











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Cursed |
Level / Exp | 50 / 991% |
Size | huge |
Lifes / Deaths | Killed by Emoma the black mamba at level 19 on the 2nd Allure 123rd year of Ascendancy at 11:45 / 2Killed by Elandar at level 50 on the 34th Haze 124th year of Ascendancy at 20:21 |
Primary Stats
Strength | 161 (base 65) |
Dexterity | 91 (base 65) |
Constitution | 33 (base 12) |
Magic | 27 (base 8) |
Willpower | 85 (base 60) |
Cunning | 56 (base 33) |
Resources
Life | -403/1567 |
Mana | 767/850 |
Stamina | 434/434 |
Hate | 80/100 |
Healing Factor | 0.97918729154896 |
Regeneration | 5.140733280632 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 13 |
See Stealth | 33 |
See Invisible | 46 |
Stealth | 59 |
Offense: Mainhand
Damage | 303 |
Accuracy | 69 |
Crit Chance | 70% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Arcane | +28% |
Mind | +21% |
All | +9% |
Lightning | +30% |
Light | +33% |
Temporal | +31% |
Physical | +71% |
Darkness | +21% |
Nature | +42% |
Offense: Damage Penetration
Acid | +61% |
Arcane | +64% |
Cold | +71% |
All | +46% |
Darkness | +71% |
Light | +56% |
Temporal | +81% |
Fire | +66% |
Physical | +83% |
Defense: Base
Armour (hardiness) | 75.08934837382 (81.151787968034%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 39 |
Mental Save | 48 |
Defense: Resistances
Acid | + 40%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 45%( 70%) |
All | + 15%( 70%) |
Physical | + 46%( 70%) |
Darkness | + 68%( 70%) |
Light | + 32%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 41%( 70%) |
Lightning | + 45%( 70%) |
Fire | + 22%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 45% |
Blind Resistance | 100% |
Silence Resistance | 89% |
Bleed Resistance | 0% |
Disarm Resistance | 100% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 83% |
Inscriptions (6/6)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 514 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 911% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 12 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 7 times. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Eleseba the treant. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Islitta the war bear. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by ritch flamespitter. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2469. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed warg claw. * You've found the needed vampire lord fang. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil +7 Cun +3 Con offense ------ Damage +30% nature defense ------ Armor +5 Resistance +5% arcane Crit Resistance 15.00% Silence Resist +39% Confus Resist +50% Stun Resist +50% other ------- See Invisibility +12 Curse of Misfortune A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T5 lite [Rare] Psionic While equipped: offense ------ Physical Crit +5.0% defense ------ Defense +25 (+6 eff.) Resistance +24% lightning +6% physical Mind save +10 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Light +5 See Stealth +25 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Con +12 Wil offense ------ Critical power +10.00% Mindpower +15 (+3 eff.) Damage +30% physical +10% temporal +12% darkness +15% light defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +17% physical Physical save +12 (+4 eff.) Unlife -80.00 life Curse of Nightmares A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +20% temporal +25% cold Accuracy +10 (+2 eff.) When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Armor +3 Resistance +27% cold Physical save +9 (+3 eff.) Mind save +10 (+3 eff.) Disarm Resist +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +6 Str +6 Mag +12 Wil offense ------ Physical Crit +11.0% Mind Crit +10% Damage +6% arcane Ignore resists +10% arcane other ------- Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +9% light +9% lightning Ignore resists +10% light defense ------ Life Regen +5.00 Blind Resist +26% Silence Resist +50% Stun Resist +50% other ------- Mana/turn +0.35 Infravision +3 See Stealth +8 See Invisibility +9 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: offense ------ Spell Crit +2% Critical power +10.00% Physical Power +13 (+2 eff.) Spellpower +15 (+6 eff.) Mindpower +10 (+2 eff.) Damage +7% all +6% temporal Accuracy +17 (+4 eff.) Ignore Armor +17 When Hit 2 arcane 8 temporal defense ------ Defense +10 (+2 eff.) Life +46.00 Disarm Resist +43% Pinning Resist +22% Knockbk Resist +38% other ------- Mana-on-crit +2.09 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master Weapon Damage 79.5 - 119.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +12 lightning While equipped: Stats +3 Str +3 Dex +10 Con offense ------ Physical Power +20 (+3 eff.) Ignore resists +21% physical +21% all Accuracy +24 (+6 eff.) Ignore Armor +17 When Hit 6 lightning defense ------ Crit Resistance 10.00% Disarm Resist +31% other ------- Light +1 Curse of Misfortune Massive two-handed battleaxes. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +17.0% Mind Crit +13% Critical power +13.00% Physical Power +5 (+1 eff.) Damage +12% lightning +20% physical +3% nature Ignore resists +16% physical When Hit 8 nature On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Resistance +12% nature Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 69.5 - 83.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +196 On-Hit, radius 1 +8 acid On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Str +13 Dex offense ------ Physical Crit +15.0% Physical Power +9 (+1 eff.) Ignore resists +15% acid +20% fire Accuracy +21 (+5 eff.) When Hit 6 acid defense ------ Armor +10 Fatigue +8% Resistance +9% acid Life +83.00 other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +1 Wil +4 Cun +6 Con offense ------ Spell Crit +6% Critical power +21.00% Spellpower +6 (+3 eff.) Damage +3% acid +13% arcane Ignore resists +8% arcane defense ------ Defense +3 (+1 eff.) Resistance +9% acid +26% temporal +27% darkness Out-of-Phase Defense +21 Out-of-Phase Resistance +14% Out-of-Phase Resilience +30% other ------- Max mana +81.00 Infravision +1 Curse of Misfortune Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +12% mind +6% temporal Ignore resists +25% darkness +15% temporal defense ------ Armor +42 Fatigue +22% Resistance +11% acid +13% physical +20% light +20% darkness +8% cold +11% lightning +8% fire Curse of Misfortune A suit of armour made of metal plates. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1270 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2540 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -1131 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2262 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -1194 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2388 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 3 darkness, 3 blight, 4 cold, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 276 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +22% lightning Stun Resist +47% other ------- Mana/turn +0.54 Max mana +58.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +10 (+2 eff.) defense ------ Mind save +13 (+4 eff.) Blind Resist +15% Confus Resist +16% other ------- Infravision +6 Sight +2 See Invisibility +8 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag defense ------ Armor +7 Defense +8 (+2 eff.) Max Resistance +5% all Physical save +15 (+5 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con defense ------ Physical save +8 (+3 eff.) Life +50.00 Life Regen +8.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.36 Cursed/Slaughter +0.36 Cursed/Cursed form Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +5 Cun +3 Wil offense ------ Critical power +20.00% Damage +12% mind +12% acid defense ------ Resistance +12% acid Life Regen +9.00 Stun Resist +46% other ------- EQ when Hit +0.16 See Invisibility +9 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +3% Mindpower +31 (+7 eff.) Damage +27% mind +9% lightning Ignore resists +15% lightning +15% nature Accuracy +17 (+4 eff.) Ignore Armor +16 On-Hit (Melee): * 21% chance to slow global speed by 66% defense ------ Defense +17 (+4 eff.) Mind save +9 (+3 eff.) other ------- Psi when Hit +0.24 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +17 (+4 eff.) Ignore Armor +15 defense ------ Defense +14 (+3 eff.) Stun Resist +60% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +11 Con offense ------ Physical Power +32 (+5 eff.) Damage +16% fire Ignore Armor +9 defense ------ Resistance +12% acid +32% fire +5% arcane other ------- Stamina/turn +3.16 Rings make your fingers look great! |
![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Psionic Weapon Damage 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +16 lightning On-Hit, radius 1 +4 lightning +16 arcane On-crit, radius 2 +8 lightning On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: Stats +14 Con +14 Wil offense ------ Damage +12% lightning Ignore resists +20% lightning defense ------ Resistance +5% arcane Life +126.00 Curse of Nightmares Massive two-handed mauls. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Rare] Master Weapon Damage 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 fire On-Hit, radius 1 +27 blight While equipped: offense ------ Ignore resists +20% all Accuracy +33 (+8 eff.) Ignore Armor +21 On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 20 defense ------ Armor +8 Defense +41 (+10 eff.) Disease Resist +27% Silence Resist +27% Disarm Resist +27% Knockbk Resist +27% Curse of Misfortune Massive two-handed swords. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +100% On-ranged-hit +23 acid While equipped: Stats +10 Dex offense ------ Critical power +10.00% Damage +27% acid +24% physical +33% temporal Ignore resists +14% physical +17% temporal defense ------ Defense +5 (+1 eff.) Resistance +3% physical Physical save +6 (+2 eff.) other ------- Cooldown Arrow Stitching -1 Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 62 acid damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +30% acid +9% lightning Ignore resists +26% acid Accuracy +10 (+2 eff.) When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Defense +10 (+2 eff.) Resistance +9% acid Disarm Resist +50% Curse of Misfortune Blunt and deadly. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +27 acid On-Hit, radius 1 +16 arcane While equipped: Stats +8 Str +7 Dex offense ------ Physical Crit +4.0% Mindpower +25 (+6 eff.) Combat Speed +10% Ignore resists +34% mind +34% acid Accuracy +21 (+5 eff.) On-Hit (Melee): * 27% chance to reduce armor by 30% other ------- Stamina/turn +4.08 Hate-on-crit +6.00 Curse of Corpses One-handed war axes. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Wil +5 Cun +8 Con offense ------ Mind Crit +3% Against +33% Summoned defense ------ Resist Against +27% Summoned other ------- Hate-on-crit +4.00 See Invisibility +6 Curse of Nightmares A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +17% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +9 Wil +4 Cun offense ------ Mind Crit +8% When Hit 4 acid defense ------ Defense +13 (+3 eff.) Resistance +3% physical Physical save +8 (+3 eff.) Spell save +13 (+5 eff.) Pinning Resist +20% Knockbk Resist +20% other ------- Max mana +66.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+6 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 109 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Shrouds Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +6.0% Physical Power +6 (+1 eff.) Mindpower +30 (+7 eff.) Damage +15% mind Ignore Armor +10 On-Hit (Melee): * 27% chance to reduce all saves and defense by 38 defense ------ Armor +5 Defense +15 (+4 eff.) Fatigue +4% Resistance +18% lightning +7% physical Crit Resistance 20.40% Mind save +12 (+4 eff.) Healmod +20% Silence Resist +27% Confus Resist +27% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T5 feet armor [Rare] Nature While equipped: Stats +6 Str +5 Dex offense ------ Mind Crit +7% Move Speed +10% Damage +18% fire On-Hit (Melee): * 27% chance to slow global speed by 66% defense ------ Armor +5 Fatigue -10% Resistance +24% acid +21% cold Crit Resistance 20.40% Mind save +24 (+8 eff.) Life +60.00 other ------- Stamina/turn +0.90 Curse of Shrouds A pair of boots made of leather. |
![]() 2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Dex offense ------ Damage +12% cold Ignore resists +15% arcane +10% cold defense ------ Armor +5 Defense +21 (+5 eff.) Resistance +5% arcane +9% cold Life Regen +6.00 Healmod +18% other ------- Stamina/turn +0.50 Max stamina +37.00 Curse of Misfortune A pair of boots made of leather. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +27 Dex defense ------ Armor +5 Defense +35 (+9 eff.) Fatigue +4% Resistance +9% blight +3% fire +9% light Spell save +12 (+4 eff.) Silence Resist +50% Confus Resist +37% Stun Resist +46% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Mag +6 Wil +6 Con offense ------ Mindpower +9 (+2 eff.) Ignore resists +15% mind +8% physical defense ------ Armor +5 Fatigue -6% Physical save +15 (+5 eff.) Life Regen +11.00 Healmod +19% other ------- Encumbrance +40 EQ when Hit +0.12 Psi when Hit +0.12 Max hate +4.00 Light +3 See Invisibility +9 Curse of Nightmares Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +15 Wil +14 Cun offense ------ Physical Crit +3.0% Mind Crit +14% Spellpower +5 (+3 eff.) Ignore Armor +2 defense ------ Defense +3 (+1 eff.) Resistance +9% lightning Crit Resistance 5.00% Mind save +50 (+15 eff.) Disease Resist +10% Cut Resist +20% Curse of Nightmares Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 198 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +9 Wil offense ------ Mind Crit +2% Critical power +5.00% Physical Power +12 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% physical Physical save +36 (+12 eff.) other ------- Stamina when Hit +2.30 EQ when Hit +2.50 Psi when Hit +0.04 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+14 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Misfortune Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +35 Defense +25 (+6 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+5 eff.) Spell save +25 (+9 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat Shadow Power +10 Grants physical power equal to your Shadow Power. Curse of Shrouds "Wreckage all about you. Is there anything left inside?" |
![]() 7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +12% mind +10% fire +20% light +15% darkness Mind save +18 (+6 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Curse of Nightmares Send out a range 7 beam, lighting its path and dealing 71.29 to 89.11 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str offense ------ Damage +10% mind +8% fire Ignore resists +25% fire When Hit 4 fire defense ------ Resistance +6% acid +24% cold Mind save +11 (+3 eff.) Stun Resist +20% Knockbk Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Cun offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 38 defense ------ Fatigue -5% other ------- Light +2 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Spell Crit +6% Spellpower/crit +10 Damage +15% blight +6% mind +6% darkness defense ------ Mind save +6 (+2 eff.) Blind Resist +25% Confus Resist +19% other ------- Max psi +20.00 Light +9 See Stealth +13 See Invisibility +10 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) Spellpower/crit +10 Damage +3% light +21% blight defense ------ Resistance +6% cold +6% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Str +4 Dex offense ------ Physical Power +5 (+1 eff.) Damage +3% physical Ignore Armor +1 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 67.5 - 81.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +21.0% Capacity 22 On-ranged-hit +27 temporal +20 darkness +27 fire On-Hit, radius 1 +20 darkness +27 fire On-crit, radius 2 +27 temporal On Hit: * 27% chance to reduce damage dealt by 30% * 27% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Ego+] Psionic Weapon Damage 52.5 - 63.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun +2 Wil offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 30% * 20% chance to reduce all saves and defense by 38 defense ------ Resistance +6% mind Crit Resistance 5.00% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() 5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +4 darkness On-crit, radius 2 +8 lightning +21 cold While equipped: Stats +2 Wil +5 Cun +6 Con offense ------ Mindpower +14 (+3 eff.) Move Speed +40% Damage +15% darkness Ignore resists +27% lightning +15% cold +5% darkness On-Hit (Ranged): * 8 arcane resource burn * 20% chance to reduce damage dealt by 30% other ------- Masteries +0.30 Wild-gift/Fungus +0.30 Wild-gift/Antimagic Curse of Nightmares Regenerate 132 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
Achievements
By Dex Def-First Cursed the Ogre Cursed level 37
19th Dusk 123rd year of Ascendancy at 03:21 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
13rd Haze 124th year of Ascendancy at 22:51 see stats
By Dex Def-First Cursed the Ogre Cursed level 37
10th Flare 123rd year of Ascendancy at 00:22 see stats
By Dex Def-First Cursed the Ogre Cursed level 41
1st Haze 123rd year of Ascendancy at 21:37 see stats
By Dex Def-First Cursed the Ogre Cursed level 47
32nd Regrowth 124th year of Ascendancy at 01:27 see stats
By Dex Def-First Cursed the Ogre Cursed level 40
76th Dusk 123rd year of Ascendancy at 05:08 see stats
By Dex Def-First Cursed the Ogre Cursed level 19
5th Allure 123rd year of Ascendancy at 23:41 see stats
By Dex Def-First Cursed the Ogre Cursed level 10
18th Haze 122nd year of Ascendancy at 00:47 see stats
By Dex Def-First Cursed the Ogre Cursed level 39
33rd Dusk 123rd year of Ascendancy at 04:58 see stats
By Dex Def-First Cursed the Ogre Cursed level 49
8th Pyre 124th year of Ascendancy at 02:38 see stats
By Dex Def-First Cursed the Ogre Cursed level 33
24th Pyre 123rd year of Ascendancy at 22:05 see stats
By Dex Def-First Cursed the Ogre Cursed level 22
3rd Regrowth 123rd year of Ascendancy at 10:45 see stats
By Dex Def-First Cursed the Ogre Cursed level 29
40th Regrowth 123rd year of Ascendancy at 16:10 see stats
By Dex Def-First Cursed the Ogre Cursed level 25
15th Regrowth 123rd year of Ascendancy at 16:36 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
33rd Haze 124th year of Ascendancy at 01:36 see stats
By Dex Def-First Cursed the Ogre Cursed level 32
14th Pyre 123rd year of Ascendancy at 07:58 see stats
By Dex Def-First Cursed the Ogre Cursed level 42
2nd Haze 123rd year of Ascendancy at 10:09 see stats
By Dex Def-First Cursed the Ogre Cursed level 10
1st Time of Equilibrium 122nd year of Ascendancy at 04:11 see stats
By Dex Def-First Cursed the Ogre Cursed level 20
5th Allure 123rd year of Ascendancy at 23:41 see stats
By Dex Def-First Cursed the Ogre Cursed level 30
42nd Regrowth 123rd year of Ascendancy at 18:31 see stats
By Dex Def-First Cursed the Ogre Cursed level 40
33rd Dusk 123rd year of Ascendancy at 04:58 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
46th Pyre 124th year of Ascendancy at 01:12 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
13rd Haze 124th year of Ascendancy at 20:32 see stats
By Dex Def-First Cursed the Ogre Cursed level 31
73rd Regrowth 123rd year of Ascendancy at 15:18 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
6th Dusk 124th year of Ascendancy at 01:41 see stats
By Dex Def-First Cursed the Ogre Cursed level 38
31st Dusk 123rd year of Ascendancy at 06:28 see stats
By Dex Def-First Cursed the Ogre Cursed level 28
27th Regrowth 123rd year of Ascendancy at 06:11 see stats
By Dex Def-First Cursed the Ogre Cursed level 40
62nd Dusk 123rd year of Ascendancy at 21:16 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
34th Haze 124th year of Ascendancy at 19:59 see stats
By Dex Def-First Cursed the Ogre Cursed level 6
76th Dusk 122nd year of Ascendancy at 06:54 see stats
By Dex Def-First Cursed the Ogre Cursed level 50
4th Flare 124th year of Ascendancy at 09:32 see stats
By Dex Def-First Cursed the Ogre Cursed level 25
15th Regrowth 123rd year of Ascendancy at 16:18 see stats
By Dex Def-First Cursed the Ogre Cursed level 48
69th Regrowth 124th year of Ascendancy at 04:33 see stats
By Dex Def-First Cursed the Ogre Cursed level 10
2nd Haze 122nd year of Ascendancy at 10:39 see stats
By Dex Def-First Cursed the Ogre Cursed level 43
28th Haze 123rd year of Ascendancy at 06:37 see stats
By Dex Def-First Cursed the Ogre Cursed level 23
5th Regrowth 123rd year of Ascendancy at 11:10 see stats
By Dex Def-First Cursed the Ogre Cursed level 17
1st Decay 122nd year of Ascendancy at 05:56 see stats
By Dex Def-First Cursed the Ogre Cursed level 19
2nd Allure 123rd year of Ascendancy at 11:45 see stats
By Dex Def-First Cursed the Ogre Cursed level 36
9th Flare 123rd year of Ascendancy at 09:05 see stats
Log
Blight Poison from Carrion worm mass hits Terror for 62 blight damage.
Mirror Image (Elandar)'s Strike hits Carrion worm mass for 102 physical damage.
Elandar casts Freeze.
Elandar loses 50 mana from using a non-Arcane talent!
Elandar hits Terror for 1195 cold damage.
Elandar killed Terror!
Elandar notices you at the last moment!
Elandar resists the effect 'Exposed'!
Dex Def-First Cursed hits Elandar for 1011 physical damage.
Dex Def-First Cursed's storm dissipates.
Dex Def-First Cursed's mind surges with critical power!
Talent Blindside is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Writ Large is ready to use.
Talent Harass Prey is ready to use.
Mindrot hits Elandar for 6 mind, 16 darkness (22 total damage).
Mindrot hits Carrion worm mass for 23 mind, 23 darkness (45 total damage).
Argoniel uses Infusion: Wild.
Argoniel lessens the pain.
Elandar's spell attains critical power!
Thunderstorm hits Terror for 61 lightning, 75 lightning (136 total damage).
Thunderstorm hits Dex Def-First Cursed for (25 rampage shugs off), 0 lightning, (26 rampage shugs off), 0 lightning (0 total damage).
Thunderstorm hits Terror for 60 lightning damage.
Elandar casts Manathrust.
Elandar hits Dex Def-First Cursed for (7 rampage shugs off), 687 arcane (687 total damage).
Dex Def-First Cursed's nightmare area effect hits Carrion worm mass for 118 darkness damage.
Dex Def-First Cursed's nightmare area effect hits Elandar for 34 mind, 82 darkness (116 total damage).
Dex Def-First Cursed the level 50 ogre cursed was dweomered to death by a Elandar on level 11 of High Peak.
Elandar is no longer being stalked by Dex Def-First Cursed.