Magic Goat the level 50 Whitehoof Archmage by Tetra_R

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 727%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity9 (base 10)
Constitution59 (base 49)
Magic121 (base 60)
Willpower75 (base 42)
Cunning88 (base 58)

Resources

Life1160/1160
Mana461/461
Paradox300
Steam90/90
Healing Factor1.4451133323992
Regeneration13.367298324693

Speed

Mental0%
Attack0%
Movement+130.71957288445%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision2
See Stealth27.432519416244
See Invisible69.758121661136

Offense: Mainhand

Damage58
Accuracy19
Crit Chance38%
APR4
Speed1.00

Offense: Spell

Spellpower111
Crit Chance85%
Speed1
Cooldown Reduction26.666666666667

Offense: Mind

Mindpower49
Crit Chance25%
Speed1

Offense: Damage Bonus

Lightning+85%
Temporal+15%
Fire+30%
Arcane+67%
Cold+40%
All0%

Offense: Damage Penetration

Mind+10%
Lightning+69%

Defense: Base

Armour (hardiness)56.772493077656 (30%)
Defense60
Ranged Defense70
Fatigue0
Physical Save31
Spell Save51
Mental Save48

Defense: Resistances

Lightning+ 70%( 70%)
Mind+ 46%( 70%)
Arcane+ 70%( 70%)
Cold+ 42%( 70%)
All+ 28%( 70%)

Defense: Immunities

Stun Resistance100%
Poison Resistance100%
Disarm Resistance20%
Bleed Resistance100%
Teleport Resistance100%
Silence Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance49%

Inscriptions (4/4)

Implants
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
4/5
0/5
0/5
Spell / Occult technomancy1.30
5/5
3/5
0/5
0/5
Spell / Storm1.50
5/5
4/5
5/5
5/5
Spell / Air1.70
4/5
5/5
3/5
5/5
Spell / Arcane1.30
1/5
4/5
1/5
5/5
Spell / Earth1.30
1/5
2/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
5/5
1/5
3/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
5/5
0/5
0/5
Steamtech / Physics1.00
5/5
5/5
5/5
0/5
Spell / Conveyance1.30
4/5
1/5
3/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Magic Goat the Whitehoof Archmage level 27
39th Pain 124th year of Ascendancy at 14:07
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Magic Goat the Whitehoof Archmage level 13
51st Retaking 124th year of Ascendancy at 01:39
see stats
Blood on the Moon (Nightmare (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By Magic Goat the Whitehoof Archmage level 31
9th Dearth 124th year of Ascendancy at 00:22
see stats
Do not go gentle into that good night (Nightmare (Adventure) difficulty) Trapped John.
By Magic Goat the Whitehoof Archmage level 40
52nd Destruction 124th year of Ascendancy at 23:05
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Magic Goat the Whitehoof Archmage level 30
7th Dearth 124th year of Ascendancy at 15:55
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Magic Goat the Whitehoof Archmage level 41
12nd Remembrance 125th year of Ascendancy at 13:51
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Magic Goat the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 01:57
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Magic Goat the Whitehoof Archmage level 10
34th Retaking 124th year of Ascendancy at 05:02
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Magic Goat the Whitehoof Archmage level 20
27th Revenge 124th year of Ascendancy at 11:56
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Magic Goat the Whitehoof Archmage level 30
7th Dearth 124th year of Ascendancy at 15:55
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Magic Goat the Whitehoof Archmage level 40
52nd Destruction 124th year of Ascendancy at 21:22
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Magic Goat the Whitehoof Archmage level 50
21st Retaking 125th year of Ascendancy at 06:29
see stats
Once Upon A Time, In the West... (Nightmare (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Magic Goat the Whitehoof Archmage level 50
45th Retaking 125th year of Ascendancy at 15:06
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Magic Goat the Whitehoof Archmage level 50
21st Retaking 125th year of Ascendancy at 06:51
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Magic Goat the Whitehoof Archmage level 33
52nd Dearth 124th year of Ascendancy at 03:34
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Magic Goat the Whitehoof Archmage level 35
48th Loss 124th year of Ascendancy at 04:19
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Magic Goat the Whitehoof Archmage level 25
32nd Pain 124th year of Ascendancy at 12:46
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Magic Goat the Whitehoof Archmage level 50
23rd Retaking 125th year of Ascendancy at 12:02
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Magic Goat the Whitehoof Archmage level 50
23rd Retaking 125th year of Ascendancy at 12:24
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Magic Goat the Whitehoof Archmage level 38
31st Destruction 124th year of Ascendancy at 09:30
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Magic Goat the Whitehoof Archmage level 20
27th Revenge 124th year of Ascendancy at 13:14
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Magic Goat the Whitehoof Archmage level 40
1st Renewal 124th year of Ascendancy at 01:21
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Magic Goat the Whitehoof Archmage level 16
16th Revenge 124th year of Ascendancy at 05:07
see stats

Log

You don't see how to get there...
You don't see how to get there...


Today is the 10th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.


Today is the 11st Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:16.


You don't see how to get there...


You don't see how to get there...

You don't see how to get there...

Today is the 12nd Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.


Today is the 13rd Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:30.


Today is the 14th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:48.


You don't see how to get there...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 15th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.

Today is the 16th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.

Today is the 17th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.

Today is the 18th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.

Ran for 29 turns (stop reason: hostile spotted to the southeast (Sun Paladins patrol)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (Sun Paladins patrol)).


The furious lightning storm around Magic Goat calms down and disappears.