mastr the level 2 Whitehoof Doombringer by pirotesk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassDoombringer
Level / Exp2 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 16)
Dexterity9 (base 10)
Constitution17 (base 15)
Magic20 (base 13)
Willpower7 (base 10)
Cunning12 (base 11)

Resources

Life168/168
Stamina96/96
Vim104/104
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy20
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense1
Ranged Defense1
Fatigue12
Physical Save14
Spell Save9
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Draining Assault is ready to use.
Talent Burning Sacrifice is ready to use.
Mastr's is no longer blazing.

Talent Rush is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


There is an item here:
medical injector implant (efficiency 80% / cooldown 53%)
Ran for 4 turns (stop reason: object seen).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
mossy mindstar of life (2-2 power, 12 apr, nature damage)
Ran for 3 turns (stop reason: object seen).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
schematic: Focus Lens
Ran for 4 turns (stop reason: object seen).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: hostile spotted to the west (steam giant commoner)).


There is an item here:
medical injector implant (efficiency 80% / cooldown 53%)

Mastr picks up (a.):
medical injector implant (efficiency 80% / cooldown 53%).

There is an item here:
schematic: Focus Lens
Ran for 5 turns (stop reason: object seen).