











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 39 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:59 / 95Killed by Velibrekira the stone troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:43 Killed by patchwork troll at level 10 on the 5th Mirth 122nd year of Ascendancy at 10:47 Killed by patchwork troll at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:07 Killed by patchwork troll at level 10 on the 5th Mirth 122nd year of Ascendancy at 14:32 Killed by patchwork troll at level 10 on the 5th Mirth 122nd year of Ascendancy at 15:20 Killed by luminous horror at level 11 on the 6th Mirth 122nd year of Ascendancy at 21:53 Killed by elven corruptor at level 13 on the 5th Dusk 122nd year of Ascendancy at 18:39 Killed by elven cultist at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:13 Killed by Voravea the blade horror at level 14 on the 14th Dusk 122nd year of Ascendancy at 15:25 Killed by Minotaur of the Labyrinth at level 16 on the 18th Dusk 122nd year of Ascendancy at 20:25 Killed by Eilinalle the minotaur at level 17 on the 19th Dusk 122nd year of Ascendancy at 00:10 Killed by tessa at level 21 on the 48th Dusk 122nd year of Ascendancy at 20:40 Killed by skeleton magus at level 22 on the 58th Dusk 122nd year of Ascendancy at 13:07 Killed by armoured skeleton warrior at level 25 on the 44th Haze 122nd year of Ascendancy at 01:29 Killed by Borfast the Broken at level 25 on the 44th Haze 122nd year of Ascendancy at 01:50 Killed by skeleton magus at level 25 on the 44th Haze 122nd year of Ascendancy at 20:02 Killed by Poluretta the lesser vampire at level 26 on the 47th Haze 122nd year of Ascendancy at 22:32 Killed by forest wight at level 27 on the 48th Haze 122nd year of Ascendancy at 09:56 Killed by Yvekira the bandit lord at level 28 on the 50th Haze 122nd year of Ascendancy at 06:46 Killed by The Master at level 28 on the 50th Haze 122nd year of Ascendancy at 11:51 Killed by armoured skeleton warrior at level 28 on the 50th Haze 122nd year of Ascendancy at 12:14 Killed by The Master at level 28 on the 50th Haze 122nd year of Ascendancy at 12:33 Killed by skeleton mage at level 29 on the 50th Haze 122nd year of Ascendancy at 18:15 Killed by armoured skeleton warrior at level 29 on the 50th Haze 122nd year of Ascendancy at 18:32 Killed by ravaging entropic rip at level 29 on the 51st Haze 122nd year of Ascendancy at 10:19 Killed by elven blood mage at level 30 on the 57th Haze 122nd year of Ascendancy at 03:26 Killed by elven cultist at level 30 on the 57th Haze 122nd year of Ascendancy at 06:29 Killed by elven cultist at level 30 on the 57th Haze 122nd year of Ascendancy at 21:35 Killed by Beteldamira the elven cultist at level 30 on the 57th Haze 122nd year of Ascendancy at 21:59 Killed by elven cultist at level 30 on the 57th Haze 122nd year of Ascendancy at 23:56 Killed by elven cultist at level 30 on the 58th Haze 122nd year of Ascendancy at 14:34 Killed by elven blood mage at level 31 on the 58th Haze 122nd year of Ascendancy at 17:18 Killed by elven cultist at level 31 on the 58th Haze 122nd year of Ascendancy at 18:12 Killed by elven mage at level 31 on the 59th Haze 122nd year of Ascendancy at 05:05 Killed by treant at level 31 on the 64th Haze 122nd year of Ascendancy at 04:54 Killed by Celia at level 31 on the 9th Decay 122nd year of Ascendancy at 15:24 Killed by Yvitha the orc grand master assassin at level 33 on the 7th Regrowth 123rd year of Ascendancy at 11:57 Killed by Yvitha the orc grand master assassin at level 33 on the 7th Regrowth 123rd year of Ascendancy at 13:11 Killed by Aerima the orc grand master assassin at level 33 on the 7th Regrowth 123rd year of Ascendancy at 13:58 Killed by Glymina the orc cryomancer at level 34 on the 8th Regrowth 123rd year of Ascendancy at 05:46 Killed by Glymina the orc cryomancer at level 34 on the 8th Regrowth 123rd year of Ascendancy at 06:10 Killed by Golbug the Destroyer at level 34 on the 8th Regrowth 123rd year of Ascendancy at 18:48 Killed by orc high pyromancer at level 35 on the 9th Regrowth 123rd year of Ascendancy at 08:26 Killed by orc high cryomancer at level 35 on the 15th Regrowth 123rd year of Ascendancy at 04:17 Killed by orc high pyromancer at level 35 on the 15th Regrowth 123rd year of Ascendancy at 18:40 Killed by orc high cryomancer at level 35 on the 15th Regrowth 123rd year of Ascendancy at 20:45 Killed by orc cryomancer at level 35 on the 15th Regrowth 123rd year of Ascendancy at 21:16 Killed by orc cryomancer at level 35 on the 15th Regrowth 123rd year of Ascendancy at 21:46 Killed by orc high pyromancer at level 36 on the 16th Regrowth 123rd year of Ascendancy at 00:40 Killed by multi-hued drake at level 36 on the 16th Regrowth 123rd year of Ascendancy at 06:13 Killed by multi-hued drake at level 36 on the 16th Regrowth 123rd year of Ascendancy at 06:40 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Regrowth 123rd year of Ascendancy at 07:08 Killed by multi-hued drake at level 36 on the 16th Regrowth 123rd year of Ascendancy at 07:45 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Regrowth 123rd year of Ascendancy at 07:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Regrowth 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Regrowth 123rd year of Ascendancy at 08:48 Killed by multi-hued drake at level 36 on the 16th Regrowth 123rd year of Ascendancy at 09:06 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Regrowth 123rd year of Ascendancy at 09:33 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 10:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 10:15 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 10:35 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 10:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 11:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 11:39 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 11:48 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Regrowth 123rd year of Ascendancy at 12:17 Killed by Aruna the orc pyromancer at level 38 on the 16th Regrowth 123rd year of Ascendancy at 19:28 Killed by orc high cryomancer at level 38 on the 16th Regrowth 123rd year of Ascendancy at 19:54 Killed by Aruna the orc pyromancer at level 38 on the 16th Regrowth 123rd year of Ascendancy at 20:27 Killed by Aruna the orc pyromancer at level 38 on the 16th Regrowth 123rd year of Ascendancy at 20:48 Killed by Gloritha the orc cryomancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 01:19 Killed by orc high cryomancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 02:31 Killed by orc high pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 09:01 Killed by orc high pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 10:21 Killed by orc cryomancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 13:21 Killed by orc cryomancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 13:53 Killed by orc high pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 14:12 Killed by orc high pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 14:31 Killed by shadow at level 38 on the 17th Regrowth 123rd year of Ascendancy at 16:43 Killed by shadow at level 38 on the 17th Regrowth 123rd year of Ascendancy at 17:17 Killed by shadow at level 38 on the 17th Regrowth 123rd year of Ascendancy at 17:38 Killed by Isutha the orc high pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 18:00 Killed by orc pyromancer at level 38 on the 17th Regrowth 123rd year of Ascendancy at 18:20 Killed by Xyta the orc cryomancer at level 39 on the 17th Regrowth 123rd year of Ascendancy at 21:35 Killed by Xyta the orc cryomancer at level 39 on the 17th Regrowth 123rd year of Ascendancy at 21:58 Killed by lava floor at level 39 on the 18th Regrowth 123rd year of Ascendancy at 07:54 Killed by forge-giant at level 39 on the 18th Regrowth 123rd year of Ascendancy at 10:49 Killed by orc pyromancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 16:25 Killed by orc pyromancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 16:42 Killed by orc high pyromancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 17:03 Killed by orc high cryomancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 20:20 Killed by orc high cryomancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 20:49 Killed by orc pyromancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 21:22 Killed by orc high cryomancer at level 39 on the 18th Regrowth 123rd year of Ascendancy at 21:35 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 106 (base 60) |
| Constitution | 35 (base 27) |
| Magic | 18 (base 10) |
| Willpower | 26 (base 16) |
| Cunning | 37 (base 16) |
Resources
| Life | 924/924 |
| Stamina | 279/279 |
| Healing Factor | 1.2416660017318 |
| Regeneration | 9.0020785125557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 39.734942931501 |
| See Invisible | 57.734942931501 |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 74 |
| Crit Chance | 30% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Fire | +21% |
| Nature | +6% |
| Blight | +5% |
| Physical | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 22 (69.687909656376%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 19 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 19%( 70%) |
| Acid | + 25%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 21%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 483 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by tessa. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Ivoseba the vampire. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Aeratha the large white snake. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvaroddadir the Sparkspike (0 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Changes resistances penetration: +10% lightning Changes damage: +3% physical Critical mult.: +15.00% Stamina each turn: +3.00 Only die when reaching: -40.00 life Infravision radius: +2 A pair of boots made of leather. |
| Quiver | barbed quiver of elven-wood arrows of erosion (23/23, 63-88 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 63.0 - 88.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 23 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +14 nature Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Barksage'Powered by arcane forces Infused by nature 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Mag / +3 Con Changes resistances: +14% blight / +3% temporal Changes resistances penetration: +10% nature Changes damage: +6% nature Life regen: +4.00 Spellpower: +7 (+4 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bethirebeth (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +1 Str / +3 Dex / +2 Cun Changes resistances: +9% nature / +1% physical Spell save: +3 (+2 eff.) Stun/Freeze immunity: +10% Healing mod.: +5% A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Duvigosin the BrightoracleInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Dex / +2 Mag / +4 Con Changes resistances: +6% light Reduces incoming crit damage: 15.00% Physical save: +8 (+3 eff.) Light radius: +2 Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | alchemist's iron gauntlets of archery (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Armour: +1 Fatigue: +1% Damage (Melee): 4 acid / 4 fire / 4 cold / 4 lightning Changes stats: +3 Dex / +3 Mag / +3 Wil / +2 Cun Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: 9 Travel Speed: instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | marauder's cured leather armour of acid resistance (9 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +9 (+2 eff.) Fatigue: +7% Changes stats: +6 Str / +4 Dex Changes resistances: +16% acid Physical save: +5 (+2 eff.) A suit of armour made of leather. |
| Cloak | Nuthad the Branddredge (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Str / +4 Dex / +3 Cun Changes resistances: +9% fire Changes damage: +6% fire See invisible: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Charworth the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light / 2 fire Changes stats: +6 Str / +6 Dex / +6 Wil Changes resistances: +9% light / +3% fire Changes damage: +3% mind / +15% fire Light radius: +2 Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 284; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 54; dur 3; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 54 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
HathudigInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +1 Cun / +2 Str Changes resistances: +1% physical / +12% light / +11% darkness Blindness immunity: +20% Amulets make your neck look great! |
warrior's steel ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.elemental voratun battleaxe of ruin (56-83 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 34 lightning damage (1/turn) When wielded/worn: Armour penetration: +20 Physical crit. chance: +20.0% Changes resistances penetration: +33% lightning Changes damage: +21% lightning Critical mult.: +30.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of ruin (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical crit. chance: +9.0% Defense: +9 (+2 eff.) Critical mult.: +11.00% Disarm immunity: +27% Sharp, short and deadly. |
Eralin the CleansequeenRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +6 Str / +11 Wil / +14 Con Changes resistances: +3% nature Talent mastery: +0.15 Wild-gift / Fungus Reduces incoming crit damage: 5.00% Maximum life: +15.00 It can be used to regenerate 132 life over 5 turns Activation puts all charms on cooldown for 12 turns. Longbows are used to shoot arrows at your foes. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
mighty elm longbow of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +11 fire When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +2 Str Changes damage: +14% fire Longbows are used to shoot arrows at your foes. |
steady ash longbow of dampeningRequires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +3.0% Changes resistances: +12% acid / +11% lightning / +12% fire / +14% cold / +5% all Spell save: +11 (+6 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.voratun longsword 'Sootpyre' (41-57 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 darkness / +8 acid Damage (radius 1) on hit: +16 darkness Damage (radius 2) on crit: +42 acid / +32 nature Damage against: +17% Living When wielded/worn: Armour penetration: +15 Physical power: +13 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +17% acid / +9% physical / +16% nature / +15% darkness Changes damage: +9% darkness Disarm immunity: +25% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun mace of crippling (44-62 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +10.0% Changes stats: +2 Dex Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.chilling orichalcum trident of ruin (56-89 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +19 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +16.0% Critical mult.: +30.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Ce'Nydhewyn the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +10 (+4 eff.) Changes resistances: +5% lightning / +6% temporal / +1% physical Only die when reaching: -60.00 life A belt that goes around your waist. |
Hanorach (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes stats: +3 Str / +1 Dex / +2 Mag / +1 Wil / +2 Cun Changes resistances: +9% acid Changes damage: +9% acid Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+3 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +6 Lck / +3 Dex Stealth bonus: +6 Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
Gythra (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +4 Damage when hit (Melee): 10 mind Changes stats: +4 Dex Changes resistances: +9% mind / +1% physical Changes resistances penetration: +10% mind / +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 158.02 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
insulating rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% fire / +5% cold A cap made of leather. |
iron helm 'Thunderkill' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +18% lightning / +6% temporal Changes resistances penetration: +5% light / +5% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Nerytta' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Str / +1 Dex / +1 Mag Changes resistances: +6% lightning / +6% temporal A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.fearforged voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +21% Changes stats: +7 Str / +10 Con Changes resistances: +24% darkness / +11% physical / -13% light / +9% fire Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+4 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
iron mail armour 'Scaldkiss' (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +16% temporal Changes resistances penetration: +10% fire A suit of armour made of mail. |
iron mail armour 'Swampreaper' (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce armor by 23% Changes resistances penetration: +10% cold Changes damage: +6% nature / +3% cold Maximum life: +23.00 A suit of armour made of mail. |
cured leather armour 'Adetha' (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +18% lightning / +3% fire / +5% arcane Physical save: +6 (+3 eff.) Mental save: +15 (+8 eff.) Pinning immunity: +20% A suit of armour made of leather. |
prismatic hardened leather armour of lightning resistance (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +17% lightning / +12% light / +12% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
barbed quiver of elven-wood arrows of grasping (21/21, 53-74 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 21 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of accuracy (19/23, 49-69 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 49.0 - 68.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +10 Crit. chance: +16.0% Capacity: 23 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of erosion (19/19, 28-40 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.5 - 39.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 Damage (Ranged): +9 nature Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of paradox (18/18, 32-45 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 8% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +8 temporal Arrows are used with bows to pierce your foes to death. |
deadly quiver of yew arrows of amnesia (20/20, 47-66 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.flaming quiver of elven-wood arrows of amnesia (20/20, 45-63 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +14 fire Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (25/25, 15-21 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 25 Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
215 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nakira (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Physical crit. chance: +2.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes stats: +1 Cun / +1 Str Changes resistances: +3% mind Changes resistances penetration: +5% mind Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By tessa the Thalore Archer level 33
3rd Regrowth 123rd year of Ascendancy at 16:12 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By tessa the Thalore Archer level 29
51st Haze 122nd year of Ascendancy at 19:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By tessa the Thalore Archer level 36
16th Regrowth 123rd year of Ascendancy at 06:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By tessa the Thalore Archer level 35
11st Regrowth 123rd year of Ascendancy at 18:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By tessa the Thalore Archer level 34
8th Regrowth 123rd year of Ascendancy at 19:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By tessa the Thalore Archer level 19
46th Dusk 122nd year of Ascendancy at 09:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By tessa the Thalore Archer level 24
69th Dusk 122nd year of Ascendancy at 05:37 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By tessa the Thalore Archer level 38
16th Regrowth 123rd year of Ascendancy at 13:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By tessa the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 07:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By tessa the Thalore Archer level 20
47th Dusk 122nd year of Ascendancy at 02:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By tessa the Thalore Archer level 30
51st Haze 122nd year of Ascendancy at 19:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By tessa the Thalore Archer level 24
74th Dusk 122nd year of Ascendancy at 11:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By tessa the Thalore Archer level 35
9th Regrowth 123rd year of Ascendancy at 03:37 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By tessa the Thalore Archer level 25
43rd Haze 122nd year of Ascendancy at 17:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By tessa the Thalore Archer level 35
8th Regrowth 123rd year of Ascendancy at 21:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By tessa the Thalore Archer level 22
59th Dusk 122nd year of Ascendancy at 08:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By tessa the Thalore Archer level 14
10th Dusk 122nd year of Ascendancy at 21:24 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By tessa the Thalore Archer level 19
45th Dusk 122nd year of Ascendancy at 21:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By tessa the Thalore Archer level 28
50th Haze 122nd year of Ascendancy at 01:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By tessa the Thalore Archer level 17
29th Dusk 122nd year of Ascendancy at 04:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By tessa the Thalore Archer level 28
50th Haze 122nd year of Ascendancy at 18:09 see stats
Log
Burning from Orc pyromancer hits tessa for 44 fire damage.
Burning from Orc pyromancer hits tessa for 44 fire damage.
Burning from Orc pyromancer hits tessa for 44 fire damage.
Orc high cryomancer casts Freeze.
Tessa is recovering from the damage!
Tessa is encased in ice!
Orc high cryomancer hits tessa for 323 cold damage.
tessa hits Iceblock for 49 physical, 6 lightning, 6 fire, 6 acid, 5 cold, 4 lightning, 5 fire, 4 acid, 4 cold (84 total damage).
Melee retaliation hits Iceblock for 3 fire, 9 blight, 4 light (14 total damage).
Tessa stops burning.
Orc high cryomancer casts Ice Shards.
tessa performs a melee critical strike against tessa!
tessa hits Iceblock for 69 physical, 6 lightning, 6 fire, 6 acid, 5 cold, 4 lightning, 5 fire, 4 acid, 4 cold (103 total damage).
Melee retaliation hits Iceblock for 3 fire, 9 blight, 4 light (14 total damage).
Tessa is free from the ice.
Tessa has recovered!
Orc high cryomancer activates his wand!
Orc high cryomancer roars triumphantly.
Orc high cryomancer's Ice Shards hits tessa for 243 cold damage.
Orc high cryomancer hits tessa for 408 lightning damage.
tessa the level 39 thalore archer was frozen and shattered into a million little shards to death by an orc high cryomancer on level 2 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc high cryomancer killed tessa!
Saving game...
Saving done.




























































































































