











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 29 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted ghoul at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 03:55 / 1 |
Primary Stats
| Strength | 16 (base 11) |
| Dexterity | 83 (base 58) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 81 (base 60) |
Resources
| Life | -50/826 |
| Stamina | 0/196 |
| Healing Factor | 1.1683363011315 |
| Regeneration | 7.6526027724115 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 45.797963493854 |
| See Invisible | 45.797963493854 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 65 |
| Crit Chance | 31% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 45 |
| Crit Chance | 29% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Arcane | +6% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| All | 0% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 24 (49.007671158813%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 20 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Arcane | + 22%( 70%) |
| Mind | + 16%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 26%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 21%( 70%) |
| Cold | + 18%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Stun Resistance | 47% |
| Poison Resistance | 22% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 523 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by Filio Flightfond. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 186. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of bone giant dust. * You've found the needed vampire lord fang. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of wight ectoplasm. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 11 out of 11/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emelaldavena the hardened leather cap (26 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +4 Dex +4 Wil +5 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +9 Defense +26 (+7 eff.) Fatigue +3% Resists +4% all Crit.chn- 10.00% Phys.save +8 (+5 eff.) A cap made of leather. |
| On hands | heroic hardened leather gloves of butchering (0 def, 5 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Acc +6 (+1 eff.) Apr +11 ----- def ----- Armour +5 Resists +7% blight Spell.save +10 (+5 eff.) Mind.save +7 (+3 eff.) Max.HP +53.00 Unarmed combat: Power 19.5 - 21.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Hit: * 12% chance to slow global speed by 49% * 15% chance to reduce armor by 8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Poxravage the dwarven-steel torque of psionic shield [power 91] (5/14 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Res.pen +25% nature On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +15% nature Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 14 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elenorig the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane On Hit (Melee): * 20% chance to reduce armor by 8% ----- def ----- Resists +6% darkness +6% fire Max.HP +80.00 HP.reg +3.00 Stun/Frz- +27% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
| On fingers | Nerivena the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Res.pen +15% physical Acc +20 (+5 eff.) ----- def ----- Armour +2 Max.HP +26.00 Disarm- +31% Pinning- +29% Knockbk- +20% Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | dwarven-steel dagger 'Growthwar' (22-29 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Disrupt Power 22.0 - 28.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 27% chance to slow global speed by 49% While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 49% * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +3% darkness Sharp, short and deadly. |
| Around waist | Nydoharagar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +5% arcane +3% mind Crit.chn- 10.00% Spell.save +3 (+2 eff.) Max.HP +32.00 Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | Ulfygandil (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +6% cold +12% fire Die.at -40.00 life Max.HP +22.00 HP.reg +1.10 Cut- +20% ---------- misc Hate/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Shadowglory' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Res.pen +20% nature Acc +6 (+1 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning +3% fire +5% arcane Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +8% blight +9% all Max.HP +44.00 HP.reg +2.20 Heal.mod +14% Poison- +22% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 206; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 446%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 446% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Layatta0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.pwr +30 (+12 eff.) Dmg.mod +9% physical ----- def ----- Phys.save +18 (+10 eff.) Spell.save +15 (+8 eff.) Mind.save +19 (+7 eff.) Die.at -80.00 life ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
Pusorder the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% nature Apr +2 ----- def ----- Resists +12% fire +12% cold ---------- misc Max.stam +30.00 Light +3 Amulets make your neck look great! |
Velussra0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +8 Wil dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Resists +10% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Xeritta the Forestwreath0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con +4 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +8% temporal +5% light +6% physical +3% nature +6% darkness ----- def ----- Fatigue -15% Resists +9% nature Crit.chn- 15.00% HP.reg +6.00 ---------- misc Infravis +3 Amulets make your neck look great! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
mindweaver's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +7 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +7 (+3 eff.) Confus- +13% ---------- misc Mana/turn +0.15 Max.mana +32.00 Amulets make your neck look great! |
Glora the Sleetking =7mag ring=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +7 Mag dps ---------- Dmg.mod +3% cold Melee Ret 6 blight ----- def ----- Armour +12 Resists +12% blight Spell.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Gloromith the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +6% lightning +3% darkness +6% nature Mind.save +5 (+3 eff.) Confus- +24% Rings make your fingers look great! |
Tulegorn0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +12% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +8 Die.at -20.00 life Confus- +20% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.80 cold and 8.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 33 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of the mind (+12%)0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
gladiator's stralite ring of nature (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +14% nature ----- def ----- Resists +28% nature Rings make your fingers look great! |
gold ring of time (+12%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
pixie's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 9 physical Ranged+ 9 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 11 cooldown Level 4.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
savage's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +11 (+6 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
steel ring 'Kindleclamor'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +6% arcane Res.pen +25% light ----- def ----- Resists +29% nature +9% light ---------- misc Light +1 Rings make your fingers look great! |
warrior's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +6 Resists +22% nature Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
iron dagger 'Sparkfury' (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 mind On Crit.r2 +4 lightning On Hit: * 12% chance to reduce all saves and defense by 23 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% lightning Res.pen +20% cold ----- def ----- Resists +9% lightning +6% cold Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (22-28 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 21.5 - 27.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% all +7% physical Acc +27 (+6 eff.) Apr +14 Sharp, short and deadly. |
Gilolach (18-24 power, 4 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Crit.mult +10.00% Dmg.mod +3% physical Res.pen +10% physical Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
enhanced dwarven-steel mace of enduring (27-38 power, 4 apr) =24str statstick=3.0 T3 mace 1H weapon Reqs Str 24 [Ego++] Nature Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +6 Mag +12 Wil +4 Cun +11 Con ----- def ----- Max.HP +31.00 Blunt and deadly. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Mayonor the rough leather belt =4 mag belt=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +3% temporal Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% mind A belt that goes around your waist. |
reinforced rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +6% blight Phys.save +10 (+6 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary =6mag belt=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +6 Mag +4 Cun +7 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +11 Mana/turn +0.31 Max.mana +22.00 Infravis +4 A belt that goes around your waist. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Max.HP +55.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) =3 mag cloak=2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+4 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken woollen robe of Angolwen (0 def, 0 armour) =5 mag chest=2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) S.pwr/crit +3 Dmg.mod +8% arcane +13% temporal ----- def ----- Resists +9% all Silence- +20% ---------- misc Max.mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balelathakhad the Noontrencher (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Res.pen +25% light ----- def ----- Armour +1 Die.at -40.00 life A pair of boots made of leather. |
Glona the pair of hardened leather boots (0 def, 3 armour) =4 mag boots=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- S.pwr/crit +10 Dmg.mod +9% arcane Res.pen +15% blight ----- def ----- Armour +3 Phys.save +6 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather. |
Oaksweeper (0 def, 1 armour) =+20 enc=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +3% nature Melee Ret 10 acid On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Armour +1 Fatigue -5% Resists +3% acid Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) =23% Stun/frz=2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +21% Stun/Frz- +23% A pair of boots made of leather. |
heroic hardened leather gloves of spellstriking (0 def, 6 armour) =3 mag gloves=1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +6 Resists +3% arcane Mind.save +7 (+3 eff.) Max.HP +53.00 Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Hit: 10% Battle Shout 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Braneldir (0 def, 3 armour) =6mag/7con hat=2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +6 Mag +7 Con dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +6% blight A cap made of leather. |
hardened leather cap 'Nyvon' (0 def, 3 armour) =6str dome=2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Wil dps ---------- Res.pen +10% blight +15% arcane ----- def ----- Armour +3 Fatigue +3% Resists +6% mind ---------- misc Mana/turn +0.16 Skullcracker: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 44.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
162 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
brass lantern 'Bloomwind'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Max.HP +45.00 ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp =5mag lantern=0.0 T3 lite [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful dwarven-steel torque of mindblast [power 210] (5/9 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 210 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Elalralle the ash totem of healing [power 188] (5/9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Phys.save +15 (+8 eff.) Poison- +20% Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Thundergrinder [power 188] (5/9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Melee Ret 4 arcane 2 light ----- def ----- Resists +24% lightning +3% light Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 9 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive yew wand of shielding [power 266] (5/11 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 15
39th Dusk 122nd year of Ascendancy at 05:49 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 8
5th Mirth 122nd year of Ascendancy at 23:36 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 21
15th Haze 122nd year of Ascendancy at 06:12 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 21
15th Haze 122nd year of Ascendancy at 21:09 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 24
31st Haze 122nd year of Ascendancy at 08:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 10
6th Flare 122nd year of Ascendancy at 08:51 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 20
14th Haze 122nd year of Ascendancy at 10:21 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 18
53rd Dusk 122nd year of Ascendancy at 04:15 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 29
8th Regrowth 123rd year of Ascendancy at 20:17 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 8
3rd Summertide 122nd year of Ascendancy at 00:13 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 19
59th Dusk 122nd year of Ascendancy at 19:45 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 10
10th Flare 122nd year of Ascendancy at 10:22 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 21
15th Haze 122nd year of Ascendancy at 17:40 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 19
59th Dusk 122nd year of Ascendancy at 03:22 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 26
10th Decay 122nd year of Ascendancy at 23:15 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By MIGHT_HAVE_HAD_SOME_BEERS the Cornac Rogue level 17
41st Dusk 122nd year of Ascendancy at 15:03 see stats
Log
Rotting Disease from Corrupted ghoul hits MIGHT_HAVE_HAD_SOME_BEERS for 29 blight damage.
Corrupted ghoul loses 9 health to the entropy.
Corrupted ghoul stops being poisoned.
MIGHT_HAVE_HAD_SOME_BEERS reacts to damage from Corrupted ghoul's Netherblast, mitigating the blow!.
MIGHT_HAVE_HAD_SOME_BEERS reacts to damage from Corrupted ghoul's Netherblast, mitigating the blow!.
Corrupted ghoul's Netherblast hits MIGHT_HAVE_HAD_SOME_BEERS for (114 reacted , -5 stam), 236 temporal, (69 reacted , -5 stam), 142 darkness (378 total damage).
Corrupted ghoul casts Netherblast.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Talent Infusion: Wild is ready to use.
Rotting Disease from Corrupted ghoul hits MIGHT_HAVE_HAD_SOME_BEERS for 29 blight damage.
MIGHT_HAVE_HAD_SOME_BEERS uses Infusion: Wild.
MIGHT_HAVE_HAD_SOME_BEERS is cured!
MIGHT_HAVE_HAD_SOME_BEERS lessens the pain.
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
MIGHT_HAVE_HAD_SOME_BEERS wears (replacing Layatta): Feathersteel Amulet.
MIGHT_HAVE_HAD_SOME_BEERS reacts to damage from Corrupted ghoul's Netherblast, mitigating the blow!.
Corrupted ghoul's Netherblast hits MIGHT_HAVE_HAD_SOME_BEERS for (34 reacted , -5 stam), 69 temporal, 80 darkness (148 total damage).
Corrupted ghoul loses 11 health to the entropy.
Corrupted ghoul casts Throw Bomb.
Corrupted ghoul hits MIGHT_HAVE_HAD_SOME_BEERS for 50 fire damage.
MIGHT_HAVE_HAD_SOME_BEERS the level 29 cornac rogue was flamed to death by corrupted ghoul on level 8 of Dreadfell.














































































































