












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Spell Merchants 1.7.4T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 1012% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 20 on the 6th Profit 122nd year of Ascendancy at 15:53 / 17Killed by worm that walks at level 20 on the 6th Profit 122nd year of Ascendancy at 16:06 Killed by Walrog at level 22 on the 7th Profit 122nd year of Ascendancy at 23:40 Killed by Ardllrry the human at level 24 on the 10th Profit 122nd year of Ascendancy at 21:31 Killed by elven cultist at level 25 on the 20th Profit 122nd year of Ascendancy at 20:52 Killed by Grand Corruptor at level 25 on the 20th Profit 122nd year of Ascendancy at 21:54 Killed by Grand Corruptor at level 25 on the 20th Profit 122nd year of Ascendancy at 23:20 Killed by Grand Corruptor at level 25 on the 21st Profit 122nd year of Ascendancy at 00:55 Killed by Burb the snow giant champion at level 30 on the 7th Wealth 122nd year of Ascendancy at 21:28 Killed by Aruthra the crimson ooze at level 40 on the 19th Dearth 122nd year of Ascendancy at 11:09 Killed by Elite Combat Trainer Betabeth at level 50 on the 35th Steel 123rd year of Ascendancy at 19:51 Killed by Elite Combat Trainer Betabeth at level 50 on the 35th Steel 123rd year of Ascendancy at 21:39 Killed by luminous horror at level 50 on the 36th Steel 123rd year of Ascendancy at 13:29 Killed by rimebark at level 50 on the 18th Gold 123rd year of Ascendancy at 20:45 Killed by rimebark (wild summon) at level 50 on the 18th Gold 123rd year of Ascendancy at 22:16 Killed by rimebark at level 50 on the 19th Gold 123rd year of Ascendancy at 00:36 Killed by rimebark at level 50 on the 19th Gold 123rd year of Ascendancy at 03:00 |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 91 (base 28) |
| Constitution | 137 (base 60) |
| Magic | 144 (base 60) |
| Willpower | 170 (base 60) |
| Cunning | 93 (base 10) |
Resources
| Life | -36/2310 |
| Mana | 1256/1274 |
| Stamina | 450/597 |
| Equilibrium | 25 |
| Healing Factor | 1.9130718399336 |
| Regeneration | 87.409662472959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -42.345327418948% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 67 |
| Crit Chance | 49% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 104 |
| Accuracy | 67 |
| Crit Chance | 49% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.5 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Light | +21% |
| Fire | +10% |
| Cold | +5% |
| Arcane | +3% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | 0% |
| Light | -10% |
| Darkness | +5% |
| Blight | +5% |
| Mind | -10% |
| Fire | -10% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 140.43575644404 (94.051442452011%) |
| Defense | 54 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 92 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 55%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | -15%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 31%( 70%) |
| Mind | + 33%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Confusion Resistance | 25% |
| Fear Resistance | 60% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 820 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 2/11 |
| 10/26 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Shards |
| talent | Aether Permeation |
| beneficial effect | All stats increased by 60. Pain Enhancement System |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Movement speed is reduced by 42%. Slow movement |
| beneficial effect | Stay put, increasing your armour and defense by 4. Shoes of Moving Slowly |
| detrimental effect | The target fire resistance is reduced by 24%. Lowered fire resistance |
| detrimental effect | The target cold resistance is reduced by 40%. Lowered cold resistance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by orc warrior. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | nightwalker's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Crit.mult +17.00% Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+0 eff.) ----- def ----- Resists +11% blight +10% darkness ---------- misc Light +5 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 48 blight damage or heals 72 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.4 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 29.90 mind and 26.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 27. Terrified: Deals 7.47 mind and 6.50 darkness damage per turn and increases cooldowns by 42%. Haunted: Causes the target to suffer 11.59 mind and 10.08 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| On hands | Isuwen the Deepsstun (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +3% arcane +5% cold Res.pen +25% darkness ----- def ----- Armour +2 Fatigue +3% Resists +12% darkness +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 72% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | mule's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -7% Max.HP +100.00 HP.reg +16.00 Heal.mod +15% ---------- misc Max.enc +38 Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +10 (+1 eff.) ----- def ----- Max.HP +80.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! |
| Around neck | vitalizing stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +35.00 HP.reg +4.00 Amulets make your neck look great! |
| In main hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 104.22 to 130.28 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Around waist | Ragyyaldir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +9 Cun +8 Lck dps ---------- Phys.crit +4.0% Mind.crit +3% Phys.pwr +30 (+7 eff.) Dmg.mod +30% physical ----- def ----- Stealth +10 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In off hand | Gilumanik (0 def, 21 armour, 66-79 power, 299 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 65.5 - 78.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +299 Melee+ +19 nature +8 blight On Crit.r2 +8 blight While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Armour +21 Fatigue +8% Resists +17% blight +27% fire +20% nature Max.HP +105.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+3 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Sundash the voratun plate armour (11 def, 42 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% light Res.pen +20% acid Melee Ret 8 light ----- def ----- Armour +42 Defense +11 (+3 eff.) Fatigue +22% Resists +10% mind +15% acid Mind.save +42 (+9 eff.) A suit of armour made of metal plates. |
Inventory
wild infusion (res 18%; magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Nightwrither the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +5 Dex +4 Mag +2 Con dps ---------- Dmg.mod +20% light Melee Ret 4 lightning 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 35% * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +40% light Rings make your fingers look great! |
gold ring 'Issuthel'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning +9% darkness +6% blight Mind.save +15 (+3 eff.) Rings make your fingers look great! |
mule's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +7 ----- def ----- Defense +11 (+3 eff.) Fatigue -4% ---------- misc Max.enc +23 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +75.00 HP.reg +5.00 Heal.mod +15% Rings make your fingers look great! |
arcing voratun dagger of corruption (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 70 damage Sharp, short and deadly. |
flaming voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: dps ---------- Res.pen +15% all Acc +5 (+2 eff.) Apr +11 Sharp, short and deadly. |
runic drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +6 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +14% arcane Res.pen +8% all Acc +14 (+4 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
spellcowled cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +4 Cun dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+2 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voriseba the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +18% blight Phasing +30% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.44 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Stam/turn +0.60 Max.stam +22.00 A pair of boots made of leather. |
grounding voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +10% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +12% Resists +6% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
searing hardened leather armour of the deep (9 def, 9 armour)9.0 T3 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 14 acid 13 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +9 Defense +9 (+3 eff.) Fatigue +8% Resists +27% acid +21% fire +8% cold ---------- misc Breathe water A suit of armour made of leather. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) Silence- +0% Confus- +15% Pinning- +55% Stun/Frz- +10% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+4 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
voratun shield 'Islyyalle' (0 def, 22 armour, 69-83 power, 251 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +251 Melee+ +8 blight +14 light +16 darkness On Crit.r2 +12 blight While equipped: Stats +5 Mag +7 Cun +5 Con dps ---------- Crit.mult +5.00% Dmg.mod +16% light +16% darkness ----- def ----- Armour +22 Fatigue +8% Resists +22% cold +19% light +19% darkness Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.28 Max.psi +20.00 Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of resistance (0 def, 10 armour, 68-82 power, 188 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 Melee+ +22 physical While equipped: Stats +5 Wil ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +14% physical +12% cold +12% lightning +11% fire Shield.near.proj +37 Proj.slow +28% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows 'Sepsisworth' (24/24, 56-78 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Psionic Power 56.0 - 78.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Ranged+ +60 physical +20 nature On Hit.r1 +20 nature +20 acid On Crit.r2 +4 acid On Hit: * 20% chance to slow global speed by 72% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 298 physical damage Arrows are used with bows to pierce your foes to death. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flowerlord1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +12% mind Melee Ret 4 nature ----- def ----- Resists +20% nature +6% lightning Max.HP +54.00 Blind- +44% Confus- +24% ---------- misc Light +10 See.Stealth +25 See.Invis +23 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +7 See.Stealth +16 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright dwarven lantern of the zealot1.0 T5 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +11 (+2 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing elven-wood totem of healing [power 332] (15 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 332 Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By The Wall the Dwarf Stone Warden level 41
4th Iron 123rd year of Ascendancy at 02:15 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By The Wall the Dwarf Stone Warden level 39
12nd Wealth 122nd year of Ascendancy at 22:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By The Wall the Dwarf Stone Warden level 44
4th Steel 123rd year of Ascendancy at 19:03 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By The Wall the Dwarf Stone Warden level 20
6th Profit 122nd year of Ascendancy at 05:03 see stats
Burnt to the ground (Exploration mode)
Gave the staff of absorption to the apprentice mage and watched the fireworks.By The Wall the Dwarf Stone Warden level 40
28th Wealth 122nd year of Ascendancy at 23:22 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By The Wall the Dwarf Stone Warden level 50
15th Gold 123rd year of Ascendancy at 20:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By The Wall the Dwarf Stone Warden level 43
22nd Iron 123rd year of Ascendancy at 08:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By The Wall the Dwarf Stone Warden level 40
18th Dearth 122nd year of Ascendancy at 06:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The Wall the Dwarf Stone Warden level 10
18th Voratun 122nd year of Ascendancy at 17:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The Wall the Dwarf Stone Warden level 20
6th Profit 122nd year of Ascendancy at 03:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By The Wall the Dwarf Stone Warden level 30
7th Wealth 122nd year of Ascendancy at 16:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By The Wall the Dwarf Stone Warden level 40
12nd Wealth 122nd year of Ascendancy at 22:40 see stats
Level 50 (Exploration mode)
Got a character to level 50.By The Wall the Dwarf Stone Warden level 50
35th Steel 123rd year of Ascendancy at 12:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By The Wall the Dwarf Stone Warden level 50
35th Steel 123rd year of Ascendancy at 14:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By The Wall the Dwarf Stone Warden level 40
18th Loss 122nd year of Ascendancy at 12:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By The Wall the Dwarf Stone Warden level 44
22nd Iron 123rd year of Ascendancy at 12:27 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By The Wall the Dwarf Stone Warden level 40
19th Dearth 122nd year of Ascendancy at 13:31 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By The Wall the Dwarf Stone Warden level 7
17th Voratun 122nd year of Ascendancy at 17:58 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By The Wall the Dwarf Stone Warden level 13
18th Voratun 122nd year of Ascendancy at 17:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By The Wall the Dwarf Stone Warden level 47
35th Steel 123rd year of Ascendancy at 02:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By The Wall the Dwarf Stone Warden level 50
36th Steel 123rd year of Ascendancy at 00:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The Wall the Dwarf Stone Warden level 37
11st Wealth 122nd year of Ascendancy at 23:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By The Wall the Dwarf Stone Warden level 37
12nd Wealth 122nd year of Ascendancy at 15:45 see stats
Log
Raze hits The Wall for (0 flat reduction), 7 darkness, (0 flat reduction), 7 darkness (15 total damage).
Melee retaliation hits The Wall for (0 flat reduction), 35 cold, (0 flat reduction), 35 cold (71 total damage).
The Wall hits Gorbat, Supreme Wyrmic of the Pride for 70 light, 1 cold, 69 light, 34 physical, 9 nature, 3 blight, 1 cold (189 total damage).
The Wall hits Rimebark for 198 light damage.
The Wall hits Turtle for (34 to ice), 50 light (50 total damage).
The Wall feels pain again.
The Wall stops regenerating health quickly.
Talent Subcutaneous Metallisation is ready to use.
Gorbat, Supreme Wyrmic of the Pride is encased in ice!
The Wall resists!
Rimebark's ice area effect hits Gorbat, Supreme Wyrmic of the Pride for 37 cold damage.
Rimebark's ice area effect hits Rimebark for 209 cold damage.
Rimebark's ice area effect hits Turtle for (35 to ice), 53 cold (53 total damage).
Rimebark's ice area effect hits The Wall for (0 flat reduction), 241 cold (241 total damage).
Rimebark's ice area effect hits Gorbat, Supreme Wyrmic of the Pride for 37 cold damage.
Rimebark's ice area effect hits Turtle for (35 to ice), 53 cold (53 total damage).
Rimebark's ice area effect hits The Wall for (0 flat reduction), 241 cold (241 total damage).
Rimebark misses The Wall.
Turtle hits Iceblock for 2 physical damage.
Gorbat, Supreme Wyrmic of the Pride breathes sand!
Eldritch Blow is still on cooldown for 1 turns.
The Wall casts Eldritch Fury.
The Wall performs a melee critical strike against Rimebark!
Rimebark resists the blinding light!
The Wall performs a melee critical strike against Rimebark!
The Wall performs a melee critical strike against Rimebark!
The Wall hits Gorbat, Supreme Wyrmic of the Pride for (41 to ice), 62 light, (41 to ice), 62 light, (2 to ice), 3 blight, (41 to ice), 62 light (189 total damage).
The Wall hits Rimebark for 689 nature, 11 cold, 295 light (995 total damage).
The Wall hits Turtle for (50 to ice), 75 light, (50 to ice), 75 light, (2 to ice), 4 blight, (50 to ice), 75 light (229 total damage).

























































































































