Disciple the Cornac Rogue level 44
7th Regrowth 124th year of Ascendancy at 14:46 see stats
By Drybe Disciple the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 12:26 see stats
By Drybe Disciple the Cornac Rogue level 7
2nd Mirth 122nd year of Ascendancy at 04:33 see stats
By Drybe Disciple the Cornac Rogue level 48
79th Regrowth 124th year of Ascendancy at 13:13 see stats
By Drybe Disciple the Cornac Rogue level 22
7th Regrowth 123rd year of Ascendancy at 12:36 see stats
By Drybe Disciple the Cornac Rogue level 17
65th Haze 122nd year of Ascendancy at 07:49 see stats
By Drybe Disciple the Cornac Rogue level 50
51st Pyre 125th year of Ascendancy at 07:47 see stats
By Drybe Disciple the Cornac Rogue level 41
45th Haze 123rd year of Ascendancy at 16:31 see stats
By Drybe Disciple the Cornac Rogue level 42
74th Haze 123rd year of Ascendancy at 03:51 see stats
Log
Orc necromancer's desolate waste area effect hits Drybe Disciple for 18 cold damage.
Orc necromancer's desolate waste area effect hits Mirror Image for 21 cold damage.
Orc necromancer casts Invoke Darkness.
Orc necromancer misses Mirror Image.
Orc necromancer's Hiemal Shield hits Drybe Disciple for 25 cold damage.
Bane of Blindness from Orc necromancer hits Mirror Image for 136 darkness damage.
Bane of Blindness from Orc necromancer hits Mirror Image for 136 darkness damage.
Erupting Shadows hits Mirror Image for 57 darkness damage.
Erupting Shadows hits Mirror Image for 57 darkness damage.
Orc necromancer hits Mirror Image for 292 darkness damage.
Orc necromancer hits Mirror Image for 292 darkness damage.
Talent Venomous Throw is ready to use.
Orc necromancer's Hiemal Shield hits Drybe Disciple for 25 cold damage.
Poison bursts out of Orc necromancer's corpse!
You collect a new ingredient: orc heart (1).
Poison bursts out of Orc necromancer's corpse!
You collect a new ingredient: orc heart (1).
Drybe Disciple resists the crepuscule!
Orc necromancer roars triumphantly.
Drybe Disciple loses sight!
Drybe Disciple damages herself through Martyrdom!
Orc necromancer hits Drybe Disciple for 55 nature, 178 darkness (233 total damage).
Deadly Poison from Drybe Disciple hits Orc necromancer for 590 nature damage.
Deadly Poison from Drybe Disciple hits Orc necromancer for 563 nature damage.
Deadly Poison from Drybe Disciple hits Lord of Skulls (warrior) for (99 to ice), 149 nature (149 total damage).
Lord of Skulls (warrior) hits Iceblock for 29 nature damage.
Orc necromancer hits Drybe Disciple for 47 nature, 203 darkness (250 total damage).
Orc necromancer hits Drybe Disciple for 226 darkness damage.
Drybe Disciple the level 50 cornac rogue was swallowed by the void to death by an orc necromancer on level 1 of Rak'shor Pride.