Qweqwe the level 2 Shalore Anorithil by stangk2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassAnorithil
Level / Exp2 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life100/100
Positive33/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.986171496046%
Spell+3.2822907083421%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed0.96822019839189

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)4 (45%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save12
Mental Save9

Defense: Resistances

Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Searing Light is ready to use.
Talent Moonlight Ray is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Qweqwe picks up (c.):
iron dagger (10-13 power, 5 apr).
Qweqwe picks up (h.):
coral trident (14-23 power, 6 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


You gain 0.77 gold from the transmogrification of
reinforced iron shield of acid resistance (+17%) (0 def, 4 armour, 41 block).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 41 block).
You gain 1.89 gold from the transmogrification of
hateful coral trident (13-21 power, 6 apr).
You gain 1.31 gold from the transmogrification of
coral trident of erosion (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-23 power, 6 apr).
You gain 2.98 gold from the transmogrification of
balanced coral trident (11-18 power, 6 apr).
You gain 2.54 gold from the transmogrification of
arcing coral trident of paradox (12-18 power, 6 apr).
You gain 1.97 gold from the transmogrification of
iron mace of paradox (13-18 power, 2 apr).
You gain 2.55 gold from the transmogrification of
balanced iron longsword of massacre (16-22 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.23 gold from the transmogrification of
shielding rune (absorb 78; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 31; cd 13).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Qweqwe picks up (c.):
ametrine.
Ran for 3 turns (stop reason: hostile spotted to the south (naga tidecaller)).