








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 2776% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 16 on the 10th Flare 122nd year of Ascendancy at 10:46 / 144Killed by ritch flamespitter at level 16 on the 1st Dusk 122nd year of Ascendancy at 20:36 Killed by Evzboone the dwarf at level 21 on the 38th Dusk 122nd year of Ascendancy at 15:48 Killed by Litherm the human at level 21 on the 38th Dusk 122nd year of Ascendancy at 17:15 Killed by Yvoma the green ooze at level 21 on the 42nd Dusk 122nd year of Ascendancy at 13:16 Killed by Zar's Inner Demon at level 21 on the 42nd Dusk 122nd year of Ascendancy at 14:25 Killed by Zar at level 21 on the 43rd Dusk 122nd year of Ascendancy at 04:14 Killed by gigantic gravity worm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 15:28 Killed by Beloganor the black ooze at level 22 on the 43rd Dusk 122nd year of Ascendancy at 17:10 Killed by Gloressra the sandworm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 18:31 Killed by Sandworm Queen at level 22 on the 44th Dusk 122nd year of Ascendancy at 02:17 Killed by Layamira the dredgling at level 22 on the 49th Dusk 122nd year of Ascendancy at 09:00 Killed by Ce'Nolrasevea the temporal stalker at level 23 on the 49th Dusk 122nd year of Ascendancy at 14:15 Killed by Horned Horror at level 25 on the 54th Dusk 122nd year of Ascendancy at 07:07 Killed by Aryrin the brecklorn at level 25 on the 54th Dusk 122nd year of Ascendancy at 09:03 Killed by Mayubrenor the elven warrior at level 25 on the 61st Dusk 122nd year of Ascendancy at 07:52 Killed by Eilinytha the elven tempest at level 25 on the 61st Dusk 122nd year of Ascendancy at 13:11 Killed by Adodaleda the elven tempest at level 26 on the 61st Dusk 122nd year of Ascendancy at 20:49 Killed by Velekira the elven cultist at level 26 on the 62nd Dusk 122nd year of Ascendancy at 01:28 Killed by Glorigalaith the elven cultist at level 26 on the 62nd Dusk 122nd year of Ascendancy at 06:32 Killed by Zubolaith the mean looking elven guard at level 26 on the 62nd Dusk 122nd year of Ascendancy at 09:39 Killed by elven tempest at level 26 on the 62nd Dusk 122nd year of Ascendancy at 11:07 Killed by elven cultist at level 26 on the 63rd Dusk 122nd year of Ascendancy at 03:11 Killed by elven blood mage at level 26 on the 63rd Dusk 122nd year of Ascendancy at 05:52 Killed by elven cultist at level 26 on the 63rd Dusk 122nd year of Ascendancy at 07:37 Killed by Loron the quasit at level 26 on the 63rd Dusk 122nd year of Ascendancy at 13:28 Killed by Aeruwe the elven cultist at level 27 on the 63rd Dusk 122nd year of Ascendancy at 17:02 Killed by Ce'Nyth the elven blood mage at level 27 on the 63rd Dusk 122nd year of Ascendancy at 20:07 Killed by armoured skeleton warrior at level 27 on the 63rd Dusk 122nd year of Ascendancy at 22:24 Killed by worm that walks (servant of Gloraselle the elven blood mage) at level 27 on the 64th Dusk 122nd year of Ascendancy at 03:00 Killed by Xanama the mean looking elven guard at level 27 on the 64th Dusk 122nd year of Ascendancy at 20:58 Killed by Voribretira the elven mage at level 27 on the 65th Dusk 122nd year of Ascendancy at 00:06 Killed by Voribretira the elven mage at level 27 on the 65th Dusk 122nd year of Ascendancy at 01:03 Killed by armoured skeleton warrior at level 27 on the 65th Dusk 122nd year of Ascendancy at 02:02 Killed by Xora the mean looking elven guard at level 27 on the 65th Dusk 122nd year of Ascendancy at 03:06 Killed by Polulrarin the elven corruptor's Fugue Clone at level 27 on the 65th Dusk 122nd year of Ascendancy at 07:14 Killed by elven blood mage at level 27 on the 65th Dusk 122nd year of Ascendancy at 13:51 Killed by Siluseth the elven cultist at level 28 on the 65th Dusk 122nd year of Ascendancy at 19:22 Killed by Glidhenn the runed bone giant at level 28 on the 71st Dusk 122nd year of Ascendancy at 13:02 Killed by armoured skeleton warrior at level 28 on the 71st Dusk 122nd year of Ascendancy at 19:55 Killed by Celia at level 28 on the 72nd Dusk 122nd year of Ascendancy at 01:02 Killed by ghoul at level 28 on the 72nd Dusk 122nd year of Ascendancy at 02:35 Killed by Celia at level 28 on the 72nd Dusk 122nd year of Ascendancy at 03:29 Killed by Celia at level 28 on the 72nd Dusk 122nd year of Ascendancy at 04:35 Killed by Celia at level 28 on the 72nd Dusk 122nd year of Ascendancy at 05:32 Killed by armoured skeleton warrior at level 28 on the 72nd Dusk 122nd year of Ascendancy at 06:33 Killed by Xerywyn the polar bear at level 28 on the 79th Dusk 122nd year of Ascendancy at 04:10 Killed by Adilera the large white snake at level 28 on the 79th Dusk 122nd year of Ascendancy at 11:22 Killed by Gawe the large brown snake at level 29 on the 1st Haze 122nd year of Ascendancy at 12:20 Killed by fire drake at level 29 on the 1st Haze 122nd year of Ascendancy at 18:25 Killed by Velimira the copperhead snake at level 29 on the 2nd Haze 122nd year of Ascendancy at 09:30 Killed by Xanada the chitinous spider at level 29 on the 2nd Haze 122nd year of Ascendancy at 11:52 Killed by Eilinurinn the ink squid at level 30 on the 3rd Haze 122nd year of Ascendancy at 20:34 Killed by Zar's Inner Demon at level 30 on the 4th Haze 122nd year of Ascendancy at 09:50 Killed by Xolaith the saw horror at level 30 on the 5th Haze 122nd year of Ascendancy at 01:02 Killed by Saleth the large white snake at level 30 on the 5th Haze 122nd year of Ascendancy at 11:36 Killed by venom wyrm at level 31 on the 78th Haze 122nd year of Ascendancy at 12:36 Killed by Cyremira the grave wight at level 32 on the 79th Haze 122nd year of Ascendancy at 09:07 Killed by armoured skeleton warrior at level 32 on the 79th Haze 122nd year of Ascendancy at 09:20 Killed by Emedhevena the teluvorta at level 32 on the 80th Haze 122nd year of Ascendancy at 09:08 Killed by Xivea the greater telugoroth at level 32 on the 80th Haze 122nd year of Ascendancy at 17:17 Killed by Bethoriba the dredgling at level 32 on the 1st Decay 122nd year of Ascendancy at 20:26 Killed by Chronolith Twin at level 33 on the 2nd Decay 122nd year of Ascendancy at 15:38 Killed by Chero the krog at level 33 on the 5th Decay 122nd year of Ascendancy at 04:26 Killed by Betyragama the storm drake hatchling at level 33 on the 9th Decay 122nd year of Ascendancy at 02:55 Killed by Veledheth the skeleton warrior at level 33 on the 10th Decay 122nd year of Ascendancy at 00:15 Killed by skeleton magus at level 33 on the 10th Decay 122nd year of Ascendancy at 04:30 Killed by medic turret at level 34 on the 10th Decay 122nd year of Ascendancy at 05:33 Killed by Belulle the vampire lord at level 34 on the 10th Decay 122nd year of Ascendancy at 09:32 Killed by Ivimildata the lesser vampire at level 34 on the 2nd Wintertide 123rd year of Ascendancy at 01:05 Killed by Ivimildata the lesser vampire at level 34 on the 2nd Wintertide 123rd year of Ascendancy at 03:01 Killed by Eilinavena the ghast at level 34 on the 2nd Wintertide 123rd year of Ascendancy at 04:06 Killed by Siliba the forest wight at level 34 on the 2nd Wintertide 123rd year of Ascendancy at 09:17 Killed by Isuribeth the large brown snake at level 34 on the 2nd Wintertide 123rd year of Ascendancy at 14:47 Killed by Yvota the fire drake hatchling at level 35 on the 2nd Wintertide 123rd year of Ascendancy at 18:34 Killed by Khulmanar, General of Urh'Rok at level 35 on the 1st Allure 123rd year of Ascendancy at 20:10 Killed by Khulmanar, General of Urh'Rok at level 35 on the 1st Allure 123rd year of Ascendancy at 20:56 Killed by lava floor at level 35 on the 2nd Allure 123rd year of Ascendancy at 02:35 Killed by lava floor at level 35 on the 2nd Allure 123rd year of Ascendancy at 10:30 Killed by Lisatira the ninurlhing at level 35 on the 3rd Allure 123rd year of Ascendancy at 05:10 Killed by Ivota the emperor wight at level 35 on the 3rd Allure 123rd year of Ascendancy at 09:07 Killed by Lisyrin the forest wight at level 35 on the 3rd Allure 123rd year of Ascendancy at 21:37 Killed by Belenor the dreadmaster at level 36 on the 5th Allure 123rd year of Ascendancy at 02:01 Killed by Belenor the dreadmaster at level 36 on the 5th Allure 123rd year of Ascendancy at 04:33 Killed by Belenor the dreadmaster at level 36 on the 5th Allure 123rd year of Ascendancy at 05:52 Killed by Belenor the dreadmaster at level 36 on the 5th Allure 123rd year of Ascendancy at 10:27 Killed by Gloragamina the skeleton assassin at level 36 on the 7th Allure 123rd year of Ascendancy at 16:17 Killed by Gloragamina the skeleton assassin at level 36 on the 7th Allure 123rd year of Ascendancy at 18:45 Killed by Lord of Skulls (warrior) at level 36 on the 7th Allure 123rd year of Ascendancy at 20:48 Killed by barrow wight at level 36 on the 7th Allure 123rd year of Ascendancy at 23:55 Killed by Mayinor the master vampire at level 36 on the 8th Allure 123rd year of Ascendancy at 02:19 Killed by Vampire Queen at level 36 on the 8th Allure 123rd year of Ascendancy at 07:55 Killed by lava floor at level 37 on the 8th Allure 123rd year of Ascendancy at 09:40 Killed by Adulrarin the ruin banshee at level 37 on the 8th Allure 123rd year of Ascendancy at 14:04 Killed by Xoleta the elven mage at level 38 on the 12nd Regrowth 123rd year of Ascendancy at 15:52 Killed by Xoleta the elven mage at level 38 on the 12nd Regrowth 123rd year of Ascendancy at 17:03 Killed by Emobeth the skeleton warrior at level 38 on the 26th Regrowth 123rd year of Ascendancy at 11:56 Killed by Ce'Nyba the skeleton master archer at level 39 on the 31st Regrowth 123rd year of Ascendancy at 05:22 Killed by Betedhessra the vampire at level 39 on the 32nd Regrowth 123rd year of Ascendancy at 07:36 Killed by Bethibeth the skeleton magus at level 41 on the 39th Regrowth 123rd year of Ascendancy at 20:48 Killed by Ce'Nuda the large white snake at level 41 on the 40th Regrowth 123rd year of Ascendancy at 15:49 Killed by Xelrath the ruin banshee at level 42 on the 42nd Regrowth 123rd year of Ascendancy at 01:19 Killed by Eilinelrathra the slimy ooze at level 49 on the 77th Pyre 123rd year of Ascendancy at 11:30 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 78th Pyre 123rd year of Ascendancy at 05:43 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 78th Pyre 123rd year of Ascendancy at 08:15 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 78th Pyre 123rd year of Ascendancy at 10:36 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 78th Pyre 123rd year of Ascendancy at 12:27 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 78th Pyre 123rd year of Ascendancy at 13:03 Killed by Elite Combat Trainer Vorossra at level 50 on the 4th Flare 123rd year of Ascendancy at 21:56 Killed by Emata the orc warrior at level 50 on the 6th Flare 123rd year of Ascendancy at 07:02 Killed by Islynn the orc necromancer at level 50 on the 10th Dusk 123rd year of Ascendancy at 02:30 Killed by Arch Zephyr at level 50 on the 13rd Dusk 123rd year of Ascendancy at 07:44 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 13rd Dusk 123rd year of Ascendancy at 11:12 Killed by Giyarelaith the orc summoner at level 50 on the 19th Dusk 123rd year of Ascendancy at 03:26 Killed by dreaming horror at level 50 on the 19th Dusk 123rd year of Ascendancy at 10:34 Killed by Mayassra the Flame Terror at level 50 on the 21st Dusk 123rd year of Ascendancy at 16:57 Killed by Mayassra the Flame Terror at level 50 on the 21st Dusk 123rd year of Ascendancy at 18:35 Killed by Mayassra the Flame Terror at level 50 on the 21st Dusk 123rd year of Ascendancy at 20:16 Killed by Mayassra the Flame Terror at level 50 on the 21st Dusk 123rd year of Ascendancy at 23:26 Killed by Mayassra the Flame Terror at level 50 on the 22nd Dusk 123rd year of Ascendancy at 02:45 Killed by Mayassra the Flame Terror at level 50 on the 22nd Dusk 123rd year of Ascendancy at 05:05 Killed by daelach at level 50 on the 31st Dusk 123rd year of Ascendancy at 09:26 Killed by uruivellas at level 50 on the 31st Dusk 123rd year of Ascendancy at 13:23 Killed by dúathedlen at level 50 on the 31st Dusk 123rd year of Ascendancy at 15:33 Killed by daelach at level 50 on the 31st Dusk 123rd year of Ascendancy at 17:49 Killed by uruivellas at level 50 on the 31st Dusk 123rd year of Ascendancy at 19:50 Killed by uruivellas at level 50 on the 31st Dusk 123rd year of Ascendancy at 21:33 Killed by Cyriba the slimy ooze at level 50 on the 47th Dusk 123rd year of Ascendancy at 10:11 Killed by Bratoian the daelach at level 50 on the 50th Dusk 123rd year of Ascendancy at 02:25 Killed by orc high pyromancer at level 50 on the 50th Dusk 123rd year of Ascendancy at 17:43 Killed by Aurro the dúathedlen at level 50 on the 50th Dusk 123rd year of Ascendancy at 19:01 Killed by Porudata the orc grand master assassin at level 50 on the 51st Dusk 123rd year of Ascendancy at 08:21 Killed by daelach at level 50 on the 51st Dusk 123rd year of Ascendancy at 10:49 Killed by Emerena the orc pyromancer at level 50 on the 51st Dusk 123rd year of Ascendancy at 23:23 Killed by forge-giant at level 50 on the 52nd Dusk 123rd year of Ascendancy at 07:14 Killed by Isotira the orc elite berserker at level 50 on the 54th Dusk 123rd year of Ascendancy at 12:47 Killed by Isotira the orc elite berserker at level 50 on the 54th Dusk 123rd year of Ascendancy at 14:40 Killed by Layyraganor the orc summoner at level 50 on the 55th Dusk 123rd year of Ascendancy at 23:38 Killed by Adikira the orc pyromancer at level 50 on the 56th Dusk 123rd year of Ascendancy at 15:29 Killed by forge-giant at level 50 on the 58th Dusk 123rd year of Ascendancy at 12:10 Killed by daelach at level 50 on the 60th Dusk 123rd year of Ascendancy at 03:10 Killed by uruivellas at level 50 on the 60th Dusk 123rd year of Ascendancy at 04:36 Killed by Elandar at level 50 on the 61st Dusk 123rd year of Ascendancy at 14:28 Killed by Elandar at level 50 on the 61st Dusk 123rd year of Ascendancy at 15:55 |
Primary Stats
| Strength | 34 (base 12) |
| Dexterity | 44 (base 24) |
| Constitution | 43 (base 24) |
| Magic | 134 (base 60) |
| Willpower | 115 (base 60) |
| Cunning | 90 (base 52) |
Resources
| Life | 716/716 |
| Mana | 1025/1025 |
| Equilibrium | 20 |
| Soul | 11/22 |
| Healing Factor | 1.2397742564935 |
| Regeneration | 0.30994356412337 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 77.243619901011 |
| See Invisible | 77.243619901011 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 39 |
| Crit Chance | 37% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 107 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +64% |
| Lightning | +44% |
| Darkness | +49% |
| Cold | +74% |
| Blight | +39% |
| Arcane | +62% |
| Fire | +44% |
| All | +19% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 59 (30%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 6 |
| Physical Save | 53 |
| Spell Save | 82 |
| Mental Save | 79 |
Defense: Resistances
| Physical | + 26%( 70%) |
| Acid | + 45%( 70%) |
| Lightning | + 48%( 70%) |
| Darkness | + 66%( 70%) |
| Cold | + 70%( 70%) |
| Arcane | + 48%( 70%) |
| Fire | + 48%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 533 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 698 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1451% for 10 turns (1422 total) and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 1.77 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.77 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of flesh | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Doomed For Eternity |
| talent | Grim Shadow |
| talent | Erupting Shadows |
| talent | Aether Permeation |
| talent | Aura of Undeath |
| talent | Elemental Harmony |
| talent | Utterly Destroyed |
| talent | Suffer For Me |
| talent | Hiemal Shield |
| beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Layagana the wolf. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Infested Ruins. Escort: lost defiler (level 2 of Infested Ruins)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Yvedawyn the giant white ant. Escort: lost warrior (level 1 of Infested Ruins) | failed |
You failed to protect the lost warrior from death by Emelurin the barrow wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Eilinirelle the snow giant. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by vampire lord. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3353. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+2 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 296 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 15 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| On hands | spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +17 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +27% Mana each turn: +0.30 Spellpower: +12 (+2 eff.) Spell crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+2 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Turahor the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +7 Str / +6 Mag / +5 Wil / +7 Con Changes damage: +9% arcane Maximum mana: +60.00 Spellpower: +30 (+5 eff.) Spell crit. chance: +3% Rings make your fingers look great! |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | AirscarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +17 (+5 eff.) Damage when hit (Melee): 6 lightning Changes stats: +6 Str / +3 Dex / +2 Mag / +2 Wil / +4 Con / +13 Lck Talent masteries: +0.37 Spell / Master of bones +0.37 Spell / Nightfall Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+4 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| In main hand | Staff of Bones (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+3 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| Cloak | Chaminik the elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +4 Wil Changes resistances: +6% acid / +8% physical Changes damage: +9% arcane Blindness immunity: +20% Confusion immunity: +20% Maximum mana: +101.98 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 15 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Inventory
Rune of the Rift (610.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 725.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 231; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 231 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 675; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 675 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
copper amulet of mastery (0.10 Spell / Animus)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Spell / Animus Amulets make your neck look great! |
Fogvalor the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 33% Changes stats: +3 Con Changes resistances: +3% acid Changes resistances penetration: +25% acid Physical save: +6 (+2 eff.) Rings make your fingers look great! |
GlorumaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% mind Changes damage: +15% arcane Spell save: +16 (+4 eff.) Mental save: +18 (+3 eff.) Psi when hit: +0.24 Hate when firing a critical mind attack: +3.00 Rings make your fingers look great! |
UrthasahadPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes resistances: +17% acid / +1% physical / +9% temporal / +12% fire / +21% cold / +14% lightning Poison immunity: +20% Silence immunity: +44% Mana each turn: +0.21 Spellpower: +10 (+2 eff.) Mindpower: +9 (+2 eff.) Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's steel ring of arcana (+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Silence immunity: +21% Mana each turn: +0.11 Rings make your fingers look great! |
wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) Spellpower: +7 (+1 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+2 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 4 power out of 6/6) : Effective talent level: 3.3 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 324.75 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (649). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
grounding hardened leather belt of mageryPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag / +6 Wil Changes resistances: +9% lightning / +8% temporal Spell crit. chance: +4% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 74 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
woollen robe 'Ereladan' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +9 Wil Changes resistances: +11% darkness / +18% fire / +12% mind / +9% all Changes resistances penetration: +10% blight Changes damage: +12% fire Physical save: +12 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +23 (+4 eff.) Mana each turn: +0.12 Psi each turn: +0.17 Mental crit. chance: +4% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Murkvenom' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce armor by 52% Damage when hit (Melee): 2 temporal Changes stats: +3 Mag / +3 Wil Changes resistances: +3% temporal Changes resistances penetration: +5% darkness Changes damage: +15% darkness / +9% temporal It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 15 turns. A pair of boots made of leather. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Islevea the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +12% lightning Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Spell save: +9 (+2 eff.) Disease immunity: +10% Cut immunity: +10% A pointy cloth hat, very wizardly... |
Malyfang the Glimmerglean (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 6 light Changes resistances: +3% nature / +9% fire Changes damage: +30% fire / +21% nature / +3% light Mana each turn: +0.28 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +3 A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of madness (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Cun / +8 Wil Mental save: +25 (+5 eff.) Mana each turn: +2.90 Mana when hit: +1.50 Maximum mana: +101.00 Spellpower: +9 (+1 eff.) Mental crit. chance: +8% It can be used to activate talent Manaflow, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 21 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 45 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zar the Lich Necromancer level 42
44th Regrowth 123rd year of Ascendancy at 17:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zar the Lich Necromancer level 50
79th Pyre 123rd year of Ascendancy at 17:41 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Zar the Lich Necromancer level 42
42nd Regrowth 123rd year of Ascendancy at 07:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zar the Lich Necromancer level 46
72nd Pyre 123rd year of Ascendancy at 21:13 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Zar the Lich Necromancer level 45
66th Pyre 123rd year of Ascendancy at 15:04 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Zar the Shalore Necromancer level 21
42nd Dusk 122nd year of Ascendancy at 05:20 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Zar the Lich Necromancer level 43
68th Regrowth 123rd year of Ascendancy at 15:37 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Zar the Lich Necromancer level 36
5th Allure 123rd year of Ascendancy at 21:33 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Zar the Lich Necromancer level 50
61st Dusk 123rd year of Ascendancy at 18:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zar the Shalore Necromancer level 21
42nd Dusk 122nd year of Ascendancy at 18:01 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Zar the Lich Necromancer level 50
57th Dusk 123rd year of Ascendancy at 14:50 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Zar the Lich Necromancer level 50
49th Dusk 123rd year of Ascendancy at 04:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zar the Shalore Necromancer level 30
5th Haze 122nd year of Ascendancy at 15:50 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zar the Lich Necromancer level 47
73rd Pyre 123rd year of Ascendancy at 03:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zar the Shalore Necromancer level 10
7th Mirth 122nd year of Ascendancy at 21:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zar the Shalore Necromancer level 20
11st Dusk 122nd year of Ascendancy at 12:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zar the Shalore Necromancer level 30
3rd Haze 122nd year of Ascendancy at 09:38 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Zar the Lich Necromancer level 40
33rd Regrowth 123rd year of Ascendancy at 09:48 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Zar the Lich Necromancer level 50
78th Pyre 123rd year of Ascendancy at 15:00 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Zar the Lich Necromancer level 31
78th Haze 122nd year of Ascendancy at 12:36 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Zar the Lich Necromancer level 50
20th Dusk 123rd year of Ascendancy at 18:20 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zar the Lich Necromancer level 50
33rd Dusk 123rd year of Ascendancy at 21:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zar the Shalore Necromancer level 31
44th Haze 122nd year of Ascendancy at 03:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Zar the Lich Necromancer level 49
78th Pyre 123rd year of Ascendancy at 02:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zar the Lich Necromancer level 36
5th Allure 123rd year of Ascendancy at 17:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Zar the Lich Necromancer level 44
61st Pyre 123rd year of Ascendancy at 23:40 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Zar the Lich Necromancer level 50
61st Dusk 123rd year of Ascendancy at 18:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zar the Shalore Necromancer level 5
79th Pyre 122nd year of Ascendancy at 08:59 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Zar the Lich Necromancer level 50
5th Flare 123rd year of Ascendancy at 14:15 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Zar the Lich Necromancer level 50
61st Dusk 123rd year of Ascendancy at 18:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zar the Shalore Necromancer level 10
1st Flare 122nd year of Ascendancy at 01:42 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Zar the Lich Necromancer level 50
38th Dusk 123rd year of Ascendancy at 11:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zar the Shalore Necromancer level 26
62nd Dusk 122nd year of Ascendancy at 06:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zar the Shalore Necromancer level 14
8th Flare 122nd year of Ascendancy at 10:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zar the Lich Necromancer level 41
41st Regrowth 123rd year of Ascendancy at 18:56 see stats


















































































































































