
















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 48 / 84% |
Size | huge |
Lifes / Deaths | Killed by sun paladin at level 12 on the 34th Retaking 124th year of Ascendancy at 23:52 / 231Killed by sun-mage recruit at level 12 on the 35th Retaking 124th year of Ascendancy at 03:51 Killed by sun-mage at level 13 on the 36th Retaking 124th year of Ascendancy at 08:02 Killed by sun-mage at level 14 on the 36th Retaking 124th year of Ascendancy at 18:13 Killed by stale sewer water at level 14 on the 45th Retaking 124th year of Ascendancy at 19:44 Killed by stale sewer water at level 14 on the 45th Retaking 124th year of Ascendancy at 20:36 Killed by ritch hive mother at level 14 on the 2nd Revenge 124th year of Ascendancy at 09:29 Killed by ritch hunter at level 14 on the 2nd Revenge 124th year of Ascendancy at 14:19 Killed by ritch hunter at level 15 on the 4th Revenge 124th year of Ascendancy at 11:26 Killed by ritch hunter at level 15 on the 4th Revenge 124th year of Ascendancy at 12:07 Killed by Zubeyanor the ritch centipede at level 16 on the 4th Revenge 124th year of Ascendancy at 23:54 Killed by Zubeyanor the ritch centipede at level 16 on the 5th Revenge 124th year of Ascendancy at 00:22 Killed by ritch centipede at level 17 on the 6th Revenge 124th year of Ascendancy at 10:06 Killed by whitehoof maulotaur at level 17 on the 15th Revenge 124th year of Ascendancy at 07:43 Killed by fire drake at level 17 on the 31st Revenge 124th year of Ascendancy at 19:25 Killed by ravaging entropic rip at level 17 on the 32nd Revenge 124th year of Ascendancy at 02:25 Killed by fire wyrm at level 18 on the 32nd Revenge 124th year of Ascendancy at 06:47 Killed by multi-hued drake at level 18 on the 32nd Revenge 124th year of Ascendancy at 09:46 Killed by multi-hued drake at level 18 on the 32nd Revenge 124th year of Ascendancy at 10:03 Killed by worm that walks at level 19 on the 34th Revenge 124th year of Ascendancy at 07:54 Killed by fire drake hatchling at level 19 on the 34th Revenge 124th year of Ascendancy at 08:08 Killed by worm that walks at level 19 on the 34th Revenge 124th year of Ascendancy at 08:25 Killed by worm that walks at level 19 on the 34th Revenge 124th year of Ascendancy at 08:43 Killed by luminous horror at level 19 on the 34th Revenge 124th year of Ascendancy at 13:30 Killed by Gunsnake at level 19 on the 34th Revenge 124th year of Ascendancy at 20:56 Killed by Gunsnake at level 19 on the 34th Revenge 124th year of Ascendancy at 22:06 Killed by ravaging entropic rip at level 19 on the 34th Revenge 124th year of Ascendancy at 22:45 Killed by ravaging entropic rip at level 19 on the 34th Revenge 124th year of Ascendancy at 23:12 Killed by ravaging entropic rip at level 19 on the 34th Revenge 124th year of Ascendancy at 23:35 Killed by Gunsnake at level 19 on the 34th Revenge 124th year of Ascendancy at 23:54 Killed by Gunsnake at level 19 on the 35th Revenge 124th year of Ascendancy at 00:27 Killed by netherworm mass at level 20 on the 35th Revenge 124th year of Ascendancy at 06:50 Killed by netherworm mass at level 20 on the 35th Revenge 124th year of Ascendancy at 07:51 Killed by Glorawen the grizzly bear at level 20 on the 31st Pain 124th year of Ascendancy at 14:46 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 20:44 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 21:28 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 21:59 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 22:27 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 22:47 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 23:13 Killed by Mindwall at level 20 on the 8th Dearth 124th year of Ascendancy at 23:34 Killed by Mindwall at level 20 on the 9th Dearth 124th year of Ascendancy at 01:02 Killed by Mindwall at level 20 on the 9th Dearth 124th year of Ascendancy at 02:38 Killed by Elitta the storm drake at level 20 on the 18th Dearth 124th year of Ascendancy at 08:15 Killed by Arch-Merchant Kaltor at level 20 on the 43rd Dearth 124th year of Ascendancy at 03:18 Killed by Arch-Merchant Kaltor at level 20 on the 43rd Dearth 124th year of Ascendancy at 03:48 Killed by Arayath the steam giant flameshot at level 20 on the 43rd Dearth 124th year of Ascendancy at 04:58 Killed by whitehoof ghoul at level 21 on the 46th Dearth 124th year of Ascendancy at 14:49 Killed by whitehoof maulotaur at level 21 on the 47th Dearth 124th year of Ascendancy at 10:18 Killed by whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 13:33 Killed by whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 13:51 Killed by whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 14:20 Killed by Betonor the whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 14:34 Killed by Betonor the whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 15:00 Killed by whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 15:35 Killed by Betonor the whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 15:51 Killed by Betonor the whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 16:11 Killed by whitehoof ghoul at level 21 on the 47th Dearth 124th year of Ascendancy at 21:42 Killed by Mayygatira the awoken tentacle tree at level 22 on the 48th Dearth 124th year of Ascendancy at 04:31 Killed by Mayygatira the awoken tentacle tree at level 22 on the 4th Loss 124th year of Ascendancy at 16:50 Killed by electric eel at level 22 on the 5th Loss 124th year of Ascendancy at 08:09 Killed by Nektosh the One-Horned at level 22 on the 5th Loss 124th year of Ascendancy at 20:35 Killed by Nektosh the One-Horned at level 22 on the 5th Loss 124th year of Ascendancy at 21:04 Killed by Nektosh the One-Horned at level 22 on the 5th Loss 124th year of Ascendancy at 21:43 Killed by Nektosh the One-Horned at level 22 on the 5th Loss 124th year of Ascendancy at 22:54 Killed by High Sun Paladin Aeryn at level 23 on the 46th Loss 124th year of Ascendancy at 09:17 Killed by shadow at level 23 on the 22nd Destruction 124th year of Ascendancy at 17:12 Killed by Mayurelle the crystalbark at level 23 on the 22nd Destruction 124th year of Ascendancy at 18:24 Killed by Porawyn the treant at level 23 on the 22nd Destruction 124th year of Ascendancy at 18:42 Killed by crystalbark at level 23 on the 22nd Destruction 124th year of Ascendancy at 19:55 Killed by Mayurelle the crystalbark at level 23 on the 22nd Destruction 124th year of Ascendancy at 20:26 Killed by Cyridawen the treant at level 23 on the 22nd Destruction 124th year of Ascendancy at 22:00 Killed by Cyridawen the treant at level 23 on the 22nd Destruction 124th year of Ascendancy at 23:44 Killed by treant at level 23 on the 23rd Destruction 124th year of Ascendancy at 00:47 Killed by treant at level 23 on the 23rd Destruction 124th year of Ascendancy at 01:37 Killed by Isumivena the treant at level 23 on the 23rd Destruction 124th year of Ascendancy at 08:18 Killed by crystalbark at level 23 on the 23rd Destruction 124th year of Ascendancy at 10:36 Killed by ritch flamespitter at level 23 on the 23rd Destruction 124th year of Ascendancy at 11:08 Killed by giant spider at level 23 on the 23rd Destruction 124th year of Ascendancy at 15:18 Killed by ritch flamespitter at level 23 on the 23rd Destruction 124th year of Ascendancy at 16:07 Killed by giant spider at level 23 on the 23rd Destruction 124th year of Ascendancy at 16:33 Killed by Salille the crystalbark at level 23 on the 24th Destruction 124th year of Ascendancy at 00:24 Killed by Salille the crystalbark at level 23 on the 24th Destruction 124th year of Ascendancy at 00:56 Killed by Salille the crystalbark at level 23 on the 24th Destruction 124th year of Ascendancy at 02:21 Killed by snow cat at level 24 on the 34th Destruction 124th year of Ascendancy at 12:11 Killed by luminous horror at level 24 on the 34th Destruction 124th year of Ascendancy at 17:50 Killed by Haruregoldir at level 24 on the 34th Destruction 124th year of Ascendancy at 18:11 Killed by ravaging entropic rip at level 24 on the 34th Destruction 124th year of Ascendancy at 19:03 Killed by Star Gazer at level 25 on the 36th Destruction 124th year of Ascendancy at 07:01 Killed by Star Gazer at level 25 on the 36th Destruction 124th year of Ascendancy at 08:55 Killed by Star Gazer at level 25 on the 36th Destruction 124th year of Ascendancy at 10:59 Killed by armoured skeleton warrior at level 25 on the 25th Remembrance 125th year of Ascendancy at 13:12 Killed by orc corruptor at level 25 on the 25th Remembrance 125th year of Ascendancy at 14:06 Killed by Xerorin the Guardian at level 26 on the 25th Remembrance 125th year of Ascendancy at 23:00 Killed by Voretira the Guardian at level 26 on the 26th Remembrance 125th year of Ascendancy at 10:50 Killed by Voretira the Guardian at level 26 on the 26th Remembrance 125th year of Ascendancy at 11:24 Killed by Cyrerarialaith the Guardian at level 26 on the 26th Remembrance 125th year of Ascendancy at 14:27 Killed by Arunne the Guardian at level 26 on the 26th Remembrance 125th year of Ascendancy at 21:49 Killed by storm wyrm at level 27 on the 27th Remembrance 125th year of Ascendancy at 02:49 Killed by storm drake hatchling at level 27 on the 27th Remembrance 125th year of Ascendancy at 03:06 Killed by Arathra the treant at level 27 on the 27th Remembrance 125th year of Ascendancy at 10:39 Killed by Domaldr the dolleg at level 27 on the 27th Remembrance 125th year of Ascendancy at 12:18 Killed by Domaldr the dolleg at level 27 on the 27th Remembrance 125th year of Ascendancy at 12:34 Killed by Domaldr the dolleg at level 27 on the 27th Remembrance 125th year of Ascendancy at 13:05 Killed by snow giant boulder thrower at level 27 on the 27th Remembrance 125th year of Ascendancy at 14:36 Killed by Haruregoldir's Inner Demon at level 27 on the 29th Remembrance 125th year of Ascendancy at 23:50 Killed by Ssaiea the human at level 27 on the 30th Remembrance 125th year of Ascendancy at 01:01 Killed by Haruregoldir's Inner Demon at level 27 on the 30th Remembrance 125th year of Ascendancy at 01:36 Killed by ritch centipede at level 27 on the 42nd Remembrance 125th year of Ascendancy at 01:18 Killed by ritch hunter at level 27 on the 42nd Remembrance 125th year of Ascendancy at 01:42 Killed by ritch centipede at level 27 on the 42nd Remembrance 125th year of Ascendancy at 11:54 Killed by ritch centipede at level 27 on the 42nd Remembrance 125th year of Ascendancy at 15:21 Killed by larvae bloated ritch mother at level 27 on the 42nd Remembrance 125th year of Ascendancy at 16:19 Killed by orc high pyromancer (subdued) at level 30 on the 8th Retaking 125th year of Ascendancy at 06:03 Killed by orc pyromancer (subdued) at level 30 on the 8th Retaking 125th year of Ascendancy at 11:02 Killed by orc blood mage (subdued) at level 30 on the 9th Retaking 125th year of Ascendancy at 02:34 Killed by High Sun Paladin Aeryn at level 32 on the 13rd Retaking 125th year of Ascendancy at 16:56 Killed by High Sun Paladin Aeryn at level 32 on the 13rd Retaking 125th year of Ascendancy at 17:26 Killed by High Sun Paladin Aeryn at level 32 on the 13rd Retaking 125th year of Ascendancy at 18:51 Killed by Belydhevea the sun paladin at level 32 on the 13rd Retaking 125th year of Ascendancy at 22:08 Killed by sun-mage at level 32 on the 13rd Retaking 125th year of Ascendancy at 22:24 Killed by Belydhevea the sun paladin at level 32 on the 13rd Retaking 125th year of Ascendancy at 23:44 Killed by Gloraldavena the sun-mage at level 32 on the 14th Retaking 125th year of Ascendancy at 09:08 Killed by Gloraldavena the sun-mage at level 32 on the 14th Retaking 125th year of Ascendancy at 09:38 Killed by Emynn the sun paladin at level 33 on the 15th Retaking 125th year of Ascendancy at 22:05 Killed by Emynn the sun paladin at level 33 on the 15th Retaking 125th year of Ascendancy at 23:00 Killed by Emynn the sun paladin at level 33 on the 16th Retaking 125th year of Ascendancy at 00:15 Killed by sun-mage at level 33 on the 16th Retaking 125th year of Ascendancy at 06:35 Killed by Xerywen the shalore liberator at level 33 on the 16th Retaking 125th year of Ascendancy at 12:09 Killed by Zubuta the halfling pyremaster at level 33 on the 16th Retaking 125th year of Ascendancy at 22:20 Killed by black jelly at level 33 on the 16th Retaking 125th year of Ascendancy at 23:25 Killed by Aderebeth the sun-mage at level 33 on the 17th Retaking 125th year of Ascendancy at 00:18 Killed by High Sun Paladin Aeryn at level 34 on the 18th Retaking 125th year of Ascendancy at 20:38 Killed by High Sun Paladin Aeryn at level 34 on the 18th Retaking 125th year of Ascendancy at 21:26 Killed by High Sun Paladin Aeryn at level 34 on the 18th Retaking 125th year of Ascendancy at 22:26 Killed by shalore liberator at level 34 on the 18th Retaking 125th year of Ascendancy at 23:56 Killed by wretchling at level 35 on the 28th Retaking 125th year of Ascendancy at 21:56 Killed by daelach at level 35 on the 29th Retaking 125th year of Ascendancy at 02:11 Killed by Silata the undead drake at level 36 on the 30th Retaking 125th year of Ascendancy at 02:58 Killed by Silata the undead drake at level 36 on the 30th Retaking 125th year of Ascendancy at 03:49 Killed by Silata the undead drake at level 36 on the 30th Retaking 125th year of Ascendancy at 04:50 Killed by fire wyrm at level 36 on the 30th Retaking 125th year of Ascendancy at 15:43 Killed by fire wyrm at level 36 on the 30th Retaking 125th year of Ascendancy at 18:08 Killed by fire drake at level 36 on the 30th Retaking 125th year of Ascendancy at 19:01 Killed by multi-hued drake at level 37 on the 31st Retaking 125th year of Ascendancy at 18:15 Killed by greater multi-hued wyrm at level 37 on the 31st Retaking 125th year of Ascendancy at 18:43 Killed by Ureslak the Eternal at level 37 on the 32nd Retaking 125th year of Ascendancy at 06:57 Killed by Ureslak the Eternal at level 37 on the 32nd Retaking 125th year of Ascendancy at 08:50 Killed by vampire lord at level 37 on the 32nd Retaking 125th year of Ascendancy at 14:03 Killed by corrupted acidic digestor at level 38 on the 33rd Retaking 125th year of Ascendancy at 01:15 Killed by Eilinynn the Blightborn at level 38 on the 33rd Retaking 125th year of Ascendancy at 02:12 Killed by Eilinynn the Blightborn at level 38 on the 33rd Retaking 125th year of Ascendancy at 03:10 Killed by steam defence turret at level 38 on the 43rd Retaking 125th year of Ascendancy at 21:10 Killed by Layyta the mecharachnid repairbot at level 39 on the 1st Revenge 125th year of Ascendancy at 06:32 Killed by Haruregoldir at level 39 on the 1st Revenge 125th year of Ascendancy at 10:20 Killed by ultimate gwelgoroth at level 39 on the 1st Revenge 125th year of Ascendancy at 23:20 Killed by Automated Defense System at level 39 on the 2nd Revenge 125th year of Ascendancy at 22:29 Killed by Automated Defense System at level 39 on the 2nd Revenge 125th year of Ascendancy at 23:26 Killed by Automated Defense System at level 40 on the 3rd Revenge 125th year of Ascendancy at 00:07 Killed by Emymina the steam giant berserker at level 40 on the 3rd Revenge 125th year of Ascendancy at 03:40 Killed by Poloma the treant at level 40 on the 17th Revenge 125th year of Ascendancy at 23:32 Killed by Silida the blue crystal at level 40 on the 18th Revenge 125th year of Ascendancy at 06:44 Killed by Silida the blue crystal at level 40 on the 18th Revenge 125th year of Ascendancy at 07:27 Killed by Emelynn the crystalbark at level 41 on the 19th Revenge 125th year of Ascendancy at 04:08 Killed by Emelynn the crystalbark at level 41 on the 19th Revenge 125th year of Ascendancy at 05:12 Killed by Emelynn the crystalbark at level 41 on the 19th Revenge 125th year of Ascendancy at 05:32 Killed by Emelynn the crystalbark at level 41 on the 19th Revenge 125th year of Ascendancy at 05:44 Killed by Emelynn the crystalbark at level 41 on the 19th Revenge 125th year of Ascendancy at 06:46 Killed by Layythra the sunwall guard at level 41 on the 32nd Revenge 125th year of Ascendancy at 16:37 Killed by High Sun Paladin Aeryn at level 41 on the 33rd Revenge 125th year of Ascendancy at 00:13 Killed by barrow wight at level 42 on the 41st Revenge 125th year of Ascendancy at 00:31 Killed by forest wight at level 42 on the 41st Revenge 125th year of Ascendancy at 01:08 Killed by emperor wight at level 42 on the 41st Revenge 125th year of Ascendancy at 02:04 Killed by steam defence turret at level 42 on the 18th Pain 125th year of Ascendancy at 02:49 Killed by steam defence turret at level 42 on the 18th Pain 125th year of Ascendancy at 03:56 Killed by steam defence turret at level 42 on the 18th Pain 125th year of Ascendancy at 04:58 Killed by steam giant blood carver at level 42 on the 18th Pain 125th year of Ascendancy at 07:11 Killed by steam defence turret at level 42 on the 18th Pain 125th year of Ascendancy at 07:28 Killed by mecharachnid flame thrower at level 42 on the 18th Pain 125th year of Ascendancy at 10:22 Killed by steam defence turret at level 43 on the 18th Pain 125th year of Ascendancy at 19:07 Killed by steam defence turret at level 43 on the 18th Pain 125th year of Ascendancy at 23:28 Killed by Haruregoldir at level 43 on the 19th Pain 125th year of Ascendancy at 00:03 Killed by steam defence turret at level 43 on the 19th Pain 125th year of Ascendancy at 00:22 Killed by steam defence turret at level 43 on the 19th Pain 125th year of Ascendancy at 00:48 Killed by steam defence turret at level 43 on the 19th Pain 125th year of Ascendancy at 01:48 Killed by steam defence turret at level 43 on the 19th Pain 125th year of Ascendancy at 07:50 Killed by retaliator of Atmos at level 43 on the 21st Pain 125th year of Ascendancy at 14:57 Killed by steam giant blood carver at level 44 on the 21st Pain 125th year of Ascendancy at 21:40 Killed by steam giant flameshot at level 44 on the 21st Pain 125th year of Ascendancy at 23:42 Killed by steam giant necropsych at level 44 on the 22nd Pain 125th year of Ascendancy at 13:25 Killed by steam giant gunslinger at level 44 on the 23rd Pain 125th year of Ascendancy at 01:10 Killed by Elaminor the steam giant gunslinger at level 44 on the 23rd Pain 125th year of Ascendancy at 03:22 Killed by Council Member Tormak at level 44 on the 24th Pain 125th year of Ascendancy at 07:22 Killed by Council Member Nashal at level 44 on the 24th Pain 125th year of Ascendancy at 08:20 Killed by Council Member Nashal at level 44 on the 24th Pain 125th year of Ascendancy at 09:11 Killed by Council Member Pendor at level 45 on the 24th Pain 125th year of Ascendancy at 10:42 Killed by Council Member Pendor at level 45 on the 24th Pain 125th year of Ascendancy at 12:35 Killed by Council Member Nashal at level 45 on the 24th Pain 125th year of Ascendancy at 13:48 Killed by Council Member Palaquie at level 45 on the 24th Pain 125th year of Ascendancy at 15:36 Killed by Council Member Pendor at level 45 on the 24th Pain 125th year of Ascendancy at 16:58 Killed by bursting entropic shard at level 47 on the 25th Pain 125th year of Ascendancy at 04:12 Killed by ravaging entropic rip at level 47 on the 25th Pain 125th year of Ascendancy at 04:49 Killed by netherworm mass at level 47 on the 25th Pain 125th year of Ascendancy at 05:11 Killed by ravaging entropic rip at level 47 on the 25th Pain 125th year of Ascendancy at 06:28 Killed by bursting entropic shard at level 47 on the 25th Pain 125th year of Ascendancy at 07:16 Killed by netherworm mass at level 47 on the 25th Pain 125th year of Ascendancy at 08:45 Killed by Haruregoldir's Inner Demon at level 47 on the 25th Pain 125th year of Ascendancy at 14:56 Killed by nightmare horror at level 47 on the 25th Pain 125th year of Ascendancy at 15:32 Killed by fire wyrm at level 47 on the 26th Pain 125th year of Ascendancy at 05:08 Killed by titan battlesmasher at level 48 on the 26th Pain 125th year of Ascendancy at 23:52 Killed by titan battlesmasher at level 48 on the 27th Pain 125th year of Ascendancy at 01:34 Killed by eldritch eye at level 48 on the 27th Pain 125th year of Ascendancy at 04:57 Killed by worm that walks at level 48 on the 27th Pain 125th year of Ascendancy at 06:33 Killed by worm that walks at level 48 on the 27th Pain 125th year of Ascendancy at 06:46 Killed by ravaging entropic rip at level 48 on the 27th Pain 125th year of Ascendancy at 07:09 Killed by ravaging entropic rip at level 48 on the 27th Pain 125th year of Ascendancy at 07:20 Killed by luminous horror at level 48 on the 27th Pain 125th year of Ascendancy at 07:33 Killed by ravaging entropic rip at level 48 on the 27th Pain 125th year of Ascendancy at 08:22 Killed by luminous horror at level 48 on the 27th Pain 125th year of Ascendancy at 09:26 Killed by bursting entropic shard at level 48 on the 27th Pain 125th year of Ascendancy at 10:32 Killed by luminous horror at level 48 on the 27th Pain 125th year of Ascendancy at 11:16 Killed by ravaging entropic rip at level 48 on the 27th Pain 125th year of Ascendancy at 11:37 Killed by Haruregoldir at level 48 on the 27th Pain 125th year of Ascendancy at 11:56 Killed by luminous horror at level 48 on the 28th Pain 125th year of Ascendancy at 06:40 Killed by dream seed at level 48 on the 28th Pain 125th year of Ascendancy at 08:02 Killed by dreaming horror at level 48 on the 28th Pain 125th year of Ascendancy at 08:28 Killed by dreaming horror at level 48 on the 28th Pain 125th year of Ascendancy at 09:13 Killed by dreaming horror at level 48 on the 28th Pain 125th year of Ascendancy at 10:07 Killed by shadow at level 48 on the 28th Pain 125th year of Ascendancy at 19:34 Killed by dreaming horror at level 48 on the 29th Pain 125th year of Ascendancy at 00:54 Killed by dreaming horror at level 48 on the 29th Pain 125th year of Ascendancy at 02:22 |
Primary Stats
Strength | 102 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 74 (base 32) |
Magic | 43 (base 27) |
Willpower | 47 (base 24) |
Cunning | 81 (base 60) |
Resources
Life | 1501/1501 |
Steam | 106/106 |
Healing Factor | 1.5934773982684 |
Regeneration | 13.587547129453 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Stealth | 17 |
See Invisible | 26 |
Offense: Mainhand
Damage | 167 |
Accuracy | 24 |
Crit Chance | 26% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 84 |
Accuracy | 24 |
Crit Chance | 26% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17.5 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +40% |
Fire | +10% |
Physical | +15% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +23% |
Darkness | +18% |
Cold | +18% |
All | +13% |
Defense: Base
Armour (hardiness) | 100.72307323196 (100%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 69 |
Physical Save | 48 |
Spell Save | 39 |
Mental Save | 38 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 36%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 41%( 70%) |
All | + 15%( 70%) |
Lightning | + 30%( 70%) |
Light | + 35%( 70%) |
Physical | + 50%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 39%( 70%) |
Mind | + 15%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Talent granted: +1 Rocket Boots Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% blight / +6% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +3 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 41 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +13 Armour Hardiness: +9% Fatigue: +5% Damage when hit (Melee): 6 light Changes stats: +11 Con Changes resistances: +9% lightning / +9% physical / +6% light / +6% cold Changes damage: +15% light Talent granted: +1 Sand Shredder Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 64% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 36 Damage (Melee): 6 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 36 Damage (Ranged): 14 physical Changes stats: +1 Cun / +4 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +7 Cun / +6 Dex Blindness immunity: +31% Infravision radius: +4 See stealth: +17 See invisible: +21 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +94 Damage (Melee): +5 cold Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +5 Cun / +6 Mag Changes resistances: +17% light / +15% darkness Changes damage: +15% light / +15% darkness Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances: +9% darkness / +6% cold Changes resistances penetration: +5% darkness / +5% cold Changes damage: +15% cold Spell save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +108 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes resistances: +12% acid / +7% fire / +9% lightning / +9% cold Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +12 (+4 eff.) Changes stats: +4 Dex / +4 Mag / +4 Wil Changes resistances penetration: +10% physical Physical save: +12 (+4 eff.) Only die when reaching: -80.00 life Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 (+3 eff.) Fatigue: +22% Changes stats: +3 Cun Mental save: +12 (+4 eff.) A suit of armour made of metal plates. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 88% efficiency and cooldown mod of 78%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +6 Defense: +18 (+6 eff.) Effects when hit in melee: * 32% chance to reduce strength, dexterity, and constitution by 11 * 29% chance to reduce damage dealt by 29% Changes stats: +7 Dex / +2 Mag / +3 Con / +10 Lck Changes resistances cap: +4% all Reduces incoming crit damage: 15.00% Physical save: +15 (+5 eff.) Blindness immunity: +29% Infravision radius: +6 Sight radius: +2 See invisible: +10 Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +12% physical Changes damage: +12% physical Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() dragonbone magestaff of breaching (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+5 eff.) Talent granted: +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 16.0 - 24.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +21 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 21.0 - 31.5 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +21 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 27.0 - 40.5 Uses stats: 40% Wil, 100% Str Damage type: Nature Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon kill: * summon a treant (5 turn cooldown) Attacks use: 1.0 Steam When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +8% Talent granted: +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
![]() Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +54 On weapon hit: * Create an explosion dealing 23 fire damage (1/turn) Damage (radius 1) on hit: +16 mind Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 36 Changes resistances: +3% cold Changes resistances penetration: +20% fire Changes damage: +17% fire / +21% light / +6% mind Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 20.5 - 30.8 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +52 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +4 Defense: +15 (+5 eff.) Fatigue: +8% Talent granted: +2 Block Disarm immunity: +34% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% Block value: +54 Damage Shield penetration (this weapon only): +12% Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 11 fire Changes stats: +4 Str Changes resistances: +12% fire Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.0 - 34.5 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Mag Changes resistances: +10% light / +12% darkness Changes damage: +12% light / +12% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.5 - 35.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +48 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage when hit (Melee): 7 fire Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.5 - 36.8 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +44 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances penetration: +9% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.0 - 46.5 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +77 Damage (radius 1) on hit: +8 lightning / +16 acid Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes resistances: +18% physical Changes damage: +30% acid / +12% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +75 On weapon hit: * Create an explosion dealing 23 lightning damage (1/turn) Damage (Melee): +10 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes resistances: +11% temporal Changes resistances penetration: +12% lightning Changes damage: +13% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 33.5 - 50.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +65 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Effects on melee hit: * 9 arcane resource burn Damage (Melee): 12 acid / 15 nature Effects when hit in melee: * 9 arcane resource burn Changes stats: +4 Con Changes resistances: +10% acid / +11% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() windwalling voratun steamsaw (40-60 power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +102 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +10% physical Talent granted: +3 Block Slows Projectiles: +30% Bonus block near projectiles: +58 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+3 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Effects on ranged hit: * 10 arcane resource burn Changes stats: +8 Wil / +3 Cun / +9 Con Changes resistances: +12% lightning / +3% light Changes damage: +12% mind Talent mastery: +0.20 Wild-gift / Fungus Maximum life: +10.00 Steampower: +7 (+3 eff.) It can be used to regenerate 114 life over 5 turns Activation puts all charms on cooldown for 20 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 17.0 - 20.4 Uses stats: 40% Wil, 60% Dex, 60% Cun Damage type: Mind Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +3.0% Capacity: 20 On weapon crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
![]() Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Dex Reduces opponents crit chance: 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 31, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces Powered by steamtech 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Steampower: +5 (+2 eff.) It can be used to generate a personal shield that absorbs up to 242 damage and damages attackers striking the wearer for 33 fire damage while it lasts (based on Cunning) Activation costs 24 power out of 24/24. This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +3% cold Changes damage: +9% fire Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Confusion immunity: +20% Knockback immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 11 * 32% chance to reduce damage dealt by 29% Changes resistances: +11% temporal / +13% darkness / +6% cold Changes resistances penetration: +5% lightning / +10% temporal / +12% darkness Changes damage: +9% lightning / +6% cold Spellpower: +6 (+2 eff.) Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 61.80 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 61.80 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Fatigue: -16% Maximum encumbrance: +40 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour: +3 Armour Hardiness: +20% Fatigue: +3% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Armour: +4 Fatigue: +1% Damage when hit (Melee): 10 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Iron Grip Disarm immunity: +80% Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 136] simple healing salve [power 136]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 136 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
powerful pain suppressor salve [power 191] powerful pain suppressor salve [power 191]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -191 life and reduces all damage by 19% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 11 * 10% chance to reduce damage dealt by 29% Damage when hit (Melee): 4 blight / 10 darkness Changes resistances: +9% darkness Changes resistances penetration: +10% temporal Changes damage: +21% temporal It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
By Haruregoldir the Orc Sawbutcher level 12
26th Retaking 124th year of Ascendancy at 07:45 see stats
By Haruregoldir the Orc Sawbutcher level 13
36th Retaking 124th year of Ascendancy at 12:34 see stats
By Haruregoldir the Orc Sawbutcher level 42
40th Revenge 125th year of Ascendancy at 19:59 see stats
By Haruregoldir the Orc Sawbutcher level 27
27th Remembrance 125th year of Ascendancy at 09:17 see stats
By Haruregoldir the Orc Sawbutcher level 22
5th Loss 124th year of Ascendancy at 19:50 see stats
By Haruregoldir the Orc Sawbutcher level 10
20th Retaking 124th year of Ascendancy at 12:20 see stats
By Haruregoldir the Orc Sawbutcher level 20
35th Revenge 124th year of Ascendancy at 00:37 see stats
By Haruregoldir the Orc Sawbutcher level 30
7th Retaking 125th year of Ascendancy at 23:09 see stats
By Haruregoldir the Orc Sawbutcher level 40
2nd Revenge 125th year of Ascendancy at 23:33 see stats
By Haruregoldir the Orc Sawbutcher level 46
24th Pain 125th year of Ascendancy at 21:11 see stats
By Haruregoldir the Orc Sawbutcher level 31
10th Retaking 125th year of Ascendancy at 09:25 see stats
By Haruregoldir the Orc Sawbutcher level 23
23rd Destruction 124th year of Ascendancy at 05:44 see stats
By Haruregoldir the Orc Sawbutcher level 15
4th Revenge 124th year of Ascendancy at 12:07 see stats
By Haruregoldir the Orc Sawbutcher level 41
33rd Revenge 125th year of Ascendancy at 02:02 see stats
By Haruregoldir the Orc Sawbutcher level 42
41st Revenge 125th year of Ascendancy at 00:31 see stats
By Haruregoldir the Orc Sawbutcher level 27
43rd Remembrance 125th year of Ascendancy at 10:41 see stats
By Haruregoldir the Orc Sawbutcher level 38
32nd Retaking 125th year of Ascendancy at 20:02 see stats
By Haruregoldir the Orc Sawbutcher level 25
36th Destruction 124th year of Ascendancy at 06:30 see stats
Log
Haruregoldir uses Continuous Butchery.
Haruregoldir uses Continuous Butchery.
Dreaming horror resists the effect 'Stunned'!
Haruregoldir is no longer distorted.
Dream seed uses Sleep.
Dreaming horror resists Dream seed's 'Sleep'!
Dream seed shrugs off Dream seed's 'Sleep'!
Dream seed shrugs off Dream seed's 'Sleep'!
Haruregoldir resists the sleep!
Dream seed uses Distortion Bolt.
Restless Night from Dreaming horror hits Haruregoldir for 65 mind damage.
Haruregoldir is no longer sleeping.
Dreaming horror uses Ravage.
Dreaming horror receives 2 healing (2 psi heal).
Dream seed uses Distortion Bolt.
Dream seed's Distortion Bolt hits Haruregoldir for 176 physical damage.
Dreaming horror uses Distortion Bolt.
Haruregoldir uses Continuous Butchery.
Haruregoldir uses Continuous Butchery.
Haruregoldir uses Explosive Saw.
Dreaming horror resists the effect 'Stunned'!
Dreaming horror's Distortion Bolt hits Haruregoldir for 460 physical damage.
Haruregoldir the level 48 orc sawbutcher was smashed to death by a dreaming horror on level 1 of Hidden Vault - The Slumbering Caves (2).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dreaming horror's Distortion Bolt killed Haruregoldir!
Saving game...
Saving done.