Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Necromancer |
Level / Exp | 31 / 69% |
Size | medium |
Lifes / Deaths | Killed by Eilinyldanne the worm that walks at level 31 on the 18th Steel 123rd year of Ascendancy at 05:56 / 1 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 51 (base 51) |
Constitution | 19 (base 10) |
Magic | 69 (base 60) |
Willpower | 28 (base 13) |
Cunning | 30 (base 21) |
Resources
Life | -578/949 |
Mana | 393/498 |
Soul | 8/12 |
Healing Factor | 1.2591723257555 |
Regeneration | 7.4920753382455 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 43.446758763835 |
See Invisible | 51.446758763835 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 29 |
Accuracy | 38 |
Crit Chance | 18% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Arcane | +6% |
All | 0% |
Lightning | +3% |
Light | +10% |
Temporal | +6% |
Darkness | +23% |
Fire | +12% |
Nature | +17% |
Offense: Damage Penetration
Blight | +15% |
Acid | +5% |
Darkness | +25% |
Defense: Base
Armour (hardiness) | 20 (35.65183292883%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 52 |
Mental Save | 45 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 16%( 70%) |
All | + 13%( 70%) |
Physical | + 17%( 70%) |
Lightning | + 31%( 70%) |
Light | + 16%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 34%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 48% |
Poison Resistance | 76% |
Blind Resistance | 31% |
Silence Resistance | 26% |
Pinning Resistance | 20% |
Disarm Resistance | 64% |
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Grave | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Lightninggrind' (0 def, 1 armour) pair of rough leather boots 'Lightninggrind' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% lightning Res.pen +5% acid ----- def ----- Armour +1 Silence- +26% Confus- +25% Stun/Frz- +20% ---------- misc See.Invis +15 A pair of boots made of leather. |
Light source | Eilinuwe the brass lantern Eilinuwe the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag ----- def ----- Resists +3% physical +3% mind +3% light Crit.chn- 5.00% Die.at -20.00 life Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Isludhelaith the dwarven-steel helm (7 def, 4 armour) Isludhelaith the dwarven-steel helm (7 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +4% Resists +6% lightning +5% arcane +3% blight Max.HP +100.00 Poison- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Gorebright [power 100] (22 cooldown) Gorebright [power 100] (22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% acid +3% cold +3% nature Max.HP +80.00 HP.reg +2.00 Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 249 Base Damage: 102 Armor: 2 All Resist: 2 Puts all charms on 22 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | Lisominor the steel ring Lisominor the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil +2 Mag dps ---------- Melee+ 10 light Ranged+ 15 light Dmg.mod +3% blight +12% fire +10% light +6% temporal Res.pen +15% blight ----- def ----- Resists +24% fire Max.HP +25.00 Disarm- +24% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
On fingers | gold ring 'Islaba' gold ring 'Islaba'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +30 (+7 eff.) ----- def ----- Blind- +31% ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 Vim/s.crit +2.00 Max.vim +20.00 Infravis +4 See.Stealth +17 See.Invis +10 Rings make your fingers look great! |
Around waist | Eclipsecrypt Eclipsecrypt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+3 eff.) Dmg.mod +3% darkness Res.pen +25% darkness ----- def ----- Armour +7 Resists +6% darkness Anom.red +15 Max.HP +76.00 ---------- misc Max.mana +56.00 Max.stam +29.00 Max.hate +13.00 Max.psi +26.00 Max.vim +25.00 Max.P.En +26.00 Max.N.En +25.00 Create a temporary shield that absorbs 203 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
In main hand | Hanogagund the yew starstaff (20-24 power, 4 apr, darkness element) Hanogagund the yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Dex +1 Wil dps ---------- Spell.crit +17% Spell.pwr +21 (+5 eff.) Dmg.mod +20% darkness +6% arcane ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | verdant silk robe of life (0 def, 0 armour) verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +14% blight +13% all Max.HP +56.00 HP.reg +3.70 Heal.mod +18% Poison- +36% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Emadanor' (1 def, 0 armour) linen cloak 'Emadanor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Spell.save +7 (+2 eff.) Die.at -80.00 life ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Xassra the copper amulet Xassra the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +15% lightning +3% temporal +12% mind Crit.chn- 10.00% Max.HP +60.00 Poison- +20% Confus- +23% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Inventory
Elixir of Focus Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
blink rune of the wizard (range 6; phase 20; cd 11) blink rune of the wizard (range 6; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns) Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 277.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 62; cd 13) shatter afflictions rune of the sneak (absorb 62; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 140; dur 4; cd 16) shielding rune of the sneak (absorb 140; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 257; dur 4; cd 14) shielding rune of the wizard (absorb 257; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Yaryrolen' copper amulet 'Yaryrolen'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee Ret 6 acid ----- def ----- Resists +11% lightning +3% acid Stun/Frz- +21% ---------- misc Stam/turn +1.00 Light +1 Amulets make your neck look great! |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Yvytha Yvytha0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Resists +6% blight +9% acid +12% mind +12% darkness Mind.save +6 (+2 eff.) Die.at -60.00 life Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
steel ring 'Lorylin' steel ring 'Lorylin'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +4 Con dps ---------- Phys.pwr +8 (+5 eff.) Dmg.mod +6% blight Res.pen +15% temporal Melee Ret 4 blight ----- def ----- Fatigue -5% Spell.save +6 (+2 eff.) ---------- misc Max.enc +20 Rings make your fingers look great! |
steel ring of darkness (+24%) steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
Zumnir (9-10 power, 24 apr, nature damage) Zumnir (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Spell.pwr +15 (+3 eff.) Mind.pwr +6 (+3 eff.) Res.pen +10% blight On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Spell.save +18 (+6 eff.) Max.HP +24.00 HP.reg +1.30 ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +5% blight +11% all Max.HP +52.00 HP.reg +2.60 Heal.mod +16% Poison- +23% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wintervein the rough leather belt Wintervein the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Resists +5% fire +3% mind +6% cold ---------- misc Max.hate +6.00 A belt that goes around your waist. |
rough leather belt 'Heatbiter' rough leather belt 'Heatbiter'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% physical Melee Ret 4 fire ----- def ----- Spell.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Hate/m.crit +1.00 Size +1 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Xawe' hardened leather belt 'Xawe'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 8 temporal ----- def ----- Defense +15 (+5 eff.) Resists +6% mind +9% cold Mind.save +7 (+2 eff.) Max.HP +58.00 Poison- +20% ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
Blazekarma (1 def, 0 armour) Blazekarma (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Apr +1 Melee Ret 2 physical ----- def ----- Defense +1 (+1 eff.) Resists +3% light Die.at -80.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Mayurin' (1 def, 0 armour) linen cloak 'Mayurin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +1 Cun dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient kruk cloak (0 def, 0 armour) resilient kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature While equipped: ----- def ----- Max.HP +30.00 A stylish kruk-style cloak, to look awesome. |
Blazecutter the pair of rough leather boots (0 def, 1 armour) Blazecutter the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +1 Resists +15% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 35% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of dwarven-steel boots 'Dimtitan' (0 def, 4 armour) pair of dwarven-steel boots 'Dimtitan' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +3% Spell.pwr +16 (+4 eff.) Dmg.mod +7% acid +6% arcane +8% blight Res.pen +25% darkness ----- def ----- Armour +4 Fatigue +3% Spell.save +12 (+4 eff.) Disease- +37% ---------- misc Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+4) (0 def, 2 armour) restful hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of the starseeker (0 def, 6 armour) heroic dwarven-steel gauntlets of the starseeker (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Mag ----- def ----- Armour +6 Fatigue +3% Resists +6% light +6% darkness Mind.save +8 (+2 eff.) Max.HP +42.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 85.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Runinaristir the linen wizard hat (1 def, 0 armour) Runinaristir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +5 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Max.HP +60.00 Poison- +10% Stun/Frz- +10% A pointy cloth hat, very wizardly... |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
353 alchemist agate 353 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Armozilandil Armozilandil2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% mind Melee Ret 8 mind On Hit (Melee): * 10 arcane resource burn * 10% chance to slow global speed by 43% ----- def ----- Resists +5% arcane +3% fire Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Duathelradiance' brass lantern 'Duathelradiance'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% darkness ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +23% Confus- +10% ---------- misc Light +6 See.Stealth +6 See.Invis +5 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 43 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Frostzeal the steel torque of gale force [power 170] (13 cooldown) Frostzeal the steel torque of gale force [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +25% temporal +10% cold Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +15% temporal +9% cold Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Kugund the Woequill [power 116] (13 cooldown) Kugund the Woequill [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% mind On Hit (Melee): * 10% chance to reduce damage dealt by 15% * 20% chance to reduce strength, dexterity, and constitution by 28 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By king the Dwarf Necromancer level 26
4th Iron 123rd year of Ascendancy at 04:53 see stats
By king the Dwarf Necromancer level 10
7th Profit 122nd year of Ascendancy at 19:35 see stats
By king the Dwarf Necromancer level 24
27th Dearth 122nd year of Ascendancy at 12:35 see stats
By king the Dwarf Necromancer level 10
28th Voratun 122nd year of Ascendancy at 23:25 see stats
By king the Dwarf Necromancer level 20
23rd Wealth 122nd year of Ascendancy at 10:59 see stats
By king the Dwarf Necromancer level 30
12nd Steel 123rd year of Ascendancy at 06:38 see stats
By king the Dwarf Necromancer level 16
27th Profit 122nd year of Ascendancy at 20:28 see stats
By king the Dwarf Necromancer level 19
45th Profit 122nd year of Ascendancy at 00:41 see stats
By king the Dwarf Necromancer level 29
9th Iron 123rd year of Ascendancy at 04:10 see stats
By king the Dwarf Necromancer level 6
18th Voratun 122nd year of Ascendancy at 19:11 see stats
By king the Dwarf Necromancer level 3
17th Voratun 122nd year of Ascendancy at 13:57 see stats
By king the Dwarf Necromancer level 10
29th Voratun 122nd year of Ascendancy at 16:00 see stats
By king the Dwarf Necromancer level 25
25th Shortage 122nd year of Ascendancy at 18:04 see stats
By king the Dwarf Necromancer level 16
23rd Profit 122nd year of Ascendancy at 14:50 see stats
By king the Dwarf Necromancer level 23
23rd Dearth 122nd year of Ascendancy at 18:03 see stats
By king the Dwarf Necromancer level 16
22nd Profit 122nd year of Ascendancy at 02:29 see stats
Log
Xyldamina the worm that walks's Swift Shot hits Armoured skeleton warrior for (202 to bones), 0 physical (0 total damage).
King unleashes a blast of frostdusk as he crosses the veil!
Armoured skeleton warrior is no longer out of phase.
Bleeding from King hits Xyldamina the worm that walks for 6 physical damage.
Resting starts...
Armoured skeleton warrior is no longer out of phase.
Xyldamina the worm that walks casts Drain.
Xyldamina the worm that walks damages himself through Martyrdom!
Xyldamina the worm that walks HEALS from blight damage!
Xyldamina the worm that walks hits Armoured skeleton warrior for 134 blight damage.
Armoured skeleton warrior hits Xyldamina the worm that walks for 2 blight, 4 healing (2 total damage) [4 healing].
Rested for 1 turns (stop reason: hostile spotted to the southeast (Eilinyldanne the worm that walks)).
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior is not stunned anymore.
King's skin returns to normal.
Something damages himself through Martyrdom!
Something hits Armoured skeleton warrior for 17 physical, 18 lightning, 16 blight (51 total damage).
Spikes of Decrepitude hits Eilinyldanne the worm that walks for 14 cold, 17 darkness (31 total damage).
Armoured skeleton warrior hits Something for 1 physical, 2 lightning, 1 blight (3 total damage).
Dreadmaster hits Something for 54 fire damage.
Eilinyldanne the worm that walks stops bleeding.
Eilinyldanne the worm that walks uses Blindside.
Eilinyldanne the worm that walks performs a melee critical strike against king!
King starts to bleed.
Eilinyldanne the worm that walks receives 9 healing from Ruin.
Eilinyldanne the worm that walks hits king for 355 physical, 16 blight, 17 acid, 22 nature, 204 physical (614 total damage).
king the level 31 dwarf necromancer was disembowelled to death by Eilinyldanne the worm that walks on level 3 of Lake of Nur.