Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Troll |
| Class | Wyrmic |
| Level / Exp | 10 / 81% |
| Size | big |
| Lifes / Deaths | Killed by Ryal at level 10 on the 75th Pyre 122nd year of Ascendancy at 13:26 4 / 1 |
Primary Stats
| Strength | 27 (base 24) |
| Dexterity | 9 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 32 (base 34) |
| Cunning | 8 (base 10) |
Resources
| Life | -9/359 |
| Equilibrium | 94 |
| Healing Factor | 1 |
| Regeneration | 8.25 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 26 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.8 |
| Crit Chance | 0% |
| Speed | 0.97174897930652 |
Defense: Base
| Armour (hardiness) | 13.2 (56.923076923077%) |
| Defense | 7.65 |
| Ranged Defense | 7.65 |
| Fatigue | 16 |
| Physical Save | 20.025 |
| Spell Save | 15.05 |
| Mental Save | 14 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Troll | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Huge cut that bleeds, doing 20.20 physical damage per turn. Bleeding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | steel amulet of magic (+4) steel amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Amulets can have magical properties. |
| Main armor | spiked steel mail armour (2 def, 6 armour) spiked steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical A suit of armour made of mail. |
| Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | steel greatmaul (136% power, 2 apr) steel greatmaul (136% power, 2 apr)Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
Inventory
biting gale rune (25 cold damage; 15 apply power) biting gale rune (25 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron battleaxe (107% power, 1 apr) iron battleaxe (107% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 107% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
stralite battleaxe (157% power, 3 apr) stralite battleaxe (157% power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 158% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
flaming iron greatsword of massacre (129% power, 1 apr) flaming iron greatsword of massacre (129% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 129% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
steel longsword (111% power, 3 apr) steel longsword (111% power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
dueling steel rapier of disarming (107% power, 3 apr) dueling steel rapier of disarming (107% power, 3 apr)Requires: - Dexterity 14 - Strength 14 Alternately Requires: - Dexterity 14 - Cunning 14 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 2 Power: 107% Range: 1.3x Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Accuracy bonus: +1.0% def buff chance / acc (2 def 20 max 4 dur) Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Dex A light sword. |
sharp iron rapier of persecution (103% power, 2 apr) sharp iron rapier of persecution (103% power, 2 apr)Requires: - Dexterity 10 - Strength 10 Alternately Requires: - Dexterity 10 - Cunning 10 Infused by arcane disrupting forces Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Power: 104% Range: 1.3x Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +6% Unnatural When wielded/worn: Changes stats: +1 Wil A light sword. |
cured leather sling cured leather slingRequires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
shiny iron swordbreaker (91% power, 2 apr) shiny iron swordbreaker (91% power, 2 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 1 Power: 92% Range: 1.3x Uses stats: 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +1.0% blind chance / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Defense: +4 (+4 eff.) Light radius: +1 A small blade with many notches along its edge. |
iron throwing knives of dampening (4/4, 98% power, 5 apr) iron throwing knives of dampening (4/4, 98% power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 4 When wielded/worn: Changes resistances: +8% acid / +8% fire / +7% lightning / +7% cold Spell save: +6 (+5 eff.) These knives are specially weighted to be thrown. |
sharp steel throwing knives of paradox (6/6, 103% power, 6 apr) sharp steel throwing knives of paradox (6/6, 103% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / throwing knives ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +6.0% Attack speed: 100% Firing range: +3 Capacity: 6 On weapon hit: * 6% chance to gain 10% of a turn Damage (Ranged): +5 temporal These knives are specially weighted to be thrown. |
impenetrable steel plate armour (4 def, 16 armour) impenetrable steel plate armour (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+4 eff.) Fatigue: +22% A suit of armour made of metal plates. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Trollmurps the Troll Wyrmic level 10
75th Pyre 122nd year of Ascendancy at 10:15 see stats
Log
Trollmurps starts to bleed.
Ryal hits Trollmurps for 20 physical damage.
Trollmurps uses Devouring Flame.
Ryal reflects damage back to Trollmurps!
Trollmurps's devouring flames area effect hits Ryal for (12 absorbed), 0 fire (0 total damage).
Ryal hits Trollmurps for 12 reflected damage.
Ryal stops regenerating health quickly.
Ryal slows down.
Trollmurps slows down.
Talent Wing Buffet is ready to use.
Bleeding from Ryal hits Trollmurps for 20 physical damage.
Ryal reflects damage back to Trollmurps!
Trollmurps's devouring flames area effect hits Ryal for (12 absorbed), 0 fire (0 total damage).
Ryal hits Trollmurps for 12 reflected damage.
The shield around Ryal crumbles.
Trollmurps uses Wing Buffet.
Bleeding from Ryal hits Trollmurps for 20 physical damage.
Trollmurps drains life from Ryal!
Trollmurps's devouring flames area effect hits Ryal for 12 fire damage.
Trollmurps receives 1 healing from Ryal.
Trollmurps roars!
Talent Prismatic Slash is ready to use.
Bleeding from Ryal hits Trollmurps for 20 physical damage.
Trollmurps the level 10 troll wyrmic was maimed to death by Ryal on level 15 of The Arena.
Bleeding from Ryal killed Trollmurps!
Trollmurps stops bleeding.
