










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Berserker |
| Level / Exp | 14 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by Salabreta the faerlhing at level 14 on the 16th Steel 1337th year of Ascendancy at 03:26 / 1 |
Primary Stats
| Strength | 48 (base 40) |
| Dexterity | 38 (base 28) |
| Constitution | 16 (base 13) |
| Magic | 13 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -56/426 |
| Stamina | 105/156 |
| Healing Factor | 1.3145771506545 |
| Regeneration | 2.9577985889725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 35 |
| Crit Chance | 5% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +4% |
| Mind | +13% |
| Cold | +12% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +25% |
| Physical | +15% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 7 |
| Physical Save | 32 |
| Spell Save | 21 |
| Mental Save | 20 |
Defense: Resistances
| Cold | + 37%( 70%) |
| Darkness | + 19%( 70%) |
| Nature | + 39%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 29%( 70%) |
| Fire | + 24%( 70%) |
| Mind | + 23%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Stun Resistance | 20% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. | active |
Equipment
| On feet | insulating pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Hellhunt (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 temporal On-Ranged-Hit 7 temporal Damage +4% temporal When Hit 2 temporal defense ------ Armor +1 Fatigue +1% Resistance +3% cold +6% temporal +9% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 12.0 - 16.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm 'Mayysebeth' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Dex offense ------ Mindpower +15 (+7 eff.) Ignore resists +15% physical defense ------ Armor +4 Fatigue +4% Physical save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of gale force [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Pitchshear0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Con offense ------ Ignore resists +20% darkness defense ------ Resistance +3% darkness Life +29.00 Disarm Resist +32% Pinning Resist +26% Knockbk Resist +27% other ------- Light +2 Rings make your fingers look great! |
| On fingers | Umbrabraze the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Wil offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Resistance +6% darkness Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| Main armor | Goreglory the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Damage +3% lightning +13% mind +3% nature On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Resistance +9% nature +13% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Stormfront (30-45 power, 15 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Critical: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Hathusin the Scabserpent1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +5% darkness +10% lightning When Hit 4 darkness On-Hit (Melee): * 10% chance to slow global speed by 43% * 20% chance to reduce damage dealt by 15% defense ------ Resistance +3% nature Physical save +8 (+4 eff.) Healmod +11% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
Glareparry the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore Armor +1 defense ------ Resistance +6% fire Crit Resistance 15.00% Mind save +7 (+4 eff.) Life +60.00 Confus Resist +28% Stun Resist +20% other ------- Light +2 Rings make your fingers look great! |
gold ring 'Manerim'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +1% Mindpower +30 (+15 eff.) Damage +12% nature When Hit 6 mind defense ------ Resistance +24% nature +6% acid Rings make your fingers look great! |
Torykalthodrarin (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Mind Crit +5% Critical power +15.00% Spellpower +9 (+8 eff.) Damage +20% arcane +12% acid On-Hit (Melee): * 20% chance to reduce armor by 17% other ------- Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Delugar (43-64 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Damage +12% physical Accuracy +10 (+5 eff.) defense ------ Physical save +3 (+2 eff.) Massive two-handed battleaxes. |
Dourimmortal the dwarven-steel battleaxe (46-70 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 46.5 - 69.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +8 darkness On Hit: * 10 arcane resource burn While equipped: offense ------ Damage +6% darkness Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 15% Massive two-handed battleaxes. |
Aereth (55-82 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: offense ------ Ignore resists +5% mind defense ------ Healmod +5% Poison Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed mauls. |
iron greatsword (13-21 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 13.0 - 20.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Ulylach the Shockravage (6-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +4 Dex +2 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Ignore resists +15% lightning defense ------ Crit Resistance 10.00% Mind save +3 (+2 eff.) other ------- Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel shield 'Relgiyaldil' (0 def, 6 armour, 28-34 power, 80.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Rare] Psionic When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 While equipped: Stats +2 Wil offense ------ Critical power +5.00% Ignore Shields +20% On-Hit (Melee): * 15% chance to reduce all saves and defense by 17 * 20% chance to reduce strength, dexterity, and constitution by 8 When Hit: * 17% chance to reduce all saves and defense by 17 defense ------ Armor +6 Fatigue +8% other ------- Max vim +20.00 Talents +1 Block Handheld deflection devices. |
mindwoven linen robe of fire (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) Damage +10% fire defense ------ Resistance +7% all +15% fire Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airpanic the hardened leather armour (9 def, 16 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +2 Dex +3 Con offense ------ Damage +6% lightning defense ------ Armor +16 Defense +9 (+4 eff.) Fatigue +8% Resistance +9% lightning +6% physical +3% darkness Physical save +10 (+5 eff.) A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel plate armour of resilience (0 def, 15 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Nature/Master While equipped: defense ------ Armor +15 Fatigue +22% Life +26.00 A suit of armour made of metal plates. |
rough leather belt 'Adathra'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Ignore Armor +1 defense ------ Armor +7 Defense +10 (+5 eff.) Resistance +2% physical Create a temporary shield that absorbs 173 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
hardened leather belt 'Glitterbender'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) defense ------ Resistance +3% light +12% cold +3% darkness +5% arcane Crit Resistance 10.00% Physical save +9 (+5 eff.) Life +40.00 A belt that goes around your waist. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Prismwreck the dwarven-steel torque of gale force [power 235] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Critical power +5.00% Damage +3% light Ignore resists +20% light +15% acid defense ------ Mind save +9 (+5 eff.) other ------- Hate-on-crit +1.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 235 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By hhhh the Drem Berserker level 10
14th Steel 1337th year of Ascendancy at 03:11 see stats
Log
Hhhh picks up (e.): Aereth (55-82 power, 2 apr).
Hhhh picks up (y.): Prismwreck the dwarven-steel torque of gale force [power 235] (15 cooldown).
Hhhh picks up (a.): Glareparry the gold ring.
Talent Frenzy is ready to use.
Salabreta the faerlhing casts Phase Door.
Berserker Rage's rage awakens!
Ran for 3 turns (stop reason: hostile spotted to the west (Salabreta the faerlhing)).
Hhhh uses Frenzy.
Hhhh uses Death Dance.
hhhh hits Salabreta the faerlhing for (14 flat reduction), (172 absorbed), 0 physical, (14 flat reduction), (4 absorbed), 0 lightning, (14 flat reduction), (3 absorbed), 0 cold, (6 flat reduction), 0 temporal (0 total damage).
Salabreta the faerlhing throws a finishing uppercut.
Salabreta the faerlhing starts to bleed black blood.
Hhhh resists the stun!
Melee retaliation hits Salabreta the faerlhing for (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal (0 total damage).
Salabreta the faerlhing hits hhhh for 157 physical, 6 arcane (164 total damage).
Salabreta the faerlhing throws two quick punches.
Hhhh is recovering from the damage!
Melee retaliation hits Salabreta the faerlhing for (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal (0 total damage).
Salabreta the faerlhing hits hhhh for 81 physical, 6 arcane, 76 physical, 6 arcane (168 total damage).
LIFE LOST WARNING!
Black Blood Bleeding from Hhhh hits Salabreta the faerlhing for (9 flat reduction), 0 darkness (0 total damage).
Hhhh uses Infusion: Movement.
Hhhh is moving at extreme speed!
Salabreta the faerlhing casts Manathrust.
Salabreta the faerlhing hits hhhh for 137 arcane damage.
hhhh the level 14 drem berserker was mana-torn to death by Salabreta the faerlhing on level 1 of The Maze.
hhhh's rage subsides!
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QUICK Campaign Zones
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Ruins of Kor'Pul: Hideout
The Deep Bellow
The Maze
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QUICK Campaign Perks
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1: Rune: Shatter Afflictions
2: Category: Chants
3: Artifact: Crystal Focus












































































