











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 31 / 1% |
Size | medium |
Lifes / Deaths | Killed by Adethra the gloomy warg at level 6 on the 77th Pyre 122nd year of Ascendancy at 12:02 / 139Killed by thought-forged bowman at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:30 Killed by thought-forged bowman at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:16 Killed by deformed giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:29 Killed by deformed giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:26 Killed by Emata the gloomy white wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:53 Killed by Voretta the sick black bear at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:42 Killed by Ce'Nildabeth the deformed brown bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:45 Killed by deformed giant venus flytrap at level 8 on the 78th Pyre 122nd year of Ascendancy at 08:41 Killed by Adossra the black bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 17:50 Killed by Gloressra the rattlesnake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:48 Killed by Layuvena the fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:25 Killed by Layuvena the fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:01 Killed by Gyvena the poison ivy at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:52 Killed by Emelonn the great wolf at level 9 on the 5th Mirth 122nd year of Ascendancy at 08:09 Killed by Brown Werewolf at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:15 Killed by Layugara the large brown snake at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:22 Killed by Cyruwyn the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 17:46 Killed by Cyruwyn the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:16 Killed by Cyruwyn the skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:47 Killed by Cyruwyn the skeleton warrior at level 12 on the 7th Mirth 122nd year of Ascendancy at 20:00 Killed by Velodheda the giant venus flytrap at level 12 on the 7th Mirth 122nd year of Ascendancy at 23:14 Killed by Velodheda the giant venus flytrap at level 12 on the 7th Mirth 122nd year of Ascendancy at 23:28 Killed by Velodheda the giant venus flytrap at level 12 on the 7th Mirth 122nd year of Ascendancy at 23:41 Killed by Velodheda the giant venus flytrap at level 12 on the 8th Mirth 122nd year of Ascendancy at 00:21 Killed by Velodheda the giant venus flytrap at level 12 on the 8th Mirth 122nd year of Ascendancy at 00:33 Killed by Velodheda the giant venus flytrap at level 12 on the 8th Mirth 122nd year of Ascendancy at 01:00 Killed by red crystal at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:53 Killed by Silussra the rattlesnake at level 12 on the 8th Mirth 122nd year of Ascendancy at 13:43 Killed by Silussra the rattlesnake at level 12 on the 8th Mirth 122nd year of Ascendancy at 14:05 Killed by Islurin the armoured skeleton warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:21 Killed by Islurin the armoured skeleton warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:43 Killed by Glorekira the large brown snake at level 13 on the 8th Mirth 122nd year of Ascendancy at 23:38 Killed by Isinn the thief at level 13 on the 9th Mirth 122nd year of Ascendancy at 09:50 Killed by Isinn the thief at level 13 on the 9th Mirth 122nd year of Ascendancy at 10:18 Killed by Isinn the thief at level 13 on the 9th Mirth 122nd year of Ascendancy at 10:49 Killed by Isinn the thief at level 13 on the 9th Mirth 122nd year of Ascendancy at 11:29 Killed by Aerovea the degenerated skeleton warrior at level 14 on the 9th Mirth 122nd year of Ascendancy at 15:07 Killed by armoured skeleton warrior at level 14 on the 9th Mirth 122nd year of Ascendancy at 19:52 Killed by Polira the war bear at level 15 on the 1st Summertide 122nd year of Ascendancy at 01:29 Killed by ritch flamespitter at level 15 on the 2nd Summertide 122nd year of Ascendancy at 08:44 Killed by ritch flamespitter at level 15 on the 2nd Summertide 122nd year of Ascendancy at 09:06 Killed by Emeletha the skeleton magus at level 15 on the 2nd Summertide 122nd year of Ascendancy at 11:45 Killed by thought-forged bowman at level 15 on the 2nd Summertide 122nd year of Ascendancy at 15:58 Killed by Ivolaith the giant yellow ant at level 17 on the 10th Flare 122nd year of Ascendancy at 15:06 Killed by Poreba the crimson crystal at level 17 on the 10th Flare 122nd year of Ascendancy at 22:38 Killed by Poreba the crimson crystal at level 17 on the 10th Flare 122nd year of Ascendancy at 22:50 Killed by Eluvena the crimson crystal at level 17 on the 1st Dusk 122nd year of Ascendancy at 05:24 Killed by Eluvena the crimson crystal at level 17 on the 1st Dusk 122nd year of Ascendancy at 05:46 Killed by Silibreta the multi-hued crystal at level 18 on the 1st Dusk 122nd year of Ascendancy at 09:26 Killed by Ce'Narivena the cave bear at level 18 on the 1st Dusk 122nd year of Ascendancy at 12:09 Killed by Spellblaze Crystal at level 18 on the 2nd Dusk 122nd year of Ascendancy at 03:25 Killed by Silubeth the mean looking elven guard at level 19 on the 4th Dusk 122nd year of Ascendancy at 05:46 Killed by Eilinerinne the mean looking elven guard at level 19 on the 5th Dusk 122nd year of Ascendancy at 09:22 Killed by Islomilaith the elven mage at level 20 on the 5th Dusk 122nd year of Ascendancy at 09:41 Killed by Urndare the thalore at level 21 on the 20th Dusk 122nd year of Ascendancy at 07:36 Killed by freezing trap at level 21 on the 20th Dusk 122nd year of Ascendancy at 08:10 Killed by Betholdanor the carrion worm mass at level 21 on the 24th Dusk 122nd year of Ascendancy at 01:02 Killed by gigantic gravity worm at level 21 on the 24th Dusk 122nd year of Ascendancy at 01:38 Killed by Betholdanor the carrion worm mass at level 21 on the 24th Dusk 122nd year of Ascendancy at 02:37 Killed by Betholdanor the carrion worm mass at level 21 on the 24th Dusk 122nd year of Ascendancy at 04:10 Killed by Arithra the cutpurse at level 21 on the 40th Dusk 122nd year of Ascendancy at 23:35 Killed by Arithra the cutpurse at level 21 on the 40th Dusk 122nd year of Ascendancy at 23:58 Killed by Arithra the cutpurse at level 21 on the 41st Dusk 122nd year of Ascendancy at 00:19 Killed by Assassin Lord at level 21 on the 41st Dusk 122nd year of Ascendancy at 09:45 Killed by Assassin Lord at level 21 on the 41st Dusk 122nd year of Ascendancy at 10:12 Killed by Yvaba the sandworm at level 21 on the 37th Haze 122nd year of Ascendancy at 05:36 Killed by Aerakira the sandworm at level 21 on the 37th Haze 122nd year of Ascendancy at 06:09 Killed by ritch flamespitter at level 21 on the 37th Haze 122nd year of Ascendancy at 06:20 Killed by Aerakira the sandworm at level 21 on the 37th Haze 122nd year of Ascendancy at 06:32 Killed by rimebark at level 21 on the 37th Haze 122nd year of Ascendancy at 06:48 Killed by Xanuyavena the gigantic gravity worm at level 22 on the 37th Haze 122nd year of Ascendancy at 08:23 Killed by Voriwe the carrion worm mass at level 22 on the 37th Haze 122nd year of Ascendancy at 10:05 Killed by Gannas at level 22 on the 37th Haze 122nd year of Ascendancy at 11:53 Killed by Glona the sandworm at level 22 on the 37th Haze 122nd year of Ascendancy at 23:16 Killed by Lisatira the gigantic sandworm tunneler at level 22 on the 38th Haze 122nd year of Ascendancy at 00:38 Killed by Lisatira the gigantic sandworm tunneler at level 22 on the 38th Haze 122nd year of Ascendancy at 01:18 Killed by Lisatira the gigantic sandworm tunneler at level 22 on the 38th Haze 122nd year of Ascendancy at 01:56 Killed by Lisatira the gigantic sandworm tunneler at level 22 on the 38th Haze 122nd year of Ascendancy at 02:31 Killed by Isleramira the white ooze at level 22 on the 38th Haze 122nd year of Ascendancy at 04:39 Killed by Beluwe the poison ooze at level 22 on the 38th Haze 122nd year of Ascendancy at 14:03 Killed by Lisarama the rogue at level 23 on the 45th Haze 122nd year of Ascendancy at 11:35 Killed by Lisarama the rogue at level 23 on the 45th Haze 122nd year of Ascendancy at 11:42 Killed by Isona the rogue at level 23 on the 46th Haze 122nd year of Ascendancy at 02:44 Killed by Bethann the rogue at level 24 on the 46th Haze 122nd year of Ascendancy at 09:49 Killed by Bethann the rogue at level 24 on the 46th Haze 122nd year of Ascendancy at 10:29 Killed by Cyrydhera the void horror at level 24 on the 47th Haze 122nd year of Ascendancy at 04:04 Killed by Cyrydhera the void horror at level 25 on the 47th Haze 122nd year of Ascendancy at 04:20 Killed by Glorigavena the drem at level 25 on the 47th Haze 122nd year of Ascendancy at 05:26 Killed by temporal hound at level 25 on the 47th Haze 122nd year of Ascendancy at 12:24 Killed by Eilinossra the cutpurse at level 26 on the 47th Haze 122nd year of Ascendancy at 23:53 Killed by Poluwe the large white snake at level 26 on the 50th Haze 122nd year of Ascendancy at 06:01 Killed by Elebrenne the copperhead snake at level 26 on the 50th Haze 122nd year of Ascendancy at 06:38 Killed by Emelumira the brown bear at level 27 on the 50th Haze 122nd year of Ascendancy at 22:09 Killed by Aruba the large white snake at level 27 on the 51st Haze 122nd year of Ascendancy at 03:27 Killed by worm that walks at level 28 on the 52nd Haze 122nd year of Ascendancy at 03:05 Killed by Emeluvea the dragon turtle at level 28 on the 52nd Haze 122nd year of Ascendancy at 09:49 Killed by Emeluvea the dragon turtle at level 28 on the 52nd Haze 122nd year of Ascendancy at 10:13 Killed by Emeluvea the dragon turtle at level 28 on the 52nd Haze 122nd year of Ascendancy at 10:45 Killed by fire drake at level 29 on the 52nd Haze 122nd year of Ascendancy at 20:29 Killed by Bethith the elven cultist at level 29 on the 58th Haze 122nd year of Ascendancy at 02:28 Killed by Glurin the elven blood mage at level 29 on the 58th Haze 122nd year of Ascendancy at 03:46 Killed by Mayyriaba the elven guard at level 29 on the 58th Haze 122nd year of Ascendancy at 04:16 Killed by elven corruptor at level 29 on the 58th Haze 122nd year of Ascendancy at 04:49 Killed by Mayyvea the elven blood mage at level 29 on the 58th Haze 122nd year of Ascendancy at 06:43 Killed by Mayyvea the elven blood mage at level 29 on the 58th Haze 122nd year of Ascendancy at 06:59 Killed by elven corruptor at level 29 on the 58th Haze 122nd year of Ascendancy at 12:22 Killed by elven corruptor at level 29 on the 58th Haze 122nd year of Ascendancy at 12:53 Killed by elven corruptor at level 29 on the 58th Haze 122nd year of Ascendancy at 13:12 Killed by elven corruptor at level 29 on the 58th Haze 122nd year of Ascendancy at 14:14 Killed by Betheridamira the elven mage at level 29 on the 58th Haze 122nd year of Ascendancy at 15:15 Killed by Betheridamira the elven mage at level 29 on the 58th Haze 122nd year of Ascendancy at 15:46 Killed by Betheridamira the elven mage at level 29 on the 58th Haze 122nd year of Ascendancy at 16:17 Killed by Betheridamira the elven mage at level 29 on the 58th Haze 122nd year of Ascendancy at 16:47 Killed by Emakira the elven warrior at level 30 on the 58th Haze 122nd year of Ascendancy at 19:46 Killed by elven mage at level 30 on the 58th Haze 122nd year of Ascendancy at 20:09 Killed by Elinor the mean looking elven guard at level 30 on the 58th Haze 122nd year of Ascendancy at 20:53 Killed by Elinor the mean looking elven guard at level 30 on the 58th Haze 122nd year of Ascendancy at 21:17 Killed by Velimida the elven cultist at level 30 on the 58th Haze 122nd year of Ascendancy at 21:57 Killed by Elinor the mean looking elven guard at level 30 on the 58th Haze 122nd year of Ascendancy at 23:02 Killed by Gloruta the elven cultist at level 30 on the 59th Haze 122nd year of Ascendancy at 03:43 Killed by Cyrynn the elven guard at level 30 on the 59th Haze 122nd year of Ascendancy at 04:07 Killed by Xivea the elven blood mage at level 30 on the 59th Haze 122nd year of Ascendancy at 04:37 Killed by Xivea the elven blood mage at level 30 on the 59th Haze 122nd year of Ascendancy at 04:45 Killed by Emelyna the elven corruptor at level 30 on the 59th Haze 122nd year of Ascendancy at 05:12 Killed by Emelyna the elven corruptor at level 30 on the 59th Haze 122nd year of Ascendancy at 05:46 Killed by Mayewe the ogre mauler at level 30 on the 59th Haze 122nd year of Ascendancy at 06:13 Killed by Emelyna the elven corruptor at level 30 on the 59th Haze 122nd year of Ascendancy at 06:39 Killed by Vorivea the ogre rune-spinner at level 30 on the 59th Haze 122nd year of Ascendancy at 08:42 Killed by Xereth the elven warrior at level 30 on the 59th Haze 122nd year of Ascendancy at 09:07 Killed by Vorivea the ogre rune-spinner at level 30 on the 59th Haze 122nd year of Ascendancy at 09:32 Killed by Xereth the elven warrior at level 30 on the 59th Haze 122nd year of Ascendancy at 10:08 Killed by Silessra the elven mage at level 30 on the 59th Haze 122nd year of Ascendancy at 10:33 Killed by Douth the onilug at level 30 on the 59th Haze 122nd year of Ascendancy at 12:01 Killed by Zubibeth the elven warrior at level 30 on the 59th Haze 122nd year of Ascendancy at 13:59 Killed by Zubibeth the elven warrior at level 30 on the 59th Haze 122nd year of Ascendancy at 14:29 Killed by Islyretira the elven warrior at level 30 on the 59th Haze 122nd year of Ascendancy at 16:37 Killed by Yvira the mean looking elven guard at level 30 on the 59th Haze 122nd year of Ascendancy at 18:26 Killed by Yvira the mean looking elven guard at level 30 on the 59th Haze 122nd year of Ascendancy at 19:18 |
Primary Stats
Strength | 77 (base 60) |
Dexterity | 102 (base 60) |
Constitution | 1.7281651860125 (base 10) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 52 (base 12) |
Resources
Life | 544/622 |
Stamina | 222/222 |
Healing Factor | 1.170555337424 |
Regeneration | 17.148635693262 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +35% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 64.008794545935 |
See Invisible | 64.008794545935 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 162 |
Accuracy | 80 |
Crit Chance | 42% |
APR | 40 |
Speed | 0.83 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 17% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 15% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Darkness | +9% |
Light | +21% |
Blight | +10% |
Physical | +5% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Arcane | +5% |
Fire | +15% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 12 (69.687909656376%) |
Defense | 74 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 24 |
Mental Save | 35 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 21%( 70%) |
All | + 4%( 70%) |
Lightning | + 17%( 70%) |
Light | + 13%( 70%) |
Darkness | + 18%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Increases defense by 28. Mobile Defense |
detrimental effect | The target is infected by a disease, reducing its constitution by 18 and doing 65.64 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by deformed giant venus flytrap. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 119. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Fatigue: +2% Changes resistances: +3% lightning Changes damage: +12% light Only die when reaching: -40.00 life Maximum stamina: +20.00 Light radius: +2 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 57.0 - 79.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +27 physical / +20 darkness / +32 cold Damage (radius 1) on hit: +16 darkness Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% acid / +3% light / +3% blight / +6% cold / +3% darkness Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +3 Defense: +6 (+1 eff.) Fatigue: +3% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight Changes stats: +9 Str / +7 Dex / +4 Cun / +3 Con Changes resistances: +5% arcane / +3% blight Changes resistances penetration: +5% arcane Physical save: +8 (+3 eff.) Mental save: +6 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +5 Dex Life regen: +5.00 Maximum life: +46.00 Healing mod.: +11% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% acid / +12% cold / +12% nature / +9% darkness Physical save: +14 (+5 eff.) Spell save: +14 (+7 eff.) Mental save: +14 (+6 eff.) Life regen: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +40.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +8 Dex / +3 Wil / +4 Cun / +6 Lck Trap disarming bonus: +8 Stealth bonus: +16 Life regen: +1.40 Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Infravision radius: +5 Healing mod.: +16% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+2 eff.) Armour: +2 Damage (Melee): 7 blight Changes stats: +3 Str / +2 Mag / +1 Wil Changes resistances: +5% blight Changes resistances penetration: +10% temporal Changes damage: +5% blight Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +2 Cun Changes resistances penetration: +20% cold / +15% fire Changes damage: +6% mind Psi when hit: +0.12 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 2 darkness Changes stats: +3 Str / +10 Dex / +2 Cun / +2 Con Changes damage: +9% darkness Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +3 Cun / +4 Con Changes resistances: +11% lightning / +6% light / +3% darkness Changes damage: +9% light Stun/Freeze immunity: +20% Life regen: +1.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 20%; mental, physical; dur 4; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() stormshield rune (threshold 45; blocks 6; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes resistances cap: +2% all Physical save: +8 (+3 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +5 Mag / +5 Wil Changes damage: +15% arcane Spell save: +12 (+6 eff.) Mana when firing critical spell: +2.00 Spellpower: +8 (+4 eff.) Spell crit. chance: +6% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 43% Changes stats: +2 Cun / +3 Con Changes damage: +6% nature Physical save: +6 (+2 eff.) Infravision radius: +1 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Defense: +15 (+4 eff.) Changes stats: +3 Str / +1 Dex Changes resistances: +1% physical Changes resistances penetration: +15% blight Critical mult.: +10.00% Physical save: +3 (+1 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() magewarrior's short elven-wood starstaff of breaching (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +8.0% Physical power: +13 (+4 eff.) Changes resistances penetration: +12% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Eclipsekarma (33-46 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +15 cold Damage (radius 1) on hit: +20 cold Damage (radius 2) on crit: +12 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 10 arcane Changes resistances: +15% temporal Changes resistances penetration: +15% arcane One-handed war axes. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Cun / +3 Dex Changes resistances: +5% acid / +5% blight Light radius: +1 Infravision radius: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Life regen: +0.80 Healing mod.: +13% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes stats: +4 Str Changes resistances: +9% cold Life regen: +0.60 Maximum stamina: +10.00 Healing mod.: +10% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Dex / +1 Wil Physical save: +5 (+2 eff.) Mindpower: +15 (+8 eff.) See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Str / +3 Dex / +2 Con Changes resistances: +9% acid / +3% nature Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellwoven silk robe of light (+28%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +28% light / +13% all Changes damage: +19% light Spell save: +18 (+9 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% nature Changes resistances penetration: +10% arcane Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Silence immunity: +21% Confusion immunity: +31% Stun/Freeze immunity: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() insulating pair of hardened leather boots of strife (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Con / +4 Wil Changes resistances: +7% fire / +8% cold Changes resistances penetration: +7% physical Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 13 cooldown : Effective talent level: 3.9 Power cost: 13 out of 20/20. Range: 9 Travel Speed: instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% fire / +6% cold A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% lightning / +6% temporal / +3% light Changes damage: +6% darkness Life regen: +2.00 A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Cun / +2 Dex Changes resistances: +6% lightning / +6% temporal / +3% acid Changes damage: +3% nature A cap made of leather. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +1 Dex / +1 Mag / +4 Con Changes resistances: +22% lightning Changes damage: +9% lightning Light radius: +3 A suit of armour made of leather. |
![]() Chillstrike (0 def, 8 armour, 134.5 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 10 cold Changes stats: +3 Mag / +4 Wil Changes resistances: +9% cold / +23% fire Changes damage: +27% blight Talent granted: +1 Block Mana each turn: +0.20 Damage Shield penetration: +30% Handheld deflection devices. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 19 Turns elapse between self-loadings: 4 When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 15% chance to reduce strength, dexterity, and constitution by 12 On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +18 blight / +8 lightning Damage (radius 2) on crit: +4 blight / +20 lightning Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes damage: +9% nature / +9% darkness Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Shiversever (21/21, 31-37 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.0 - 37.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 blight / +20 cold / +12 arcane Damage (radius 2) on crit: +20 cold Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gannas the Thalore Archer level 23
45th Haze 122nd year of Ascendancy at 14:35 see stats
By Gannas the Thalore Archer level 29
53rd Haze 122nd year of Ascendancy at 12:44 see stats
By Gannas the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 22:51 see stats
By Gannas the Thalore Archer level 20
5th Dusk 122nd year of Ascendancy at 09:37 see stats
By Gannas the Thalore Archer level 30
58th Haze 122nd year of Ascendancy at 17:15 see stats
By Gannas the Thalore Archer level 21
41st Dusk 122nd year of Ascendancy at 11:06 see stats
By Gannas the Thalore Archer level 30
59th Haze 122nd year of Ascendancy at 06:38 see stats
By Gannas the Thalore Archer level 22
38th Haze 122nd year of Ascendancy at 11:57 see stats
By Gannas the Thalore Archer level 12
8th Mirth 122nd year of Ascendancy at 17:43 see stats
By Gannas the Thalore Archer level 22
37th Haze 122nd year of Ascendancy at 10:29 see stats
By Gannas the Thalore Archer level 21
13rd Dusk 122nd year of Ascendancy at 00:42 see stats
By Gannas the Thalore Archer level 27
51st Haze 122nd year of Ascendancy at 02:29 see stats
By Gannas the Thalore Archer level 15
2nd Summertide 122nd year of Ascendancy at 03:06 see stats
Log
Talent Fragmentation Shot is ready to use.
Talent Vitality is ready to use.
You are sent back to the material plane!
Gannas uses Pin Down.
Gannas deactivates Concealment.
Gannas's Pin Down performs a ranged critical strike against Elven cultist!
Gannas's Pin Down hits Elven cultist for 325 physical damage.
Gannas's Pin Down killed Elven cultist!
Yvira the mean looking elven guard is no longer invisible.
Gannas uses Vital Shot.
Yvira the mean looking elven guard casts Dark Portal.
Gannas is afflicted by a rotting disease!
The shield around Yvira the mean looking elven guard crumbles.
Yvira the mean looking elven guard is stunned!
Yvira the mean looking elven guard is crippled.
Welcome to level 31 [Gannas].
Gannas has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Gannas's Vital Shot hits Yvira the mean looking elven guard for (296 absorbed), 649 physical, 28 physical, 22 darkness, 32 cold (731 total damage).
Gannas's Vital Shot killed Yvira the mean looking elven guard!
Rotting Disease from Yvira the mean looking elven guard hits Gannas for 56 blight damage.
Rotting Disease from Yvira the mean looking elven guard hits Gannas for 0 blight damage.
Gannas picks up (Y.): Shiversever (21/21, 31-37 power, 3 apr).
Rotting Disease from Yvira the mean looking elven guard hits Gannas for 56 blight damage.