











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 1285% |
| Size | small |
| Lifes / Deaths | Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:11 / 177Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:05 Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:48 Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:53 Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:28 Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:33 Killed by white crystal at level 8 on the 2nd Summertide 122nd year of Ascendancy at 04:26 Killed by Mayonne the red crystal at level 9 on the 3rd Summertide 122nd year of Ascendancy at 04:24 Killed by red crystal at level 9 on the 3rd Summertide 122nd year of Ascendancy at 06:30 Killed by red crystal at level 9 on the 3rd Summertide 122nd year of Ascendancy at 12:24 Killed by Spellblaze Crystal at level 9 on the 3rd Summertide 122nd year of Ascendancy at 13:07 Killed by wisp at level 10 on the 3rd Summertide 122nd year of Ascendancy at 17:27 Killed by Yvaleta the blue crystal at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:09 Killed by skeleton mage at level 10 on the 1st Flare 122nd year of Ascendancy at 20:26 Killed by Zubedhetira the drem master at level 14 on the 20th Dusk 122nd year of Ascendancy at 21:27 Killed by Horned Horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 23:26 Killed by Horned Horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 23:57 Killed by gigantic corrosive tunneler at level 16 on the 32nd Dusk 122nd year of Ascendancy at 15:08 Killed by runed bone giant at level 19 on the 48th Dusk 122nd year of Ascendancy at 03:08 Killed by Harami at level 20 on the 49th Dusk 122nd year of Ascendancy at 16:54 Killed by Poltergeist Tarrodunafast at level 20 on the 49th Dusk 122nd year of Ascendancy at 20:19 Killed by Poltergeist Umbral Razor at level 20 on the 49th Dusk 122nd year of Ascendancy at 23:21 Killed by Harami at level 21 on the 50th Dusk 122nd year of Ascendancy at 01:23 Killed by snow giant boulder thrower at level 22 on the 71st Dusk 122nd year of Ascendancy at 09:44 Killed by snow giant boulder thrower at level 22 on the 71st Dusk 122nd year of Ascendancy at 19:57 Killed by orc necromancer at level 24 on the 1st Wintertide 123rd year of Ascendancy at 04:26 Killed by orc corruptor at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 08:44 Killed by nightmare horror at level 26 on the 2nd Allure 123rd year of Ascendancy at 17:37 Killed by venom wyrm at level 27 on the 3rd Allure 123rd year of Ascendancy at 16:20 Killed by The Master at level 28 on the 5th Allure 123rd year of Ascendancy at 17:33 Killed by The Master at level 28 on the 5th Allure 123rd year of Ascendancy at 18:10 Killed by orc necromancer at level 29 on the 24th Regrowth 123rd year of Ascendancy at 08:35 Killed by Layybeth the orc archer at level 30 on the 24th Regrowth 123rd year of Ascendancy at 22:31 Killed by poison spore at level 30 on the 25th Regrowth 123rd year of Ascendancy at 22:48 Killed by onilug at level 31 on the 37th Regrowth 123rd year of Ascendancy at 03:55 Killed by poison spore at level 31 on the 37th Regrowth 123rd year of Ascendancy at 20:21 Killed by orc pyromancer at level 31 on the 37th Regrowth 123rd year of Ascendancy at 21:37 Killed by orc cryomancer at level 31 on the 37th Regrowth 123rd year of Ascendancy at 22:35 Killed by orc high pyromancer at level 32 on the 38th Regrowth 123rd year of Ascendancy at 00:09 Killed by orc high pyromancer at level 32 on the 38th Regrowth 123rd year of Ascendancy at 00:55 Killed by multi-hued drake at level 32 on the 38th Regrowth 123rd year of Ascendancy at 09:16 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Regrowth 123rd year of Ascendancy at 09:43 Killed by multi-hued drake at level 32 on the 38th Regrowth 123rd year of Ascendancy at 10:08 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Regrowth 123rd year of Ascendancy at 10:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 38th Regrowth 123rd year of Ascendancy at 11:40 Killed by multi-hued drake at level 32 on the 38th Regrowth 123rd year of Ascendancy at 12:15 Killed by multi-hued drake at level 32 on the 38th Regrowth 123rd year of Ascendancy at 13:02 Killed by multi-hued drake at level 33 on the 38th Regrowth 123rd year of Ascendancy at 13:29 Killed by multi-hued drake at level 34 on the 38th Regrowth 123rd year of Ascendancy at 14:25 Killed by multi-hued drake at level 34 on the 38th Regrowth 123rd year of Ascendancy at 15:06 Killed by overpowered greater multi-hued wyrm at level 34 on the 38th Regrowth 123rd year of Ascendancy at 15:43 Killed by poison spore at level 34 on the 38th Regrowth 123rd year of Ascendancy at 18:22 Killed by wretchling at level 34 on the 39th Regrowth 123rd year of Ascendancy at 00:25 Killed by wretchling at level 34 on the 39th Regrowth 123rd year of Ascendancy at 01:03 Killed by orc cryomancer at level 34 on the 39th Regrowth 123rd year of Ascendancy at 02:38 Killed by master vampire at level 35 on the 39th Regrowth 123rd year of Ascendancy at 07:41 Killed by orc high cryomancer at level 35 on the 39th Regrowth 123rd year of Ascendancy at 09:15 Killed by orc cryomancer at level 35 on the 39th Regrowth 123rd year of Ascendancy at 09:49 Killed by orc high pyromancer at level 35 on the 39th Regrowth 123rd year of Ascendancy at 15:13 Killed by orc cryomancer at level 35 on the 39th Regrowth 123rd year of Ascendancy at 22:48 Killed by fiery orc wyrmic at level 35 on the 40th Regrowth 123rd year of Ascendancy at 02:49 Killed by orc pyromancer at level 35 on the 40th Regrowth 123rd year of Ascendancy at 03:45 Killed by orc pyromancer at level 35 on the 40th Regrowth 123rd year of Ascendancy at 11:31 Killed by ritch flamespitter at level 35 on the 40th Regrowth 123rd year of Ascendancy at 15:32 Killed by Islinor the orc cryomancer at level 35 on the 40th Regrowth 123rd year of Ascendancy at 22:21 Killed by orc high pyromancer at level 35 on the 40th Regrowth 123rd year of Ascendancy at 23:00 Killed by orc cryomancer at level 35 on the 40th Regrowth 123rd year of Ascendancy at 23:51 Killed by Islerarin the orc high cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 01:31 Killed by orc high cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 02:20 Killed by orc high cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 03:15 Killed by orc cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 04:25 Killed by Salann the orc cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 07:50 Killed by Ginn the orc high cryomancer at level 35 on the 41st Regrowth 123rd year of Ascendancy at 10:18 Killed by orc pyromancer at level 36 on the 41st Regrowth 123rd year of Ascendancy at 11:04 Killed by Isurawen the orc cryomancer at level 36 on the 41st Regrowth 123rd year of Ascendancy at 14:59 Killed by Isurawen the orc cryomancer at level 36 on the 41st Regrowth 123rd year of Ascendancy at 15:32 Killed by Xerybeth the orc high cryomancer at level 36 on the 41st Regrowth 123rd year of Ascendancy at 18:50 Killed by Layima the orc cryomancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 02:02 Killed by orc cryomancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 02:57 Killed by Siluwen the orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 03:34 Killed by Layima the orc cryomancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 04:18 Killed by orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 13:28 Killed by orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 13:55 Killed by orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 20:35 Killed by orc high pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 21:11 Killed by orc high pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 22:35 Killed by orc high pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 22:51 Killed by Elyyamira the orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 23:26 Killed by Elyyamira the orc pyromancer at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 23:51 Killed by lava floor at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 00:08 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 00:35 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 01:01 Killed by Vorurera the forest wight at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 01:55 Killed by Glorilrareda the orc cryomancer at level 37 on the 43rd Regrowth 123rd year of Ascendancy at 06:05 Killed by orc necromancer at level 37 on the 43rd Regrowth 123rd year of Ascendancy at 09:45 Killed by orc cryomancer at level 37 on the 43rd Regrowth 123rd year of Ascendancy at 20:32 Killed by Dozing Glonn at level 38 on the 68th Regrowth 123rd year of Ascendancy at 00:21 Killed by Sleeping Layerann at level 38 on the 68th Regrowth 123rd year of Ascendancy at 00:57 Killed by Sleeping Layerann at level 38 on the 68th Regrowth 123rd year of Ascendancy at 01:37 Killed by Sleeping Layerann at level 38 on the 68th Regrowth 123rd year of Ascendancy at 01:57 Killed by Sleeping Layerann at level 38 on the 68th Regrowth 123rd year of Ascendancy at 02:33 Killed by Polimina the orc necromancer at level 39 on the 71st Regrowth 123rd year of Ascendancy at 19:49 Killed by orc necromancer at level 39 on the 78th Regrowth 123rd year of Ascendancy at 23:13 Killed by Ivisenn the orc necromancer at level 39 on the 78th Regrowth 123rd year of Ascendancy at 23:40 Killed by Grand Necromancer Glorita at level 39 on the 79th Regrowth 123rd year of Ascendancy at 04:04 Killed by ghast at level 39 on the 79th Regrowth 123rd year of Ascendancy at 04:45 Killed by armoured skeleton warrior at level 40 on the 79th Regrowth 123rd year of Ascendancy at 10:47 Killed by orc blood mage at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 08:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 12:00 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 13:02 Killed by delayed explosion trap at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 20:26 Killed by orc corruptor at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 21:06 Killed by orc necromancer at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 23:52 Killed by orc necromancer at level 41 on the 1st Pyre 123rd year of Ascendancy at 00:46 Killed by orc necromancer at level 41 on the 1st Pyre 123rd year of Ascendancy at 01:33 Killed by orc necromancer at level 41 on the 1st Pyre 123rd year of Ascendancy at 02:12 Killed by orc necromancer at level 41 on the 1st Pyre 123rd year of Ascendancy at 03:15 Killed by fire drake at level 41 on the 4th Pyre 123rd year of Ascendancy at 15:57 Killed by Harami at level 42 on the 5th Pyre 123rd year of Ascendancy at 05:41 Killed by wretchling at level 42 on the 5th Pyre 123rd year of Ascendancy at 07:31 Killed by Aerurith the orc summoner at level 42 on the 5th Pyre 123rd year of Ascendancy at 19:40 Killed by Gildatha the venom wyrm at level 42 on the 5th Pyre 123rd year of Ascendancy at 22:51 Killed by Elumira the blinkwyrm at level 42 on the 6th Pyre 123rd year of Ascendancy at 02:53 Killed by Xanukira the blinkwyrm at level 43 on the 6th Pyre 123rd year of Ascendancy at 10:05 Killed by Isilrawyn the blinkwyrm at level 43 on the 6th Pyre 123rd year of Ascendancy at 21:05 Killed by Harami at level 43 on the 6th Pyre 123rd year of Ascendancy at 21:32 Killed by Vorebeth the Venom Wyrm's mucus ooze at level 44 on the 7th Pyre 123rd year of Ascendancy at 17:01 Killed by Vorebeth the venom wyrm at level 44 on the 7th Pyre 123rd year of Ascendancy at 17:28 Killed by Ivadhetira the orc summoner at level 44 on the 7th Pyre 123rd year of Ascendancy at 21:02 Killed by Beastmaster Porikira at level 44 on the 8th Pyre 123rd year of Ascendancy at 09:11 Killed by Betigatha the Herald at level 44 on the 8th Pyre 123rd year of Ascendancy at 10:15 Killed by Beastmaster Beluldalemira at level 44 on the 8th Pyre 123rd year of Ascendancy at 11:11 Killed by ritch flamespitter at level 44 on the 8th Pyre 123rd year of Ascendancy at 12:20 Killed by giant spider at level 44 on the 8th Pyre 123rd year of Ascendancy at 13:12 Killed by fire drake at level 44 on the 8th Pyre 123rd year of Ascendancy at 14:44 Killed by Voroselle the Flame Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 15:25 Killed by Voroselle the Flame Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 16:30 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 20:16 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 21:02 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 21:42 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 22:08 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 22:39 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 23:19 Killed by Polynor the Caustic Terror at level 44 on the 8th Pyre 123rd year of Ascendancy at 23:53 Killed by Layota the Storm Terror at level 44 on the 9th Pyre 123rd year of Ascendancy at 01:33 Killed by Layota the Storm Terror at level 44 on the 9th Pyre 123rd year of Ascendancy at 02:25 Killed by ritch flamespitter (wild summon) at level 45 on the 9th Pyre 123rd year of Ascendancy at 08:15 Killed by ritch flamespitter at level 45 on the 9th Pyre 123rd year of Ascendancy at 09:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 9th Pyre 123rd year of Ascendancy at 10:05 Killed by umbral horror at level 48 on the 52nd Pyre 123rd year of Ascendancy at 16:48 Killed by nightmare horror at level 48 on the 52nd Pyre 123rd year of Ascendancy at 17:38 Killed by Dozing Emasessra at level 49 on the 54th Pyre 123rd year of Ascendancy at 13:44 Killed by orc high pyromancer at level 49 on the 54th Pyre 123rd year of Ascendancy at 18:31 Killed by greater multi-hued wyrm at level 50 on the 56th Pyre 123rd year of Ascendancy at 02:05 Killed by multi-hued drake at level 50 on the 56th Pyre 123rd year of Ascendancy at 02:38 Killed by greater multi-hued wyrm at level 50 on the 56th Pyre 123rd year of Ascendancy at 04:41 Killed by multi-hued drake at level 50 on the 56th Pyre 123rd year of Ascendancy at 11:32 Killed by shadow at level 50 on the 57th Pyre 123rd year of Ascendancy at 22:48 Killed by greater multi-hued wyrm at level 50 on the 60th Pyre 123rd year of Ascendancy at 00:23 Killed by multi-hued drake at level 50 on the 60th Pyre 123rd year of Ascendancy at 09:03 Killed by Glenn the orc summoner at level 50 on the 61st Pyre 123rd year of Ascendancy at 03:42 Killed by orc pyromancer at level 50 on the 61st Pyre 123rd year of Ascendancy at 09:59 Killed by uruivellas at level 50 on the 61st Pyre 123rd year of Ascendancy at 20:00 Killed by Khulmanar, General of Urh'Rok at level 50 on the 61st Pyre 123rd year of Ascendancy at 20:43 Killed by orc cryomancer at level 50 on the 62nd Pyre 123rd year of Ascendancy at 02:38 Killed by worm that walks at level 50 on the 62nd Pyre 123rd year of Ascendancy at 07:24 Killed by Hamalran the daelach at level 50 on the 62nd Pyre 123rd year of Ascendancy at 17:28 Killed by Sleeping Salovea at level 50 on the 63rd Pyre 123rd year of Ascendancy at 04:14 Killed by Sleeping Salovea at level 50 on the 63rd Pyre 123rd year of Ascendancy at 04:59 Killed by orc cryomancer at level 50 on the 63rd Pyre 123rd year of Ascendancy at 17:32 Killed by orc cryomancer at level 50 on the 63rd Pyre 123rd year of Ascendancy at 20:17 Killed by worm that walks at level 50 on the 64th Pyre 123rd year of Ascendancy at 09:46 Killed by uruivellas at level 50 on the 65th Pyre 123rd year of Ascendancy at 14:53 Killed by Elandar at level 50 on the 66th Pyre 123rd year of Ascendancy at 01:16 Killed by Elandar at level 50 on the 66th Pyre 123rd year of Ascendancy at 02:57 Killed by Elandar at level 50 on the 66th Pyre 123rd year of Ascendancy at 04:16 Killed by Elandar at level 50 on the 66th Pyre 123rd year of Ascendancy at 05:50 |
Primary Stats
| Strength | 50 (base 17) |
| Dexterity | 187 (base 60) |
| Constitution | 78 (base 60) |
| Magic | 55 (base 21) |
| Willpower | 33 (base 18) |
| Cunning | 149 (base 60) |
Resources
| Life | 1504/1504 |
| Stamina | 304/304 |
| Healing Factor | 1.4625372656297 |
| Regeneration | 30.061369027229 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -988 |
| Infravision | 5 |
| See Stealth | 12 |
| See Invisible | 21 |
| Stealth | 78 |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 107 |
| Crit Chance | 104% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 139 |
| Accuracy | 107 |
| Crit Chance | 92% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 56% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +17% |
| Darkness | +64% |
| Light | +60% |
| Nature | +39% |
| Blight | +15% |
| Physical | +15% |
| Mind | +18% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +21% |
| Fire | +10% |
| Arcane | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44 (69.687909656376%) |
| Defense | 105 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 45 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 36%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 56%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 28%( 70%) |
| Mind | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 432 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 971 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 414 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 772 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.64 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.3 and stamina regeneration by 2.9. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 190 - 266 Accuracy: 124 (knife) APR: 38 Crit Chance: +106% Crit mult: 198% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 36 damage from the next 3.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by degenerated skeleton warrior. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by orc fighter. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1707. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Runyyanarihor (0 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Physical crit. chance: +3.0% Armour: +13 Changes stats: +6 Dex / +3 Mag / +12 Lck Changes resistances: +13% acid / +8% fire / +12% lightning / +11% cold Changes resistances penetration: +20% mind Changes damage: +9% mind Stealth bonus: +11 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 123, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 393.60 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | voratun helm 'Haryzilahir' (5 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +5 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +6 Str / +18 Dex / +6 Cun Changes resistances: +3% mind / +3% darkness Light radius: +2 See invisible: +9 Healing mod.: +5% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 307.3 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Daywrecker the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 15 cold Changes stats: +5 Str / +5 Dex / +5 Mag / +9 Cun Changes resistances: +7% cold / +8% light / +9% darkness Changes resistances penetration: +20% arcane Changes damage: +6% light / +8% cold Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+6 eff.) Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 93.39 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | sneakthief's stralite ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Damage (Melee): 15 light Damage (Ranged): 28 light Changes stats: +9 Dex / +4 Mag / +7 Cun Changes damage: +14% light Rings make your fingers look great! |
| On fingers | Eclipseglamour the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +23 (+4 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to reduce damage dealt by 25% Changes stats: +4 Cun / +14 Dex Changes resistances: +3% blight / +32% light / +9% darkness Changes damage: +16% light / +6% blight Rings make your fingers look great! |
| Around neck | Gilavon the StokehashInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +7 Dex / +5 Cun / +12 Con Changes resistances: +6% blight / +3% light / +5% arcane Changes resistances penetration: +10% fire Talent mastery: +0.34 Cunning / Lethality Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Life regen: +7.00 Stamina each turn: +0.90 Maximum life: +36.00 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 65% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 43% chance to evade melee and ranged attacks and 91 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Radhagas the Umbramistress (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 temporal When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 20% chance to reduce damage dealt by 25% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% lightning / +9% darkness Changes damage: +6% darkness Sharp, short and deadly. |
| Cloak | cashmere cloak 'Bokegund' (17 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +17 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Dex / +4 Mag / +4 Wil Changes resistances: +16% darkness Changes resistances penetration: +11% darkness Changes damage: +14% darkness / +6% physical Stealth bonus: +16 Spell save: +16 (+6 eff.) Mental save: +8 (+3 eff.) Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's drakeskin leather armour of the hero (25 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +25 (+4 eff.) Fatigue: +8% Changes stats: +14 Str / +14 Dex / +7 Mag / +6 Wil / +6 Cun Physical save: +12 (+4 eff.) Maximum life: +67.00 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 417; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 6; phase 27; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 554; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 57; blocks 3; dur 4; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 3 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 80; blocks 5; dur 4; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 83; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Cyrora the UmbrafiendInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +2 Wil / +1 Con Changes resistances: +6% darkness Infravision radius: +1 Amulets make your neck look great! |
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +2.00 Amulets make your neck look great! |
BrightrazeInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +4 Wil / +6 Cun / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +10% light Physical save: +6 (+2 eff.) Life regen: +7.00 Maximum life: +50.00 Mindpower: +6 (+2 eff.) Light radius: +1 Healing mod.: +12% Rings make your fingers look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.30 cold and 14.05 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
savior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.truestriking voratun battleaxe of torment (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +16 Changes resistances penetration: +21% physical Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Poltergeist's Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +2 Str / +2 Dex / +6 Mag / +2 Wil / +6 Cun / +2 Con Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 169.30 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Zanidorach the Coalworm (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 physical Damage (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +4% physical / +6% darkness / +5% arcane Only die when reaching: -40.00 life Maximum stamina: +30.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger of persecution (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +42 acid / +33 nature Damage against: +28% Unnatural When wielded/worn: Armour penetration: +10 Changes stats: +5 Wil Changes resistances penetration: +22% acid / +13% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun dagger of vileness (38-50 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +16 blight When wielded/worn: Accuracy: +24 (+4 eff.) Changes stats: +5 Dex Combat speed: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing voratun greatmaul of daylight (69-104 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Damage (Melee): +16 light Damage against: +42% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun longsword of massacre (54-76 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +63 fire When wielded/worn: Changes resistances penetration: +25% fire Global speed: +11% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun longsword of torment (40-57 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +34 acid / +42 nature When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% acid / +15% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of corruption (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (Melee): +24 cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel mace 'Cuthodrahir' (16-22 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes stats: +9 Con / +9 Wil Changes resistances: +9% mind Changes resistances penetration: +7% physical Changes damage: +18% blight Equilibrium when hit: +0.08 Psi when hit: +0.16 Maximum life: +48.00 Maximum hate: +6.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.voratun mace of daylight (48-66 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 light Damage against: +19% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Poruta the Naturebraid (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to reduce all saves and defense by 31 Damage (radius 2) on crit: +23 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% * 20% chance to reduce armor by 33% Changes resistances: +21% nature Changes resistances penetration: +28% acid Changes damage: +9% nature / +12% fire Talent granted: +1 Attune Mindstar Life regen: +1.30 Maximum life: +38.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mage-hunter's drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +14 Effects on ranged hit: * 16 arcane resource burn Changes stats: +6 Cun / +4 Wil Changes resistances penetration: +14% all Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+15 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff of channeling (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.48 Spellpower: +27 (+9 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of breaching (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 32 fire Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +22 (+7 eff.) Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Armour: +10 Defense: +10 (+2 eff.) Damage (Melee): 32 arcane Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Maximum mana: +70.00 Spellpower: +24 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +12% darkness / +13% temporal Changes damage: +30% cold Talent granted: +1 Command Staff Maximum mana: +76.00 Spellpower: +23 (+7 eff.) Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +18% New effects duration reduction after a teleport: +16% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.manaburning voratun waraxe of persecution (40-57 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn Damage against: +20% Unnatural When wielded/worn: Changes stats: +5 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of crippling (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +11.0% One-handed war axes. |
blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Fatigue: -5% Stealth bonus: +6 Maximum encumbrance: +24 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.restorative elven-silk cloak of backstabbing (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes resistances: +17% nature / +18% blight Critical mult.: +26.00% Stealth bonus: +13 Life regen: +2.00 Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of backstabbing (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Defense: +2 (+0 eff.) Changes stats: +3 Mag / +3 Wil Critical mult.: +13.00% Stealth bonus: +5 Spell save: +6 (+2 eff.) Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +15% all Changes damage: +21% light / +27% darkness Mana each turn: +0.25 Maximum mana: +77.00 Spellpower: +33 (+11 eff.) Spell crit. chance: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +5 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.eldritch pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Mag / +4 Wil Stamina each turn: +0.70 Mana each turn: +0.46 Maximum mana: +49.00 Maximum stamina: +27.00 Spell crit. chance: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of drakeskin leather boots of void walking (0 def, 11 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Changes resistances: +23% darkness / +25% temporal Changes resistances penetration: +20% darkness / +20% temporal Infravision radius: +2 Defense after a teleport: +24 Resist all after a teleport: +17% New effects duration reduction after a teleport: +29% A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Physical save: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
wanderer's pair of hardened leather boots of strife (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Wil / +3 Cun / +6 Con Changes resistances penetration: +8% physical Physical save: +14 (+5 eff.) Mental save: +14 (+5 eff.) Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 65.56 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
brawler's dwarven-steel gauntlets of sorrow (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 14% chance to reduce all saves and defense by 31 Damage (Melee): 18 mind / 20 darkness Changes stats: +3 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Mental save: -13 (-4 eff.) Mindpower: +4 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +7 Con Changes damage: +20% arcane Mana each turn: +2.20 Mana when hit: +3.00 Maximum mana: +77.00 Spellpower: +9 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.insulating elven-silk wizard hat of the mountain (+11%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% physical / +13% cold / +11% fire Changes damage: +17% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.miner's voratun helm of strength (+8) (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +8 Str Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.prismatic drakeskin leather cap of knowledge (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +18% light / +16% darkness Mindpower: +5 (+2 eff.) A cap made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
This item will automatically be transmogrified when you leave the level.shielding elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +15 Mag / +10 Con Changes damage: +14% arcane Spell save: +14 (+5 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +2 Dex / +4 Wil / +3 Cun Changes resistances: +6% blight Mental save: +6 (+2 eff.) A cap made of leather. |
warlord's hardened leather cap of trickery (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Dex / +4 Wil / +2 Cun Changes resistances: +10% physical Physical save: +8 (+3 eff.) A cap made of leather. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 44, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
duelist's cured leather armour of Eyal (9 def, 8 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +9 (+2 eff.) Fatigue: +7% Changes stats: +3 Cun / +4 Dex Life regen: +3.00 Maximum life: +38.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble drakeskin leather armour of cold resistance (33 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +33 (+6 eff.) Fatigue: +8% Changes stats: +9 Dex Changes resistances: +30% cold Movement speed: +20% A suit of armour made of leather. |
nimble drakeskin leather armour of thunder (29 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+5 eff.) Armour: +8 Defense: +29 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex / +6 Mag / +6 Wil Changes resistances: +14% lightning Spellpower: +18 (+6 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Mental crit. chance: +7% Movement speed: +20% A suit of armour made of leather. |
searing drakeskin leather armour of spell shielding (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Damage (Melee): 15 acid / 22 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +18% acid / +21% fire / +6% arcane Spell save: +11 (+4 eff.) A suit of armour made of leather. |
troll-hide rough leather armour of cold resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold Life regen: +3.00 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour of cold resistance (20 def, 15 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +20 (+3 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 9 fire Changes resistances: +25% physical / +25% fire / +28% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of clarity (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +8 Cun / +7 Wil Changes resistances: +9% mind Mental save: +41 (+12 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of the deep (0 def, 22 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +22% Changes stats: +7 Cun / +8 Wil Changes resistances: +15% acid / +10% cold Allows you to breathe in: water Mental save: +21 (+7 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of stability (0 def, 32 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Fatigue: +22% Changes resistances: +9% physical Physical save: +25 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of the stars (0 def, 20 armour, 266.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Fatigue: +8% Changes stats: +11 Cun / +5 Mag Changes resistances: +13% light / +17% darkness Changes damage: +18% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Prismwire the quiver of dragonbone arrows (21/21, 86-120 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 86.0 - 120.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 21 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 23 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +26 blight Damage (radius 2) on crit: +20 light When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
346 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frigidblack (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% light / +5% arcane Changes damage: +6% cold Spell save: +3 (+1 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of predation (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +3 Str / +5 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Light radius: +7 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 213.05 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.cleansing dragonbone wand of shielding [power 464] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.quick dragonbone wand of shielding [power 314] (16 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Harami the Halfling Rogue level 29
19th Regrowth 123rd year of Ascendancy at 04:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Harami the Halfling Rogue level 36
43rd Regrowth 123rd year of Ascendancy at 03:57 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Harami the Halfling Rogue level 32
38th Regrowth 123rd year of Ascendancy at 09:14 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Harami the Halfling Rogue level 31
30th Regrowth 123rd year of Ascendancy at 18:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Harami the Halfling Rogue level 50
59th Pyre 123rd year of Ascendancy at 02:53 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Harami the Halfling Rogue level 23
51st Haze 122nd year of Ascendancy at 01:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Harami the Halfling Rogue level 30
25th Regrowth 123rd year of Ascendancy at 21:51 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Harami the Halfling Rogue level 40
79th Regrowth 123rd year of Ascendancy at 15:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Harami the Halfling Rogue level 22
72nd Dusk 122nd year of Ascendancy at 05:09 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Harami the Halfling Rogue level 50
66th Pyre 123rd year of Ascendancy at 06:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Harami the Halfling Rogue level 17
38th Dusk 122nd year of Ascendancy at 18:22 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Harami the Halfling Rogue level 42
6th Pyre 123rd year of Ascendancy at 01:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Harami the Halfling Rogue level 48
50th Pyre 123rd year of Ascendancy at 11:17 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Harami the Halfling Rogue level 20
49th Dusk 122nd year of Ascendancy at 16:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Harami the Halfling Rogue level 19
41st Dusk 122nd year of Ascendancy at 23:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Harami the Halfling Rogue level 34
38th Regrowth 123rd year of Ascendancy at 16:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Harami the Halfling Rogue level 10
3rd Summertide 122nd year of Ascendancy at 14:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Harami the Halfling Rogue level 20
49th Dusk 122nd year of Ascendancy at 00:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Harami the Halfling Rogue level 30
24th Regrowth 123rd year of Ascendancy at 22:27 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Harami the Halfling Rogue level 40
79th Regrowth 123rd year of Ascendancy at 09:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Harami the Halfling Rogue level 50
55th Pyre 123rd year of Ascendancy at 09:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Harami the Halfling Rogue level 47
25th Pyre 123rd year of Ascendancy at 22:18 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Harami the Halfling Rogue level 38
69th Regrowth 123rd year of Ascendancy at 09:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Harami the Halfling Rogue level 36
42nd Regrowth 123rd year of Ascendancy at 14:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Harami the Halfling Rogue level 25
1st Allure 123rd year of Ascendancy at 03:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Harami the Halfling Rogue level 30
26th Regrowth 123rd year of Ascendancy at 00:59 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Harami the Halfling Rogue level 50
66th Pyre 123rd year of Ascendancy at 06:31 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Harami the Halfling Rogue level 47
25th Pyre 123rd year of Ascendancy at 20:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Harami the Halfling Rogue level 15
24th Dusk 122nd year of Ascendancy at 19:03 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Harami the Halfling Rogue level 38
68th Regrowth 123rd year of Ascendancy at 18:00 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Harami the Halfling Rogue level 48
36th Pyre 123rd year of Ascendancy at 19:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Harami the Halfling Rogue level 27
3rd Allure 123rd year of Ascendancy at 23:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Harami the Halfling Rogue level 15
22nd Dusk 122nd year of Ascendancy at 02:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Harami the Halfling Rogue level 28
5th Allure 123rd year of Ascendancy at 18:40 see stats
Log
Harami picks up ( .): Prismwire the quiver of dragonbone arrows (21/21, 86-120 power, 18 apr).
You pickup 0.85 gold pieces.
Harami picks up ( .): quick dragonbone wand of shielding [power 314] (16 cooldown).
Ran for 12 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Harami picks up (E.): mage-hunter's drakeskin leather sling of piercing.
Ran for 9 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).



























































































































































